[patch] fix for the brace warnings

mike at vinge.mine.nu mike at vinge.mine.nu
Tue Feb 19 16:20:16 EST 2002


here's a fix for the brace warnings- it's a bit big, but that's all it
does. i didn't actually make the fix, i just did the diff :) (Lloyd
Williams did them) 
-- 
To smash a single atom, all mankind was intent.
Now any day the atom may return the compliment.
-------------- next part --------------
Index: src/game/m_actor.c
===================================================================
RCS file: /cvs/cvsroot/quake2/src/game/m_actor.c,v
retrieving revision 1.1.1.1
diff -u -r1.1.1.1 m_actor.c
--- src/game/m_actor.c	2001/12/28 08:04:24	1.1.1.1
+++ src/game/m_actor.c	2002/02/19 21:12:34
@@ -38,49 +38,49 @@
 
 mframe_t actor_frames_stand [] =
 {
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL}
 };
 mmove_t actor_move_stand = {FRAME_stand101, FRAME_stand140, actor_frames_stand, NULL};
 
@@ -96,17 +96,17 @@
 
 mframe_t actor_frames_walk [] =
 {
-	ai_walk, 0,  NULL,
-	ai_walk, 6,  NULL,
-	ai_walk, 10, NULL,
-	ai_walk, 3,  NULL,
-	ai_walk, 2,  NULL,
-	ai_walk, 7,  NULL,
-	ai_walk, 10, NULL,
-	ai_walk, 1,  NULL,
-	ai_walk, 4,  NULL,
-	ai_walk, 0,  NULL,
-	ai_walk, 0,  NULL
+	{ai_walk, 0,  NULL},
+	{ai_walk, 6,  NULL},
+	{ai_walk, 10, NULL},
+	{ai_walk, 3,  NULL},
+	{ai_walk, 2,  NULL},
+	{ai_walk, 7,  NULL},
+	{ai_walk, 10, NULL},
+	{ai_walk, 1,  NULL},
+	{ai_walk, 4,  NULL},
+	{ai_walk, 0,  NULL},
+	{ai_walk, 0,  NULL}
 };
 mmove_t actor_move_walk = {FRAME_walk01, FRAME_walk08, actor_frames_walk, NULL};
 
@@ -118,18 +118,18 @@
 
 mframe_t actor_frames_run [] =
 {
-	ai_run, 4,  NULL,
-	ai_run, 15, NULL,
-	ai_run, 15, NULL,
-	ai_run, 8,  NULL,
-	ai_run, 20, NULL,
-	ai_run, 15, NULL,
-	ai_run, 8,  NULL,
-	ai_run, 17, NULL,
-	ai_run, 12, NULL,
-	ai_run, -2, NULL,
-	ai_run, -2, NULL,
-	ai_run, -1, NULL
+	{ai_run, 4,  NULL},
+	{ai_run, 15, NULL},
+	{ai_run, 15, NULL},
+	{ai_run, 8,  NULL},
+	{ai_run, 20, NULL},
+	{ai_run, 15, NULL},
+	{ai_run, 8,  NULL},
+	{ai_run, 17, NULL},
+	{ai_run, 12, NULL},
+	{ai_run, -2, NULL},
+	{ai_run, -2, NULL},
+	{ai_run, -1, NULL}
 };
 mmove_t actor_move_run = {FRAME_run02, FRAME_run07, actor_frames_run, NULL};
 
@@ -156,66 +156,66 @@
 
 mframe_t actor_frames_pain1 [] =
 {
-	ai_move, -5, NULL,
-	ai_move, 4,  NULL,
-	ai_move, 1,  NULL
+	{ai_move, -5, NULL},
+	{ai_move, 4,  NULL},
+	{ai_move, 1,  NULL}
 };
 mmove_t actor_move_pain1 = {FRAME_pain101, FRAME_pain103, actor_frames_pain1, actor_run};
 
 mframe_t actor_frames_pain2 [] =
 {
-	ai_move, -4, NULL,
-	ai_move, 4,  NULL,
-	ai_move, 0,  NULL
+	{ai_move, -4, NULL},
+	{ai_move, 4,  NULL},
+	{ai_move, 0,  NULL}
 };
 mmove_t actor_move_pain2 = {FRAME_pain201, FRAME_pain203, actor_frames_pain2, actor_run};
 
 mframe_t actor_frames_pain3 [] =
 {
-	ai_move, -1, NULL,
-	ai_move, 1,  NULL,
-	ai_move, 0,  NULL
+	{ai_move, -1, NULL},
+	{ai_move, 1,  NULL},
+	{ai_move, 0,  NULL}
 };
 mmove_t actor_move_pain3 = {FRAME_pain301, FRAME_pain303, actor_frames_pain3, actor_run};
 
 mframe_t actor_frames_flipoff [] =
 {
-	ai_turn, 0,  NULL,
-	ai_turn, 0,  NULL,
-	ai_turn, 0,  NULL,
-	ai_turn, 0,  NULL,
-	ai_turn, 0,  NULL,
-	ai_turn, 0,  NULL,
-	ai_turn, 0,  NULL,
-	ai_turn, 0,  NULL,
-	ai_turn, 0,  NULL,
-	ai_turn, 0,  NULL,
-	ai_turn, 0,  NULL,
-	ai_turn, 0,  NULL,
-	ai_turn, 0,  NULL,
-	ai_turn, 0,  NULL
+	{ai_turn, 0,  NULL},
+	{ai_turn, 0,  NULL},
+	{ai_turn, 0,  NULL},
+	{ai_turn, 0,  NULL},
+	{ai_turn, 0,  NULL},
+	{ai_turn, 0,  NULL},
+	{ai_turn, 0,  NULL},
+	{ai_turn, 0,  NULL},
+	{ai_turn, 0,  NULL},
+	{ai_turn, 0,  NULL},
+	{ai_turn, 0,  NULL},
+	{ai_turn, 0,  NULL},
+	{ai_turn, 0,  NULL},
+	{ai_turn, 0,  NULL}
 };
 mmove_t actor_move_flipoff = {FRAME_flip01, FRAME_flip14, actor_frames_flipoff, actor_run};
 
 mframe_t actor_frames_taunt [] =
 {
-	ai_turn, 0,  NULL,
-	ai_turn, 0,  NULL,
-	ai_turn, 0,  NULL,
-	ai_turn, 0,  NULL,
-	ai_turn, 0,  NULL,
-	ai_turn, 0,  NULL,
-	ai_turn, 0,  NULL,
-	ai_turn, 0,  NULL,
-	ai_turn, 0,  NULL,
-	ai_turn, 0,  NULL,
-	ai_turn, 0,  NULL,
-	ai_turn, 0,  NULL,
-	ai_turn, 0,  NULL,
-	ai_turn, 0,  NULL,
-	ai_turn, 0,  NULL,
-	ai_turn, 0,  NULL,
-	ai_turn, 0,  NULL
+	{ai_turn, 0,  NULL},
+	{ai_turn, 0,  NULL},
+	{ai_turn, 0,  NULL},
+	{ai_turn, 0,  NULL},
+	{ai_turn, 0,  NULL},
+	{ai_turn, 0,  NULL},
+	{ai_turn, 0,  NULL},
+	{ai_turn, 0,  NULL},
+	{ai_turn, 0,  NULL},
+	{ai_turn, 0,  NULL},
+	{ai_turn, 0,  NULL},
+	{ai_turn, 0,  NULL},
+	{ai_turn, 0,  NULL},
+	{ai_turn, 0,  NULL},
+	{ai_turn, 0,  NULL},
+	{ai_turn, 0,  NULL},
+	{ai_turn, 0,  NULL}
 };
 mmove_t actor_move_taunt = {FRAME_taunt01, FRAME_taunt17, actor_frames_taunt, actor_run};
 
@@ -308,31 +308,31 @@
 
 mframe_t actor_frames_death1 [] =
 {
-	ai_move, 0,   NULL,
-	ai_move, 0,   NULL,
-	ai_move, -13, NULL,
-	ai_move, 14,  NULL,
-	ai_move, 3,   NULL,
-	ai_move, -2,  NULL,
-	ai_move, 1,   NULL
+	{ai_move, 0,   NULL},
+	{ai_move, 0,   NULL},
+	{ai_move, -13, NULL},
+	{ai_move, 14,  NULL},
+	{ai_move, 3,   NULL},
+	{ai_move, -2,  NULL},
+	{ai_move, 1,   NULL}
 };
 mmove_t actor_move_death1 = {FRAME_death101, FRAME_death107, actor_frames_death1, actor_dead};
 
 mframe_t actor_frames_death2 [] =
 {
-	ai_move, 0,   NULL,
-	ai_move, 7,   NULL,
-	ai_move, -6,  NULL,
-	ai_move, -5,  NULL,
-	ai_move, 1,   NULL,
-	ai_move, 0,   NULL,
-	ai_move, -1,  NULL,
-	ai_move, -2,  NULL,
-	ai_move, -1,  NULL,
-	ai_move, -9,  NULL,
-	ai_move, -13, NULL,
-	ai_move, -13, NULL,
-	ai_move, 0,   NULL
+	{ai_move, 0,   NULL},
+	{ai_move, 7,   NULL},
+	{ai_move, -6,  NULL},
+	{ai_move, -5,  NULL},
+	{ai_move, 1,   NULL},
+	{ai_move, 0,   NULL},
+	{ai_move, -1,  NULL},
+	{ai_move, -2,  NULL},
+	{ai_move, -1,  NULL},
+	{ai_move, -9,  NULL},
+	{ai_move, -13, NULL},
+	{ai_move, -13, NULL},
+	{ai_move, 0,   NULL}
 };
 mmove_t actor_move_death2 = {FRAME_death201, FRAME_death213, actor_frames_death2, actor_dead};
 
@@ -381,10 +381,10 @@
 
 mframe_t actor_frames_attack [] =
 {
-	ai_charge, -2,  actor_fire,
-	ai_charge, -2,  NULL,
-	ai_charge, 3,   NULL,
-	ai_charge, 2,   NULL
+	{ai_charge, -2,  actor_fire},
+	{ai_charge, -2,  NULL},
+	{ai_charge, 3,   NULL},
+	{ai_charge, 2,   NULL}
 };
 mmove_t actor_move_attack = {FRAME_attak01, FRAME_attak04, actor_frames_attack, actor_run};
 
Index: src/game/m_berserk.c
===================================================================
RCS file: /cvs/cvsroot/quake2/src/game/m_berserk.c,v
retrieving revision 1.1.1.1
diff -u -r1.1.1.1 m_berserk.c
--- src/game/m_berserk.c	2001/12/28 08:04:24	1.1.1.1
+++ src/game/m_berserk.c	2002/02/19 21:12:34
@@ -50,11 +50,11 @@
 void berserk_fidget (edict_t *self);
 mframe_t berserk_frames_stand [] =
 {
-	ai_stand, 0, berserk_fidget,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL
+	{ai_stand, 0, berserk_fidget},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL}
 };
 mmove_t berserk_move_stand = {FRAME_stand1, FRAME_stand5, berserk_frames_stand, NULL};
 
@@ -65,26 +65,26 @@
 
 mframe_t berserk_frames_stand_fidget [] =
 {
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL}
 };
 mmove_t berserk_move_stand_fidget = {FRAME_standb1, FRAME_standb20, berserk_frames_stand_fidget, berserk_stand};
 
@@ -102,18 +102,18 @@
 
 mframe_t berserk_frames_walk [] =
 {
-	ai_walk, 9.1, NULL,
-	ai_walk, 6.3, NULL,
-	ai_walk, 4.9, NULL,
-	ai_walk, 6.7, NULL,
-	ai_walk, 6.0, NULL,
-	ai_walk, 8.2, NULL,
-	ai_walk, 7.2, NULL,
-	ai_walk, 6.1, NULL,
-	ai_walk, 4.9, NULL,
-	ai_walk, 4.7, NULL,
-	ai_walk, 4.7, NULL,
-	ai_walk, 4.8, NULL
+	{ai_walk, 9.1, NULL},
+	{ai_walk, 6.3, NULL},
+	{ai_walk, 4.9, NULL},
+	{ai_walk, 6.7, NULL},
+	{ai_walk, 6.0, NULL},
+	{ai_walk, 8.2, NULL},
+	{ai_walk, 7.2, NULL},
+	{ai_walk, 6.1, NULL},
+	{ai_walk, 4.9, NULL},
+	{ai_walk, 4.7, NULL},
+	{ai_walk, 4.7, NULL},
+	{ai_walk, 4.8, NULL}
 };
 mmove_t berserk_move_walk = {FRAME_walkc1, FRAME_walkc11, berserk_frames_walk, NULL};
 
@@ -149,12 +149,12 @@
 
 mframe_t berserk_frames_run1 [] =
 {
-	ai_run, 21, NULL,
-	ai_run, 11, NULL,
-	ai_run, 21, NULL,
-	ai_run, 25, NULL,
-	ai_run, 18, NULL,
-	ai_run, 19, NULL
+	{ai_run, 21, NULL},
+	{ai_run, 11, NULL},
+	{ai_run, 21, NULL},
+	{ai_run, 25, NULL},
+	{ai_run, 18, NULL},
+	{ai_run, 19, NULL}
 };
 mmove_t berserk_move_run1 = {FRAME_run1, FRAME_run6, berserk_frames_run1, NULL};
 
@@ -181,14 +181,14 @@
 
 mframe_t berserk_frames_attack_spike [] =
 {
-		ai_charge, 0, NULL,
-		ai_charge, 0, NULL,
-		ai_charge, 0, berserk_swing,
-		ai_charge, 0, berserk_attack_spike,
-		ai_charge, 0, NULL,
-		ai_charge, 0, NULL,
-		ai_charge, 0, NULL,
-		ai_charge, 0, NULL
+		{ai_charge, 0, NULL},
+		{ai_charge, 0, NULL},
+		{ai_charge, 0, berserk_swing},
+		{ai_charge, 0, berserk_attack_spike},
+		{ai_charge, 0, NULL},
+		{ai_charge, 0, NULL},
+		{ai_charge, 0, NULL},
+		{ai_charge, 0, NULL}
 };
 mmove_t berserk_move_attack_spike = {FRAME_att_c1, FRAME_att_c8, berserk_frames_attack_spike, berserk_run};
 
@@ -203,18 +203,18 @@
 
 mframe_t berserk_frames_attack_club [] =
 {	
-	ai_charge, 0, NULL,
-	ai_charge, 0, NULL,
-	ai_charge, 0, NULL,
-	ai_charge, 0, NULL,
-	ai_charge, 0, berserk_swing,
-	ai_charge, 0, NULL,
-	ai_charge, 0, NULL,
-	ai_charge, 0, NULL,
-	ai_charge, 0, berserk_attack_club,
-	ai_charge, 0, NULL,
-	ai_charge, 0, NULL,
-	ai_charge, 0, NULL
+	{ai_charge, 0, NULL},
+	{ai_charge, 0, NULL},
+	{ai_charge, 0, NULL},
+	{ai_charge, 0, NULL},
+	{ai_charge, 0, berserk_swing},
+	{ai_charge, 0, NULL},
+	{ai_charge, 0, NULL},
+	{ai_charge, 0, NULL},
+	{ai_charge, 0, berserk_attack_club},
+	{ai_charge, 0, NULL},
+	{ai_charge, 0, NULL},
+	{ai_charge, 0, NULL}
 };
 mmove_t berserk_move_attack_club = {FRAME_att_c9, FRAME_att_c20, berserk_frames_attack_club, berserk_run};
 
@@ -227,20 +227,20 @@
 
 mframe_t berserk_frames_attack_strike [] =
 {
-	ai_move, 0, NULL,
-	ai_move, 0, NULL,
-	ai_move, 0, NULL,
-	ai_move, 0, berserk_swing,
-	ai_move, 0, NULL,
-	ai_move, 0, NULL,
-	ai_move, 0, NULL,
-	ai_move, 0, berserk_strike,
-	ai_move, 0, NULL,
-	ai_move, 0, NULL,
-	ai_move, 0, NULL,
-	ai_move, 0, NULL,
-	ai_move, 9.7, NULL,
-	ai_move, 13.6, NULL
+	{ai_move, 0, NULL},
+	{ai_move, 0, NULL},
+	{ai_move, 0, NULL},
+	{ai_move, 0, berserk_swing},
+	{ai_move, 0, NULL},
+	{ai_move, 0, NULL},
+	{ai_move, 0, NULL},
+	{ai_move, 0, berserk_strike},
+	{ai_move, 0, NULL},
+	{ai_move, 0, NULL},
+	{ai_move, 0, NULL},
+	{ai_move, 0, NULL},
+	{ai_move, 9.7, NULL},
+	{ai_move, 13.6, NULL}
 };
 	
 mmove_t berserk_move_attack_strike = {FRAME_att_c21, FRAME_att_c34, berserk_frames_attack_strike, berserk_run};
@@ -279,36 +279,36 @@
 
 mframe_t berserk_frames_pain1 [] =
 {
-	ai_move, 0, NULL,
-	ai_move, 0, NULL,
-	ai_move, 0, NULL,
-	ai_move, 0, NULL
+	{ai_move, 0, NULL},
+	{ai_move, 0, NULL},
+	{ai_move, 0, NULL},
+	{ai_move, 0, NULL}
 };
 mmove_t berserk_move_pain1 = {FRAME_painc1, FRAME_painc4, berserk_frames_pain1, berserk_run};
 
 
 mframe_t berserk_frames_pain2 [] =
 {
-	ai_move, 0, NULL,
-	ai_move, 0, NULL,
-	ai_move, 0, NULL,
-	ai_move, 0, NULL,
-	ai_move, 0, NULL,
-	ai_move, 0, NULL,
-	ai_move, 0, NULL,
-	ai_move, 0, NULL,
-	ai_move, 0, NULL,
-	ai_move, 0, NULL,
-	ai_move, 0, NULL,
-	ai_move, 0, NULL,
-	ai_move, 0, NULL,
-	ai_move, 0, NULL,
-	ai_move, 0, NULL,
-	ai_move, 0, NULL,
-	ai_move, 0, NULL,
-	ai_move, 0, NULL,
-	ai_move, 0, NULL,
-	ai_move, 0, NULL
+	{ai_move, 0, NULL},
+	{ai_move, 0, NULL},
+	{ai_move, 0, NULL},
+	{ai_move, 0, NULL},
+	{ai_move, 0, NULL},
+	{ai_move, 0, NULL},
+	{ai_move, 0, NULL},
+	{ai_move, 0, NULL},
+	{ai_move, 0, NULL},
+	{ai_move, 0, NULL},
+	{ai_move, 0, NULL},
+	{ai_move, 0, NULL},
+	{ai_move, 0, NULL},
+	{ai_move, 0, NULL},
+	{ai_move, 0, NULL},
+	{ai_move, 0, NULL},
+	{ai_move, 0, NULL},
+	{ai_move, 0, NULL},
+	{ai_move, 0, NULL},
+	{ai_move, 0, NULL}
 };
 mmove_t berserk_move_pain2 = {FRAME_painb1, FRAME_painb20, berserk_frames_pain2, berserk_run};
 
@@ -346,19 +346,19 @@
 
 mframe_t berserk_frames_death1 [] =
 {
-	ai_move, 0, NULL,
-	ai_move, 0, NULL,
-	ai_move, 0, NULL,
-	ai_move, 0, NULL,
-	ai_move, 0, NULL,
-	ai_move, 0, NULL,
-	ai_move, 0, NULL,
-	ai_move, 0, NULL,
-	ai_move, 0, NULL,
-	ai_move, 0, NULL,
-	ai_move, 0, NULL,
-	ai_move, 0, NULL,
-	ai_move, 0, NULL
+	{ai_move, 0, NULL},
+	{ai_move, 0, NULL},
+	{ai_move, 0, NULL},
+	{ai_move, 0, NULL},
+	{ai_move, 0, NULL},
+	{ai_move, 0, NULL},
+	{ai_move, 0, NULL},
+	{ai_move, 0, NULL},
+	{ai_move, 0, NULL},
+	{ai_move, 0, NULL},
+	{ai_move, 0, NULL},
+	{ai_move, 0, NULL},
+	{ai_move, 0, NULL}
 	
 };
 mmove_t berserk_move_death1 = {FRAME_death1, FRAME_death13, berserk_frames_death1, berserk_dead};
@@ -366,14 +366,14 @@
 
 mframe_t berserk_frames_death2 [] =
 {
-	ai_move, 0, NULL,
-	ai_move, 0, NULL,
-	ai_move, 0, NULL,
-	ai_move, 0, NULL,
-	ai_move, 0, NULL,
-	ai_move, 0, NULL,
-	ai_move, 0, NULL,
-	ai_move, 0, NULL
+	{ai_move, 0, NULL},
+	{ai_move, 0, NULL},
+	{ai_move, 0, NULL},
+	{ai_move, 0, NULL},
+	{ai_move, 0, NULL},
+	{ai_move, 0, NULL},
+	{ai_move, 0, NULL},
+	{ai_move, 0, NULL}
 };
 mmove_t berserk_move_death2 = {FRAME_deathc1, FRAME_deathc8, berserk_frames_death2, berserk_dead};
 
Index: src/game/m_boss2.c
===================================================================
RCS file: /cvs/cvsroot/quake2/src/game/m_boss2.c,v
retrieving revision 1.1.1.1
diff -u -r1.1.1.1 m_boss2.c
--- src/game/m_boss2.c	2001/12/28 08:04:24	1.1.1.1
+++ src/game/m_boss2.c	2002/02/19 21:12:34
@@ -153,127 +153,127 @@
 
 mframe_t boss2_frames_stand [] =
 {
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL}
 };
 mmove_t	boss2_move_stand = {FRAME_stand30, FRAME_stand50, boss2_frames_stand, NULL};
 
 mframe_t boss2_frames_fidget [] =
 {
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL}
 };
 mmove_t boss2_move_fidget = {FRAME_stand1, FRAME_stand30, boss2_frames_fidget, NULL};
 
 mframe_t boss2_frames_walk [] =
 {
-	ai_walk,	8,	NULL,
-	ai_walk,	8,	NULL,
-	ai_walk,	8,	NULL,
-	ai_walk,	8,	NULL,
-	ai_walk,	8,	NULL,
-	ai_walk,	8,	NULL,
-	ai_walk,	8,	NULL,
-	ai_walk,	8,	NULL,
-	ai_walk,	8,	NULL,
-	ai_walk,	8,	NULL,
-	ai_walk,	8,	NULL,
-	ai_walk,	8,	NULL,
-	ai_walk,	8,	NULL,
-	ai_walk,	8,	NULL,
-	ai_walk,	8,	NULL,
-	ai_walk,	8,	NULL,
-	ai_walk,	8,	NULL,
-	ai_walk,	8,	NULL,
-	ai_walk,	8,	NULL,
-	ai_walk,	8,	NULL
+	{ai_walk,	8,	NULL},
+	{ai_walk,	8,	NULL},
+	{ai_walk,	8,	NULL},
+	{ai_walk,	8,	NULL},
+	{ai_walk,	8,	NULL},
+	{ai_walk,	8,	NULL},
+	{ai_walk,	8,	NULL},
+	{ai_walk,	8,	NULL},
+	{ai_walk,	8,	NULL},
+	{ai_walk,	8,	NULL},
+	{ai_walk,	8,	NULL},
+	{ai_walk,	8,	NULL},
+	{ai_walk,	8,	NULL},
+	{ai_walk,	8,	NULL},
+	{ai_walk,	8,	NULL},
+	{ai_walk,	8,	NULL},
+	{ai_walk,	8,	NULL},
+	{ai_walk,	8,	NULL},
+	{ai_walk,	8,	NULL},
+	{ai_walk,	8,	NULL}
 };
 mmove_t boss2_move_walk = {FRAME_walk1, FRAME_walk20, boss2_frames_walk, NULL};
 
 
 mframe_t boss2_frames_run [] =
 {
-	ai_run,	8,	NULL,
-	ai_run,	8,	NULL,
-	ai_run,	8,	NULL,
-	ai_run,	8,	NULL,
-	ai_run,	8,	NULL,
-	ai_run,	8,	NULL,
-	ai_run,	8,	NULL,
-	ai_run,	8,	NULL,
-	ai_run,	8,	NULL,
-	ai_run,	8,	NULL,
-	ai_run,	8,	NULL,
-	ai_run,	8,	NULL,
-	ai_run,	8,	NULL,
-	ai_run,	8,	NULL,
-	ai_run,	8,	NULL,
-	ai_run,	8,	NULL,
-	ai_run,	8,	NULL,
-	ai_run,	8,	NULL,
-	ai_run,	8,	NULL,
-	ai_run,	8,	NULL
+	{ai_run,	8,	NULL},
+	{ai_run,	8,	NULL},
+	{ai_run,	8,	NULL},
+	{ai_run,	8,	NULL},
+	{ai_run,	8,	NULL},
+	{ai_run,	8,	NULL},
+	{ai_run,	8,	NULL},
+	{ai_run,	8,	NULL},
+	{ai_run,	8,	NULL},
+	{ai_run,	8,	NULL},
+	{ai_run,	8,	NULL},
+	{ai_run,	8,	NULL},
+	{ai_run,	8,	NULL},
+	{ai_run,	8,	NULL},
+	{ai_run,	8,	NULL},
+	{ai_run,	8,	NULL},
+	{ai_run,	8,	NULL},
+	{ai_run,	8,	NULL},
+	{ai_run,	8,	NULL},
+	{ai_run,	8,	NULL}
 };
 mmove_t boss2_move_run = {FRAME_walk1, FRAME_walk20, boss2_frames_run, NULL};
 
 mframe_t boss2_frames_attack_pre_mg [] =
 {
-	ai_charge,	1,	NULL,
-	ai_charge,	1,	NULL,
-	ai_charge,	1,	NULL,
-	ai_charge,	1,	NULL,
-	ai_charge,	1,	NULL,
-	ai_charge,	1,	NULL,
-	ai_charge,	1,	NULL,
-	ai_charge,	1,	NULL,
-	ai_charge,	1,	boss2_attack_mg
+	{ai_charge,	1,	NULL},
+	{ai_charge,	1,	NULL},
+	{ai_charge,	1,	NULL},
+	{ai_charge,	1,	NULL},
+	{ai_charge,	1,	NULL},
+	{ai_charge,	1,	NULL},
+	{ai_charge,	1,	NULL},
+	{ai_charge,	1,	NULL},
+	{ai_charge,	1,	boss2_attack_mg}
 };
 mmove_t boss2_move_attack_pre_mg = {FRAME_attack1, FRAME_attack9, boss2_frames_attack_pre_mg, NULL};
 
