[quake2] Lithium ii qestion

Brendan Burns brendanburns at attbi.com
Thu Oct 3 21:38:05 EDT 2002


I don't think the "stripped" should make a difference, stripping just  
removes unreferenced object code so that the library is smaller it  
shouldn't affect code that is explicitly exported by the .so...  (but  
I've been known to be wrong ;-P)

--brendan
On Thursday, October 3, 2002, at 03:58  AM, Matthew Goins wrote:

> The first one says:
> ELF 32-bit LSB shared object, Intel 80386, version 1 (SYSV), not
> stripped
>
> The second one is the same but says "stripped" instead. Is that the
> problem? I am fairly new to linux, so I don't know what this means.
>
> Matt
>
> -----Original Message-----
> From: Vincent Cojot [mailto:coyote at step.polymtl.ca]
> Sent: Thursday, October 03, 2002 00:34
> To: quake2 at icculus.org
> Subject: Re: [quake2] Lithium ii qestion
>
>
> Juste a quick idea (maybe):
>
> What does it say when you type:
> "file /usr/lib/games/lithium/gamei386.so".
> Also, what does it say when you type:
> "file /usr/lib/games/ctf/gamei386.so"
>
> ,-*~'`^`'~*-,._.,-*~'`^`'~*-,._.,-*~'`^`'~*-,._.,-*~'`^`'~*-,._.,- 
> *~'`^`
> '~*-,
> Vincent S. Cojot, Computer Engineering. STEP project.
> _.,-*~'`^`'~*-,._.,-*~
> Ecole Polytechnique de Montreal, Comite Micro-Informatique.
> _.,-*~'`^`'~*-,.
> Linux Xview/OpenLook resources page
> _.,-*~'`^`'~*-,._.,-*~'`^`'~*-,._.,-*~'
> http://step.polymtl.ca/~coyote  _.,-*~'`^`'~*-,._  
> coyote at step.polymtl.ca
>
> They cannot scare me with their empty spaces
> Between stars - on stars where no human race is
> I have it in me so much nearer home
> To scare myself with my own desert places.       - Robert Frost
>
> On Wed, 2 Oct 2002, Brendan Burns wrote:
>
>> That's odd, because presumably the ctf mod is in the same type of
>> location right:
>>
>> .../quake2/ctf/gamei86.so etc
>> and it works with quake2 +set game ctf
>>
>> I would guess that there's something wrong with the mod, maybe you
> need
>> to recompile?  I haven't really tried to play around with too many
> mods.
>>
>> Are there any error messages on stdout when you start up?
>>
>> Sorry I can't be more helpful...
>> --brendan
>
>




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