[quake2] Mouse

JONATHANCOX at sbcglobal.net JONATHANCOX at sbcglobal.net
Tue Nov 19 18:31:35 EST 2002


It makes no difference, I tried the suggestions in the 
previous message as well with no luck.

--- Original Message ---
From: Vincent Cojot <coyote at step.polymtl.ca>
To: quake2 at icculus.org
Subject: Re: [quake2] Mouse

>On Sat, 16 Nov 2002 JONATHANCOX at sbcglobal.net wrote:
>
>>    In Quake 2, I was having a problem with my mouse.
>> I was able to use the buttons and mouse wheel, but 
if
>> I tried to move the mouse around, it would move very
>> slowly in the direction I was moving it. I played
>> with different renderers and I noticed this happens
>> using the glx render or the sdlsoft render. The 
mouse
>> only works using softx. I have a logitech optical
>> wheel mouse with two buttons. Any help, or
>> suggestions would be nice.
>
>I've seen that before.. But not on Linux (you're on 
Linux, right?).
>
>Can you try to set "_windowed_mouse" to "1" and seen 
if it makes a
>difference? Use "set _windowed_mouse 1" in the 
console.. Set the value to
>"zero" to unbind the mouse... Tell us if it makes a 
difference..
>
>,-*~'`^`'~*-,._.,-*~'`^`'~*-,._.,-*~'`^`'~*-,._.,-
*~'`^`'~*-,._.,-*~'`^`'~*-,
>Vincent S. Cojot, Computer Engineering. STEP project. 
_.,-*~'`^`'~*-,._.,-*~
>Ecole Polytechnique de Montreal, Comite Micro-
Informatique. _.,-*~'`^`'~*-,.
>Linux Xview/OpenLook resources page _.,-*~'`^`'~*-
,._.,-*~'`^`'~*-,._.,-*~'
>http://step.polymtl.ca/~coyote  _.,-*~'`^`'~*-,._ 
coyote at step.polymtl.ca
>
>They cannot scare me with their empty spaces
>Between stars - on stars where no human race is
>I have it in me so much nearer home
>To scare myself with my own desert places.       - 
Robert Frost
>
>
>





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