@@ -281,133 +281,133 @@
 // Loop this
 mframe_t boss2_frames_attack_mg [] =
 {
-	ai_charge,	1,	Boss2MachineGun,
-	ai_charge,	1,	Boss2MachineGun,
-	ai_charge,	1,	Boss2MachineGun,
-	ai_charge,	1,	Boss2MachineGun,
-	ai_charge,	1,	Boss2MachineGun,
-	ai_charge,	1,	boss2_reattack_mg
+	{ai_charge,	1,	Boss2MachineGun},
+	{ai_charge,	1,	Boss2MachineGun},
+	{ai_charge,	1,	Boss2MachineGun},
+	{ai_charge,	1,	Boss2MachineGun},
+	{ai_charge,	1,	Boss2MachineGun},
+	{ai_charge,	1,	boss2_reattack_mg}
 };
 mmove_t boss2_move_attack_mg = {FRAME_attack10, FRAME_attack15, boss2_frames_attack_mg, NULL};
 
 mframe_t boss2_frames_attack_post_mg [] =
 {
-	ai_charge,	1,	NULL,
-	ai_charge,	1,	NULL,
-	ai_charge,	1,	NULL,
-	ai_charge,	1,	NULL
+	{ai_charge,	1,	NULL},
+	{ai_charge,	1,	NULL},
+	{ai_charge,	1,	NULL},
+	{ai_charge,	1,	NULL}
 };
 mmove_t boss2_move_attack_post_mg = {FRAME_attack16, FRAME_attack19, boss2_frames_attack_post_mg, boss2_run};
 
 mframe_t boss2_frames_attack_rocket [] =
 {
-	ai_charge,	1,	NULL,
-	ai_charge,	1,	NULL,
-	ai_charge,	1,	NULL,
-	ai_charge,	1,	NULL,
-	ai_charge,	1,	NULL,
-	ai_charge,	1,	NULL,
-	ai_charge,	1,	NULL,
-	ai_charge,	1,	NULL,
-	ai_charge,	1,	NULL,
-	ai_charge,	1,	NULL,
-	ai_charge,	1,	NULL,
-	ai_charge,	1,	NULL,
-	ai_move,	-20,	Boss2Rocket,
-	ai_charge,	1,	NULL,
-	ai_charge,	1,	NULL,
-	ai_charge,	1,	NULL,
-	ai_charge,	1,	NULL,
-	ai_charge,	1,	NULL,
-	ai_charge,	1,	NULL,
-	ai_charge,	1,	NULL,
-	ai_charge,	1,	NULL
+	{ai_charge,	1,	NULL},
+	{ai_charge,	1,	NULL},
+	{ai_charge,	1,	NULL},
+	{ai_charge,	1,	NULL},
+	{ai_charge,	1,	NULL},
+	{ai_charge,	1,	NULL},
+	{ai_charge,	1,	NULL},
+	{ai_charge,	1,	NULL},
+	{ai_charge,	1,	NULL},
+	{ai_charge,	1,	NULL},
+	{ai_charge,	1,	NULL},
+	{ai_charge,	1,	NULL},
+	{ai_move,	-20,	Boss2Rocket},
+	{ai_charge,	1,	NULL},
+	{ai_charge,	1,	NULL},
+	{ai_charge,	1,	NULL},
+	{ai_charge,	1,	NULL},
+	{ai_charge,	1,	NULL},
+	{ai_charge,	1,	NULL},
+	{ai_charge,	1,	NULL},
+	{ai_charge,	1,	NULL}
 };
 mmove_t boss2_move_attack_rocket = {FRAME_attack20, FRAME_attack40, boss2_frames_attack_rocket, boss2_run};
 
 mframe_t boss2_frames_pain_heavy [] =
 {
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL}
 };
 mmove_t boss2_move_pain_heavy = {FRAME_pain2, FRAME_pain19, boss2_frames_pain_heavy, boss2_run};
 
 mframe_t boss2_frames_pain_light [] =
 {
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL}
 };
 mmove_t boss2_move_pain_light = {FRAME_pain20, FRAME_pain23, boss2_frames_pain_light, boss2_run};
 
 mframe_t boss2_frames_death [] =
 {
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	BossExplode
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	BossExplode}
 };
 mmove_t boss2_move_death = {FRAME_death2, FRAME_death50, boss2_frames_death, boss2_dead};
 
Index: src/game/m_boss31.c
===================================================================
RCS file: /cvs/cvsroot/quake2/src/game/m_boss31.c,v
retrieving revision 1.2
diff -u -r1.2 m_boss31.c
--- src/game/m_boss31.c	2002/01/03 05:10:14	1.2
+++ src/game/m_boss31.c	2002/02/19 21:12:34
@@ -82,57 +82,57 @@
 
 mframe_t jorg_frames_stand []=
 {
-	ai_stand, 0, jorg_idle,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,		// 10
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,		// 20
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,		// 30
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 19, NULL,
-	ai_stand, 11, jorg_step_left,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 6, NULL,
-	ai_stand, 9, jorg_step_right,
-	ai_stand, 0, NULL,		// 40
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, -2, NULL,
-	ai_stand, -17, jorg_step_left,
-	ai_stand, 0, NULL,
-	ai_stand, -12, NULL,		// 50
-	ai_stand, -14, jorg_step_right	// 51
+	{ai_stand, 0, jorg_idle},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},		// 10
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},		// 20
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},		// 30
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 19, NULL},
+	{ai_stand, 11, jorg_step_left},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 6, NULL},
+	{ai_stand, 9, jorg_step_right},
+	{ai_stand, 0, NULL},		// 40
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, -2, NULL},
+	{ai_stand, -17, jorg_step_left},
+	{ai_stand, 0, NULL},
+	{ai_stand, -12, NULL},		// 50
+	{ai_stand, -14, jorg_step_right}	// 51
 };
 mmove_t	jorg_move_stand = {FRAME_stand01, FRAME_stand51, jorg_frames_stand, NULL};
 
@@ -165,20 +165,20 @@
 
 mframe_t jorg_frames_run [] =
 {
-	ai_run, 17,	jorg_step_left,
-	ai_run, 0,	NULL,
-	ai_run, 0,	NULL,
-	ai_run, 0,	NULL,
-	ai_run, 12,	NULL,
-	ai_run, 8,	NULL,
-	ai_run, 10,	NULL,
-	ai_run, 33,	jorg_step_right,
-	ai_run, 0,	NULL,
-	ai_run, 0,	NULL,
-	ai_run, 0,	NULL,
-	ai_run, 9,	NULL,
-	ai_run, 9,	NULL,
-	ai_run, 9,	NULL
+	{ai_run, 17,	jorg_step_left},
+	{ai_run, 0,	NULL},
+	{ai_run, 0,	NULL},
+	{ai_run, 0,	NULL},
+	{ai_run, 12,	NULL},
+	{ai_run, 8,	NULL},
+	{ai_run, 10,	NULL},
+	{ai_run, 33,	jorg_step_right},
+	{ai_run, 0,	NULL},
+	{ai_run, 0,	NULL},
+	{ai_run, 0,	NULL},
+	{ai_run, 9,	NULL},
+	{ai_run, 9,	NULL},
+	{ai_run, 9,	NULL}
 };
 mmove_t	jorg_move_run = {FRAME_walk06, FRAME_walk19, jorg_frames_run, NULL};
 
@@ -188,41 +188,41 @@
 
 mframe_t jorg_frames_start_walk [] =
 {
-	ai_walk,	5,	NULL,
-	ai_walk,	6,	NULL,
-	ai_walk,	7,	NULL,
-	ai_walk,	9,	NULL,
-	ai_walk,	15,	NULL
+	{ai_walk,	5,	NULL},
+	{ai_walk,	6,	NULL},
+	{ai_walk,	7,	NULL},
+	{ai_walk,	9,	NULL},
+	{ai_walk,	15,	NULL}
 };
 mmove_t jorg_move_start_walk = {FRAME_walk01, FRAME_walk05, jorg_frames_start_walk, NULL};
 
 mframe_t jorg_frames_walk [] =
 {
-	ai_walk, 17,	NULL,
-	ai_walk, 0,	NULL,
-	ai_walk, 0,	NULL,
-	ai_walk, 0,	NULL,
-	ai_walk, 12,	NULL,
-	ai_walk, 8,	NULL,
-	ai_walk, 10,	NULL,
-	ai_walk, 33,	NULL,
-	ai_walk, 0,	NULL,
-	ai_walk, 0,	NULL,
-	ai_walk, 0,	NULL,
-	ai_walk, 9,	NULL,
-	ai_walk, 9,	NULL,
-	ai_walk, 9,	NULL
+	{ai_walk, 17,	NULL},
+	{ai_walk, 0,	NULL},
+	{ai_walk, 0,	NULL},
+	{ai_walk, 0,	NULL},
+	{ai_walk, 12,	NULL},
+	{ai_walk, 8,	NULL},
+	{ai_walk, 10,	NULL},
+	{ai_walk, 33,	NULL},
+	{ai_walk, 0,	NULL},
+	{ai_walk, 0,	NULL},
+	{ai_walk, 0,	NULL},
+	{ai_walk, 9,	NULL},
+	{ai_walk, 9,	NULL},
+	{ai_walk, 9,	NULL}
 };
 mmove_t	jorg_move_walk = {FRAME_walk06, FRAME_walk19, jorg_frames_walk, NULL};
 
 mframe_t jorg_frames_end_walk [] =
 {
-	ai_walk,	11,	NULL,
-	ai_walk,	0,	NULL,
-	ai_walk,	0,	NULL,
-	ai_walk,	0,	NULL,
-	ai_walk,	8,	NULL,
-	ai_walk,	-8,	NULL
+	{ai_walk,	11,	NULL},
+	{ai_walk,	0,	NULL},
+	{ai_walk,	0,	NULL},
+	{ai_walk,	0,	NULL},
+	{ai_walk,	8,	NULL},
+	{ai_walk,	-8,	NULL}
 };
 mmove_t jorg_move_end_walk = {FRAME_walk20, FRAME_walk25, jorg_frames_end_walk, NULL};
 
@@ -241,153 +241,153 @@
 
 mframe_t jorg_frames_pain3 [] =
 {
-	ai_move,	-28,	NULL,
-	ai_move,	-6,	NULL,
-	ai_move,	-3,	jorg_step_left,
-	ai_move,	-9,	NULL,
-	ai_move,	0,	jorg_step_right,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	-7,	NULL,
-	ai_move,	1,	NULL,
-	ai_move,	-11,	NULL,
-	ai_move,	-4,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	10,	NULL,
-	ai_move,	11,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	10,	NULL,
-	ai_move,	3,	NULL,
-	ai_move,	10,	NULL,
-	ai_move,	7,	jorg_step_left,
-	ai_move,	17,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	jorg_step_right
+	{ai_move,	-28,	NULL},
+	{ai_move,	-6,	NULL},
+	{ai_move,	-3,	jorg_step_left},
+	{ai_move,	-9,	NULL},
+	{ai_move,	0,	jorg_step_right},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	-7,	NULL},
+	{ai_move,	1,	NULL},
+	{ai_move,	-11,	NULL},
+	{ai_move,	-4,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	10,	NULL},
+	{ai_move,	11,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	10,	NULL},
+	{ai_move,	3,	NULL},
+	{ai_move,	10,	NULL},
+	{ai_move,	7,	jorg_step_left},
+	{ai_move,	17,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	jorg_step_right}
 };
 mmove_t jorg_move_pain3 = {FRAME_pain301, FRAME_pain325, jorg_frames_pain3, jorg_run};
 
 mframe_t jorg_frames_pain2 [] =
 {
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL}
 };
 mmove_t jorg_move_pain2 = {FRAME_pain201, FRAME_pain203, jorg_frames_pain2, jorg_run};
 
 mframe_t jorg_frames_pain1 [] =
 {
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL}
 };
 mmove_t jorg_move_pain1 = {FRAME_pain101, FRAME_pain103, jorg_frames_pain1, jorg_run};
 
 mframe_t jorg_frames_death1 [] =
 {
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,		// 10
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,		// 20
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,			
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,			
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,		// 30
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,		// 40
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,			
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,			
-	ai_move,	0,	NULL,
-	ai_move,	0,	MakronToss,
-	ai_move,	0,	BossExplode		// 50
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},		// 10
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},		// 20
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},			
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},			
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},		// 30
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},		// 40
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},			
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},			
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	MakronToss},
+	{ai_move,	0,	BossExplode}		// 50
 };
 mmove_t jorg_move_death = {FRAME_death01, FRAME_death50, jorg_frames_death1, jorg_dead};
 
 mframe_t jorg_frames_attack2 []=
 {
-	ai_charge,	0,	NULL,
-	ai_charge,	0,	NULL,
-	ai_charge,	0,	NULL,
-	ai_charge,	0,	NULL,
-	ai_charge,	0,	NULL,
-	ai_charge,	0,	NULL,
-	ai_charge,	0,	jorgBFG,		
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL
+	{ai_charge,	0,	NULL},
+	{ai_charge,	0,	NULL},
+	{ai_charge,	0,	NULL},
+	{ai_charge,	0,	NULL},
+	{ai_charge,	0,	NULL},
+	{ai_charge,	0,	NULL},
+	{ai_charge,	0,	jorgBFG},		
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL}
 };
 mmove_t jorg_move_attack2 = {FRAME_attak201, FRAME_attak213, jorg_frames_attack2, jorg_run};
 
 mframe_t jorg_frames_start_attack1 [] =
 {
-	ai_charge,	0,	NULL,
-	ai_charge,	0,	NULL,
-	ai_charge,	0,	NULL,
-	ai_charge,	0,	NULL,
-	ai_charge,	0,	NULL,
-	ai_charge,	0,	NULL,
-	ai_charge,	0,	NULL,
-	ai_charge,	0,	NULL
+	{ai_charge,	0,	NULL},
+	{ai_charge,	0,	NULL},
+	{ai_charge,	0,	NULL},
+	{ai_charge,	0,	NULL},
+	{ai_charge,	0,	NULL},
+	{ai_charge,	0,	NULL},
+	{ai_charge,	0,	NULL},
+	{ai_charge,	0,	NULL}
 };
 mmove_t jorg_move_start_attack1 = {FRAME_attak101, FRAME_attak108, jorg_frames_start_attack1, jorg_attack1};
 
 mframe_t jorg_frames_attack1[]=
 {
-	ai_charge,	0,	jorg_firebullet,
-	ai_charge,	0,	jorg_firebullet,
-	ai_charge,	0,	jorg_firebullet,
-	ai_charge,	0,	jorg_firebullet,
-	ai_charge,	0,	jorg_firebullet,
-	ai_charge,	0,	jorg_firebullet
+	{ai_charge,	0,	jorg_firebullet},
+	{ai_charge,	0,	jorg_firebullet},
+	{ai_charge,	0,	jorg_firebullet},
+	{ai_charge,	0,	jorg_firebullet},
+	{ai_charge,	0,	jorg_firebullet},
+	{ai_charge,	0,	jorg_firebullet}
 };
 mmove_t jorg_move_attack1 = {FRAME_attak109, FRAME_attak114, jorg_frames_attack1, jorg_reattack1};
 
 mframe_t jorg_frames_end_attack1[]=
 {
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL}
 };
 mmove_t jorg_move_end_attack1 = {FRAME_attak115, FRAME_attak118, jorg_frames_end_attack1, jorg_run};
 
Index: src/game/m_boss32.c
===================================================================
RCS file: /cvs/cvsroot/quake2/src/game/m_boss32.c,v
retrieving revision 1.2
diff -u -r1.2 m_boss32.c
--- src/game/m_boss32.c	2002/01/03 05:10:14	1.2
+++ src/game/m_boss32.c	2002/02/19 21:12:35
@@ -72,66 +72,66 @@
 
 mframe_t makron_frames_stand []=
 {
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,		// 10
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,		// 20
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,		// 30
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,		// 40
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,		// 50
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL		// 60
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},		// 10
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},		// 20
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},		// 30
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},		// 40
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},		// 50
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL}		// 60
 };
 mmove_t	makron_move_stand = {FRAME_stand201, FRAME_stand260, makron_frames_stand, NULL};
 	
@@ -142,16 +142,16 @@
 
 mframe_t makron_frames_run [] =
 {
-	ai_run, 3,	makron_step_left,
-	ai_run, 12,	NULL,
-	ai_run, 8,	NULL,
-	ai_run, 8,	NULL,
-	ai_run, 8,	makron_step_right,
-	ai_run, 6,	NULL,
-	ai_run, 12,	NULL,
-	ai_run, 9,	NULL,
-	ai_run, 6,	NULL,
-	ai_run, 12,	NULL
+	{ai_run, 3,	makron_step_left},
+	{ai_run, 12,	NULL},
+	{ai_run, 8,	NULL},
+	{ai_run, 8,	NULL},
+	{ai_run, 8,	makron_step_right},
+	{ai_run, 6,	NULL},
+	{ai_run, 12,	NULL},
+	{ai_run, 9,	NULL},
+	{ai_run, 6,	NULL},
+	{ai_run, 12,	NULL}
 };
 mmove_t	makron_move_run = {FRAME_walk204, FRAME_walk213, makron_frames_run, NULL};
 
@@ -188,16 +188,16 @@
 
 mframe_t makron_frames_walk [] =
 {
-	ai_walk, 3,	makron_step_left,
-	ai_walk, 12,	NULL,
-	ai_walk, 8,	NULL,
-	ai_walk, 8,	NULL,
-	ai_walk, 8,	makron_step_right,
-	ai_walk, 6,	NULL,
-	ai_walk, 12,	NULL,
-	ai_walk, 9,	NULL,
-	ai_walk, 6,	NULL,
-	ai_walk, 12,	NULL
+	{ai_walk, 3,	makron_step_left},
+	{ai_walk, 12,	NULL},
+	{ai_walk, 8,	NULL},
+	{ai_walk, 8,	NULL},
+	{ai_walk, 8,	makron_step_right},
+	{ai_walk, 6,	NULL},
+	{ai_walk, 12,	NULL},
+	{ai_walk, 9,	NULL},
+	{ai_walk, 6,	NULL},
+	{ai_walk, 12,	NULL}
 };
 mmove_t	makron_move_walk = {FRAME_walk204, FRAME_walk213, makron_frames_run, NULL};
 
@@ -216,194 +216,194 @@
 
 mframe_t makron_frames_pain6 [] =
 {
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,		// 10
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	makron_popup,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,		// 20
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	makron_taunt,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},		// 10
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	makron_popup},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},		// 20
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	makron_taunt},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL}
 };
 mmove_t makron_move_pain6 = {FRAME_pain601, FRAME_pain627, makron_frames_pain6, makron_run};
 
 mframe_t makron_frames_pain5 [] =
 {
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL}
 };
 mmove_t makron_move_pain5 = {FRAME_pain501, FRAME_pain504, makron_frames_pain5, makron_run};
 
 mframe_t makron_frames_pain4 [] =
 {
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL}
 };
 mmove_t makron_move_pain4 = {FRAME_pain401, FRAME_pain404, makron_frames_pain4, makron_run};
 
 mframe_t makron_frames_death2 [] =
 {
-	ai_move,	-15,	NULL,
-	ai_move,	3,	NULL,
-	ai_move,	-12,	NULL,
-	ai_move,	0,	makron_step_left,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,			// 10
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	11,	NULL,
-	ai_move,	12,	NULL,
-	ai_move,	11,	makron_step_right,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,			// 20
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,			
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,			// 30
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	5,	NULL,
-	ai_move,	7,	NULL,
-	ai_move,	6,	makron_step_left,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	-1,	NULL,
-	ai_move,	2,	NULL,			// 40
-	ai_move,	0,	NULL,			
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,			
-	ai_move,	0,	NULL,			// 50
-	ai_move,	0,	NULL,			
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	-6,	NULL,
-	ai_move,	-4,	NULL,
-	ai_move,	-6,	makron_step_right,
-	ai_move,	-4,	NULL,
-	ai_move,	-4,	makron_step_left,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,			// 60
-	ai_move,	0,	NULL,			
-	ai_move,	0,	NULL,
-	ai_move,	-2,	NULL,
-	ai_move,	-5,	NULL,
-	ai_move,	-3,	makron_step_right,
-	ai_move,	-8,	NULL,
-	ai_move,	-3,	makron_step_left,
-	ai_move,	-7,	NULL,
-	ai_move,	-4,	NULL,
-	ai_move,	-4,	makron_step_right,			// 70
-	ai_move,	-6,	NULL,			
-	ai_move,	-7,	NULL,
-	ai_move,	0,	makron_step_left,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,			// 80
-	ai_move,	0,	NULL,			
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	-2,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	2,	NULL,
-	ai_move,	0,	NULL,			// 90
-	ai_move,	27,	makron_hit,			
-	ai_move,	26,	NULL,
-	ai_move,	0,	makron_brainsplorch,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL			// 95
+	{ai_move,	-15,	NULL},
+	{ai_move,	3,	NULL},
+	{ai_move,	-12,	NULL},
+	{ai_move,	0,	makron_step_left},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},			// 10
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	11,	NULL},
+	{ai_move,	12,	NULL},
+	{ai_move,	11,	makron_step_right},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},			// 20
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},			
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},			// 30
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	5,	NULL},
+	{ai_move,	7,	NULL},
+	{ai_move,	6,	makron_step_left},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	-1,	NULL},
+	{ai_move,	2,	NULL},			// 40
+	{ai_move,	0,	NULL},			
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},			
+	{ai_move,	0,	NULL},			// 50
+	{ai_move,	0,	NULL},			
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	-6,	NULL},
+	{ai_move,	-4,	NULL},
+	{ai_move,	-6,	makron_step_right},
+	{ai_move,	-4,	NULL},
+	{ai_move,	-4,	makron_step_left},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},			// 60
+	{ai_move,	0,	NULL},			
+	{ai_move,	0,	NULL},
+	{ai_move,	-2,	NULL},
+	{ai_move,	-5,	NULL},
+	{ai_move,	-3,	makron_step_right},
+	{ai_move,	-8,	NULL},
+	{ai_move,	-3,	makron_step_left},
+	{ai_move,	-7,	NULL},
+	{ai_move,	-4,	NULL},
+	{ai_move,	-4,	makron_step_right},			// 70
+	{ai_move,	-6,	NULL},			
+	{ai_move,	-7,	NULL},
+	{ai_move,	0,	makron_step_left},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},			// 80
+	{ai_move,	0,	NULL},			
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	-2,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	2,	NULL},
+	{ai_move,	0,	NULL},			// 90
+	{ai_move,	27,	makron_hit},			
+	{ai_move,	26,	NULL},
+	{ai_move,	0,	makron_brainsplorch},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL}			// 95
 };
 mmove_t makron_move_death2 = {FRAME_death201, FRAME_death295, makron_frames_death2, makron_dead};
 
 mframe_t makron_frames_death3 [] =
 {
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL}
 };
 mmove_t makron_move_death3 = {FRAME_death301, FRAME_death320, makron_frames_death3, NULL};
 
 mframe_t makron_frames_sight [] =
 {
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL}
 };
 mmove_t makron_move_sight= {FRAME_active01, FRAME_active13, makron_frames_sight, makron_run};
 
@@ -428,66 +428,66 @@
 
 mframe_t makron_frames_attack3 []=
 {
-	ai_charge,	0,	NULL,
-	ai_charge,	0,	NULL,
-	ai_charge,	0,	NULL,
-	ai_charge,	0,	makronBFG,		// FIXME: BFG Attack here
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL
+	{ai_charge,	0,	NULL},
+	{ai_charge,	0,	NULL},
+	{ai_charge,	0,	NULL},
+	{ai_charge,	0,	makronBFG},		// FIXME: BFG Attack here
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL}
 };
 mmove_t makron_move_attack3 = {FRAME_attak301, FRAME_attak308, makron_frames_attack3, makron_run};
 
 mframe_t makron_frames_attack4[]=
 {
-	ai_charge,	0,	NULL,
-	ai_charge,	0,	NULL,
-	ai_charge,	0,	NULL,
-	ai_charge,	0,	NULL,
-	ai_move,	0,	MakronHyperblaster,		// fire
-	ai_move,	0,	MakronHyperblaster,		// fire
-	ai_move,	0,	MakronHyperblaster,		// fire
-	ai_move,	0,	MakronHyperblaster,		// fire
-	ai_move,	0,	MakronHyperblaster,		// fire
-	ai_move,	0,	MakronHyperblaster,		// fire
-	ai_move,	0,	MakronHyperblaster,		// fire
-	ai_move,	0,	MakronHyperblaster,		// fire
-	ai_move,	0,	MakronHyperblaster,		// fire
-	ai_move,	0,	MakronHyperblaster,		// fire
-	ai_move,	0,	MakronHyperblaster,		// fire
-	ai_move,	0,	MakronHyperblaster,		// fire
-	ai_move,	0,	MakronHyperblaster,		// fire
-	ai_move,	0,	MakronHyperblaster,		// fire
-	ai_move,	0,	MakronHyperblaster,		// fire
-	ai_move,	0,	MakronHyperblaster,		// fire
-	ai_move,	0,	MakronHyperblaster,		// fire
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL
+	{ai_charge,	0,	NULL},
+	{ai_charge,	0,	NULL},
+	{ai_charge,	0,	NULL},
+	{ai_charge,	0,	NULL},
+	{ai_move,	0,	MakronHyperblaster},		// fire
+	{ai_move,	0,	MakronHyperblaster},		// fire
+	{ai_move,	0,	MakronHyperblaster},		// fire
+	{ai_move,	0,	MakronHyperblaster},		// fire
+	{ai_move,	0,	MakronHyperblaster},		// fire
+	{ai_move,	0,	MakronHyperblaster},		// fire
+	{ai_move,	0,	MakronHyperblaster},		// fire
+	{ai_move,	0,	MakronHyperblaster},		// fire
+	{ai_move,	0,	MakronHyperblaster},		// fire
+	{ai_move,	0,	MakronHyperblaster},		// fire
+	{ai_move,	0,	MakronHyperblaster},		// fire
+	{ai_move,	0,	MakronHyperblaster},		// fire
+	{ai_move,	0,	MakronHyperblaster},		// fire
+	{ai_move,	0,	MakronHyperblaster},		// fire
+	{ai_move,	0,	MakronHyperblaster},		// fire
+	{ai_move,	0,	MakronHyperblaster},		// fire
+	{ai_move,	0,	MakronHyperblaster},		// fire
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL}
 };
 mmove_t makron_move_attack4 = {FRAME_attak401, FRAME_attak426, makron_frames_attack4, makron_run};
 
 mframe_t makron_frames_attack5[]=
 {
-	ai_charge,	0,	makron_prerailgun,
-	ai_charge,	0,	NULL,
-	ai_charge,	0,	NULL,
-	ai_charge,	0,	NULL,
-	ai_charge,	0,	NULL,
-	ai_charge,	0,	NULL,
-	ai_charge,	0,	NULL,
-	ai_charge,	0,	MakronSaveloc,
-	ai_move,	0,	MakronRailgun,		// Fire railgun
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL
+	{ai_charge,	0,	makron_prerailgun},
+	{ai_charge,	0,	NULL},
+	{ai_charge,	0,	NULL},
+	{ai_charge,	0,	NULL},
+	{ai_charge,	0,	NULL},
+	{ai_charge,	0,	NULL},
+	{ai_charge,	0,	NULL},
+	{ai_charge,	0,	MakronSaveloc},
+	{ai_move,	0,	MakronRailgun},		// Fire railgun
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL}
 };
 mmove_t makron_move_attack5 = {FRAME_attak501, FRAME_attak516, makron_frames_attack5, makron_run};
 
Index: src/game/m_brain.c
===================================================================
RCS file: /cvs/cvsroot/quake2/src/game/m_brain.c,v
retrieving revision 1.1.1.1
diff -u -r1.1.1.1 m_brain.c
--- src/game/m_brain.c	2001/12/28 08:04:24	1.1.1.1
+++ src/game/m_brain.c	2002/02/19 21:12:35
@@ -66,38 +66,38 @@
 
 mframe_t brain_frames_stand [] =
 {
-	ai_stand,	0,	NULL,
-	ai_stand,	0,	NULL,
-	ai_stand,	0,	NULL,
-	ai_stand,	0,	NULL,
-	ai_stand,	0,	NULL,
-	ai_stand,	0,	NULL,
-	ai_stand,	0,	NULL,
-	ai_stand,	0,	NULL,
-	ai_stand,	0,	NULL,
-	ai_stand,	0,	NULL,
-
-	ai_stand,	0,	NULL,
-	ai_stand,	0,	NULL,
-	ai_stand,	0,	NULL,
-	ai_stand,	0,	NULL,
-	ai_stand,	0,	NULL,
-	ai_stand,	0,	NULL,
-	ai_stand,	0,	NULL,
-	ai_stand,	0,	NULL,
-	ai_stand,	0,	NULL,
-	ai_stand,	0,	NULL,
-
-	ai_stand,	0,	NULL,
-	ai_stand,	0,	NULL,
-	ai_stand,	0,	NULL,
-	ai_stand,	0,	NULL,
-	ai_stand,	0,	NULL,
-	ai_stand,	0,	NULL,
-	ai_stand,	0,	NULL,
-	ai_stand,	0,	NULL,
-	ai_stand,	0,	NULL,
-	ai_stand,	0,	NULL
+	{ai_stand,	0,	NULL},
+	{ai_stand,	0,	NULL},
+	{ai_stand,	0,	NULL},
+	{ai_stand,	0,	NULL},
+	{ai_stand,	0,	NULL},
+	{ai_stand,	0,	NULL},
+	{ai_stand,	0,	NULL},
+	{ai_stand,	0,	NULL},
+	{ai_stand,	0,	NULL},
+	{ai_stand,	0,	NULL},
+
+	{ai_stand,	0,	NULL},
+	{ai_stand,	0,	NULL},
+	{ai_stand,	0,	NULL},
+	{ai_stand,	0,	NULL},
+	{ai_stand,	0,	NULL},
+	{ai_stand,	0,	NULL},
+	{ai_stand,	0,	NULL},
+	{ai_stand,	0,	NULL},
+	{ai_stand,	0,	NULL},
+	{ai_stand,	0,	NULL},
+
+	{ai_stand,	0,	NULL},
+	{ai_stand,	0,	NULL},
+	{ai_stand,	0,	NULL},
+	{ai_stand,	0,	NULL},
+	{ai_stand,	0,	NULL},
+	{ai_stand,	0,	NULL},
+	{ai_stand,	0,	NULL},
+	{ai_stand,	0,	NULL},
+	{ai_stand,	0,	NULL},
+	{ai_stand,	0,	NULL}
 };
 mmove_t brain_move_stand = {FRAME_stand01, FRAME_stand30, brain_frames_stand, NULL};
 
