[quake2] Retexturing Quake 2: New textures for new clients

Brendan Burns brendanburns at attbi.com
Fri Jul 11 16:58:21 EDT 2003


Josh,
Patching your own personal source is as easy as checking the source out
from CVS, and editing the source code.

Once the source code is edited you can create a patch by using the diff
program

"diff -Aur foo.c foo.c.old > foo.path" will do the trick.  Then send
the patch to me (or the list)

and it will get incorporated into CVS

Vis a Vis this patch, I will try to get it in this weekend...

--brendan

On Friday, July 11, 2003, at 03:53 PM, Joshua Barney wrote:

> How do you upgrade the source?  I'm not at all familiar with patching
> CVS... or maybe you can just paste those 10 lines of code in here,
> and tell me what file to stick 'em in and where. =')
>
> ~ Joshua
>
> --- Karen Pouelle <hockeyvixen at yahoo.ca> wrote:
>> I believe icculus.org's hosting source ported from the Quake2maX
>> client
>> version 0.25 or somewhere around there.  At that time (and
>> currently) Quake
>> 2maX does load, but does not autoscale textures.  If you've
>> upgraded the
>> source to include the autoscaling  (about ten lines of added code),
>> then you
>> might enjoy the pak files I'm working on which contains 4 x height
>> and width
>> textures artfully upgraded to 24 bit color.
>>
>> For submission guidelines via CVS and a link to the pak file
>> downloads of
>> efforts so far(pak files zipped), see the retexturing section of
>> the Quake 2
>> forum at http://pretzel.iceware.net/forums/
>>
>>
>>
>> =====
>> http://pretzel.iceware.net/
>>
>>
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