[quake2] Quake 2 - Fedora Core I

Nelson Marques nmarques at netvisao.pt
Tue Dec 2 14:25:34 EST 2003


Gian Paolo Mureddu wrote:

> Nelson Marques wrote:
>
>> Gian Paolo Mureddu wrote:
>>
>>> Nelson Marques wrote:
>>>
>>>> Hi there,
>>>>
>>>>  I've made some changes for the code to compile properly under 
>>>> Fedora Core I. No other changes were made. Just got rid of some 
>>>> warning and changed a couple of includes, like asm/io.h to sys/io.h.
>>>>
>>>>  Taking this out, so far nothing was changed. You guys want the 
>>>> patch or a i386 RPM for Fedora ?
>>>>
>>>> Best Regards,
>>>>
>>>> Nelson Marques
>>>>
>>>>
>>> I'd rather download the patch than the rpm, because of my custom 
>>> install of Quake2 (in other directory rather than 
>>> /usr/local/share/games, lack of space :D), that is why I built it 
>>> from source.
>>>
>>> Thanks for the work you've put into this... does this solve the 
>>> mouse problem with the glx driver (mouse barely responding)?
>>>
>>>
>>>
>> Just another thingie,
>>
>> My mouse is a Logitech Mouseman Dual Optical, using the XFree 
>> MouseMan driver connected to USB 2.0.
>> My GLX Driver is the latest from nVIDIA 44.63 (not sure of the 
>> version) builded for Athlon Fedora Core I, home build.
>> It works pretty well :)
>>
>> Nelson
>>
>>
> I have a Microsoft WheelMouse Optical Blue mouse connected to a USB 
> 2.0 port using the imps/2 driver and two games have this problem with 
> the mouse Quake1 (solved with DGA) and Quake2's GLX driver (only). 
> Because the SDL driver has no problems with the mouse whatsoever.
>
>
>
Now that I remember, there was that issue with the mouse already on the 
Quake2 released by ID a long time ago... It had a work around... let me 
see if I can dig up something about it. It was a option to be 
added/removed from X11R6 configuration. If I find it again, I'll let ya 
know.

nelson




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