@@ -113,38 +113,38 @@
 
 mframe_t brain_frames_idle [] =
 {
-	ai_stand,	0,	NULL,
-	ai_stand,	0,	NULL,
-	ai_stand,	0,	NULL,
-	ai_stand,	0,	NULL,
-	ai_stand,	0,	NULL,
-	ai_stand,	0,	NULL,
-	ai_stand,	0,	NULL,
-	ai_stand,	0,	NULL,
-	ai_stand,	0,	NULL,
-	ai_stand,	0,	NULL,
-
-	ai_stand,	0,	NULL,
-	ai_stand,	0,	NULL,
-	ai_stand,	0,	NULL,
-	ai_stand,	0,	NULL,
-	ai_stand,	0,	NULL,
-	ai_stand,	0,	NULL,
-	ai_stand,	0,	NULL,
-	ai_stand,	0,	NULL,
-	ai_stand,	0,	NULL,
-	ai_stand,	0,	NULL,
-
-	ai_stand,	0,	NULL,
-	ai_stand,	0,	NULL,
-	ai_stand,	0,	NULL,
-	ai_stand,	0,	NULL,
-	ai_stand,	0,	NULL,
-	ai_stand,	0,	NULL,
-	ai_stand,	0,	NULL,
-	ai_stand,	0,	NULL,
-	ai_stand,	0,	NULL,
-	ai_stand,	0,	NULL
+	{ai_stand,	0,	NULL},
+	{ai_stand,	0,	NULL},
+	{ai_stand,	0,	NULL},
+	{ai_stand,	0,	NULL},
+	{ai_stand,	0,	NULL},
+	{ai_stand,	0,	NULL},
+	{ai_stand,	0,	NULL},
+	{ai_stand,	0,	NULL},
+	{ai_stand,	0,	NULL},
+	{ai_stand,	0,	NULL},
+
+	{ai_stand,	0,	NULL},
+	{ai_stand,	0,	NULL},
+	{ai_stand,	0,	NULL},
+	{ai_stand,	0,	NULL},
+	{ai_stand,	0,	NULL},
+	{ai_stand,	0,	NULL},
+	{ai_stand,	0,	NULL},
+	{ai_stand,	0,	NULL},
+	{ai_stand,	0,	NULL},
+	{ai_stand,	0,	NULL},
+
+	{ai_stand,	0,	NULL},
+	{ai_stand,	0,	NULL},
+	{ai_stand,	0,	NULL},
+	{ai_stand,	0,	NULL},
+	{ai_stand,	0,	NULL},
+	{ai_stand,	0,	NULL},
+	{ai_stand,	0,	NULL},
+	{ai_stand,	0,	NULL},
+	{ai_stand,	0,	NULL},
+	{ai_stand,	0,	NULL}
 };
 mmove_t brain_move_idle = {FRAME_stand31, FRAME_stand60, brain_frames_idle, brain_stand};
 
@@ -160,17 +160,17 @@
 //
 mframe_t brain_frames_walk1 [] =
 {
-	ai_walk,	7,	NULL,
-	ai_walk,	2,	NULL,
-	ai_walk,	3,	NULL,
-	ai_walk,	3,	NULL,
-	ai_walk,	1,	NULL,
-	ai_walk,	0,	NULL,
-	ai_walk,	0,	NULL,
-	ai_walk,	9,	NULL,
-	ai_walk,	-4,	NULL,
-	ai_walk,	-1,	NULL,
-	ai_walk,	2,	NULL
+	{ai_walk,	7,	NULL},
+	{ai_walk,	2,	NULL},
+	{ai_walk,	3,	NULL},
+	{ai_walk,	3,	NULL},
+	{ai_walk,	1,	NULL},
+	{ai_walk,	0,	NULL},
+	{ai_walk,	0,	NULL},
+	{ai_walk,	9,	NULL},
+	{ai_walk,	-4,	NULL},
+	{ai_walk,	-1,	NULL},
+	{ai_walk,	2,	NULL}
 };
 mmove_t brain_move_walk1 = {FRAME_walk101, FRAME_walk111, brain_frames_walk1, NULL};
 
@@ -184,49 +184,49 @@
 
 mframe_t brain_frames_walk2 [] =
 {
-	ai_walk,	3,	NULL,
-	ai_walk,	-2,	NULL,
-	ai_walk,	-4,	NULL,
-	ai_walk,	-3,	NULL,
-	ai_walk,	0,	NULL,
-	ai_walk,	1,	NULL,
-	ai_walk,	12,	NULL,
-	ai_walk,	0,	NULL,
-	ai_walk,	-3,	NULL,
-	ai_walk,	0,	NULL,
-
-	ai_walk,	-2,	NULL,
-	ai_walk,	0,	NULL,
-	ai_walk,	0,	NULL,
-	ai_walk,	1,	NULL,
-	ai_walk,	0,	NULL,
-	ai_walk,	0,	NULL,
-	ai_walk,	0,	NULL,
-	ai_walk,	0,	NULL,
-	ai_walk,	0,	NULL,
-	ai_walk,	10,	NULL,		// Cycle Start
-
-	ai_walk,	-1,	NULL,
-	ai_walk,	7,	NULL,
-	ai_walk,	0,	NULL,
-	ai_walk,	3,	NULL,
-	ai_walk,	-3,	NULL,
-	ai_walk,	2,	NULL,
-	ai_walk,	4,	NULL,
-	ai_walk,	-3,	NULL,
-	ai_walk,	2,	NULL,
-	ai_walk,	0,	NULL,
-
-	ai_walk,	4,	brain_walk2_cycle,
-	ai_walk,	-1,	NULL,
-	ai_walk,	-1,	NULL,
-	ai_walk,	-8,	NULL,		
-	ai_walk,	0,	NULL,
-	ai_walk,	1,	NULL,
-	ai_walk,	5,	NULL,
-	ai_walk,	2,	NULL,
-	ai_walk,	-1,	NULL,
-	ai_walk,	-5,	NULL
+	{ai_walk,	3,	NULL},
+	{ai_walk,	-2,	NULL},
+	{ai_walk,	-4,	NULL},
+	{ai_walk,	-3,	NULL},
+	{ai_walk,	0,	NULL},
+	{ai_walk,	1,	NULL},
+	{ai_walk,	12,	NULL},
+	{ai_walk,	0,	NULL},
+	{ai_walk,	-3,	NULL},
+	{ai_walk,	0,	NULL},
+
+	{ai_walk,	-2,	NULL},
+	{ai_walk,	0,	NULL},
+	{ai_walk,	0,	NULL},
+	{ai_walk,	1,	NULL},
+	{ai_walk,	0,	NULL},
+	{ai_walk,	0,	NULL},
+	{ai_walk,	0,	NULL},
+	{ai_walk,	0,	NULL},
+	{ai_walk,	0,	NULL},
+	{ai_walk,	10,	NULL},		// Cycle Start
+
+	{ai_walk,	-1,	NULL},
+	{ai_walk,	7,	NULL},
+	{ai_walk,	0,	NULL},
+	{ai_walk,	3,	NULL},
+	{ai_walk,	-3,	NULL},
+	{ai_walk,	2,	NULL},
+	{ai_walk,	4,	NULL},
+	{ai_walk,	-3,	NULL},
+	{ai_walk,	2,	NULL},
+	{ai_walk,	0,	NULL},
+
+	{ai_walk,	4,	brain_walk2_cycle},
+	{ai_walk,	-1,	NULL},
+	{ai_walk,	-1,	NULL},
+	{ai_walk,	-8,	NULL},		
+	{ai_walk,	0,	NULL},
+	{ai_walk,	1,	NULL},
+	{ai_walk,	5,	NULL},
+	{ai_walk,	2,	NULL},
+	{ai_walk,	-1,	NULL},
+	{ai_walk,	-5,	NULL}
 };
 mmove_t brain_move_walk2 = {FRAME_walk201, FRAME_walk240, brain_frames_walk2, NULL};
 #endif
@@ -243,65 +243,65 @@
 
 mframe_t brain_frames_defense [] =
 {
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL}
 };
 mmove_t brain_move_defense = {FRAME_defens01, FRAME_defens08, brain_frames_defense, NULL};
 
 mframe_t brain_frames_pain3 [] =
 {
-	ai_move,	-2,	NULL,
-	ai_move,	2,	NULL,
-	ai_move,	1,	NULL,
-	ai_move,	3,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	-4,	NULL
+	{ai_move,	-2,	NULL},
+	{ai_move,	2,	NULL},
+	{ai_move,	1,	NULL},
+	{ai_move,	3,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	-4,	NULL}
 };
 mmove_t brain_move_pain3 = {FRAME_pain301, FRAME_pain306, brain_frames_pain3, brain_run};
 
 mframe_t brain_frames_pain2 [] =
 {
-	ai_move,	-2,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	3,	NULL,
-	ai_move,	1,	NULL,
-	ai_move,	-2,	NULL
+	{ai_move,	-2,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	3,	NULL},
+	{ai_move,	1,	NULL},
+	{ai_move,	-2,	NULL}
 };
 mmove_t brain_move_pain2 = {FRAME_pain201, FRAME_pain208, brain_frames_pain2, brain_run};
 
 mframe_t brain_frames_pain1 [] =
 {
-	ai_move,	-6,	NULL,
-	ai_move,	-2,	NULL,
-	ai_move,	-6,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	2,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	2,	NULL,
-	ai_move,	1,	NULL,
-	ai_move,	7,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	3,	NULL,
-	ai_move,	-1,	NULL
+	{ai_move,	-6,	NULL},
+	{ai_move,	-2,	NULL},
+	{ai_move,	-6,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	2,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	2,	NULL},
+	{ai_move,	1,	NULL},
+	{ai_move,	7,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	3,	NULL},
+	{ai_move,	-1,	NULL}
 };
 mmove_t brain_move_pain1 = {FRAME_pain101, FRAME_pain121, brain_frames_pain1, brain_run};
 
@@ -338,14 +338,14 @@
 
 mframe_t brain_frames_duck [] =
 {
-	ai_move,	0,	NULL,
-	ai_move,	-2,	brain_duck_down,
-	ai_move,	17,	brain_duck_hold,
-	ai_move,	-3,	NULL,
-	ai_move,	-1,	brain_duck_up,
-	ai_move,	-5,	NULL,
-	ai_move,	-6,	NULL,
-	ai_move,	-6,	NULL
+	{ai_move,	0,	NULL},
+	{ai_move,	-2,	brain_duck_down},
+	{ai_move,	17,	brain_duck_hold},
+	{ai_move,	-3,	NULL},
+	{ai_move,	-1,	brain_duck_up},
+	{ai_move,	-5,	NULL},
+	{ai_move,	-6,	NULL},
+	{ai_move,	-6,	NULL}
 };
 mmove_t brain_move_duck = {FRAME_duck01, FRAME_duck08, brain_frames_duck, brain_run};
 
@@ -364,34 +364,34 @@
 
 mframe_t brain_frames_death2 [] =
 {
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	9,	NULL,
-	ai_move,	0,	NULL
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	9,	NULL},
+	{ai_move,	0,	NULL}
 };
 mmove_t brain_move_death2 = {FRAME_death201, FRAME_death205, brain_frames_death2, brain_dead};
 
 mframe_t brain_frames_death1 [] =
 {
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	-2,	NULL,
-	ai_move,	9,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	-2,	NULL},
+	{ai_move,	9,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL}
 };
 mmove_t brain_move_death1 = {FRAME_death101, FRAME_death118, brain_frames_death1, brain_dead};
 
@@ -430,24 +430,24 @@
 
 mframe_t brain_frames_attack1 [] =
 {
-	ai_charge,	8,	NULL,
-	ai_charge,	3,	NULL,
-	ai_charge,	5,	NULL,
-	ai_charge,	0,	NULL,
-	ai_charge,	-3,	brain_swing_right,
-	ai_charge,	0,	NULL,
-	ai_charge,	-5,	NULL,
-	ai_charge,	-7,	brain_hit_right,
-	ai_charge,	0,	NULL,
-	ai_charge,	6,	brain_swing_left,
-	ai_charge,	1,	NULL,
-	ai_charge,	2,	brain_hit_left,
-	ai_charge,	-3,	NULL,
-	ai_charge,	6,	NULL,
-	ai_charge,	-1,	NULL,
-	ai_charge,	-3,	NULL,
-	ai_charge,	2,	NULL,
-	ai_charge,	-11,NULL
+	{ai_charge,	8,	NULL},
+	{ai_charge,	3,	NULL},
+	{ai_charge,	5,	NULL},
+	{ai_charge,	0,	NULL},
+	{ai_charge,	-3,	brain_swing_right},
+	{ai_charge,	0,	NULL},
+	{ai_charge,	-5,	NULL},
+	{ai_charge,	-7,	brain_hit_right},
+	{ai_charge,	0,	NULL},
+	{ai_charge,	6,	brain_swing_left},
+	{ai_charge,	1,	NULL},
+	{ai_charge,	2,	brain_hit_left},
+	{ai_charge,	-3,	NULL},
+	{ai_charge,	6,	NULL},
+	{ai_charge,	-1,	NULL},
+	{ai_charge,	-3,	NULL},
+	{ai_charge,	2,	NULL},
+	{ai_charge,	-11,NULL}
 };
 mmove_t brain_move_attack1 = {FRAME_attak101, FRAME_attak118, brain_frames_attack1, brain_run};
 
@@ -480,23 +480,23 @@
 
 mframe_t brain_frames_attack2 [] =
 {
-	ai_charge,	5,	NULL,
-	ai_charge,	-4,	NULL,
-	ai_charge,	-4,	NULL,
-	ai_charge,	-3,	NULL,
-	ai_charge,	0,	brain_chest_open,
-	ai_charge,	0,	NULL,
-	ai_charge,	13,	brain_tentacle_attack,
-	ai_charge,	0,	NULL,
-	ai_charge,	2,	NULL,
-	ai_charge,	0,	NULL,
-	ai_charge,	-9,	brain_chest_closed,
-	ai_charge,	0,	NULL,
-	ai_charge,	4,	NULL,
-	ai_charge,	3,	NULL,
-	ai_charge,	2,	NULL,
-	ai_charge,	-3,	NULL,
-	ai_charge,	-6,	NULL
+	{ai_charge,	5,	NULL},
+	{ai_charge,	-4,	NULL},
+	{ai_charge,	-4,	NULL},
+	{ai_charge,	-3,	NULL},
+	{ai_charge,	0,	brain_chest_open},
+	{ai_charge,	0,	NULL},
+	{ai_charge,	13,	brain_tentacle_attack},
+	{ai_charge,	0,	NULL},
+	{ai_charge,	2,	NULL},
+	{ai_charge,	0,	NULL},
+	{ai_charge,	-9,	brain_chest_closed},
+	{ai_charge,	0,	NULL},
+	{ai_charge,	4,	NULL},
+	{ai_charge,	3,	NULL},
+	{ai_charge,	2,	NULL},
+	{ai_charge,	-3,	NULL},
+	{ai_charge,	-6,	NULL}
 };
 mmove_t brain_move_attack2 = {FRAME_attak201, FRAME_attak217, brain_frames_attack2, brain_run};
 
@@ -515,17 +515,17 @@
 
 mframe_t brain_frames_run [] =
 {
-	ai_run,	9,	NULL,
-	ai_run,	2,	NULL,
-	ai_run,	3,	NULL,
-	ai_run,	3,	NULL,
-	ai_run,	1,	NULL,
-	ai_run,	0,	NULL,
-	ai_run,	0,	NULL,
-	ai_run,	10,	NULL,
-	ai_run,	-4,	NULL,
-	ai_run,	-1,	NULL,
-	ai_run,	2,	NULL
+	{ai_run,	9,	NULL},
+	{ai_run,	2,	NULL},
+	{ai_run,	3,	NULL},
+	{ai_run,	3,	NULL},
+	{ai_run,	1,	NULL},
+	{ai_run,	0,	NULL},
+	{ai_run,	0,	NULL},
+	{ai_run,	10,	NULL},
+	{ai_run,	-4,	NULL},
+	{ai_run,	-1,	NULL},
+	{ai_run,	2,	NULL}
 };
 mmove_t brain_move_run = {FRAME_walk101, FRAME_walk111, brain_frames_run, NULL};
 
Index: src/game/m_chick.c
===================================================================
RCS file: /cvs/cvsroot/quake2/src/game/m_chick.c,v
retrieving revision 1.2
diff -u -r1.2 m_chick.c
--- src/game/m_chick.c	2002/01/03 05:10:14	1.2
+++ src/game/m_chick.c	2002/02/19 21:12:35
@@ -63,36 +63,36 @@
 
 mframe_t chick_frames_fidget [] =
 {
-	ai_stand, 0,  NULL,
-	ai_stand, 0,  NULL,
-	ai_stand, 0,  NULL,
-	ai_stand, 0,  NULL,
-	ai_stand, 0,  NULL,
-	ai_stand, 0,  NULL,
-	ai_stand, 0,  NULL,
-	ai_stand, 0,  NULL,
-	ai_stand, 0,  ChickMoan,
-	ai_stand, 0,  NULL,
-	ai_stand, 0,  NULL,
-	ai_stand, 0,  NULL,
-	ai_stand, 0,  NULL,
-	ai_stand, 0,  NULL,
-	ai_stand, 0,  NULL,
-	ai_stand, 0,  NULL,
-	ai_stand, 0,  NULL,
-	ai_stand, 0,  NULL,
-	ai_stand, 0,  NULL,
-	ai_stand, 0,  NULL,
-	ai_stand, 0,  NULL,
-	ai_stand, 0,  NULL,
-	ai_stand, 0,  NULL,
-	ai_stand, 0,  NULL,
-	ai_stand, 0,  NULL,
-	ai_stand, 0,  NULL,
-	ai_stand, 0,  NULL,
-	ai_stand, 0,  NULL,
-	ai_stand, 0,  NULL,
-	ai_stand, 0,  NULL
+	{ai_stand, 0,  NULL},
+	{ai_stand, 0,  NULL},
+	{ai_stand, 0,  NULL},
+	{ai_stand, 0,  NULL},
+	{ai_stand, 0,  NULL},
+	{ai_stand, 0,  NULL},
+	{ai_stand, 0,  NULL},
+	{ai_stand, 0,  NULL},
+	{ai_stand, 0,  ChickMoan},
+	{ai_stand, 0,  NULL},
+	{ai_stand, 0,  NULL},
+	{ai_stand, 0,  NULL},
+	{ai_stand, 0,  NULL},
+	{ai_stand, 0,  NULL},
+	{ai_stand, 0,  NULL},
+	{ai_stand, 0,  NULL},
+	{ai_stand, 0,  NULL},
+	{ai_stand, 0,  NULL},
+	{ai_stand, 0,  NULL},
+	{ai_stand, 0,  NULL},
+	{ai_stand, 0,  NULL},
+	{ai_stand, 0,  NULL},
+	{ai_stand, 0,  NULL},
+	{ai_stand, 0,  NULL},
+	{ai_stand, 0,  NULL},
+	{ai_stand, 0,  NULL},
+	{ai_stand, 0,  NULL},
+	{ai_stand, 0,  NULL},
+	{ai_stand, 0,  NULL},
+	{ai_stand, 0,  NULL}
 };
 mmove_t chick_move_fidget = {FRAME_stand201, FRAME_stand230, chick_frames_fidget, chick_stand};
 
@@ -106,36 +106,36 @@
 
 mframe_t chick_frames_stand [] =
 {
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, chick_fidget,
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, chick_fidget},
 
 };
 mmove_t chick_move_stand = {FRAME_stand101, FRAME_stand130, chick_frames_stand, NULL};
@@ -147,31 +147,31 @@
 
 mframe_t chick_frames_start_run [] =
 {
-	ai_run, 1,  NULL,
-	ai_run, 0,  NULL,
-	ai_run, 0,	 NULL,
-	ai_run, -1, NULL, 
-	ai_run, -1, NULL, 
-	ai_run, 0,  NULL,
-	ai_run, 1,  NULL,
-	ai_run, 3,  NULL,
-	ai_run, 6,	 NULL,
-	ai_run, 3,	 NULL
+	{ai_run, 1,  NULL},
+	{ai_run, 0,  NULL},
+	{ai_run, 0,	 NULL},
+	{ai_run, -1, NULL}, 
+	{ai_run, -1, NULL}, 
+	{ai_run, 0,  NULL},
+	{ai_run, 1,  NULL},
+	{ai_run, 3,  NULL},
+	{ai_run, 6,	 NULL},
+	{ai_run, 3,	 NULL}
 };
 mmove_t chick_move_start_run = {FRAME_walk01, FRAME_walk10, chick_frames_start_run, chick_run};
 
 mframe_t chick_frames_run [] =
 {
-	ai_run, 6,	NULL,
-	ai_run, 8,  NULL,
-	ai_run, 13, NULL,
-	ai_run, 5,  NULL,
-	ai_run, 7,  NULL,
-	ai_run, 4,  NULL,
-	ai_run, 11, NULL,
-	ai_run, 5,  NULL,
-	ai_run, 9,  NULL,
-	ai_run, 7,  NULL
+	{ai_run, 6,	NULL},
+	{ai_run, 8,  NULL},
+	{ai_run, 13, NULL},
+	{ai_run, 5,  NULL},
+	{ai_run, 7,  NULL},
+	{ai_run, 4,  NULL},
+	{ai_run, 11, NULL},
+	{ai_run, 5,  NULL},
+	{ai_run, 9,  NULL},
+	{ai_run, 7,  NULL}
 
 };
 
@@ -179,16 +179,16 @@
 
 mframe_t chick_frames_walk [] =
 {
-	ai_walk, 6,	 NULL,
-	ai_walk, 8,  NULL,
-	ai_walk, 13, NULL,
-	ai_walk, 5,  NULL,
-	ai_walk, 7,  NULL,
-	ai_walk, 4,  NULL,
-	ai_walk, 11, NULL,
-	ai_walk, 5,  NULL,
-	ai_walk, 9,  NULL,
-	ai_walk, 7,  NULL
+	{ai_walk, 6,	 NULL},
+	{ai_walk, 8,  NULL},
+	{ai_walk, 13, NULL},
+	{ai_walk, 5,  NULL},
+	{ai_walk, 7,  NULL},
+	{ai_walk, 4,  NULL},
+	{ai_walk, 11, NULL},
+	{ai_walk, 5,  NULL},
+	{ai_walk, 9,  NULL},
+	{ai_walk, 7,  NULL}
 };
 
 mmove_t chick_move_walk = {FRAME_walk11, FRAME_walk20, chick_frames_walk, NULL};
@@ -219,47 +219,47 @@
 
 mframe_t chick_frames_pain1 [] =
 {
-	ai_move, 0, NULL,
-	ai_move, 0, NULL,
-	ai_move, 0, NULL,
-	ai_move, 0, NULL,
-	ai_move, 0, NULL
+	{ai_move, 0, NULL},
+	{ai_move, 0, NULL},
+	{ai_move, 0, NULL},
+	{ai_move, 0, NULL},
+	{ai_move, 0, NULL}
 };
 mmove_t chick_move_pain1 = {FRAME_pain101, FRAME_pain105, chick_frames_pain1, chick_run};
 
 mframe_t chick_frames_pain2 [] =
 {
-	ai_move, 0, NULL,
-	ai_move, 0, NULL,
-	ai_move, 0, NULL,
-	ai_move, 0, NULL,
-	ai_move, 0, NULL
+	{ai_move, 0, NULL},
+	{ai_move, 0, NULL},
+	{ai_move, 0, NULL},
+	{ai_move, 0, NULL},
+	{ai_move, 0, NULL}
 };
 mmove_t chick_move_pain2 = {FRAME_pain201, FRAME_pain205, chick_frames_pain2, chick_run};
 
 mframe_t chick_frames_pain3 [] =
 {
-	ai_move, 0,		NULL,
-	ai_move, 0,		NULL,
-	ai_move, -6,	NULL,
-	ai_move, 3,		NULL,
-	ai_move, 11,	NULL,
-	ai_move, 3,		NULL,
-	ai_move, 0,		NULL,
-	ai_move, 0,		NULL,
-	ai_move, 4,		NULL,
-	ai_move, 1,		NULL,
-	ai_move, 0,		NULL,
-	ai_move, -3,	NULL,
-	ai_move, -4,	NULL,
-	ai_move, 5,		NULL,
-	ai_move, 7,		NULL,
-	ai_move, -2,	NULL,
-	ai_move, 3,		NULL,
-	ai_move, -5,	NULL,
-	ai_move, -2,	NULL,
-	ai_move, -8,	NULL,
-	ai_move, 2,		NULL
+	{ai_move, 0,		NULL},
+	{ai_move, 0,		NULL},
+	{ai_move, -6,	NULL},
+	{ai_move, 3,		NULL},
+	{ai_move, 11,	NULL},
+	{ai_move, 3,		NULL},
+	{ai_move, 0,		NULL},
+	{ai_move, 0,		NULL},
+	{ai_move, 4,		NULL},
+	{ai_move, 1,		NULL},
+	{ai_move, 0,		NULL},
+	{ai_move, -3,	NULL},
+	{ai_move, -4,	NULL},
+	{ai_move, 5,		NULL},
+	{ai_move, 7,		NULL},
+	{ai_move, -2,	NULL},
+	{ai_move, 3,		NULL},
+	{ai_move, -5,	NULL},
+	{ai_move, -2,	NULL},
+	{ai_move, -8,	NULL},
+	{ai_move, 2,		NULL}
 };
 mmove_t chick_move_pain3 = {FRAME_pain301, FRAME_pain321, chick_frames_pain3, chick_run};
 
@@ -306,46 +306,46 @@
 
 mframe_t chick_frames_death2 [] =
 {
-	ai_move, -6, NULL,
-	ai_move, 0,  NULL,
-	ai_move, -1,  NULL,
-	ai_move, -5, NULL,
-	ai_move, 0, NULL,
-	ai_move, -1,  NULL,
-	ai_move, -2,  NULL,
-	ai_move, 1,  NULL,
-	ai_move, 10, NULL,
-	ai_move, 2,  NULL,
-	ai_move, 3,  NULL,
-	ai_move, 1,  NULL,
-	ai_move, 2, NULL,
-	ai_move, 0,  NULL,
-	ai_move, 3,  NULL,
-	ai_move, 3,  NULL,
-	ai_move, 1,  NULL,
-	ai_move, -3,  NULL,
-	ai_move, -5, NULL,
-	ai_move, 4, NULL,
-	ai_move, 15, NULL,
-	ai_move, 14, NULL,
-	ai_move, 1, NULL
+	{ai_move, -6, NULL},
+	{ai_move, 0,  NULL},
+	{ai_move, -1,  NULL},
+	{ai_move, -5, NULL},
+	{ai_move, 0, NULL},
+	{ai_move, -1,  NULL},
+	{ai_move, -2,  NULL},
+	{ai_move, 1,  NULL},
+	{ai_move, 10, NULL},
+	{ai_move, 2,  NULL},
+	{ai_move, 3,  NULL},
+	{ai_move, 1,  NULL},
+	{ai_move, 2, NULL},
+	{ai_move, 0,  NULL},
+	{ai_move, 3,  NULL},
+	{ai_move, 3,  NULL},
+	{ai_move, 1,  NULL},
+	{ai_move, -3,  NULL},
+	{ai_move, -5, NULL},
+	{ai_move, 4, NULL},
+	{ai_move, 15, NULL},
+	{ai_move, 14, NULL},
+	{ai_move, 1, NULL}
 };
 mmove_t chick_move_death2 = {FRAME_death201, FRAME_death223, chick_frames_death2, chick_dead};
 
 mframe_t chick_frames_death1 [] =
 {
-	ai_move, 0,  NULL,
-	ai_move, 0,  NULL,
-	ai_move, -7, NULL,
-	ai_move, 4,  NULL,
-	ai_move, 11, NULL,
-	ai_move, 0,  NULL,
-	ai_move, 0,  NULL,
-	ai_move, 0,  NULL,
-	ai_move, 0,  NULL,
-	ai_move, 0,  NULL,
-	ai_move, 0,  NULL,
-	ai_move, 0,  NULL
+	{ai_move, 0,  NULL},
+	{ai_move, 0,  NULL},
+	{ai_move, -7, NULL},
+	{ai_move, 4,  NULL},
+	{ai_move, 11, NULL},
+	{ai_move, 0,  NULL},
+	{ai_move, 0,  NULL},
+	{ai_move, 0,  NULL},
+	{ai_move, 0,  NULL},
+	{ai_move, 0,  NULL},
+	{ai_move, 0,  NULL},
+	{ai_move, 0,  NULL}
 	
