[quake2] OpenGL Hard Locks

Mik Mifflin mik42 at adelphia.net
Fri Sep 6 07:29:32 EDT 2002

After upgrading to X4.2, trying numerous other drivers, etc, etc, etc, I was 
finally able to at least find something else that duplicated the locking 
behavior, a quake 3 bsp viewer.  Since this is no longer a quake2 related 
problem (I thought it was quake2 at first, but I didn't want to point any 
fingers outright :)), I'll take it elsewhere.

I was looking forward to pick up my mod coding (from a LOOONG time ago), but 
I guess it'll have to wait.  Maybe I'll just get another video card.  Anyone 
know if there are any know problems with tnt2's??

 - Mik Mifflin

On Thursday 05 September 2002 05:36, you wrote:
> I have compiled Quake2 version 0.13.1, and in OpenGL modes, everything goes
> good for a few minutes, and then slight flickering starts or randomly
> appear (almost like random polygons), and then a second or 2 later, the
> machine hardlocks.  I'm using X version, linux kernel version
> 2.4.18, gcc version 2.95.4, and I am using a Matrox G450 on Debian 3.0.  Am
> I doing anything wrong??  Has anyone had any other problems like this
> before??
> BTW, compiling with QMAX enabled is simply amazing (at least for the minute
> or 2 before it locks).  I can't wait to fool around with the new particle
> stuff!!
>  - Mik Mifflin
> I, within the woods,
> Like to hack and play all night.
> Linux is my light.

More information about the quake2 mailing list