[quake2] FreeBSD port/package
Mik Mifflin
mik42 at adelphia.net
Wed Jan 22 01:21:59 EST 2003
Wow, this works great! After the bug in the makefile earlier today, I
had another (it couldn't find the GL headers). Being this is my first
day on FreeBSD, I set it aside for another day. This installed
flawlessly, and I played a few levels. The other problems I was having
with Linux and Windows (Matrox G450 flashing textures and hardlock) are
gone too. Thanks for the port! I still have to rely on people smarter
than me until I get oriented in this new os....
- Mik Mifflin
mik42 at adelphia.net
Seth Kingsley wrote:
> This is my first attempt at a FreeBSD ports collection entry for
> QuakeII. It will download and compile QuakeII for all versions of
> FreeBSD with a single command ("make install") and register the package
> so that it shows up in the output of pkg_info(1) and can later be
> deinstalled easily. It supports options for ALSA, AALib, QMAX, and
> automatic installation of the shareware datafiles.
>
> Attached is a shell-archive of the port structure. To extract it, save
> the file and run the following commands:
>
> # cd /usr/ports
> # sh /path/to/games-quake2.shar
> # cd games/quake2
> # make install
>
> If you want to do me a favor and test the port structure on your system,
> run these additional commands:
>
> # make deinstall clean
> # make -DWITHOUT_DEMO package deinstall clean
> # pkg_add quake2-r0.15.tar.gz
>
> Please report any problems you have. Eventually this will become part
> of the public FreeBSD ports collection, and binary packages will be
> available for major releases.
>
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