 };
 mmove_t chick_move_death1 = {FRAME_death101, FRAME_death112, chick_frames_death1, chick_dead};
@@ -417,13 +417,13 @@
 
 mframe_t chick_frames_duck [] =
 {
-	ai_move, 0, chick_duck_down,
-	ai_move, 1, NULL,
-	ai_move, 4, chick_duck_hold,
-	ai_move, -4,  NULL,
-	ai_move, -5,  chick_duck_up,
-	ai_move, 3, NULL,
-	ai_move, 1,  NULL
+	{ai_move, 0, chick_duck_down},
+	{ai_move, 1, NULL},
+	{ai_move, 4, chick_duck_hold},
+	{ai_move, -4,  NULL},
+	{ai_move, -5,  chick_duck_up},
+	{ai_move, 3, NULL},
+	{ai_move, 1,  NULL}
 };
 mmove_t chick_move_duck = {FRAME_duck01, FRAME_duck07, chick_frames_duck, chick_run};
 
@@ -479,50 +479,50 @@
 
 mframe_t chick_frames_start_attack1 [] =
 {
-	ai_charge, 0,	Chick_PreAttack1,
-	ai_charge, 0,	NULL,
-	ai_charge, 0,	NULL,
-	ai_charge, 4,	NULL,
-	ai_charge, 0,	NULL,
-	ai_charge, -3,  NULL,
-	ai_charge, 3,	NULL,
-	ai_charge, 5,	NULL,
-	ai_charge, 7,	NULL,
-	ai_charge, 0,	NULL,
-	ai_charge, 0,	NULL,
-	ai_charge, 0,	NULL,
-	ai_charge, 0,	chick_attack1
+	{ai_charge, 0,	Chick_PreAttack1},
+	{ai_charge, 0,	NULL},
+	{ai_charge, 0,	NULL},
+	{ai_charge, 4,	NULL},
+	{ai_charge, 0,	NULL},
+	{ai_charge, -3,  NULL},
+	{ai_charge, 3,	NULL},
+	{ai_charge, 5,	NULL},
+	{ai_charge, 7,	NULL},
+	{ai_charge, 0,	NULL},
+	{ai_charge, 0,	NULL},
+	{ai_charge, 0,	NULL},
+	{ai_charge, 0,	chick_attack1}
 };
 mmove_t chick_move_start_attack1 = {FRAME_attak101, FRAME_attak113, chick_frames_start_attack1, NULL};
 
 
 mframe_t chick_frames_attack1 [] =
 {
-	ai_charge, 19,	ChickRocket,
-	ai_charge, -6,	NULL,
-	ai_charge, -5,	NULL,
-	ai_charge, -2,	NULL,
-	ai_charge, -7,	NULL,
-	ai_charge, 0,	NULL,
-	ai_charge, 1,	NULL,
-	ai_charge, 10,	ChickReload,
-	ai_charge, 4,	NULL,
-	ai_charge, 5,	NULL,
-	ai_charge, 6,	NULL,
-	ai_charge, 6,	NULL,
-	ai_charge, 4,	NULL,
-	ai_charge, 3,	chick_rerocket
+	{ai_charge, 19,	ChickRocket},
+	{ai_charge, -6,	NULL},
+	{ai_charge, -5,	NULL},
+	{ai_charge, -2,	NULL},
+	{ai_charge, -7,	NULL},
+	{ai_charge, 0,	NULL},
+	{ai_charge, 1,	NULL},
+	{ai_charge, 10,	ChickReload},
+	{ai_charge, 4,	NULL},
+	{ai_charge, 5,	NULL},
+	{ai_charge, 6,	NULL},
+	{ai_charge, 6,	NULL},
+	{ai_charge, 4,	NULL},
+	{ai_charge, 3,	chick_rerocket}
 
 };
 mmove_t chick_move_attack1 = {FRAME_attak114, FRAME_attak127, chick_frames_attack1, NULL};
 
 mframe_t chick_frames_end_attack1 [] =
 {
-	ai_charge, -3,	NULL,
-	ai_charge, 0,	NULL,
-	ai_charge, -6,	NULL,
-	ai_charge, -4,	NULL,
-	ai_charge, -2,  NULL
+	{ai_charge, -3,	NULL},
+	{ai_charge, 0,	NULL},
+	{ai_charge, -6,	NULL},
+	{ai_charge, -4,	NULL},
+	{ai_charge, -2,  NULL}
 };
 mmove_t chick_move_end_attack1 = {FRAME_attak128, FRAME_attak132, chick_frames_end_attack1, chick_run};
 
@@ -548,24 +548,24 @@
 
 mframe_t chick_frames_slash [] =
 {
-	ai_charge, 1,	NULL,
-	ai_charge, 7,	ChickSlash,
-	ai_charge, -7,	NULL,
-	ai_charge, 1,	NULL,
-	ai_charge, -1,	NULL,
-	ai_charge, 1,	NULL,
-	ai_charge, 0,	NULL,
-	ai_charge, 1,	NULL,
-	ai_charge, -2,	chick_reslash
+	{ai_charge, 1,	NULL},
+	{ai_charge, 7,	ChickSlash},
+	{ai_charge, -7,	NULL},
+	{ai_charge, 1,	NULL},
+	{ai_charge, -1,	NULL},
+	{ai_charge, 1,	NULL},
+	{ai_charge, 0,	NULL},
+	{ai_charge, 1,	NULL},
+	{ai_charge, -2,	chick_reslash}
 };
 mmove_t chick_move_slash = {FRAME_attak204, FRAME_attak212, chick_frames_slash, NULL};
 
 mframe_t chick_frames_end_slash [] =
 {
-	ai_charge, -6,	NULL,
-	ai_charge, -1,	NULL,
-	ai_charge, -6,	NULL,
-	ai_charge, 0,	NULL
+	{ai_charge, -6,	NULL},
+	{ai_charge, -1,	NULL},
+	{ai_charge, -6,	NULL},
+	{ai_charge, 0,	NULL}
 };
 mmove_t chick_move_end_slash = {FRAME_attak213, FRAME_attak216, chick_frames_end_slash, chick_run};
 
@@ -599,9 +599,9 @@
 
 mframe_t chick_frames_start_slash [] =
 {	
-	ai_charge, 1,	NULL,
-	ai_charge, 8,	NULL,
-	ai_charge, 3,	NULL
+	{ai_charge, 1,	NULL},
+	{ai_charge, 8,	NULL},
+	{ai_charge, 3,	NULL}
 };
 mmove_t chick_move_start_slash = {FRAME_attak201, FRAME_attak203, chick_frames_start_slash, chick_slash};
 
Index: src/game/m_flipper.c
===================================================================
RCS file: /cvs/cvsroot/quake2/src/game/m_flipper.c,v
retrieving revision 1.1.1.1
diff -u -r1.1.1.1 m_flipper.c
--- src/game/m_flipper.c	2001/12/28 08:04:24	1.1.1.1
+++ src/game/m_flipper.c	2002/02/19 21:12:35
@@ -43,7 +43,7 @@
 
 mframe_t flipper_frames_stand [] =
 {
-	ai_stand, 0, NULL
+	{ai_stand, 0, NULL}
 };
 	
 mmove_t	flipper_move_stand = {FRAME_flphor01, FRAME_flphor01, flipper_frames_stand, NULL};
@@ -57,32 +57,32 @@
 
 mframe_t flipper_frames_run [] =
 {
-	ai_run, FLIPPER_RUN_SPEED, NULL,	// 6
-	ai_run, FLIPPER_RUN_SPEED, NULL,
-	ai_run, FLIPPER_RUN_SPEED, NULL,
-	ai_run, FLIPPER_RUN_SPEED, NULL,
-	ai_run, FLIPPER_RUN_SPEED, NULL,	// 10
-
-	ai_run, FLIPPER_RUN_SPEED, NULL,
-	ai_run, FLIPPER_RUN_SPEED, NULL,
-	ai_run, FLIPPER_RUN_SPEED, NULL,
-	ai_run, FLIPPER_RUN_SPEED, NULL,
-	ai_run, FLIPPER_RUN_SPEED, NULL,
-	ai_run, FLIPPER_RUN_SPEED, NULL,
-	ai_run, FLIPPER_RUN_SPEED, NULL,
-	ai_run, FLIPPER_RUN_SPEED, NULL,
-	ai_run, FLIPPER_RUN_SPEED, NULL,
-	ai_run, FLIPPER_RUN_SPEED, NULL,	// 20
-
-	ai_run, FLIPPER_RUN_SPEED, NULL,
-	ai_run, FLIPPER_RUN_SPEED, NULL,
-	ai_run, FLIPPER_RUN_SPEED, NULL,
-	ai_run, FLIPPER_RUN_SPEED, NULL,
-	ai_run, FLIPPER_RUN_SPEED, NULL,
-	ai_run, FLIPPER_RUN_SPEED, NULL,
-	ai_run, FLIPPER_RUN_SPEED, NULL,
-	ai_run, FLIPPER_RUN_SPEED, NULL,
-	ai_run, FLIPPER_RUN_SPEED, NULL		// 29
+	{ai_run, FLIPPER_RUN_SPEED, NULL},	// 6
+	{ai_run, FLIPPER_RUN_SPEED, NULL},
+	{ai_run, FLIPPER_RUN_SPEED, NULL},
+	{ai_run, FLIPPER_RUN_SPEED, NULL},
+	{ai_run, FLIPPER_RUN_SPEED, NULL},	// 10
+
+	{ai_run, FLIPPER_RUN_SPEED, NULL},
+	{ai_run, FLIPPER_RUN_SPEED, NULL},
+	{ai_run, FLIPPER_RUN_SPEED, NULL},
+	{ai_run, FLIPPER_RUN_SPEED, NULL},
+	{ai_run, FLIPPER_RUN_SPEED, NULL},
+	{ai_run, FLIPPER_RUN_SPEED, NULL},
+	{ai_run, FLIPPER_RUN_SPEED, NULL},
+	{ai_run, FLIPPER_RUN_SPEED, NULL},
+	{ai_run, FLIPPER_RUN_SPEED, NULL},
+	{ai_run, FLIPPER_RUN_SPEED, NULL},	// 20
+
+	{ai_run, FLIPPER_RUN_SPEED, NULL},
+	{ai_run, FLIPPER_RUN_SPEED, NULL},
+	{ai_run, FLIPPER_RUN_SPEED, NULL},
+	{ai_run, FLIPPER_RUN_SPEED, NULL},
+	{ai_run, FLIPPER_RUN_SPEED, NULL},
+	{ai_run, FLIPPER_RUN_SPEED, NULL},
+	{ai_run, FLIPPER_RUN_SPEED, NULL},
+	{ai_run, FLIPPER_RUN_SPEED, NULL},
+	{ai_run, FLIPPER_RUN_SPEED, NULL}		// 29
 };
 mmove_t flipper_move_run_loop = {FRAME_flpver06, FRAME_flpver29, flipper_frames_run, NULL};
 
@@ -93,12 +93,12 @@
 
 mframe_t flipper_frames_run_start [] =
 {
-	ai_run, 8, NULL,
-	ai_run, 8, NULL,
-	ai_run, 8, NULL,
-	ai_run, 8, NULL,
-	ai_run, 8, NULL,
-	ai_run, 8, NULL
+	{ai_run, 8, NULL},
+	{ai_run, 8, NULL},
+	{ai_run, 8, NULL},
+	{ai_run, 8, NULL},
+	{ai_run, 8, NULL},
+	{ai_run, 8, NULL}
 };
 mmove_t flipper_move_run_start = {FRAME_flpver01, FRAME_flpver06, flipper_frames_run_start, flipper_run_loop};
 
@@ -110,30 +110,30 @@
 /* Standard Swimming */ 
 mframe_t flipper_frames_walk [] =
 {
-	ai_walk, 4, NULL,
-	ai_walk, 4, NULL,
-	ai_walk, 4, NULL,
-	ai_walk, 4, NULL,
-	ai_walk, 4, NULL,
-	ai_walk, 4, NULL,
-	ai_walk, 4, NULL,
-	ai_walk, 4, NULL,
-	ai_walk, 4, NULL,
-	ai_walk, 4, NULL,
-	ai_walk, 4, NULL,
-	ai_walk, 4, NULL,
-	ai_walk, 4, NULL,
-	ai_walk, 4, NULL,
-	ai_walk, 4, NULL,
-	ai_walk, 4, NULL,
-	ai_walk, 4, NULL,
-	ai_walk, 4, NULL,
-	ai_walk, 4, NULL,
-	ai_walk, 4, NULL,
-	ai_walk, 4, NULL,
-	ai_walk, 4, NULL,
-	ai_walk, 4, NULL,
-	ai_walk, 4, NULL
+	{ai_walk, 4, NULL},
+	{ai_walk, 4, NULL},
+	{ai_walk, 4, NULL},
+	{ai_walk, 4, NULL},
+	{ai_walk, 4, NULL},
+	{ai_walk, 4, NULL},
+	{ai_walk, 4, NULL},
+	{ai_walk, 4, NULL},
+	{ai_walk, 4, NULL},
+	{ai_walk, 4, NULL},
+	{ai_walk, 4, NULL},
+	{ai_walk, 4, NULL},
+	{ai_walk, 4, NULL},
+	{ai_walk, 4, NULL},
+	{ai_walk, 4, NULL},
+	{ai_walk, 4, NULL},
+	{ai_walk, 4, NULL},
+	{ai_walk, 4, NULL},
+	{ai_walk, 4, NULL},
+	{ai_walk, 4, NULL},
+	{ai_walk, 4, NULL},
+	{ai_walk, 4, NULL},
+	{ai_walk, 4, NULL},
+	{ai_walk, 4, NULL}
 };
 mmove_t flipper_move_walk = {FRAME_flphor01, FRAME_flphor24, flipper_frames_walk, NULL};
 
@@ -144,11 +144,11 @@
 
 mframe_t flipper_frames_start_run [] =
 {
-	ai_run, 8, NULL,
-	ai_run, 8, NULL,
-	ai_run, 8, NULL,
-	ai_run, 8, NULL,
-	ai_run, 8, flipper_run
+	{ai_run, 8, NULL},
+	{ai_run, 8, NULL},
+	{ai_run, 8, NULL},
+	{ai_run, 8, NULL},
+	{ai_run, 8, flipper_run}
 };
 mmove_t flipper_move_start_run = {FRAME_flphor01, FRAME_flphor05, flipper_frames_start_run, NULL};
 
@@ -159,21 +159,21 @@
 
 mframe_t flipper_frames_pain2 [] =
 {
-	ai_move, 0, NULL,
-	ai_move, 0, NULL,
-	ai_move, 0,	NULL,
-	ai_move, 0,	NULL,
-	ai_move, 0, NULL
+	{ai_move, 0, NULL},
+	{ai_move, 0, NULL},
+	{ai_move, 0,	NULL},
+	{ai_move, 0,	NULL},
+	{ai_move, 0, NULL}
 };
 mmove_t flipper_move_pain2 = {FRAME_flppn101, FRAME_flppn105, flipper_frames_pain2, flipper_run};
 
 mframe_t flipper_frames_pain1 [] =
 {
-	ai_move, 0, NULL,
-	ai_move, 0, NULL,
-	ai_move, 0,	NULL,
-	ai_move, 0,	NULL,
-	ai_move, 0, NULL
+	{ai_move, 0, NULL},
+	{ai_move, 0, NULL},
+	{ai_move, 0,	NULL},
+	{ai_move, 0,	NULL},
+	{ai_move, 0, NULL}
 };
 mmove_t flipper_move_pain1 = {FRAME_flppn201, FRAME_flppn205, flipper_frames_pain1, flipper_run};
 
@@ -192,26 +192,26 @@
 
 mframe_t flipper_frames_attack [] =
 {
-	ai_charge, 0,	flipper_preattack,
-	ai_charge, 0,	NULL,
-	ai_charge, 0,	NULL,
-	ai_charge, 0,	NULL,
-	ai_charge, 0,	NULL,
-	ai_charge, 0,	NULL,
-	ai_charge, 0,	NULL,
-	ai_charge, 0,	NULL,
-	ai_charge, 0,	NULL,
-	ai_charge, 0,	NULL,
-	ai_charge, 0,	NULL,
-	ai_charge, 0,	NULL,
-	ai_charge, 0,	NULL,
-	ai_charge, 0,	flipper_bite,
-	ai_charge, 0,	NULL,
-	ai_charge, 0,	NULL,
-	ai_charge, 0,	NULL,
-	ai_charge, 0,	NULL,
-	ai_charge, 0,	flipper_bite,
-	ai_charge, 0,	NULL
+	{ai_charge, 0,	flipper_preattack},
+	{ai_charge, 0,	NULL},
+	{ai_charge, 0,	NULL},
+	{ai_charge, 0,	NULL},
+	{ai_charge, 0,	NULL},
+	{ai_charge, 0,	NULL},
+	{ai_charge, 0,	NULL},
+	{ai_charge, 0,	NULL},
+	{ai_charge, 0,	NULL},
+	{ai_charge, 0,	NULL},
+	{ai_charge, 0,	NULL},
+	{ai_charge, 0,	NULL},
+	{ai_charge, 0,	NULL},
+	{ai_charge, 0,	flipper_bite},
+	{ai_charge, 0,	NULL},
+	{ai_charge, 0,	NULL},
+	{ai_charge, 0,	NULL},
+	{ai_charge, 0,	NULL},
+	{ai_charge, 0,	flipper_bite},
+	{ai_charge, 0,	NULL}
 };
 mmove_t flipper_move_attack = {FRAME_flpbit01, FRAME_flpbit20, flipper_frames_attack, flipper_run};
 
@@ -260,67 +260,67 @@
 
 mframe_t flipper_frames_death [] =
 {
-	ai_move, 0,	 NULL,
-	ai_move, 0,	 NULL,
-	ai_move, 0,	 NULL,
-	ai_move, 0,	 NULL,
-	ai_move, 0,	 NULL,
-	ai_move, 0,	 NULL,
-	ai_move, 0,	 NULL,
-	ai_move, 0,	 NULL,
-	ai_move, 0,	 NULL,
-	ai_move, 0,	 NULL,
-
-	ai_move, 0,	 NULL,
-	ai_move, 0,	 NULL,
-	ai_move, 0,	 NULL,
-	ai_move, 0,	 NULL,
-	ai_move, 0,	 NULL,
-	ai_move, 0,	 NULL,
-	ai_move, 0,	 NULL,
-	ai_move, 0,	 NULL,
-	ai_move, 0,	 NULL,
-	ai_move, 0,	 NULL,
-
-	ai_move, 0,	 NULL,
-	ai_move, 0,	 NULL,
-	ai_move, 0,	 NULL,
-	ai_move, 0,	 NULL,
-	ai_move, 0,	 NULL,
-	ai_move, 0,	 NULL,
-	ai_move, 0,	 NULL,
-	ai_move, 0,	 NULL,
-	ai_move, 0,	 NULL,
-	ai_move, 0,	 NULL,
-
-	ai_move, 0,	 NULL,
-	ai_move, 0,	 NULL,
-	ai_move, 0,	 NULL,
-	ai_move, 0,	 NULL,
-	ai_move, 0,	 NULL,
-	ai_move, 0,	 NULL,
-	ai_move, 0,	 NULL,
-	ai_move, 0,	 NULL,
-	ai_move, 0,	 NULL,
-	ai_move, 0,	 NULL,
-
-	ai_move, 0,	 NULL,
-	ai_move, 0,	 NULL,
-	ai_move, 0,	 NULL,
-	ai_move, 0,	 NULL,
-	ai_move, 0,	 NULL,
-	ai_move, 0,	 NULL,
-	ai_move, 0,	 NULL,
-	ai_move, 0,	 NULL,
-	ai_move, 0,	 NULL,
-	ai_move, 0,	 NULL,
-
-	ai_move, 0,	 NULL,
-	ai_move, 0,	 NULL,
-	ai_move, 0,	 NULL,
-	ai_move, 0,	 NULL,
-	ai_move, 0,	 NULL,
-	ai_move, 0,	 NULL
+	{ai_move, 0,	 NULL},
+	{ai_move, 0,	 NULL},
+	{ai_move, 0,	 NULL},
+	{ai_move, 0,	 NULL},
+	{ai_move, 0,	 NULL},
+	{ai_move, 0,	 NULL},
+	{ai_move, 0,	 NULL},
+	{ai_move, 0,	 NULL},
+	{ai_move, 0,	 NULL},
+	{ai_move, 0,	 NULL},
+
+	{ai_move, 0,	 NULL},
+	{ai_move, 0,	 NULL},
+	{ai_move, 0,	 NULL},
+	{ai_move, 0,	 NULL},
+	{ai_move, 0,	 NULL},
+	{ai_move, 0,	 NULL},
+	{ai_move, 0,	 NULL},
+	{ai_move, 0,	 NULL},
+	{ai_move, 0,	 NULL},
+	{ai_move, 0,	 NULL},
+
+	{ai_move, 0,	 NULL},
+	{ai_move, 0,	 NULL},
+	{ai_move, 0,	 NULL},
+	{ai_move, 0,	 NULL},
+	{ai_move, 0,	 NULL},
+	{ai_move, 0,	 NULL},
+	{ai_move, 0,	 NULL},
+	{ai_move, 0,	 NULL},
+	{ai_move, 0,	 NULL},
+	{ai_move, 0,	 NULL},
+
+	{ai_move, 0,	 NULL},
+	{ai_move, 0,	 NULL},
+	{ai_move, 0,	 NULL},
+	{ai_move, 0,	 NULL},
+	{ai_move, 0,	 NULL},
+	{ai_move, 0,	 NULL},
+	{ai_move, 0,	 NULL},
+	{ai_move, 0,	 NULL},
+	{ai_move, 0,	 NULL},
+	{ai_move, 0,	 NULL},
+
+	{ai_move, 0,	 NULL},
+	{ai_move, 0,	 NULL},
+	{ai_move, 0,	 NULL},
+	{ai_move, 0,	 NULL},
+	{ai_move, 0,	 NULL},
+	{ai_move, 0,	 NULL},
+	{ai_move, 0,	 NULL},
+	{ai_move, 0,	 NULL},
+	{ai_move, 0,	 NULL},
+	{ai_move, 0,	 NULL},
+
+	{ai_move, 0,	 NULL},
+	{ai_move, 0,	 NULL},
+	{ai_move, 0,	 NULL},
+	{ai_move, 0,	 NULL},
+	{ai_move, 0,	 NULL},
+	{ai_move, 0,	 NULL}
 };
 mmove_t flipper_move_death = {FRAME_flpdth01, FRAME_flpdth56, flipper_frames_death, flipper_dead};
 
Index: src/game/m_float.c
===================================================================
RCS file: /cvs/cvsroot/quake2/src/game/m_float.c,v
retrieving revision 1.1.1.1
diff -u -r1.1.1.1 m_float.c
--- src/game/m_float.c	2001/12/28 08:04:24	1.1.1.1
+++ src/game/m_float.c	2002/02/19 21:12:35
@@ -82,115 +82,115 @@
 
 mframe_t floater_frames_stand1 [] =
 {
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL}
 };
 mmove_t	floater_move_stand1 = {FRAME_stand101, FRAME_stand152, floater_frames_stand1, NULL};
 
 mframe_t floater_frames_stand2 [] =
 {
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL}
 };
 mmove_t	floater_move_stand2 = {FRAME_stand201, FRAME_stand252, floater_frames_stand2, NULL};
 
