Fwd: Re: [quake2] OpenGL Hard Locks

Johnny Mnemonic johnny at themnemonic.org
Thu Sep 5 22:22:24 EDT 2002

I don't know if you are going to receive this double, but I think that the 
mailing list software silently dropped my message because there was a wrong 
"Return-Path" field.. but i'm not sure. just trying.

----------  Forwarded Message  ----------

Subject: Re: [quake2] OpenGL Hard Locks
Date: Thu, 5 Sep 2002 13:21:18 +0000
From: Johnny Mnemonic <johnny at themnemonic.org>
To: quake2 at icculus.org

On Thursday 05 September 2002 09:36, Mik Mifflin wrote:
> I have compiled Quake2 version 0.13.1, and in OpenGL modes, everything goes
> good for a few minutes, and then slight flickering starts or randomly
> appear (almost like random polygons), and then a second or 2 later, the
> machine hardlocks.  I'm using X version, linux kernel version
> 2.4.18, gcc version 2.95.4, and I am using a Matrox G450 on Debian 3.0.  Am
> I doing anything wrong??  Has anyone had any other problems like this
> before??

No, you are probably not doing anything wrong. I have Matrox G450 and it
hardlocks too...
I managed to reach about 10 minutes of game (yes, i started with 1-2 minutes
too), messing with the DRI driver. It seems that Matrox developed a very
shitty DRI driver for linux :-)

So I have a to play without OpenGL support (and this sux). If you find out
 how to fix this problem PLEASE email me!




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