[quake2] OpenGL Hard Locks
Mik Mifflin
mik42 at adelphia.net
Fri Sep 6 07:29:32 EDT 2002
After upgrading to X4.2, trying numerous other drivers, etc, etc, etc, I was
finally able to at least find something else that duplicated the locking
behavior, a quake 3 bsp viewer. Since this is no longer a quake2 related
problem (I thought it was quake2 at first, but I didn't want to point any
fingers outright :)), I'll take it elsewhere.
I was looking forward to pick up my mod coding (from a LOOONG time ago), but
I guess it'll have to wait. Maybe I'll just get another video card. Anyone
know if there are any know problems with tnt2's??
- Mik Mifflin
On Thursday 05 September 2002 05:36, you wrote:
> I have compiled Quake2 version 0.13.1, and in OpenGL modes, everything goes
> good for a few minutes, and then slight flickering starts or randomly
> appear (almost like random polygons), and then a second or 2 later, the
> machine hardlocks. I'm using X version 4.1.0.1, linux kernel version
> 2.4.18, gcc version 2.95.4, and I am using a Matrox G450 on Debian 3.0. Am
> I doing anything wrong?? Has anyone had any other problems like this
> before??
>
> BTW, compiling with QMAX enabled is simply amazing (at least for the minute
> or 2 before it locks). I can't wait to fool around with the new particle
> stuff!!
>
> - Mik Mifflin
> I, within the woods,
> Like to hack and play all night.
> Linux is my light.
More information about the quake2
mailing list