@@ -204,298 +204,298 @@
 
 mframe_t floater_frames_activate [] =
 {
-	ai_move,	0,	NULL,	
-	ai_move,	0,	NULL,	
-	ai_move,	0,	NULL,	
-	ai_move,	0,	NULL,	
-	ai_move,	0,	NULL,	
-	ai_move,	0,	NULL,	
-	ai_move,	0,	NULL,	
-	ai_move,	0,	NULL,	
-	ai_move,	0,	NULL,	
-	ai_move,	0,	NULL,	
-	ai_move,	0,	NULL,	
-	ai_move,	0,	NULL,	
-	ai_move,	0,	NULL,	
-	ai_move,	0,	NULL,	
-	ai_move,	0,	NULL,	
-	ai_move,	0,	NULL,	
-	ai_move,	0,	NULL,	
-	ai_move,	0,	NULL,	
-	ai_move,	0,	NULL,	
-	ai_move,	0,	NULL,	
-	ai_move,	0,	NULL,	
-	ai_move,	0,	NULL,	
-	ai_move,	0,	NULL,	
-	ai_move,	0,	NULL,	
-	ai_move,	0,	NULL,	
-	ai_move,	0,	NULL,	
-	ai_move,	0,	NULL,	
-	ai_move,	0,	NULL,	
-	ai_move,	0,	NULL,	
-	ai_move,	0,	NULL
+	{ai_move,	0,	NULL},	
+	{ai_move,	0,	NULL},	
+	{ai_move,	0,	NULL},	
+	{ai_move,	0,	NULL},	
+	{ai_move,	0,	NULL},	
+	{ai_move,	0,	NULL},	
+	{ai_move,	0,	NULL},	
+	{ai_move,	0,	NULL},	
+	{ai_move,	0,	NULL},	
+	{ai_move,	0,	NULL},	
+	{ai_move,	0,	NULL},	
+	{ai_move,	0,	NULL},	
+	{ai_move,	0,	NULL},	
+	{ai_move,	0,	NULL},	
+	{ai_move,	0,	NULL},	
+	{ai_move,	0,	NULL},	
+	{ai_move,	0,	NULL},	
+	{ai_move,	0,	NULL},	
+	{ai_move,	0,	NULL},	
+	{ai_move,	0,	NULL},	
+	{ai_move,	0,	NULL},	
+	{ai_move,	0,	NULL},	
+	{ai_move,	0,	NULL},	
+	{ai_move,	0,	NULL},	
+	{ai_move,	0,	NULL},	
+	{ai_move,	0,	NULL},	
+	{ai_move,	0,	NULL},	
+	{ai_move,	0,	NULL},	
+	{ai_move,	0,	NULL},	
+	{ai_move,	0,	NULL}
 };
 mmove_t floater_move_activate = {FRAME_actvat01, FRAME_actvat31, floater_frames_activate, NULL};
 
 mframe_t floater_frames_attack1 [] =
 {
-	ai_charge,	0,	NULL,			// Blaster attack
-	ai_charge,	0,	NULL,
-	ai_charge,	0,	NULL,
-	ai_charge,	0,	floater_fire_blaster,			// BOOM (0, -25.8, 32.5)	-- LOOP Starts
-	ai_charge,	0,	floater_fire_blaster,
-	ai_charge,	0,	floater_fire_blaster,
-	ai_charge,	0,	floater_fire_blaster,
-	ai_charge,	0,	floater_fire_blaster,
-	ai_charge,	0,	floater_fire_blaster,
-	ai_charge,	0,	floater_fire_blaster,
-	ai_charge,	0,	NULL,
-	ai_charge,	0,	NULL,
-	ai_charge,	0,	NULL,
-	ai_charge,	0,	NULL			//							-- LOOP Ends
+	{ai_charge,	0,	NULL},			// Blaster attack
+	{ai_charge,	0,	NULL},
+	{ai_charge,	0,	NULL},
+	{ai_charge,	0,	floater_fire_blaster},			// BOOM (0, -25.8, 32.5)	-- LOOP Starts
+	{ai_charge,	0,	floater_fire_blaster},
+	{ai_charge,	0,	floater_fire_blaster},
+	{ai_charge,	0,	floater_fire_blaster},
+	{ai_charge,	0,	floater_fire_blaster},
+	{ai_charge,	0,	floater_fire_blaster},
+	{ai_charge,	0,	floater_fire_blaster},
+	{ai_charge,	0,	NULL},
+	{ai_charge,	0,	NULL},
+	{ai_charge,	0,	NULL},
+	{ai_charge,	0,	NULL}			//							-- LOOP Ends
 };
 mmove_t floater_move_attack1 = {FRAME_attak101, FRAME_attak114, floater_frames_attack1, floater_run};
 
 mframe_t floater_frames_attack2 [] =
 {
-	ai_charge,	0,	NULL,			// Claws
-	ai_charge,	0,	NULL,
-	ai_charge,	0,	NULL,
-	ai_charge,	0,	NULL,
-	ai_charge,	0,	NULL,
-	ai_charge,	0,	NULL,
-	ai_charge,	0,	NULL,
-	ai_charge,	0,	NULL,
-	ai_charge,	0,	NULL,
-	ai_charge,	0,	NULL,
-	ai_charge,	0,	NULL,
-	ai_charge,	0,	floater_wham,			// WHAM (0, -45, 29.6)		-- LOOP Starts
-	ai_charge,	0,	NULL,
-	ai_charge,	0,	NULL,
-	ai_charge,	0,	NULL,
-	ai_charge,	0,	NULL,
-	ai_charge,	0,	NULL,
-	ai_charge,	0,	NULL,
-	ai_charge,	0,	NULL,			//							-- LOOP Ends
-	ai_charge,	0,	NULL,
-	ai_charge,	0,	NULL,
-	ai_charge,	0,	NULL,
-	ai_charge,	0,	NULL,
-	ai_charge,	0,	NULL,
-	ai_charge,	0,	NULL
+	{ai_charge,	0,	NULL},			// Claws
+	{ai_charge,	0,	NULL},
+	{ai_charge,	0,	NULL},
+	{ai_charge,	0,	NULL},
+	{ai_charge,	0,	NULL},
+	{ai_charge,	0,	NULL},
+	{ai_charge,	0,	NULL},
+	{ai_charge,	0,	NULL},
+	{ai_charge,	0,	NULL},
+	{ai_charge,	0,	NULL},
+	{ai_charge,	0,	NULL},
+	{ai_charge,	0,	floater_wham},			// WHAM (0, -45, 29}.6)		-- LOOP Starts
+	{ai_charge,	0,	NULL},
+	{ai_charge,	0,	NULL},
+	{ai_charge,	0,	NULL},
+	{ai_charge,	0,	NULL},
+	{ai_charge,	0,	NULL},
+	{ai_charge,	0,	NULL},
+	{ai_charge,	0,	NULL},			//							-- LOOP Ends
+	{ai_charge,	0,	NULL},
+	{ai_charge,	0,	NULL},
+	{ai_charge,	0,	NULL},
+	{ai_charge,	0,	NULL},
+	{ai_charge,	0,	NULL},
+	{ai_charge,	0,	NULL}
 };
 mmove_t floater_move_attack2 = {FRAME_attak201, FRAME_attak225, floater_frames_attack2, floater_run};
 
 mframe_t floater_frames_attack3 [] =
 {
-	ai_charge,	0,	NULL,
-	ai_charge,	0,	NULL,
-	ai_charge,	0,	NULL,
-	ai_charge,	0,	NULL,
-	ai_charge,	0,	NULL,
-	ai_charge,	0,	NULL,
-	ai_charge,	0,	NULL,
-	ai_charge,	0,	NULL,
-	ai_charge,	0,	floater_zap,		//								-- LOOP Starts
-	ai_charge,	0,	NULL,
-	ai_charge,	0,	NULL,
-	ai_charge,	0,	NULL,
-	ai_charge,	0,	NULL,
-	ai_charge,	0,	NULL,
-	ai_charge,	0,	NULL,
-	ai_charge,	0,	NULL,
-	ai_charge,	0,	NULL,
-	ai_charge,	0,	NULL,
-	ai_charge,	0,	NULL,
-	ai_charge,	0,	NULL,
-	ai_charge,	0,	NULL,
-	ai_charge,	0,	NULL,
-	ai_charge,	0,	NULL,
-	ai_charge,	0,	NULL,
-	ai_charge,	0,	NULL,
-	ai_charge,	0,	NULL,
-	ai_charge,	0,	NULL,
-	ai_charge,	0,	NULL,
-	ai_charge,	0,	NULL,		//								-- LOOP Ends
-	ai_charge,	0,	NULL,
-	ai_charge,	0,	NULL,
-	ai_charge,	0,	NULL,
-	ai_charge,	0,	NULL,
-	ai_charge,	0,	NULL
+	{ai_charge,	0,	NULL},
+	{ai_charge,	0,	NULL},
+	{ai_charge,	0,	NULL},
+	{ai_charge,	0,	NULL},
+	{ai_charge,	0,	NULL},
+	{ai_charge,	0,	NULL},
+	{ai_charge,	0,	NULL},
+	{ai_charge,	0,	NULL},
+	{ai_charge,	0,	floater_zap},		//								-- LOOP Starts
+	{ai_charge,	0,	NULL},
+	{ai_charge,	0,	NULL},
+	{ai_charge,	0,	NULL},
+	{ai_charge,	0,	NULL},
+	{ai_charge,	0,	NULL},
+	{ai_charge,	0,	NULL},
+	{ai_charge,	0,	NULL},
+	{ai_charge,	0,	NULL},
+	{ai_charge,	0,	NULL},
+	{ai_charge,	0,	NULL},
+	{ai_charge,	0,	NULL},
+	{ai_charge,	0,	NULL},
+	{ai_charge,	0,	NULL},
+	{ai_charge,	0,	NULL},
+	{ai_charge,	0,	NULL},
+	{ai_charge,	0,	NULL},
+	{ai_charge,	0,	NULL},
+	{ai_charge,	0,	NULL},
+	{ai_charge,	0,	NULL},
+	{ai_charge,	0,	NULL},		//								-- LOOP Ends
+	{ai_charge,	0,	NULL},
+	{ai_charge,	0,	NULL},
+	{ai_charge,	0,	NULL},
+	{ai_charge,	0,	NULL},
+	{ai_charge,	0,	NULL}
 };
 mmove_t floater_move_attack3 = {FRAME_attak301, FRAME_attak334, floater_frames_attack3, floater_run};
 
 mframe_t floater_frames_death [] =
 {
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL}
 };
 mmove_t floater_move_death = {FRAME_death01, FRAME_death13, floater_frames_death, floater_dead};
 
 mframe_t floater_frames_pain1 [] =
 {
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL}
 };
 mmove_t floater_move_pain1 = {FRAME_pain101, FRAME_pain107, floater_frames_pain1, floater_run};
 
 mframe_t floater_frames_pain2 [] =
 {
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL}
 };
 mmove_t floater_move_pain2 = {FRAME_pain201, FRAME_pain208, floater_frames_pain2, floater_run};
 
 mframe_t floater_frames_pain3 [] =
 {
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL}
 };
 mmove_t floater_move_pain3 = {FRAME_pain301, FRAME_pain312, floater_frames_pain3, floater_run};
 
 mframe_t floater_frames_walk [] =
 {
-	ai_walk, 5, NULL,
-	ai_walk, 5, NULL,
-	ai_walk, 5, NULL,
-	ai_walk, 5, NULL,
-	ai_walk, 5, NULL,
-	ai_walk, 5, NULL,
-	ai_walk, 5, NULL,
-	ai_walk, 5, NULL,
-	ai_walk, 5, NULL,
-	ai_walk, 5, NULL,
-	ai_walk, 5, NULL,
-	ai_walk, 5, NULL,
-	ai_walk, 5, NULL,
-	ai_walk, 5, NULL,
-	ai_walk, 5, NULL,
-	ai_walk, 5, NULL,
-	ai_walk, 5, NULL,
-	ai_walk, 5, NULL,
-	ai_walk, 5, NULL,
-	ai_walk, 5, NULL,
-	ai_walk, 5, NULL,
-	ai_walk, 5, NULL,
-	ai_walk, 5, NULL,
-	ai_walk, 5, NULL,
-	ai_walk, 5, NULL,
-	ai_walk, 5, NULL,
-	ai_walk, 5, NULL,
-	ai_walk, 5, NULL,
-	ai_walk, 5, NULL,
-	ai_walk, 5, NULL,
-	ai_walk, 5, NULL,
-	ai_walk, 5, NULL,
-	ai_walk, 5, NULL,
-	ai_walk, 5, NULL,
-	ai_walk, 5, NULL,
-	ai_walk, 5, NULL,
-	ai_walk, 5, NULL,
-	ai_walk, 5, NULL,
-	ai_walk, 5, NULL,
-	ai_walk, 5, NULL,
-	ai_walk, 5, NULL,
-	ai_walk, 5, NULL,
-	ai_walk, 5, NULL,
-	ai_walk, 5, NULL,
-	ai_walk, 5, NULL,
-	ai_walk, 5, NULL,
-	ai_walk, 5, NULL,
-	ai_walk, 5, NULL,
-	ai_walk, 5, NULL,
-	ai_walk, 5, NULL,
-	ai_walk, 5, NULL,
-	ai_walk, 5, NULL
+	{ai_walk, 5, NULL},
+	{ai_walk, 5, NULL},
+	{ai_walk, 5, NULL},
+	{ai_walk, 5, NULL},
+	{ai_walk, 5, NULL},
+	{ai_walk, 5, NULL},
+	{ai_walk, 5, NULL},
+	{ai_walk, 5, NULL},
+	{ai_walk, 5, NULL},
+	{ai_walk, 5, NULL},
+	{ai_walk, 5, NULL},
+	{ai_walk, 5, NULL},
+	{ai_walk, 5, NULL},
+	{ai_walk, 5, NULL},
+	{ai_walk, 5, NULL},
+	{ai_walk, 5, NULL},
+	{ai_walk, 5, NULL},
+	{ai_walk, 5, NULL},
+	{ai_walk, 5, NULL},
+	{ai_walk, 5, NULL},
+	{ai_walk, 5, NULL},
+	{ai_walk, 5, NULL},
+	{ai_walk, 5, NULL},
+	{ai_walk, 5, NULL},
+	{ai_walk, 5, NULL},
+	{ai_walk, 5, NULL},
+	{ai_walk, 5, NULL},
+	{ai_walk, 5, NULL},
+	{ai_walk, 5, NULL},
+	{ai_walk, 5, NULL},
+	{ai_walk, 5, NULL},
+	{ai_walk, 5, NULL},
+	{ai_walk, 5, NULL},
+	{ai_walk, 5, NULL},
+	{ai_walk, 5, NULL},
+	{ai_walk, 5, NULL},
+	{ai_walk, 5, NULL},
+	{ai_walk, 5, NULL},
+	{ai_walk, 5, NULL},
+	{ai_walk, 5, NULL},
+	{ai_walk, 5, NULL},
+	{ai_walk, 5, NULL},
+	{ai_walk, 5, NULL},
+	{ai_walk, 5, NULL},
+	{ai_walk, 5, NULL},
+	{ai_walk, 5, NULL},
+	{ai_walk, 5, NULL},
+	{ai_walk, 5, NULL},
+	{ai_walk, 5, NULL},
+	{ai_walk, 5, NULL},
+	{ai_walk, 5, NULL},
+	{ai_walk, 5, NULL}
 };
 mmove_t	floater_move_walk = {FRAME_stand101, FRAME_stand152, floater_frames_walk, NULL};
 
 mframe_t floater_frames_run [] =
 {
-	ai_run, 13, NULL,
-	ai_run, 13, NULL,
-	ai_run, 13, NULL,
-	ai_run, 13, NULL,
-	ai_run, 13, NULL,
-	ai_run, 13, NULL,
-	ai_run, 13, NULL,
-	ai_run, 13, NULL,
-	ai_run, 13, NULL,
-	ai_run, 13, NULL,
-	ai_run, 13, NULL,
-	ai_run, 13, NULL,
-	ai_run, 13, NULL,
-	ai_run, 13, NULL,
-	ai_run, 13, NULL,
-	ai_run, 13, NULL,
-	ai_run, 13, NULL,
-	ai_run, 13, NULL,
-	ai_run, 13, NULL,
-	ai_run, 13, NULL,
-	ai_run, 13, NULL,
-	ai_run, 13, NULL,
-	ai_run, 13, NULL,
-	ai_run, 13, NULL,
-	ai_run, 13, NULL,
-	ai_run, 13, NULL,
-	ai_run, 13, NULL,
-	ai_run, 13, NULL,
-	ai_run, 13, NULL,
-	ai_run, 13, NULL,
-	ai_run, 13, NULL,
-	ai_run, 13, NULL,
-	ai_run, 13, NULL,
-	ai_run, 13, NULL,
-	ai_run, 13, NULL,
-	ai_run, 13, NULL,
-	ai_run, 13, NULL,
-	ai_run, 13, NULL,
-	ai_run, 13, NULL,
-	ai_run, 13, NULL,
-	ai_run, 13, NULL,
-	ai_run, 13, NULL,
-	ai_run, 13, NULL,
-	ai_run, 13, NULL,
-	ai_run, 13, NULL,
-	ai_run, 13, NULL,
-	ai_run, 13, NULL,
-	ai_run, 13, NULL,
-	ai_run, 13, NULL,
-	ai_run, 13, NULL,
-	ai_run, 13, NULL,
-	ai_run, 13, NULL
+	{ai_run, 13, NULL},
+	{ai_run, 13, NULL},
+	{ai_run, 13, NULL},
+	{ai_run, 13, NULL},
+	{ai_run, 13, NULL},
+	{ai_run, 13, NULL},
+	{ai_run, 13, NULL},
+	{ai_run, 13, NULL},
+	{ai_run, 13, NULL},
+	{ai_run, 13, NULL},
+	{ai_run, 13, NULL},
+	{ai_run, 13, NULL},
+	{ai_run, 13, NULL},
+	{ai_run, 13, NULL},
+	{ai_run, 13, NULL},
+	{ai_run, 13, NULL},
+	{ai_run, 13, NULL},
+	{ai_run, 13, NULL},
+	{ai_run, 13, NULL},
+	{ai_run, 13, NULL},
+	{ai_run, 13, NULL},
+	{ai_run, 13, NULL},
+	{ai_run, 13, NULL},
+	{ai_run, 13, NULL},
+	{ai_run, 13, NULL},
+	{ai_run, 13, NULL},
+	{ai_run, 13, NULL},
+	{ai_run, 13, NULL},
+	{ai_run, 13, NULL},
+	{ai_run, 13, NULL},
+	{ai_run, 13, NULL},
+	{ai_run, 13, NULL},
+	{ai_run, 13, NULL},
+	{ai_run, 13, NULL},
+	{ai_run, 13, NULL},
+	{ai_run, 13, NULL},
+	{ai_run, 13, NULL},
+	{ai_run, 13, NULL},
+	{ai_run, 13, NULL},
+	{ai_run, 13, NULL},
+	{ai_run, 13, NULL},
+	{ai_run, 13, NULL},
+	{ai_run, 13, NULL},
+	{ai_run, 13, NULL},
+	{ai_run, 13, NULL},
+	{ai_run, 13, NULL},
+	{ai_run, 13, NULL},
+	{ai_run, 13, NULL},
+	{ai_run, 13, NULL},
+	{ai_run, 13, NULL},
+	{ai_run, 13, NULL},
+	{ai_run, 13, NULL}
 };
 mmove_t	floater_move_run = {FRAME_stand101, FRAME_stand152, floater_frames_run, NULL};
 
Index: src/game/m_flyer.c
===================================================================
RCS file: /cvs/cvsroot/quake2/src/game/m_flyer.c,v
retrieving revision 1.1.1.1
diff -u -r1.1.1.1 m_flyer.c
--- src/game/m_flyer.c	2001/12/28 08:04:24	1.1.1.1
+++ src/game/m_flyer.c	2002/02/19 21:12:35
@@ -67,152 +67,152 @@
 
 mframe_t flyer_frames_stand [] =
 {
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL}
 };
 mmove_t	flyer_move_stand = {FRAME_stand01, FRAME_stand45, flyer_frames_stand, NULL};
 
 
 mframe_t flyer_frames_walk [] =
 {
-	ai_walk, 5, NULL,
-	ai_walk, 5, NULL,
-	ai_walk, 5, NULL,
-	ai_walk, 5, NULL,
-	ai_walk, 5, NULL,
-	ai_walk, 5, NULL,
-	ai_walk, 5, NULL,
-	ai_walk, 5, NULL,
-	ai_walk, 5, NULL,
-	ai_walk, 5, NULL,
-	ai_walk, 5, NULL,
-	ai_walk, 5, NULL,
-	ai_walk, 5, NULL,
-	ai_walk, 5, NULL,
-	ai_walk, 5, NULL,
-	ai_walk, 5, NULL,
-	ai_walk, 5, NULL,
-	ai_walk, 5, NULL,
-	ai_walk, 5, NULL,
-	ai_walk, 5, NULL,
-	ai_walk, 5, NULL,
-	ai_walk, 5, NULL,
-	ai_walk, 5, NULL,
-	ai_walk, 5, NULL,
-	ai_walk, 5, NULL,
-	ai_walk, 5, NULL,
-	ai_walk, 5, NULL,
-	ai_walk, 5, NULL,
-	ai_walk, 5, NULL,
-	ai_walk, 5, NULL,
-	ai_walk, 5, NULL,
-	ai_walk, 5, NULL,
-	ai_walk, 5, NULL,
-	ai_walk, 5, NULL,
-	ai_walk, 5, NULL,
-	ai_walk, 5, NULL,
-	ai_walk, 5, NULL,
-	ai_walk, 5, NULL,
-	ai_walk, 5, NULL,
-	ai_walk, 5, NULL,
-	ai_walk, 5, NULL,
-	ai_walk, 5, NULL,
-	ai_walk, 5, NULL,
-	ai_walk, 5, NULL,
-	ai_walk, 5, NULL
+	{ai_walk, 5, NULL},
+	{ai_walk, 5, NULL},
+	{ai_walk, 5, NULL},
+	{ai_walk, 5, NULL},
+	{ai_walk, 5, NULL},
+	{ai_walk, 5, NULL},
+	{ai_walk, 5, NULL},
+	{ai_walk, 5, NULL},
+	{ai_walk, 5, NULL},
+	{ai_walk, 5, NULL},
+	{ai_walk, 5, NULL},
+	{ai_walk, 5, NULL},
+	{ai_walk, 5, NULL},
+	{ai_walk, 5, NULL},
+	{ai_walk, 5, NULL},
+	{ai_walk, 5, NULL},
+	{ai_walk, 5, NULL},
+	{ai_walk, 5, NULL},
+	{ai_walk, 5, NULL},
+	{ai_walk, 5, NULL},
+	{ai_walk, 5, NULL},
+	{ai_walk, 5, NULL},
+	{ai_walk, 5, NULL},
+	{ai_walk, 5, NULL},
+	{ai_walk, 5, NULL},
+	{ai_walk, 5, NULL},
+	{ai_walk, 5, NULL},
+	{ai_walk, 5, NULL},
+	{ai_walk, 5, NULL},
+	{ai_walk, 5, NULL},
+	{ai_walk, 5, NULL},
+	{ai_walk, 5, NULL},
+	{ai_walk, 5, NULL},
+	{ai_walk, 5, NULL},
+	{ai_walk, 5, NULL},
+	{ai_walk, 5, NULL},
+	{ai_walk, 5, NULL},
+	{ai_walk, 5, NULL},
+	{ai_walk, 5, NULL},
+	{ai_walk, 5, NULL},
+	{ai_walk, 5, NULL},
+	{ai_walk, 5, NULL},
+	{ai_walk, 5, NULL},
+	{ai_walk, 5, NULL},
+	{ai_walk, 5, NULL}
 };
 mmove_t	flyer_move_walk = {FRAME_stand01, FRAME_stand45, flyer_frames_walk, NULL};
 
 mframe_t flyer_frames_run [] =
 {
-	ai_run, 10, NULL,
-	ai_run, 10, NULL,
-	ai_run, 10, NULL,
-	ai_run, 10, NULL,
-	ai_run, 10, NULL,
-	ai_run, 10, NULL,
-	ai_run, 10, NULL,
-	ai_run, 10, NULL,
-	ai_run, 10, NULL,
-	ai_run, 10, NULL,
-	ai_run, 10, NULL,
-	ai_run, 10, NULL,
-	ai_run, 10, NULL,
-	ai_run, 10, NULL,
-	ai_run, 10, NULL,
-	ai_run, 10, NULL,
-	ai_run, 10, NULL,
-	ai_run, 10, NULL,
-	ai_run, 10, NULL,
-	ai_run, 10, NULL,
-	ai_run, 10, NULL,
-	ai_run, 10, NULL,
-	ai_run, 10, NULL,
-	ai_run, 10, NULL,
-	ai_run, 10, NULL,
-	ai_run, 10, NULL,
-	ai_run, 10, NULL,
-	ai_run, 10, NULL,
-	ai_run, 10, NULL,
-	ai_run, 10, NULL,
-	ai_run, 10, NULL,
-	ai_run, 10, NULL,
-	ai_run, 10, NULL,
-	ai_run, 10, NULL,
-	ai_run, 10, NULL,
-	ai_run, 10, NULL,
-	ai_run, 10, NULL,
-	ai_run, 10, NULL,
-	ai_run, 10, NULL,
-	ai_run, 10, NULL,
-	ai_run, 10, NULL,
-	ai_run, 10, NULL,
-	ai_run, 10, NULL,
-	ai_run, 10, NULL,
-	ai_run, 10, NULL
+	{ai_run, 10, NULL},
+	{ai_run, 10, NULL},
+	{ai_run, 10, NULL},
+	{ai_run, 10, NULL},
+	{ai_run, 10, NULL},
+	{ai_run, 10, NULL},
+	{ai_run, 10, NULL},
+	{ai_run, 10, NULL},
+	{ai_run, 10, NULL},
+	{ai_run, 10, NULL},
+	{ai_run, 10, NULL},
+	{ai_run, 10, NULL},
+	{ai_run, 10, NULL},
+	{ai_run, 10, NULL},
+	{ai_run, 10, NULL},
+	{ai_run, 10, NULL},
+	{ai_run, 10, NULL},
+	{ai_run, 10, NULL},
+	{ai_run, 10, NULL},
+	{ai_run, 10, NULL},
+	{ai_run, 10, NULL},
+	{ai_run, 10, NULL},
+	{ai_run, 10, NULL},
+	{ai_run, 10, NULL},
+	{ai_run, 10, NULL},
+	{ai_run, 10, NULL},
+	{ai_run, 10, NULL},
+	{ai_run, 10, NULL},
+	{ai_run, 10, NULL},
+	{ai_run, 10, NULL},
+	{ai_run, 10, NULL},
+	{ai_run, 10, NULL},
+	{ai_run, 10, NULL},
+	{ai_run, 10, NULL},
+	{ai_run, 10, NULL},
+	{ai_run, 10, NULL},
+	{ai_run, 10, NULL},
+	{ai_run, 10, NULL},
+	{ai_run, 10, NULL},
+	{ai_run, 10, NULL},
+	{ai_run, 10, NULL},
+	{ai_run, 10, NULL},
+	{ai_run, 10, NULL},
+	{ai_run, 10, NULL},
+	{ai_run, 10, NULL}
 };
 mmove_t	flyer_move_run = {FRAME_stand01, FRAME_stand45, flyer_frames_run, NULL};
 
@@ -236,24 +236,24 @@
 
 mframe_t flyer_frames_start [] =
 {
-		ai_move, 0,	NULL,
-		ai_move, 0,	NULL,
-		ai_move, 0,	NULL,
-		ai_move, 0,	NULL,
-		ai_move, 0,	NULL,
-		ai_move, 0,	flyer_nextmove
+		{ai_move, 0,	NULL},
+		{ai_move, 0,	NULL},
+		{ai_move, 0,	NULL},
+		{ai_move, 0,	NULL},
+		{ai_move, 0,	NULL},
+		{ai_move, 0,	flyer_nextmove}
 };
 mmove_t flyer_move_start = {FRAME_start01, FRAME_start06, flyer_frames_start, NULL};
 
 mframe_t flyer_frames_stop [] =
 {
-		ai_move, 0,	NULL,
-		ai_move, 0,	NULL,
-		ai_move, 0,	NULL,
-		ai_move, 0,	NULL,
-		ai_move, 0,	NULL,
-		ai_move, 0,	NULL,
-		ai_move, 0,	flyer_nextmove
+		{ai_move, 0,	NULL},
+		{ai_move, 0,	NULL},
+		{ai_move, 0,	NULL},
+		{ai_move, 0,	NULL},
+		{ai_move, 0,	NULL},
+		{ai_move, 0,	NULL},
+		{ai_move, 0,	flyer_nextmove}
 };
 mmove_t flyer_move_stop = {FRAME_stop01, FRAME_stop07, flyer_frames_stop, NULL};
 
@@ -270,96 +270,96 @@
 
 mframe_t flyer_frames_rollright [] =
 {
-		ai_move, 0, NULL,
-		ai_move, 0, NULL,
-		ai_move, 0, NULL,
-		ai_move, 0, NULL,
-		ai_move, 0, NULL,
-		ai_move, 0, NULL,
-		ai_move, 0, NULL,
-		ai_move, 0, NULL,
-		ai_move, 0, NULL
+		{ai_move, 0, NULL},
+		{ai_move, 0, NULL},
+		{ai_move, 0, NULL},
+		{ai_move, 0, NULL},
+		{ai_move, 0, NULL},
+		{ai_move, 0, NULL},
+		{ai_move, 0, NULL},
+		{ai_move, 0, NULL},
+		{ai_move, 0, NULL}
 };
 mmove_t flyer_move_rollright = {FRAME_rollr01, FRAME_rollr09, flyer_frames_rollright, NULL};
 
 mframe_t flyer_frames_rollleft [] =
 {
-		ai_move, 0, NULL,
-		ai_move, 0, NULL,
-		ai_move, 0, NULL,
-		ai_move, 0, NULL,
-		ai_move, 0, NULL,
-		ai_move, 0, NULL,
-		ai_move, 0, NULL,
-		ai_move, 0, NULL,
-		ai_move, 0, NULL
+		{ai_move, 0, NULL},
+		{ai_move, 0, NULL},
+		{ai_move, 0, NULL},
+		{ai_move, 0, NULL},
+		{ai_move, 0, NULL},
+		{ai_move, 0, NULL},
+		{ai_move, 0, NULL},
+		{ai_move, 0, NULL},
+		{ai_move, 0, NULL}
 };
 mmove_t flyer_move_rollleft = {FRAME_rollf01, FRAME_rollf09, flyer_frames_rollleft, NULL};
 
 mframe_t flyer_frames_pain3 [] =
 {	
-		ai_move, 0, NULL,
-		ai_move, 0, NULL,
-		ai_move, 0, NULL,
-		ai_move, 0, NULL
+		{ai_move, 0, NULL},
+		{ai_move, 0, NULL},
+		{ai_move, 0, NULL},
+		{ai_move, 0, NULL}
 };
 mmove_t flyer_move_pain3 = {FRAME_pain301, FRAME_pain304, flyer_frames_pain3, flyer_run};
 
 mframe_t flyer_frames_pain2 [] =
 {
-		ai_move, 0, NULL,
-		ai_move, 0, NULL,
-		ai_move, 0, NULL,
-		ai_move, 0, NULL
+		{ai_move, 0, NULL},
+		{ai_move, 0, NULL},
+		{ai_move, 0, NULL},
+		{ai_move, 0, NULL}
 };
 mmove_t flyer_move_pain2 = {FRAME_pain201, FRAME_pain204, flyer_frames_pain2, flyer_run};
 
 mframe_t flyer_frames_pain1 [] =
 {
-		ai_move, 0, NULL,
-		ai_move, 0, NULL,
-		ai_move, 0, NULL,
-		ai_move, 0, NULL,
-		ai_move, 0, NULL,
-		ai_move, 0, NULL,
-		ai_move, 0, NULL,
-		ai_move, 0, NULL,
-		ai_move, 0, NULL
+		{ai_move, 0, NULL},
+		{ai_move, 0, NULL},
+		{ai_move, 0, NULL},
+		{ai_move, 0, NULL},
+		{ai_move, 0, NULL},
+		{ai_move, 0, NULL},
+		{ai_move, 0, NULL},
+		{ai_move, 0, NULL},
+		{ai_move, 0, NULL}
 };
 mmove_t flyer_move_pain1 = {FRAME_pain101, FRAME_pain109, flyer_frames_pain1, flyer_run};
 
 mframe_t flyer_frames_defense [] = 
 {
-		ai_move, 0, NULL,
-		ai_move, 0, NULL,
-		ai_move, 0, NULL,		// Hold this frame
-		ai_move, 0, NULL,
-		ai_move, 0, NULL,
-		ai_move, 0, NULL
+		{ai_move, 0, NULL},
+		{ai_move, 0, NULL},
+		{ai_move, 0, NULL},		// Hold this frame
+		{ai_move, 0, NULL},
+		{ai_move, 0, NULL},
+		{ai_move, 0, NULL}
 };
 mmove_t flyer_move_defense = {FRAME_defens01, FRAME_defens06, flyer_frames_defense, NULL};
 
 mframe_t flyer_frames_bankright [] =
 {
-		ai_move, 0, NULL,
-		ai_move, 0, NULL,
-		ai_move, 0, NULL,
-		ai_move, 0, NULL,
-		ai_move, 0, NULL,
-		ai_move, 0, NULL,
-		ai_move, 0, NULL
+		{ai_move, 0, NULL},
+		{ai_move, 0, NULL},
+		{ai_move, 0, NULL},
+		{ai_move, 0, NULL},
+		{ai_move, 0, NULL},
+		{ai_move, 0, NULL},
+		{ai_move, 0, NULL}
 };
 mmove_t flyer_move_bankright = {FRAME_bankr01, FRAME_bankr07, flyer_frames_bankright, NULL};
 
 mframe_t flyer_frames_bankleft [] =
 {
-		ai_move, 0, NULL,
-		ai_move, 0, NULL,
-		ai_move, 0, NULL,
-		ai_move, 0, NULL,
-		ai_move, 0, NULL,
-		ai_move, 0, NULL,
-		ai_move, 0, NULL
+		{ai_move, 0, NULL},
+		{ai_move, 0, NULL},
+		{ai_move, 0, NULL},
+		{ai_move, 0, NULL},
+		{ai_move, 0, NULL},
+		{ai_move, 0, NULL},
+		{ai_move, 0, NULL}
 };
 mmove_t flyer_move_bankleft = {FRAME_bankl01, FRAME_bankl07, flyer_frames_bankleft, NULL};		
 
@@ -399,23 +399,23 @@
 
 mframe_t flyer_frames_attack2 [] =
 {
-		ai_charge, 0, NULL,
-		ai_charge, 0, NULL,
-		ai_charge, 0, NULL,
-		ai_charge, -10, flyer_fireleft,			// left gun
-		ai_charge, -10, flyer_fireright,		// right gun
-		ai_charge, -10, flyer_fireleft,			// left gun
-		ai_charge, -10, flyer_fireright,		// right gun
-		ai_charge, -10, flyer_fireleft,			// left gun
-		ai_charge, -10, flyer_fireright,		// right gun
-		ai_charge, -10, flyer_fireleft,			// left gun
-		ai_charge, -10, flyer_fireright,		// right gun
-		ai_charge, 0, NULL,
-		ai_charge, 0, NULL,
-		ai_charge, 0, NULL,
-		ai_charge, 0, NULL,
-		ai_charge, 0, NULL,
-		ai_charge, 0, NULL
+		{ai_charge, 0, NULL},
+		{ai_charge, 0, NULL},
+		{ai_charge, 0, NULL},
+		{ai_charge, -10, flyer_fireleft},		// left gun
+		{ai_charge, -10, flyer_fireright},		// right gun
+		{ai_charge, -10, flyer_fireleft},		// left gun
+		{ai_charge, -10, flyer_fireright},		// right gun
+		{ai_charge, -10, flyer_fireleft},		// left gun
+		{ai_charge, -10, flyer_fireright},		// right gun
+		{ai_charge, -10, flyer_fireleft},		// left gun
+		{ai_charge, -10, flyer_fireright},		// right gun
+		{ai_charge, 0, NULL},
+		{ai_charge, 0, NULL},
+		{ai_charge, 0, NULL},
+		{ai_charge, 0, NULL},
+		{ai_charge, 0, NULL},
+		{ai_charge, 0, NULL}
 };
 mmove_t flyer_move_attack2 = {FRAME_attak201, FRAME_attak217, flyer_frames_attack2, flyer_run};
 
@@ -440,38 +440,38 @@
 
 mframe_t flyer_frames_start_melee [] =
 {
-		ai_charge, 0, flyer_pop_blades,
-		ai_charge, 0, NULL,
-		ai_charge, 0, NULL,
-		ai_charge, 0, NULL,
-		ai_charge, 0, NULL,
-		ai_charge, 0, NULL
+		{ai_charge, 0, flyer_pop_blades},
+		{ai_charge, 0, NULL},
+		{ai_charge, 0, NULL},
+		{ai_charge, 0, NULL},
+		{ai_charge, 0, NULL},
+		{ai_charge, 0, NULL}
 };
 mmove_t flyer_move_start_melee = {FRAME_attak101, FRAME_attak106, flyer_frames_start_melee, flyer_loop_melee};
 
 mframe_t flyer_frames_end_melee [] =
 {
-		ai_charge, 0, NULL,
-		ai_charge, 0, NULL,
-		ai_charge, 0, NULL
+		{ai_charge, 0, NULL},
+		{ai_charge, 0, NULL},
+		{ai_charge, 0, NULL}
 };
 mmove_t flyer_move_end_melee = {FRAME_attak119, FRAME_attak121, flyer_frames_end_melee, flyer_run};
 
 
 mframe_t flyer_frames_loop_melee [] =
 {
-		ai_charge, 0, NULL,		// Loop Start
-		ai_charge, 0, NULL,
-		ai_charge, 0, flyer_slash_left,		// Left Wing Strike
-		ai_charge, 0, NULL,
-		ai_charge, 0, NULL,
-		ai_charge, 0, NULL,
-		ai_charge, 0, NULL,
-		ai_charge, 0, flyer_slash_right,	// Right Wing Strike
-		ai_charge, 0, NULL,
-		ai_charge, 0, NULL,
-		ai_charge, 0, NULL,
-		ai_charge, 0, NULL		// Loop Ends
+		{ai_charge, 0, NULL},		// Loop Start
+		{ai_charge, 0, NULL},
+		{ai_charge, 0, flyer_slash_left},	// Left Wing Strike
+		{ai_charge, 0, NULL},
+		{ai_charge, 0, NULL},
+		{ai_charge, 0, NULL},
+		{ai_charge, 0, NULL},
+		{ai_charge, 0, flyer_slash_right},	// Right Wing Strike
+		{ai_charge, 0, NULL},
+		{ai_charge, 0, NULL},
+		{ai_charge, 0, NULL},
+		{ai_charge, 0, NULL}		// Loop Ends
 		
 };
 mmove_t flyer_move_loop_melee = {FRAME_attak107, FRAME_attak118, flyer_frames_loop_melee, flyer_check_melee};
Index: src/game/m_gladiator.c
===================================================================
RCS file: /cvs/cvsroot/quake2/src/game/m_gladiator.c,v
retrieving revision 1.1.1.1
diff -u -r1.1.1.1 m_gladiator.c
--- src/game/m_gladiator.c	2001/12/28 08:04:24	1.1.1.1
+++ src/game/m_gladiator.c	2002/02/19 21:12:36
@@ -63,13 +63,13 @@
 
 mframe_t gladiator_frames_stand [] =
 {
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL}
 };
 mmove_t gladiator_move_stand = {FRAME_stand1, FRAME_stand7, gladiator_frames_stand, NULL};
 
@@ -81,22 +81,22 @@
 
 mframe_t gladiator_frames_walk [] =
 {
-	ai_walk, 15, NULL,
-	ai_walk, 7,  NULL,
-	ai_walk, 6,  NULL,
-	ai_walk, 5,  NULL,
-	ai_walk, 2,  NULL,
-	ai_walk, 0,  NULL,
-	ai_walk, 2,  NULL,
-	ai_walk, 8,  NULL,
-	ai_walk, 12, NULL,
-	ai_walk, 8,  NULL,
-	ai_walk, 5,  NULL,
-	ai_walk, 5,  NULL,
-	ai_walk, 2,  NULL,
-	ai_walk, 2,  NULL,
-	ai_walk, 1,  NULL,
-	ai_walk, 8,  NULL
+	{ai_walk, 15, NULL},
+	{ai_walk, 7,  NULL},
+	{ai_walk, 6,  NULL},
+	{ai_walk, 5,  NULL},
+	{ai_walk, 2,  NULL},
+	{ai_walk, 0,  NULL},
+	{ai_walk, 2,  NULL},
+	{ai_walk, 8,  NULL},
+	{ai_walk, 12, NULL},
+	{ai_walk, 8,  NULL},
+	{ai_walk, 5,  NULL},
+	{ai_walk, 5,  NULL},
+	{ai_walk, 2,  NULL},
+	{ai_walk, 2,  NULL},
+	{ai_walk, 1,  NULL},
+	{ai_walk, 8,  NULL}
 };
 mmove_t gladiator_move_walk = {FRAME_walk1, FRAME_walk16, gladiator_frames_walk, NULL};
 
@@ -108,12 +108,12 @@
 
 mframe_t gladiator_frames_run [] =
 {
-	ai_run, 23,	NULL,
-	ai_run, 14,	NULL,
-	ai_run, 14,	NULL,
-	ai_run, 21,	NULL,
-	ai_run, 12,	NULL,
-	ai_run, 13,	NULL
+	{ai_run, 23,	NULL},
+	{ai_run, 14,	NULL},
+	{ai_run, 14,	NULL},
+	{ai_run, 21,	NULL},
+	{ai_run, 12,	NULL},
+	{ai_run, 13,	NULL}
 };
 mmove_t gladiator_move_run = {FRAME_run1, FRAME_run6, gladiator_frames_run, NULL};
 
@@ -139,23 +139,23 @@
 
 mframe_t gladiator_frames_attack_melee [] =
 {
-	ai_charge, 0, NULL,
-	ai_charge, 0, NULL,
-	ai_charge, 0, NULL,
-	ai_charge, 0, NULL,
-	ai_charge, 0, gladiator_cleaver_swing,
-	ai_charge, 0, NULL,
-	ai_charge, 0, GaldiatorMelee,
-	ai_charge, 0, NULL,
-	ai_charge, 0, NULL,
-	ai_charge, 0, NULL,
-	ai_charge, 0, gladiator_cleaver_swing,
-	ai_charge, 0, NULL,
-	ai_charge, 0, NULL,
-	ai_charge, 0, GaldiatorMelee,
-	ai_charge, 0, NULL,
-	ai_charge, 0, NULL,
-	ai_charge, 0, NULL
+	{ai_charge, 0, NULL},
+	{ai_charge, 0, NULL},
+	{ai_charge, 0, NULL},
+	{ai_charge, 0, NULL},
+	{ai_charge, 0, gladiator_cleaver_swing},
+	{ai_charge, 0, NULL},
+	{ai_charge, 0, GaldiatorMelee},
+	{ai_charge, 0, NULL},
+	{ai_charge, 0, NULL},
+	{ai_charge, 0, NULL},
+	{ai_charge, 0, gladiator_cleaver_swing},
+	{ai_charge, 0, NULL},
+	{ai_charge, 0, NULL},
+	{ai_charge, 0, GaldiatorMelee},
+	{ai_charge, 0, NULL},
+	{ai_charge, 0, NULL},
+	{ai_charge, 0, NULL}
 };
 mmove_t gladiator_move_attack_melee = {FRAME_melee1, FRAME_melee17, gladiator_frames_attack_melee, gladiator_run};
 
@@ -183,15 +183,15 @@
 
 mframe_t gladiator_frames_attack_gun [] =
 {
-	ai_charge, 0, NULL,
-	ai_charge, 0, NULL,
-	ai_charge, 0, NULL,
-	ai_charge, 0, GladiatorGun,
-	ai_charge, 0, NULL,
-	ai_charge, 0, NULL,
-	ai_charge, 0, NULL,
-	ai_charge, 0, NULL,
-	ai_charge, 0, NULL
+	{ai_charge, 0, NULL},
+	{ai_charge, 0, NULL},
+	{ai_charge, 0, NULL},
+	{ai_charge, 0, GladiatorGun},
+	{ai_charge, 0, NULL},
+	{ai_charge, 0, NULL},
+	{ai_charge, 0, NULL},
+	{ai_charge, 0, NULL},
+	{ai_charge, 0, NULL}
 };
 mmove_t gladiator_move_attack_gun = {FRAME_attack1, FRAME_attack9, gladiator_frames_attack_gun, gladiator_run};
 
@@ -216,24 +216,24 @@
 
 mframe_t gladiator_frames_pain [] =
 {
-	ai_move, 0, NULL,
-	ai_move, 0, NULL,
-	ai_move, 0, NULL,
-	ai_move, 0, NULL,
-	ai_move, 0, NULL,
-	ai_move, 0, NULL
+	{ai_move, 0, NULL},
+	{ai_move, 0, NULL},
+	{ai_move, 0, NULL},
+	{ai_move, 0, NULL},
+	{ai_move, 0, NULL},
+	{ai_move, 0, NULL}
 };
 mmove_t gladiator_move_pain = {FRAME_pain1, FRAME_pain6, gladiator_frames_pain, gladiator_run};
 
 mframe_t gladiator_frames_pain_air [] =
 {
-	ai_move, 0, NULL,
-	ai_move, 0, NULL,
-	ai_move, 0, NULL,
-	ai_move, 0, NULL,
-	ai_move, 0, NULL,
-	ai_move, 0, NULL,
-	ai_move, 0, NULL
+	{ai_move, 0, NULL},
+	{ai_move, 0, NULL},
+	{ai_move, 0, NULL},
+	{ai_move, 0, NULL},
+	{ai_move, 0, NULL},
+	{ai_move, 0, NULL},
+	{ai_move, 0, NULL}
 };
 mmove_t gladiator_move_pain_air = {FRAME_painup1, FRAME_painup7, gladiator_frames_pain_air, gladiator_run};
 
@@ -280,28 +280,28 @@
 
 mframe_t gladiator_frames_death [] =
 {
-	ai_move, 0, NULL,
-	ai_move, 0, NULL,
-	ai_move, 0, NULL,
-	ai_move, 0, NULL,
-	ai_move, 0, NULL,
-	ai_move, 0, NULL,
-	ai_move, 0, NULL,
-	ai_move, 0, NULL,
-	ai_move, 0, NULL,
-	ai_move, 0, NULL,
-	ai_move, 0, NULL,
-	ai_move, 0, NULL,
-	ai_move, 0, NULL,
-	ai_move, 0, NULL,
-	ai_move, 0, NULL,
-	ai_move, 0, NULL,
-	ai_move, 0, NULL,
-	ai_move, 0, NULL,
-	ai_move, 0, NULL,
-	ai_move, 0, NULL,
-	ai_move, 0, NULL,
-	ai_move, 0, NULL
+	{ai_move, 0, NULL},
+	{ai_move, 0, NULL},
+	{ai_move, 0, NULL},
+	{ai_move, 0, NULL},
+	{ai_move, 0, NULL},
+	{ai_move, 0, NULL},
+	{ai_move, 0, NULL},
+	{ai_move, 0, NULL},
+	{ai_move, 0, NULL},
+	{ai_move, 0, NULL},
+	{ai_move, 0, NULL},
+	{ai_move, 0, NULL},
+	{ai_move, 0, NULL},
+	{ai_move, 0, NULL},
+	{ai_move, 0, NULL},
+	{ai_move, 0, NULL},
+	{ai_move, 0, NULL},
+	{ai_move, 0, NULL},
+	{ai_move, 0, NULL},
+	{ai_move, 0, NULL},
+	{ai_move, 0, NULL},
+	{ai_move, 0, NULL}
 };
 mmove_t gladiator_move_death = {FRAME_death1, FRAME_death22, gladiator_frames_death, gladiator_dead};
 
Index: src/game/m_gunner.c
===================================================================
RCS file: /cvs/cvsroot/quake2/src/game/m_gunner.c,v
retrieving revision 1.1.1.1
diff -u -r1.1.1.1 m_gunner.c
--- src/game/m_gunner.c	2001/12/28 08:04:24	1.1.1.1
+++ src/game/m_gunner.c	2002/02/19 21:12:36
@@ -65,59 +65,59 @@
 
 mframe_t gunner_frames_fidget [] =
 {
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, gunner_idlesound,
-	ai_stand, 0, NULL,
-
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, gunner_idlesound},
+	{ai_stand, 0, NULL},
+
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL}
 };
 mmove_t	gunner_move_fidget = {FRAME_stand31, FRAME_stand70, gunner_frames_fidget, gunner_stand};
 
@@ -131,38 +131,38 @@
 
 mframe_t gunner_frames_stand [] =
 {
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, gunner_fidget,
-
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, gunner_fidget,
-
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, gunner_fidget
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, gunner_fidget},
+
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, gunner_fidget},
+
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, gunner_fidget}
 };
 mmove_t	gunner_move_stand = {FRAME_stand01, FRAME_stand30, gunner_frames_stand, NULL};
 
@@ -174,19 +174,19 @@
 
 mframe_t gunner_frames_walk [] =
 {
-	ai_walk, 0, NULL,
-	ai_walk, 3, NULL,
-	ai_walk, 4, NULL,
-	ai_walk, 5, NULL,
-	ai_walk, 7, NULL,
-	ai_walk, 2, NULL,
-	ai_walk, 6, NULL,
-	ai_walk, 4, NULL,
-	ai_walk, 2, NULL,
-	ai_walk, 7, NULL,
-	ai_walk, 5, NULL,
-	ai_walk, 7, NULL,
-	ai_walk, 4, NULL
+	{ai_walk, 0, NULL},
+	{ai_walk, 3, NULL},
+	{ai_walk, 4, NULL},
+	{ai_walk, 5, NULL},
+	{ai_walk, 7, NULL},
+	{ai_walk, 2, NULL},
+	{ai_walk, 6, NULL},
+	{ai_walk, 4, NULL},
+	{ai_walk, 2, NULL},
+	{ai_walk, 7, NULL},
+	{ai_walk, 5, NULL},
+	{ai_walk, 7, NULL},
+	{ai_walk, 4, NULL}
 };
 mmove_t gunner_move_walk = {FRAME_walk07, FRAME_walk19, gunner_frames_walk, NULL};
 
@@ -197,14 +197,14 @@
 
 mframe_t gunner_frames_run [] =
 {
-	ai_run, 26, NULL,
-	ai_run, 9,  NULL,
-	ai_run, 9,  NULL,
-	ai_run, 9,  NULL,
-	ai_run, 15, NULL,
-	ai_run, 10, NULL,
-	ai_run, 13, NULL,
-	ai_run, 6,  NULL
+	{ai_run, 26, NULL},
+	{ai_run, 9,  NULL},
+	{ai_run, 9,  NULL},
+	{ai_run, 9,  NULL},
+	{ai_run, 15, NULL},
+	{ai_run, 10, NULL},
+	{ai_run, 13, NULL},
+	{ai_run, 6,  NULL}
 };
 
 mmove_t gunner_move_run = {FRAME_run01, FRAME_run08, gunner_frames_run, NULL};
@@ -219,12 +219,12 @@
 
 mframe_t gunner_frames_runandshoot [] =
 {
-	ai_run, 32, NULL,
-	ai_run, 15, NULL,
-	ai_run, 10, NULL,
-	ai_run, 18, NULL,
-	ai_run, 8,  NULL,
-	ai_run, 20, NULL
+	{ai_run, 32, NULL},
+	{ai_run, 15, NULL},
+	{ai_run, 10, NULL},
+	{ai_run, 18, NULL},
+	{ai_run, 8,  NULL},
+	{ai_run, 20, NULL}
 };
 
 mmove_t gunner_move_runandshoot = {FRAME_runs01, FRAME_runs06, gunner_frames_runandshoot, NULL};
@@ -236,47 +236,47 @@
 
 mframe_t gunner_frames_pain3 [] =
 {
-	ai_move, -3, NULL,
-	ai_move, 1,	 NULL,
-	ai_move, 1,	 NULL,
-	ai_move, 0,	 NULL,
-	ai_move, 1,	 NULL
+	{ai_move, -3, NULL},
+	{ai_move, 1,	 NULL},
+	{ai_move, 1,	 NULL},
+	{ai_move, 0,	 NULL},
+	{ai_move, 1,	 NULL}
 };
 mmove_t gunner_move_pain3 = {FRAME_pain301, FRAME_pain305, gunner_frames_pain3, gunner_run};
 
 mframe_t gunner_frames_pain2 [] =
 {
-	ai_move, -2, NULL,
-	ai_move, 11, NULL,
-	ai_move, 6,	 NULL,
-	ai_move, 2,	 NULL,
-	ai_move, -1, NULL,
-	ai_move, -7, NULL,
-	ai_move, -2, NULL,
-	ai_move, -7, NULL
+	{ai_move, -2, NULL},
+	{ai_move, 11, NULL},
+	{ai_move, 6,	 NULL},
+	{ai_move, 2,	 NULL},
+	{ai_move, -1, NULL},
+	{ai_move, -7, NULL},
+	{ai_move, -2, NULL},
+	{ai_move, -7, NULL}
 };
 mmove_t gunner_move_pain2 = {FRAME_pain201, FRAME_pain208, gunner_frames_pain2, gunner_run};
 
 mframe_t gunner_frames_pain1 [] =
 {
-	ai_move, 2,	 NULL,
-	ai_move, 0,	 NULL,
-	ai_move, -5, NULL,
-	ai_move, 3,	 NULL,
-	ai_move, -1, NULL,
-	ai_move, 0,	 NULL,
-	ai_move, 0,	 NULL,
-	ai_move, 0,	 NULL,
-	ai_move, 0,	 NULL,
-	ai_move, 1,	 NULL,
-	ai_move, 1,	 NULL,
-	ai_move, 2,	 NULL,
-	ai_move, 1,	 NULL,
-	ai_move, 0,	 NULL,
-	ai_move, -2, NULL,
-	ai_move, -2, NULL,
-	ai_move, 0,	 NULL,
-	ai_move, 0,	 NULL
+	{ai_move, 2,	 NULL},
+	{ai_move, 0,	 NULL},
+	{ai_move, -5, NULL},
+	{ai_move, 3,	 NULL},
+	{ai_move, -1, NULL},
+	{ai_move, 0,	 NULL},
+	{ai_move, 0,	 NULL},
+	{ai_move, 0,	 NULL},
+	{ai_move, 0,	 NULL},
+	{ai_move, 1,	 NULL},
+	{ai_move, 1,	 NULL},
+	{ai_move, 2,	 NULL},
+	{ai_move, 1,	 NULL},
+	{ai_move, 0,	 NULL},
+	{ai_move, -2, NULL},
+	{ai_move, -2, NULL},
+	{ai_move, 0,	 NULL},
+	{ai_move, 0,	 NULL}
 };
 mmove_t gunner_move_pain1 = {FRAME_pain101, FRAME_pain118, gunner_frames_pain1, gunner_run};
 
@@ -318,17 +318,17 @@
 
 mframe_t gunner_frames_death [] =
 {
-	ai_move, 0,	 NULL,
-	ai_move, 0,	 NULL,
-	ai_move, 0,	 NULL,
-	ai_move, -7, NULL,
-	ai_move, -3, NULL,
-	ai_move, -5, NULL,
-	ai_move, 8,	 NULL,
-	ai_move, 6,	 NULL,
-	ai_move, 0,	 NULL,
-	ai_move, 0,	 NULL,
-	ai_move, 0,	 NULL
+	{ai_move, 0,	 NULL},
+	{ai_move, 0,	 NULL},
+	{ai_move, 0,	 NULL},
+	{ai_move, -7, NULL},
+	{ai_move, -3, NULL},
+	{ai_move, -5, NULL},
+	{ai_move, 8,	 NULL},
+	{ai_move, 6,	 NULL},
+	{ai_move, 0,	 NULL},
+	{ai_move, 0,	 NULL},
+	{ai_move, 0,	 NULL}
 };
 mmove_t gunner_move_death = {FRAME_death01, FRAME_death11, gunner_frames_death, gunner_dead};
 
@@ -395,14 +395,14 @@
 
 mframe_t gunner_frames_duck [] =
 {
-	ai_move, 1,  gunner_duck_down,
-	ai_move, 1,  NULL,
-	ai_move, 1,  gunner_duck_hold,
-	ai_move, 0,  NULL,
-	ai_move, -1, NULL,
-	ai_move, -1, NULL,
-	ai_move, 0,  gunner_duck_up,
-	ai_move, -1, NULL
+	{ai_move, 1,  gunner_duck_down},
+	{ai_move, 1,  NULL},
+	{ai_move, 1,  gunner_duck_hold},
+	{ai_move, 0,  NULL},
+	{ai_move, -1, NULL},
+	{ai_move, -1, NULL},
+	{ai_move, 0,  gunner_duck_up},
+	{ai_move, -1, NULL}
 };
 mmove_t	gunner_move_duck = {FRAME_duck01, FRAME_duck08, gunner_frames_duck, gunner_run};
 
@@ -474,73 +474,73 @@
 mframe_t gunner_frames_attack_chain [] =
 {
 	/*
-	ai_charge, 0, NULL,
-	ai_charge, 0, NULL,
-	ai_charge, 0, NULL,
-	ai_charge, 0, NULL,
-	ai_charge, 0, NULL,
-	ai_charge, 0, NULL,
-	ai_charge, 0, NULL,
-	ai_charge, 0, NULL,
+	{ai_charge, 0, NULL},
+	{ai_charge, 0, NULL},
+	{ai_charge, 0, NULL},
+	{ai_charge, 0, NULL},
+	{ai_charge, 0, NULL},
+	{ai_charge, 0, NULL},
+	{ai_charge, 0, NULL},
+	{ai_charge, 0, NULL},
 	*/
-	ai_charge, 0, gunner_opengun,
-	ai_charge, 0, NULL,
-	ai_charge, 0, NULL,
-	ai_charge, 0, NULL,
-	ai_charge, 0, NULL,
-	ai_charge, 0, NULL,
-	ai_charge, 0, NULL
+	{ai_charge, 0, gunner_opengun},
+	{ai_charge, 0, NULL},
+	{ai_charge, 0, NULL},
+	{ai_charge, 0, NULL},
+	{ai_charge, 0, NULL},
+	{ai_charge, 0, NULL},
+	{ai_charge, 0, NULL}
 };
 mmove_t gunner_move_attack_chain = {FRAME_attak209, FRAME_attak215, gunner_frames_attack_chain, gunner_fire_chain};
 
 mframe_t gunner_frames_fire_chain [] =
 {
-	ai_charge,   0, GunnerFire,
-	ai_charge,   0, GunnerFire,
-	ai_charge,   0, GunnerFire,
-	ai_charge,   0, GunnerFire,
-	ai_charge,   0, GunnerFire,
-	ai_charge,   0, GunnerFire,
-	ai_charge,   0, GunnerFire,
-	ai_charge,   0, GunnerFire
+	{ai_charge,   0, GunnerFire},
+	{ai_charge,   0, GunnerFire},
+	{ai_charge,   0, GunnerFire},
+	{ai_charge,   0, GunnerFire},
+	{ai_charge,   0, GunnerFire},
+	{ai_charge,   0, GunnerFire},
+	{ai_charge,   0, GunnerFire},
+	{ai_charge,   0, GunnerFire}
 };
 mmove_t gunner_move_fire_chain = {FRAME_attak216, FRAME_attak223, gunner_frames_fire_chain, gunner_refire_chain};
 
 mframe_t gunner_frames_endfire_chain [] =
 {
-	ai_charge, 0, NULL,
-	ai_charge, 0, NULL,
-	ai_charge, 0, NULL,
-	ai_charge, 0, NULL,
-	ai_charge, 0, NULL,
-	ai_charge, 0, NULL,
-	ai_charge, 0, NULL
+	{ai_charge, 0, NULL},
+	{ai_charge, 0, NULL},
+	{ai_charge, 0, NULL},
+	{ai_charge, 0, NULL},
+	{ai_charge, 0, NULL},
+	{ai_charge, 0, NULL},
+	{ai_charge, 0, NULL}
 };
 mmove_t gunner_move_endfire_chain = {FRAME_attak224, FRAME_attak230, gunner_frames_endfire_chain, gunner_run};
 
 mframe_t gunner_frames_attack_grenade [] =
 {
-	ai_charge, 0, NULL,
-	ai_charge, 0, NULL,
-	ai_charge, 0, NULL,
-	ai_charge, 0, NULL,
-	ai_charge, 0, GunnerGrenade,
-	ai_charge, 0, NULL,
-	ai_charge, 0, NULL,
-	ai_charge, 0, GunnerGrenade,
-	ai_charge, 0, NULL,
-	ai_charge, 0, NULL,
-	ai_charge, 0, GunnerGrenade,
-	ai_charge, 0, NULL,
-	ai_charge, 0, NULL,
-	ai_charge, 0, GunnerGrenade,
-	ai_charge, 0, NULL,
-	ai_charge, 0, NULL,
-	ai_charge, 0, NULL,
-	ai_charge, 0, NULL,
-	ai_charge, 0, NULL,
-	ai_charge, 0, NULL,
-	ai_charge, 0, NULL
+	{ai_charge, 0, NULL},
+	{ai_charge, 0, NULL},
+	{ai_charge, 0, NULL},
+	{ai_charge, 0, NULL},
+	{ai_charge, 0, GunnerGrenade},
+	{ai_charge, 0, NULL},
+	{ai_charge, 0, NULL},
+	{ai_charge, 0, GunnerGrenade},
+	{ai_charge, 0, NULL},
+	{ai_charge, 0, NULL},
+	{ai_charge, 0, GunnerGrenade},
+	{ai_charge, 0, NULL},
+	{ai_charge, 0, NULL},
+	{ai_charge, 0, GunnerGrenade},
+	{ai_charge, 0, NULL},
+	{ai_charge, 0, NULL},
+	{ai_charge, 0, NULL},
+	{ai_charge, 0, NULL},
+	{ai_charge, 0, NULL},
+	{ai_charge, 0, NULL},
+	{ai_charge, 0, NULL}
 };
 mmove_t gunner_move_attack_grenade = {FRAME_attak101, FRAME_attak121, gunner_frames_attack_grenade, gunner_run};
 
Index: src/game/m_hover.c
===================================================================
RCS file: /cvs/cvsroot/quake2/src/game/m_hover.c,v
retrieving revision 1.1.1.1
diff -u -r1.1.1.1 m_hover.c
--- src/game/m_hover.c	2001/12/28 08:04:24	1.1.1.1
+++ src/game/m_hover.c	2002/02/19 21:12:36
@@ -64,357 +64,357 @@
 
 mframe_t hover_frames_stand [] =
 {
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL}
 };
 mmove_t	hover_move_stand = {FRAME_stand01, FRAME_stand30, hover_frames_stand, NULL};
 
 mframe_t hover_frames_stop1 [] =
 {
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL}
 };
 mmove_t hover_move_stop1 = {FRAME_stop101, FRAME_stop109, hover_frames_stop1, NULL};
 
 mframe_t hover_frames_stop2 [] =
 {
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL}
 };
 mmove_t hover_move_stop2 = {FRAME_stop201, FRAME_stop208, hover_frames_stop2, NULL};
 
 mframe_t hover_frames_takeoff [] =
 {
-	ai_move,	0,	NULL,
-	ai_move,	-2,	NULL,
-	ai_move,	5,	NULL,
-	ai_move,	-1,	NULL,
-	ai_move,	1,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	-1,	NULL,
-	ai_move,	-1,	NULL,
-	ai_move,	-1,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	2,	NULL,
-	ai_move,	2,	NULL,
-	ai_move,	1,	NULL,
-	ai_move,	1,	NULL,
-	ai_move,	-6,	NULL,
-	ai_move,	-9,	NULL,
-	ai_move,	1,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	2,	NULL,
-	ai_move,	2,	NULL,
-	ai_move,	1,	NULL,
-	ai_move,	1,	NULL,
-	ai_move,	1,	NULL,
-	ai_move,	2,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	2,	NULL,
-	ai_move,	3,	NULL,
-	ai_move,	2,	NULL,
-	ai_move,	0,	NULL
+	{ai_move,	0,	NULL},
+	{ai_move,	-2,	NULL},
+	{ai_move,	5,	NULL},
+	{ai_move,	-1,	NULL},
+	{ai_move,	1,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	-1,	NULL},
+	{ai_move,	-1,	NULL},
+	{ai_move,	-1,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	2,	NULL},
+	{ai_move,	2,	NULL},
+	{ai_move,	1,	NULL},
+	{ai_move,	1,	NULL},
+	{ai_move,	-6,	NULL},
+	{ai_move,	-9,	NULL},
+	{ai_move,	1,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	2,	NULL},
+	{ai_move,	2,	NULL},
+	{ai_move,	1,	NULL},
+	{ai_move,	1,	NULL},
+	{ai_move,	1,	NULL},
+	{ai_move,	2,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	2,	NULL},
+	{ai_move,	3,	NULL},
+	{ai_move,	2,	NULL},
+	{ai_move,	0,	NULL}
 };
 mmove_t hover_move_takeoff = {FRAME_takeof01, FRAME_takeof30, hover_frames_takeoff, NULL};
 
 mframe_t hover_frames_pain3 [] =
 {
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL}
 };
 mmove_t hover_move_pain3 = {FRAME_pain301, FRAME_pain309, hover_frames_pain3, hover_run};
 
 mframe_t hover_frames_pain2 [] =
 {
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL}
 };
 mmove_t hover_move_pain2 = {FRAME_pain201, FRAME_pain212, hover_frames_pain2, hover_run};
 
 mframe_t hover_frames_pain1 [] =
 {
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	2,	NULL,
-	ai_move,	-8,	NULL,
-	ai_move,	-4,	NULL,
-	ai_move,	-6,	NULL,
-	ai_move,	-4,	NULL,
-	ai_move,	-3,	NULL,
-	ai_move,	1,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	3,	NULL,
-	ai_move,	1,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	2,	NULL,
-	ai_move,	3,	NULL,
-	ai_move,	2,	NULL,
-	ai_move,	7,	NULL,
-	ai_move,	1,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	2,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	5,	NULL,
-	ai_move,	3,	NULL,
-	ai_move,	4,	NULL
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	2,	NULL},
+	{ai_move,	-8,	NULL},
+	{ai_move,	-4,	NULL},
+	{ai_move,	-6,	NULL},
+	{ai_move,	-4,	NULL},
+	{ai_move,	-3,	NULL},
+	{ai_move,	1,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	3,	NULL},
+	{ai_move,	1,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	2,	NULL},
+	{ai_move,	3,	NULL},
+	{ai_move,	2,	NULL},
+	{ai_move,	7,	NULL},
+	{ai_move,	1,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	2,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	5,	NULL},
+	{ai_move,	3,	NULL},
+	{ai_move,	4,	NULL}
 };
 mmove_t hover_move_pain1 = {FRAME_pain101, FRAME_pain128, hover_frames_pain1, hover_run};
 
 mframe_t hover_frames_land [] =
 {
-	ai_move,	0,	NULL
+	{ai_move,	0,	NULL}
 };
 mmove_t hover_move_land = {FRAME_land01, FRAME_land01, hover_frames_land, NULL};
 
 mframe_t hover_frames_forward [] =
 {
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL}
 };
 mmove_t hover_move_forward = {FRAME_forwrd01, FRAME_forwrd35, hover_frames_forward, NULL};
 
 mframe_t hover_frames_walk [] =
 {
-	ai_walk,	4,	NULL,
-	ai_walk,	4,	NULL,
-	ai_walk,	4,	NULL,
-	ai_walk,	4,	NULL,
-	ai_walk,	4,	NULL,
-	ai_walk,	4,	NULL,
-	ai_walk,	4,	NULL,
-	ai_walk,	4,	NULL,
-	ai_walk,	4,	NULL,
-	ai_walk,	4,	NULL,
-	ai_walk,	4,	NULL,
-	ai_walk,	4,	NULL,
-	ai_walk,	4,	NULL,
-	ai_walk,	4,	NULL,
-	ai_walk,	4,	NULL,
-	ai_walk,	4,	NULL,
-	ai_walk,	4,	NULL,
-	ai_walk,	4,	NULL,
-	ai_walk,	4,	NULL,
-	ai_walk,	4,	NULL,
-	ai_walk,	4,	NULL,
-	ai_walk,	4,	NULL,
-	ai_walk,	4,	NULL,
-	ai_walk,	4,	NULL,
-	ai_walk,	4,	NULL,
-	ai_walk,	4,	NULL,
-	ai_walk,	4,	NULL,
-	ai_walk,	4,	NULL,
-	ai_walk,	4,	NULL,
-	ai_walk,	4,	NULL,
-	ai_walk,	4,	NULL,
-	ai_walk,	4,	NULL,
-	ai_walk,	4,	NULL,
-	ai_walk,	4,	NULL,
-	ai_walk,	4,	NULL
+	{ai_walk,	4,	NULL},
+	{ai_walk,	4,	NULL},
+	{ai_walk,	4,	NULL},
+	{ai_walk,	4,	NULL},
+	{ai_walk,	4,	NULL},
+	{ai_walk,	4,	NULL},
+	{ai_walk,	4,	NULL},
+	{ai_walk,	4,	NULL},
+	{ai_walk,	4,	NULL},
+	{ai_walk,	4,	NULL},
+	{ai_walk,	4,	NULL},
+	{ai_walk,	4,	NULL},
+	{ai_walk,	4,	NULL},
+	{ai_walk,	4,	NULL},
+	{ai_walk,	4,	NULL},
+	{ai_walk,	4,	NULL},
+	{ai_walk,	4,	NULL},
+	{ai_walk,	4,	NULL},
+	{ai_walk,	4,	NULL},
+	{ai_walk,	4,	NULL},
+	{ai_walk,	4,	NULL},
+	{ai_walk,	4,	NULL},
+	{ai_walk,	4,	NULL},
+	{ai_walk,	4,	NULL},
+	{ai_walk,	4,	NULL},
+	{ai_walk,	4,	NULL},
+	{ai_walk,	4,	NULL},
+	{ai_walk,	4,	NULL},
+	{ai_walk,	4,	NULL},
+	{ai_walk,	4,	NULL},
+	{ai_walk,	4,	NULL},
+	{ai_walk,	4,	NULL},
+	{ai_walk,	4,	NULL},
+	{ai_walk,	4,	NULL},
+	{ai_walk,	4,	NULL}
 };
 mmove_t hover_move_walk = {FRAME_forwrd01, FRAME_forwrd35, hover_frames_walk, NULL};
 
 mframe_t hover_frames_run [] =
 {
-	ai_run,	10,	NULL,
-	ai_run,	10,	NULL,
-	ai_run,	10,	NULL,
-	ai_run,	10,	NULL,
-	ai_run,	10,	NULL,
-	ai_run,	10,	NULL,
-	ai_run,	10,	NULL,
-	ai_run,	10,	NULL,
-	ai_run,	10,	NULL,
-	ai_run,	10,	NULL,
-	ai_run,	10,	NULL,
-	ai_run,	10,	NULL,
-	ai_run,	10,	NULL,
-	ai_run,	10,	NULL,
-	ai_run,	10,	NULL,
-	ai_run,	10,	NULL,
-	ai_run,	10,	NULL,
-	ai_run,	10,	NULL,
-	ai_run,	10,	NULL,
-	ai_run,	10,	NULL,
-	ai_run,	10,	NULL,
-	ai_run,	10,	NULL,
-	ai_run,	10,	NULL,
-	ai_run,	10,	NULL,
-	ai_run,	10,	NULL,
-	ai_run,	10,	NULL,
-	ai_run,	10,	NULL,
-	ai_run,	10,	NULL,
-	ai_run,	10,	NULL,
-	ai_run,	10,	NULL,
-	ai_run,	10,	NULL,
-	ai_run,	10,	NULL,
-	ai_run,	10,	NULL,
-	ai_run,	10,	NULL,
-	ai_run,	10,	NULL
+	{ai_run,	10,	NULL},
+	{ai_run,	10,	NULL},
+	{ai_run,	10,	NULL},
+	{ai_run,	10,	NULL},
+	{ai_run,	10,	NULL},
+	{ai_run,	10,	NULL},
+	{ai_run,	10,	NULL},
+	{ai_run,	10,	NULL},
+	{ai_run,	10,	NULL},
+	{ai_run,	10,	NULL},
+	{ai_run,	10,	NULL},
+	{ai_run,	10,	NULL},
+	{ai_run,	10,	NULL},
+	{ai_run,	10,	NULL},
+	{ai_run,	10,	NULL},
+	{ai_run,	10,	NULL},
+	{ai_run,	10,	NULL},
+	{ai_run,	10,	NULL},
+	{ai_run,	10,	NULL},
+	{ai_run,	10,	NULL},
+	{ai_run,	10,	NULL},
+	{ai_run,	10,	NULL},
+	{ai_run,	10,	NULL},
+	{ai_run,	10,	NULL},
+	{ai_run,	10,	NULL},
+	{ai_run,	10,	NULL},
+	{ai_run,	10,	NULL},
+	{ai_run,	10,	NULL},
+	{ai_run,	10,	NULL},
+	{ai_run,	10,	NULL},
+	{ai_run,	10,	NULL},
+	{ai_run,	10,	NULL},
+	{ai_run,	10,	NULL},
+	{ai_run,	10,	NULL},
+	{ai_run,	10,	NULL}
 };
 mmove_t hover_move_run = {FRAME_forwrd01, FRAME_forwrd35, hover_frames_run, NULL};
 
 mframe_t hover_frames_death1 [] =
 {
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	-10,NULL,
-	ai_move,	3,	NULL,
-	ai_move,	5,	NULL,
-	ai_move,	4,	NULL,
-	ai_move,	7,	NULL
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	-10,NULL},
+	{ai_move,	3,	NULL},
+	{ai_move,	5,	NULL},
+	{ai_move,	4,	NULL},
+	{ai_move,	7,	NULL}
 };
 mmove_t hover_move_death1 = {FRAME_death101, FRAME_death111, hover_frames_death1, hover_dead};
 
 mframe_t hover_frames_backward [] =
 {
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL}
 };
 mmove_t hover_move_backward = {FRAME_backwd01, FRAME_backwd24, hover_frames_backward, NULL};
 
 mframe_t hover_frames_start_attack [] =
 {
-	ai_charge,	1,	NULL,
-	ai_charge,	1,	NULL,
-	ai_charge,	1,	NULL
+	{ai_charge,	1,	NULL},
+	{ai_charge,	1,	NULL},
+	{ai_charge,	1,	NULL}
 };
 mmove_t hover_move_start_attack = {FRAME_attak101, FRAME_attak103, hover_frames_start_attack, hover_attack};
 
 mframe_t hover_frames_attack1 [] =
 {
-	ai_charge,	-10,	hover_fire_blaster,
-	ai_charge,	-10,	hover_fire_blaster,
-	ai_charge,	0,		hover_reattack,
+	{ai_charge,	-10,	hover_fire_blaster},
+	{ai_charge,	-10,	hover_fire_blaster},
+	{ai_charge,	0,		hover_reattack},
 };
 mmove_t hover_move_attack1 = {FRAME_attak104, FRAME_attak106, hover_frames_attack1, NULL};
 
 
 mframe_t hover_frames_end_attack [] =
 {
-	ai_charge,	1,	NULL,
-	ai_charge,	1,	NULL
+	{ai_charge,	1,	NULL},
+	{ai_charge,	1,	NULL}
 };
 mmove_t hover_move_end_attack = {FRAME_attak107, FRAME_attak108, hover_frames_end_attack, hover_run};
 
Index: src/game/m_infantry.c
===================================================================
RCS file: /cvs/cvsroot/quake2/src/game/m_infantry.c,v
retrieving revision 1.1.1.1
diff -u -r1.1.1.1 m_infantry.c
--- src/game/m_infantry.c	2001/12/28 08:04:24	1.1.1.1
+++ src/game/m_infantry.c	2002/02/19 21:12:36
@@ -47,28 +47,28 @@
 
 mframe_t infantry_frames_stand [] =
 {
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL}
 };
 mmove_t infantry_move_stand = {FRAME_stand50, FRAME_stand71, infantry_frames_stand, NULL};
 
@@ -80,55 +80,55 @@
 
 mframe_t infantry_frames_fidget [] =
 {
-	ai_stand, 1,  NULL,
-	ai_stand, 0,  NULL,
-	ai_stand, 1,  NULL,
-	ai_stand, 3,  NULL,
-	ai_stand, 6,  NULL,
-	ai_stand, 3,  NULL,
-	ai_stand, 0,  NULL,
-	ai_stand, 0,  NULL,
-	ai_stand, 0,  NULL,
-	ai_stand, 0,  NULL,
-	ai_stand, 1,  NULL,
-	ai_stand, 0,  NULL,
-	ai_stand, 0,  NULL,
-	ai_stand, 0,  NULL,
-	ai_stand, 0,  NULL,
-	ai_stand, 1,  NULL,
-	ai_stand, 0,  NULL,
-	ai_stand, -1, NULL,
-	ai_stand, 0,  NULL,
-	ai_stand, 0,  NULL,
-	ai_stand, 1,  NULL,
-	ai_stand, 0,  NULL,
-	ai_stand, -2, NULL,
-	ai_stand, 1,  NULL,
-	ai_stand, 1,  NULL,
-	ai_stand, 1,  NULL,
-	ai_stand, -1, NULL,
-	ai_stand, 0,  NULL,
-	ai_stand, 0,  NULL,
-	ai_stand, -1, NULL,
-	ai_stand, 0,  NULL,
-	ai_stand, 0,  NULL,
-	ai_stand, 0,  NULL,
-	ai_stand, 0,  NULL,
-	ai_stand, 0,  NULL,
-	ai_stand, -1, NULL,
-	ai_stand, 0,  NULL,
-	ai_stand, 0,  NULL,
-	ai_stand, 1,  NULL,
-	ai_stand, 0,  NULL,
-	ai_stand, 0,  NULL,
-	ai_stand, -1, NULL,
-	ai_stand, -1, NULL,
-	ai_stand, 0,  NULL,
-	ai_stand, -3, NULL,
-	ai_stand, -2, NULL,
-	ai_stand, -3, NULL,
-	ai_stand, -3, NULL,
-	ai_stand, -2, NULL
+	{ai_stand, 1,  NULL},
+	{ai_stand, 0,  NULL},
+	{ai_stand, 1,  NULL},
+	{ai_stand, 3,  NULL},
+	{ai_stand, 6,  NULL},
+	{ai_stand, 3,  NULL},
+	{ai_stand, 0,  NULL},
+	{ai_stand, 0,  NULL},
+	{ai_stand, 0,  NULL},
+	{ai_stand, 0,  NULL},
+	{ai_stand, 1,  NULL},
+	{ai_stand, 0,  NULL},
+	{ai_stand, 0,  NULL},
+	{ai_stand, 0,  NULL},
+	{ai_stand, 0,  NULL},
+	{ai_stand, 1,  NULL},
+	{ai_stand, 0,  NULL},
+	{ai_stand, -1, NULL},
+	{ai_stand, 0,  NULL},
+	{ai_stand, 0,  NULL},
+	{ai_stand, 1,  NULL},
+	{ai_stand, 0,  NULL},
+	{ai_stand, -2, NULL},
+	{ai_stand, 1,  NULL},
+	{ai_stand, 1,  NULL},
+	{ai_stand, 1,  NULL},
+	{ai_stand, -1, NULL},
+	{ai_stand, 0,  NULL},
+	{ai_stand, 0,  NULL},
+	{ai_stand, -1, NULL},
+	{ai_stand, 0,  NULL},
+	{ai_stand, 0,  NULL},
+	{ai_stand, 0,  NULL},
+	{ai_stand, 0,  NULL},
+	{ai_stand, 0,  NULL},
+	{ai_stand, -1, NULL},
+	{ai_stand, 0,  NULL},
+	{ai_stand, 0,  NULL},
+	{ai_stand, 1,  NULL},
+	{ai_stand, 0,  NULL},
+	{ai_stand, 0,  NULL},
+	{ai_stand, -1, NULL},
+	{ai_stand, -1, NULL},
+	{ai_stand, 0,  NULL},
+	{ai_stand, -3, NULL},
+	{ai_stand, -2, NULL},
+	{ai_stand, -3, NULL},
+	{ai_stand, -3, NULL},
+	{ai_stand, -2, NULL}
 };
 mmove_t infantry_move_fidget = {FRAME_stand01, FRAME_stand49, infantry_frames_fidget, infantry_stand};
 
@@ -140,18 +140,18 @@
 
 mframe_t infantry_frames_walk [] =
 {
-	ai_walk, 5,  NULL,
-	ai_walk, 4,  NULL,
-	ai_walk, 4,  NULL,
-	ai_walk, 5,  NULL,
-	ai_walk, 4,  NULL,
-	ai_walk, 5,  NULL,
-	ai_walk, 6,  NULL,
-	ai_walk, 4,  NULL,
-	ai_walk, 4,  NULL,
-	ai_walk, 4,  NULL,
-	ai_walk, 4,  NULL,
-	ai_walk, 5,  NULL
+	{ai_walk, 5,  NULL},
+	{ai_walk, 4,  NULL},
+	{ai_walk, 4,  NULL},
+	{ai_walk, 5,  NULL},
+	{ai_walk, 4,  NULL},
+	{ai_walk, 5,  NULL},
+	{ai_walk, 6,  NULL},
+	{ai_walk, 4,  NULL},
+	{ai_walk, 4,  NULL},
+	{ai_walk, 4,  NULL},
+	{ai_walk, 4,  NULL},
+	{ai_walk, 5,  NULL}
 };
 mmove_t infantry_move_walk = {FRAME_walk03, FRAME_walk14, infantry_frames_walk, NULL};
 
@@ -162,14 +162,14 @@
 
 mframe_t infantry_frames_run [] =
 {
-	ai_run, 10, NULL,
-	ai_run, 20, NULL,
-	ai_run, 5,  NULL,
-	ai_run, 7,  NULL,
-	ai_run, 30, NULL,
-	ai_run, 35, NULL,
-	ai_run, 2,  NULL,
-	ai_run, 6,  NULL
+	{ai_run, 10, NULL},
+	{ai_run, 20, NULL},
+	{ai_run, 5,  NULL},
+	{ai_run, 7,  NULL},
+	{ai_run, 30, NULL},
+	{ai_run, 35, NULL},
+	{ai_run, 2,  NULL},
+	{ai_run, 6,  NULL}
 };
 mmove_t infantry_move_run = {FRAME_run01, FRAME_run08, infantry_frames_run, NULL};
 
@@ -184,31 +184,31 @@
 
 mframe_t infantry_frames_pain1 [] =
 {
-	ai_move, -3, NULL,
-	ai_move, -2, NULL,
-	ai_move, -1, NULL,
-	ai_move, -2, NULL,
-	ai_move, -1, NULL,
-	ai_move, 1,  NULL,
-	ai_move, -1, NULL,
-	ai_move, 1,  NULL,
-	ai_move, 6,  NULL,
-	ai_move, 2,  NULL
+	{ai_move, -3, NULL},
+	{ai_move, -2, NULL},
+	{ai_move, -1, NULL},
+	{ai_move, -2, NULL},
+	{ai_move, -1, NULL},
+	{ai_move, 1,  NULL},
+	{ai_move, -1, NULL},
+	{ai_move, 1,  NULL},
+	{ai_move, 6,  NULL},
+	{ai_move, 2,  NULL}
 };
 mmove_t infantry_move_pain1 = {FRAME_pain101, FRAME_pain110, infantry_frames_pain1, infantry_run};
 
 mframe_t infantry_frames_pain2 [] =
 {
-	ai_move, -3, NULL,
-	ai_move, -3, NULL,
-	ai_move, 0,  NULL,
-	ai_move, -1, NULL,
-	ai_move, -2, NULL,
-	ai_move, 0,  NULL,
-	ai_move, 0,  NULL,
-	ai_move, 2,  NULL,
-	ai_move, 5,  NULL,
-	ai_move, 2,  NULL
+	{ai_move, -3, NULL},
+	{ai_move, -3, NULL},
+	{ai_move, 0,  NULL},
+	{ai_move, -1, NULL},
+	{ai_move, -2, NULL},
+	{ai_move, 0,  NULL},
+	{ai_move, 0,  NULL},
+	{ai_move, 2,  NULL},
+	{ai_move, 5,  NULL},
+	{ai_move, 2,  NULL}
 };
 mmove_t infantry_move_pain2 = {FRAME_pain201, FRAME_pain210, infantry_frames_pain2, infantry_run};
 
@@ -243,18 +243,18 @@
 
 vec3_t	aimangles[] =
 {
-	0.0, 5.0, 0.0,
-	10.0, 15.0, 0.0,
-	20.0, 25.0, 0.0,
-	25.0, 35.0, 0.0,
-	30.0, 40.0, 0.0,
-	30.0, 45.0, 0.0,
-	25.0, 50.0, 0.0,
-	20.0, 40.0, 0.0,
-	15.0, 35.0, 0.0,
-	40.0, 35.0, 0.0,
-	70.0, 35.0, 0.0,
-	90.0, 35.0, 0.0
+	{0.0, 5.0, 0.0},
+	{10.0, 15.0, 0.0},
+	{20.0, 25.0, 0.0},
+	{25.0, 35.0, 0.0},
+	{30.0, 40.0, 0.0},
+	{30.0, 45.0, 0.0},
+	{25.0, 50.0, 0.0},
+	{20.0, 40.0, 0.0},
+	{15.0, 35.0, 0.0},
+	{40.0, 35.0, 0.0},
+	{70.0, 35.0, 0.0},
+	{90.0, 35.0, 0.0}
 };
 
 void InfantryMachineGun (edict_t *self)
@@ -314,71 +314,71 @@
 
 mframe_t infantry_frames_death1 [] =
 {
-	ai_move, -4, NULL,
-	ai_move, 0,  NULL,
-	ai_move, 0,  NULL,
-	ai_move, -1, NULL,
-	ai_move, -4, NULL,
-	ai_move, 0,  NULL,
-	ai_move, 0,  NULL,
-	ai_move, 0,  NULL,
-	ai_move, -1, NULL,
-	ai_move, 3,  NULL,
-	ai_move, 1,  NULL,
-	ai_move, 1,  NULL,
-	ai_move, -2, NULL,
-	ai_move, 2,  NULL,
-	ai_move, 2,  NULL,
-	ai_move, 9,  NULL,
-	ai_move, 9,  NULL,
-	ai_move, 5,  NULL,
-	ai_move, -3, NULL,
-	ai_move, -3, NULL
+	{ai_move, -4, NULL},
+	{ai_move, 0,  NULL},
+	{ai_move, 0,  NULL},
+	{ai_move, -1, NULL},
+	{ai_move, -4, NULL},
+	{ai_move, 0,  NULL},
+	{ai_move, 0,  NULL},
+	{ai_move, 0,  NULL},
+	{ai_move, -1, NULL},
+	{ai_move, 3,  NULL},
+	{ai_move, 1,  NULL},
+	{ai_move, 1,  NULL},
+	{ai_move, -2, NULL},
+	{ai_move, 2,  NULL},
+	{ai_move, 2,  NULL},
+	{ai_move, 9,  NULL},
+	{ai_move, 9,  NULL},
+	{ai_move, 5,  NULL},
+	{ai_move, -3, NULL},
+	{ai_move, -3, NULL}
 };
 mmove_t infantry_move_death1 = {FRAME_death101, FRAME_death120, infantry_frames_death1, infantry_dead};
 
 // Off with his head
 mframe_t infantry_frames_death2 [] =
 {
-	ai_move, 0,   NULL,
-	ai_move, 1,   NULL,
-	ai_move, 5,   NULL,
-	ai_move, -1,  NULL,
-	ai_move, 0,   NULL,
-	ai_move, 1,   NULL,
-	ai_move, 1,   NULL,
-	ai_move, 4,   NULL,
-	ai_move, 3,   NULL,
-	ai_move, 0,   NULL,
-	ai_move, -2,  InfantryMachineGun,
-	ai_move, -2,  InfantryMachineGun,
-	ai_move, -3,  InfantryMachineGun,
-	ai_move, -1,  InfantryMachineGun,
-	ai_move, -2,  InfantryMachineGun,
-	ai_move, 0,   InfantryMachineGun,
-	ai_move, 2,   InfantryMachineGun,
-	ai_move, 2,   InfantryMachineGun,
-	ai_move, 3,   InfantryMachineGun,
-	ai_move, -10, InfantryMachineGun,
-	ai_move, -7,  InfantryMachineGun,
-	ai_move, -8,  InfantryMachineGun,
-	ai_move, -6,  NULL,
-	ai_move, 4,   NULL,
-	ai_move, 0,   NULL
+	{ai_move, 0,   NULL},
+	{ai_move, 1,   NULL},
+	{ai_move, 5,   NULL},
+	{ai_move, -1,  NULL},
+	{ai_move, 0,   NULL},
+	{ai_move, 1,   NULL},
+	{ai_move, 1,   NULL},
+	{ai_move, 4,   NULL},
+	{ai_move, 3,   NULL},
+	{ai_move, 0,   NULL},
+	{ai_move, -2,  InfantryMachineGun},
+	{ai_move, -2,  InfantryMachineGun},
+	{ai_move, -3,  InfantryMachineGun},
+	{ai_move, -1,  InfantryMachineGun},
+	{ai_move, -2,  InfantryMachineGun},
+	{ai_move, 0,   InfantryMachineGun},
+	{ai_move, 2,   InfantryMachineGun},
+	{ai_move, 2,   InfantryMachineGun},
+	{ai_move, 3,   InfantryMachineGun},
+	{ai_move, -10, InfantryMachineGun},
+	{ai_move, -7,  InfantryMachineGun},
+	{ai_move, -8,  InfantryMachineGun},
+	{ai_move, -6,  NULL},
+	{ai_move, 4,   NULL},
+	{ai_move, 0,   NULL}
 };
 mmove_t infantry_move_death2 = {FRAME_death201, FRAME_death225, infantry_frames_death2, infantry_dead};
 
 mframe_t infantry_frames_death3 [] =
 {
-	ai_move, 0,   NULL,
-	ai_move, 0,   NULL,
-	ai_move, 0,   NULL,
-	ai_move, -6,  NULL,
-	ai_move, -11, NULL,
-	ai_move, -3,  NULL,
-	ai_move, -11, NULL,
-	ai_move, 0,   NULL,
-	ai_move, 0,   NULL
+	{ai_move, 0,   NULL},
+	{ai_move, 0,   NULL},
+	{ai_move, 0,   NULL},
+	{ai_move, -6,  NULL},
+	{ai_move, -11, NULL},
+	{ai_move, -3,  NULL},
+	{ai_move, -11, NULL},
+	{ai_move, 0,   NULL},
+	{ai_move, 0,   NULL}
 };
 mmove_t infantry_move_death3 = {FRAME_death301, FRAME_death309, infantry_frames_death3, infantry_dead};
 
@@ -455,11 +455,11 @@
 
 mframe_t infantry_frames_duck [] =
 {
-	ai_move, -2, infantry_duck_down,
-	ai_move, -5, infantry_duck_hold,
-	ai_move, 3,  NULL,
-	ai_move, 4,  infantry_duck_up,
-	ai_move, 0,  NULL
+	{ai_move, -2, infantry_duck_down},
+	{ai_move, -5, infantry_duck_hold},
+	{ai_move, 3,  NULL},
+	{ai_move, 4,  infantry_duck_up},
+	{ai_move, 0,  NULL}
 };
 mmove_t infantry_move_duck = {FRAME_duck01, FRAME_duck05, infantry_frames_duck, infantry_run};
 
@@ -496,21 +496,21 @@
 
 mframe_t infantry_frames_attack1 [] =
 {
-	ai_charge, 4,  NULL,
-	ai_charge, -1, NULL,
-	ai_charge, -1, NULL,
-	ai_charge, 0,  infantry_cock_gun,
-	ai_charge, -1, NULL,
-	ai_charge, 1,  NULL,
-	ai_charge, 1,  NULL,
-	ai_charge, 2,  NULL,
-	ai_charge, -2, NULL,
-	ai_charge, -3, NULL,
-	ai_charge, 1,  infantry_fire,
-	ai_charge, 5,  NULL,
-	ai_charge, -1, NULL,
-	ai_charge, -2, NULL,
-	ai_charge, -3, NULL
+	{ai_charge, 4,  NULL},
+	{ai_charge, -1, NULL},
+	{ai_charge, -1, NULL},
+	{ai_charge, 0,  infantry_cock_gun},
+	{ai_charge, -1, NULL},
+	{ai_charge, 1,  NULL},
+	{ai_charge, 1,  NULL},
+	{ai_charge, 2,  NULL},
+	{ai_charge, -2, NULL},
+	{ai_charge, -3, NULL},
+	{ai_charge, 1,  infantry_fire},
+	{ai_charge, 5,  NULL},
+	{ai_charge, -1, NULL},
+	{ai_charge, -2, NULL},
+	{ai_charge, -3, NULL}
 };
 mmove_t infantry_move_attack1 = {FRAME_attak101, FRAME_attak115, infantry_frames_attack1, infantry_run};
 
@@ -531,14 +531,14 @@
 
 mframe_t infantry_frames_attack2 [] =
 {
-	ai_charge, 3, NULL,
-	ai_charge, 6, NULL,
-	ai_charge, 0, infantry_swing,
-	ai_charge, 8, NULL,
-	ai_charge, 5, NULL,
-	ai_charge, 8, infantry_smack,
-	ai_charge, 6, NULL,
-	ai_charge, 3, NULL,
+	{ai_charge, 3, NULL},
+	{ai_charge, 6, NULL},
+	{ai_charge, 0, infantry_swing},
+	{ai_charge, 8, NULL},
+	{ai_charge, 5, NULL},
+	{ai_charge, 8, infantry_smack},
+	{ai_charge, 6, NULL},
+	{ai_charge, 3, NULL},
 };
 mmove_t infantry_move_attack2 = {FRAME_attak201, FRAME_attak208, infantry_frames_attack2, infantry_run};
 
Index: src/game/m_insane.c
===================================================================
RCS file: /cvs/cvsroot/quake2/src/game/m_insane.c,v
retrieving revision 1.2
diff -u -r1.2 m_insane.c
--- src/game/m_insane.c	2002/01/03 05:10:14	1.2
+++ src/game/m_insane.c	2002/02/19 21:12:36
@@ -67,367 +67,367 @@
 
 mframe_t insane_frames_stand_normal [] =
 {
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, insane_checkdown
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, insane_checkdown}
 };
 mmove_t insane_move_stand_normal = {FRAME_stand60, FRAME_stand65, insane_frames_stand_normal, insane_stand};
 
 mframe_t insane_frames_stand_insane [] =
 {
-	ai_stand,	0,	insane_shake,
-	ai_stand,	0,	NULL,
-	ai_stand,	0,	NULL,
-	ai_stand,	0,	NULL,
-	ai_stand,	0,	NULL,
-	ai_stand,	0,	NULL,
-	ai_stand,	0,	NULL,
-	ai_stand,	0,	NULL,
-	ai_stand,	0,	NULL,
-	ai_stand,	0,	NULL,
-	ai_stand,	0,	NULL,
-	ai_stand,	0,	NULL,
-	ai_stand,	0,	NULL,
-	ai_stand,	0,	NULL,
-	ai_stand,	0,	NULL,
-	ai_stand,	0,	NULL,
-	ai_stand,	0,	NULL,
-	ai_stand,	0,	NULL,
-	ai_stand,	0,	NULL,
-	ai_stand,	0,	NULL,
-	ai_stand,	0,	NULL,
-	ai_stand,	0,	NULL,
-	ai_stand,	0,	NULL,
-	ai_stand,	0,	NULL,
-	ai_stand,	0,	NULL,
-	ai_stand,	0,	NULL,
-	ai_stand,	0,	NULL,
-	ai_stand,	0,	NULL,
-	ai_stand,	0,	NULL,
-	ai_stand,	0,	insane_checkdown
+	{ai_stand,	0,	insane_shake},
+	{ai_stand,	0,	NULL},
+	{ai_stand,	0,	NULL},
+	{ai_stand,	0,	NULL},
+	{ai_stand,	0,	NULL},
+	{ai_stand,	0,	NULL},
+	{ai_stand,	0,	NULL},
+	{ai_stand,	0,	NULL},
+	{ai_stand,	0,	NULL},
+	{ai_stand,	0,	NULL},
+	{ai_stand,	0,	NULL},
+	{ai_stand,	0,	NULL},
+	{ai_stand,	0,	NULL},
+	{ai_stand,	0,	NULL},
+	{ai_stand,	0,	NULL},
+	{ai_stand,	0,	NULL},
+	{ai_stand,	0,	NULL},
+	{ai_stand,	0,	NULL},
+	{ai_stand,	0,	NULL},
+	{ai_stand,	0,	NULL},
+	{ai_stand,	0,	NULL},
+	{ai_stand,	0,	NULL},
+	{ai_stand,	0,	NULL},
+	{ai_stand,	0,	NULL},
+	{ai_stand,	0,	NULL},
+	{ai_stand,	0,	NULL},
+	{ai_stand,	0,	NULL},
+	{ai_stand,	0,	NULL},
+	{ai_stand,	0,	NULL},
+	{ai_stand,	0,	insane_checkdown}
 };
 mmove_t insane_move_stand_insane = {FRAME_stand65, FRAME_stand94, insane_frames_stand_insane, insane_stand};
 
 mframe_t insane_frames_uptodown [] =
 {
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	insane_moan,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-
-	ai_move,	2.7,	NULL,
-	ai_move,	4.1,	NULL,
-	ai_move,	6,		NULL,
-	ai_move,	7.6,	NULL,
-	ai_move,	3.6,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	insane_fist,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	insane_fist,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	insane_moan},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+
+	{ai_move,	2.7,	NULL},
+	{ai_move,	4.1,	NULL},
+	{ai_move,	6,		NULL},
+	{ai_move,	7.6,	NULL},
+	{ai_move,	3.6,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	insane_fist},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	insane_fist},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL}
 };
 mmove_t insane_move_uptodown = {FRAME_stand1, FRAME_stand40, insane_frames_uptodown, insane_onground};
 
 
 mframe_t insane_frames_downtoup [] =
 {
-	ai_move,	-0.7,	NULL,			// 41
-	ai_move,	-1.2,	NULL,			// 42
-	ai_move,	-1.5,		NULL,		// 43
-	ai_move,	-4.5,		NULL,		// 44
-	ai_move,	-3.5,	NULL,			// 45
-	ai_move,	-0.2,	NULL,			// 46
-	ai_move,	0,	NULL,			// 47
-	ai_move,	-1.3,	NULL,			// 48
-	ai_move,	-3,	NULL,				// 49
-	ai_move,	-2,	NULL,			// 50
-	ai_move,	0,	NULL,				// 51
-	ai_move,	0,	NULL,				// 52
-	ai_move,	0,	NULL,				// 53
-	ai_move,	-3.3,	NULL,			// 54
-	ai_move,	-1.6,	NULL,			// 55
-	ai_move,	-0.3,	NULL,			// 56
-	ai_move,	0,	NULL,				// 57
-	ai_move,	0,	NULL,				// 58
-	ai_move,	0,	NULL				// 59
+	{ai_move,	-0.7,	NULL},			// 41
+	{ai_move,	-1.2,	NULL},			// 42
+	{ai_move,	-1.5,		NULL},		// 43
+	{ai_move,	-4.5,		NULL},		// 44
+	{ai_move,	-3.5,	NULL},			// 45
+	{ai_move,	-0.2,	NULL},			// 46
+	{ai_move,	0,	NULL},			// 47
+	{ai_move,	-1.3,	NULL},			// 48
+	{ai_move,	-3,	NULL},				// 49
+	{ai_move,	-2,	NULL},			// 50
+	{ai_move,	0,	NULL},				// 51
+	{ai_move,	0,	NULL},				// 52
+	{ai_move,	0,	NULL},				// 53
+	{ai_move,	-3.3,	NULL},			// 54
+	{ai_move,	-1.6,	NULL},			// 55
+	{ai_move,	-0.3,	NULL},			// 56
+	{ai_move,	0,	NULL},				// 57
+	{ai_move,	0,	NULL},				// 58
+	{ai_move,	0,	NULL}				// 59
 };
 mmove_t insane_move_downtoup = {FRAME_stand41, FRAME_stand59, insane_frames_downtoup, insane_stand};
 
 mframe_t insane_frames_jumpdown [] =
 {
-	ai_move,	0.2,	NULL,
-	ai_move,	11.5,	NULL,
-	ai_move,	5.1,	NULL,
-	ai_move,	7.1,	NULL,
-	ai_move,	0,	NULL
+	{ai_move,	0.2,	NULL},
+	{ai_move,	11.5,	NULL},
+	{ai_move,	5.1,	NULL},
+	{ai_move,	7.1,	NULL},
+	{ai_move,	0,	NULL}
 };
 mmove_t insane_move_jumpdown = {FRAME_stand96, FRAME_stand100, insane_frames_jumpdown, insane_onground};
 
 
 mframe_t insane_frames_down [] =
 {
-	ai_move,	0,		NULL,		// 100
-	ai_move,	0,		NULL,
-	ai_move,	0,		NULL,
-	ai_move,	0,		NULL,
-	ai_move,	0,		NULL,
-	ai_move,	0,		NULL,
-	ai_move,	0,		NULL,
-	ai_move,	0,		NULL,
-	ai_move,	0,		NULL,
-	ai_move,	0,		NULL,
-	ai_move,	0,		NULL,		// 110
-	ai_move,	-1.7,		NULL,
-	ai_move,	-1.6,		NULL,
-	ai_move,	0,		NULL,
-	ai_move,	0,		NULL,
-	ai_move,	0,		NULL,
-	ai_move,	0,		insane_fist,
-	ai_move,	0,		NULL,
-	ai_move,	0,		NULL,
-	ai_move,	0,		NULL,
-	ai_move,	0,		NULL,		// 120
-	ai_move,	0,		NULL,
-	ai_move,	0,		NULL,
-	ai_move,	0,		NULL,
-	ai_move,	0,		NULL,
-	ai_move,	0,		NULL,
-	ai_move,	0,		NULL,
-	ai_move,	0,		NULL,
-	ai_move,	0,		NULL,
-	ai_move,	0,		NULL,
-	ai_move,	0,		NULL,		// 130
-	ai_move,	0,		NULL,
-	ai_move,	0,		NULL,
-	ai_move,	0,		insane_moan,
-	ai_move,	0,		NULL,
-	ai_move,	0,		NULL,
-	ai_move,	0,		NULL,
-	ai_move,	0,		NULL,
-	ai_move,	0,		NULL,
-	ai_move,	0,		NULL,
-	ai_move,	0,		NULL,		// 140
-	ai_move,	0,		NULL,
-	ai_move,	0,		NULL,
-	ai_move,	0,		NULL,
-	ai_move,	0,		NULL,
-	ai_move,	0,		NULL,
-	ai_move,	0,		NULL,
-	ai_move,	0,		NULL,
-	ai_move,	0,		NULL,
-	ai_move,	0,		NULL,
-	ai_move,	0,		NULL,		// 150
-	ai_move,	0.5,		NULL,
-	ai_move,	0,		NULL,
-	ai_move,	-0.2,		insane_scream,
-	ai_move,	0,		NULL,
-	ai_move,	0.2,		NULL,
-	ai_move,	0.4,		NULL,
-	ai_move,	0.6,		NULL,
-	ai_move,	0.8,		NULL,
-	ai_move,	0.7,		NULL,
-	ai_move,	0,		insane_checkup		// 160
+	{ai_move,	0,		NULL},		// 100
+	{ai_move,	0,		NULL},
+	{ai_move,	0,		NULL},
+	{ai_move,	0,		NULL},
+	{ai_move,	0,		NULL},
+	{ai_move,	0,		NULL},
+	{ai_move,	0,		NULL},
+	{ai_move,	0,		NULL},
+	{ai_move,	0,		NULL},
+	{ai_move,	0,		NULL},
+	{ai_move,	0,		NULL},		// 110
+	{ai_move,	-1.7,		NULL},
+	{ai_move,	-1.6,		NULL},
+	{ai_move,	0,		NULL},
+	{ai_move,	0,		NULL},
+	{ai_move,	0,		NULL},
+	{ai_move,	0,		insane_fist},
+	{ai_move,	0,		NULL},
+	{ai_move,	0,		NULL},
+	{ai_move,	0,		NULL},
+	{ai_move,	0,		NULL},		// 120
+	{ai_move,	0,		NULL},
+	{ai_move,	0,		NULL},
+	{ai_move,	0,		NULL},
+	{ai_move,	0,		NULL},
+	{ai_move,	0,		NULL},
+	{ai_move,	0,		NULL},
+	{ai_move,	0,		NULL},
+	{ai_move,	0,		NULL},
+	{ai_move,	0,		NULL},
+	{ai_move,	0,		NULL},		// 130
+	{ai_move,	0,		NULL},
+	{ai_move,	0,		NULL},
+	{ai_move,	0,		insane_moan},
+	{ai_move,	0,		NULL},
+	{ai_move,	0,		NULL},
+	{ai_move,	0,		NULL},
+	{ai_move,	0,		NULL},
+	{ai_move,	0,		NULL},
+	{ai_move,	0,		NULL},
+	{ai_move,	0,		NULL},		// 140
+	{ai_move,	0,		NULL},
+	{ai_move,	0,		NULL},
+	{ai_move,	0,		NULL},
+	{ai_move,	0,		NULL},
+	{ai_move,	0,		NULL},
+	{ai_move,	0,		NULL},
+	{ai_move,	0,		NULL},
+	{ai_move,	0,		NULL},
+	{ai_move,	0,		NULL},
+	{ai_move,	0,		NULL},		// 150
+	{ai_move,	0.5,		NULL},
+	{ai_move,	0,		NULL},
+	{ai_move,	-0.2,		insane_scream},
+	{ai_move,	0,		NULL},
+	{ai_move,	0.2,		NULL},
+	{ai_move,	0.4,		NULL},
+	{ai_move,	0.6,		NULL},
+	{ai_move,	0.8,		NULL},
+	{ai_move,	0.7,		NULL},
+	{ai_move,	0,		insane_checkup}		// 160
 };
 mmove_t insane_move_down = {FRAME_stand100, FRAME_stand160, insane_frames_down, insane_onground};
 
 mframe_t insane_frames_walk_normal [] =
 {
-	ai_walk,	0,		insane_scream,
-	ai_walk,	2.5,	NULL,
-	ai_walk,	3.5,	NULL,
-	ai_walk,	1.7,	NULL,
-	ai_walk,	2.3,	NULL,
-	ai_walk,	2.4,	NULL,
-	ai_walk,	2.2,	NULL,
-	ai_walk,	4.2,	NULL,
-	ai_walk,	5.6,	NULL,
-	ai_walk,	3.3,	NULL,
-	ai_walk,	2.4,	NULL,
-	ai_walk,	0.9,	NULL,
-	ai_walk,	0,		NULL
+	{ai_walk,	0,		insane_scream},
+	{ai_walk,	2.5,	NULL},
+	{ai_walk,	3.5,	NULL},
+	{ai_walk,	1.7,	NULL},
+	{ai_walk,	2.3,	NULL},
+	{ai_walk,	2.4,	NULL},
+	{ai_walk,	2.2,	NULL},
+	{ai_walk,	4.2,	NULL},
+	{ai_walk,	5.6,	NULL},
+	{ai_walk,	3.3,	NULL},
+	{ai_walk,	2.4,	NULL},
+	{ai_walk,	0.9,	NULL},
+	{ai_walk,	0,		NULL}
 };
 mmove_t insane_move_walk_normal = {FRAME_walk27, FRAME_walk39, insane_frames_walk_normal, insane_walk};
 mmove_t insane_move_run_normal = {FRAME_walk27, FRAME_walk39, insane_frames_walk_normal, insane_run};
 
 mframe_t insane_frames_walk_insane [] =
 {
-	ai_walk,	0,		insane_scream,		// walk 1
-	ai_walk,	3.4,	NULL,		// walk 2
-	ai_walk,	3.6,	NULL,		// 3
-	ai_walk,	2.9,	NULL,		// 4
-	ai_walk,	2.2,	NULL,		// 5
-	ai_walk,	2.6,	NULL,		// 6
-	ai_walk,	0,		NULL,		// 7
-	ai_walk,	0.7,	NULL,		// 8
-	ai_walk,	4.8,	NULL,		// 9
-	ai_walk,	5.3,	NULL,		// 10
-	ai_walk,	1.1,	NULL,		// 11
-	ai_walk,	2,		NULL,		// 12
-	ai_walk,	0.5,	NULL,		// 13
-	ai_walk,	0,		NULL,		// 14
-	ai_walk,	0,		NULL,		// 15
-	ai_walk,	4.9,	NULL,		// 16
-	ai_walk,	6.7,	NULL,		// 17
-	ai_walk,	3.8,	NULL,		// 18
-	ai_walk,	2,		NULL,		// 19
-	ai_walk,	0.2,	NULL,		// 20
-	ai_walk,	0,		NULL,		// 21
-	ai_walk,	3.4,	NULL,		// 22
-	ai_walk,	6.4,	NULL,		// 23
-	ai_walk,	5,		NULL,		// 24
-	ai_walk,	1.8,	NULL,		// 25
-	ai_walk,	0,		NULL		// 26
+	{ai_walk,	0,		insane_scream},		// walk 1
+	{ai_walk,	3.4,	NULL},		// walk 2
+	{ai_walk,	3.6,	NULL},		// 3
+	{ai_walk,	2.9,	NULL},		// 4
+	{ai_walk,	2.2,	NULL},		// 5
+	{ai_walk,	2.6,	NULL},		// 6
+	{ai_walk,	0,		NULL},		// 7
+	{ai_walk,	0.7,	NULL},		// 8
+	{ai_walk,	4.8,	NULL},		// 9
+	{ai_walk,	5.3,	NULL},		// 10
+	{ai_walk,	1.1,	NULL},		// 11
+	{ai_walk,	2,		NULL},		// 12
+	{ai_walk,	0.5,	NULL},		// 13
+	{ai_walk,	0,		NULL},		// 14
+	{ai_walk,	0,		NULL},		// 15
+	{ai_walk,	4.9,	NULL},		// 16
+	{ai_walk,	6.7,	NULL},		// 17
+	{ai_walk,	3.8,	NULL},		// 18
+	{ai_walk,	2,		NULL},		// 19
+	{ai_walk,	0.2,	NULL},		// 20
+	{ai_walk,	0,		NULL},		// 21
+	{ai_walk,	3.4,	NULL},		// 22
+	{ai_walk,	6.4,	NULL},		// 23
+	{ai_walk,	5,		NULL},		// 24
+	{ai_walk,	1.8,	NULL},		// 25
+	{ai_walk,	0,		NULL}		// 26
 };
 mmove_t insane_move_walk_insane = {FRAME_walk1, FRAME_walk26, insane_frames_walk_insane, insane_walk};
 mmove_t insane_move_run_insane = {FRAME_walk1, FRAME_walk26, insane_frames_walk_insane, insane_run};
 
 mframe_t insane_frames_stand_pain [] =
 {
-	ai_move,	0,		NULL,
-	ai_move,	0,		NULL,
-	ai_move,	0,		NULL,
-	ai_move,	0,		NULL,
-	ai_move,	0,		NULL,
-	ai_move,	0,		NULL,
-	ai_move,	0,		NULL,
-	ai_move,	0,		NULL,
-	ai_move,	0,		NULL,
-	ai_move,	0,		NULL,
-	ai_move,	0,		NULL
+	{ai_move,	0,		NULL},
+	{ai_move,	0,		NULL},
+	{ai_move,	0,		NULL},
+	{ai_move,	0,		NULL},
+	{ai_move,	0,		NULL},
+	{ai_move,	0,		NULL},
+	{ai_move,	0,		NULL},
+	{ai_move,	0,		NULL},
+	{ai_move,	0,		NULL},
+	{ai_move,	0,		NULL},
+	{ai_move,	0,		NULL}
 };
 mmove_t insane_move_stand_pain = {FRAME_st_pain2, FRAME_st_pain12, insane_frames_stand_pain, insane_run};
 
 mframe_t insane_frames_stand_death [] =
 {
-	ai_move,	0,		NULL,
-	ai_move,	0,		NULL,
-	ai_move,	0,		NULL,
-	ai_move,	0,		NULL,
-	ai_move,	0,		NULL,
-	ai_move,	0,		NULL,
-	ai_move,	0,		NULL,
-	ai_move,	0,		NULL,
-	ai_move,	0,		NULL,
-	ai_move,	0,		NULL,
-	ai_move,	0,		NULL,
-	ai_move,	0,		NULL,
-	ai_move,	0,		NULL,
-	ai_move,	0,		NULL,
-	ai_move,	0,		NULL,
-	ai_move,	0,		NULL,
-	ai_move,	0,		NULL
+	{ai_move,	0,		NULL},
+	{ai_move,	0,		NULL},
+	{ai_move,	0,		NULL},
+	{ai_move,	0,		NULL},
+	{ai_move,	0,		NULL},
+	{ai_move,	0,		NULL},
+	{ai_move,	0,		NULL},
+	{ai_move,	0,		NULL},
+	{ai_move,	0,		NULL},
+	{ai_move,	0,		NULL},
+	{ai_move,	0,		NULL},
+	{ai_move,	0,		NULL},
+	{ai_move,	0,		NULL},
+	{ai_move,	0,		NULL},
+	{ai_move,	0,		NULL},
+	{ai_move,	0,		NULL},
+	{ai_move,	0,		NULL}
 };
 mmove_t insane_move_stand_death = {FRAME_st_death2, FRAME_st_death18, insane_frames_stand_death, insane_dead};
 
 mframe_t insane_frames_crawl [] =
 {
-	ai_walk,	0,		insane_scream,
-	ai_walk,	1.5,	NULL,
-	ai_walk,	2.1,	NULL,
-	ai_walk,	3.6,	NULL,
-	ai_walk,	2,		NULL,
-	ai_walk,	0.9,	NULL,
-	ai_walk,	3,		NULL,
-	ai_walk,	3.4,	NULL,
-	ai_walk,	2.4,	NULL
+	{ai_walk,	0,		insane_scream},
+	{ai_walk,	1.5,	NULL},
+	{ai_walk,	2.1,	NULL},
+	{ai_walk,	3.6,	NULL},
+	{ai_walk,	2,		NULL},
+	{ai_walk,	0.9,	NULL},
+	{ai_walk,	3,		NULL},
+	{ai_walk,	3.4,	NULL},
+	{ai_walk,	2.4,	NULL}
 };
 mmove_t insane_move_crawl = {FRAME_crawl1, FRAME_crawl9, insane_frames_crawl, NULL};
 mmove_t insane_move_runcrawl = {FRAME_crawl1, FRAME_crawl9, insane_frames_crawl, NULL};
 
 mframe_t insane_frames_crawl_pain [] =
 {
-	ai_move,	0,		NULL,
-	ai_move,	0,		NULL,
-	ai_move,	0,		NULL,
-	ai_move,	0,		NULL,
-	ai_move,	0,		NULL,
-	ai_move,	0,		NULL,
-	ai_move,	0,		NULL,
-	ai_move,	0,		NULL,
-	ai_move,	0,		NULL
+	{ai_move,	0,		NULL},
+	{ai_move,	0,		NULL},
+	{ai_move,	0,		NULL},
+	{ai_move,	0,		NULL},
+	{ai_move,	0,		NULL},
+	{ai_move,	0,		NULL},
+	{ai_move,	0,		NULL},
+	{ai_move,	0,		NULL},
+	{ai_move,	0,		NULL}
 };
 mmove_t insane_move_crawl_pain = {FRAME_cr_pain2, FRAME_cr_pain10, insane_frames_crawl_pain, insane_run};
 
 mframe_t insane_frames_crawl_death [] =
 {
-	ai_move,	0,		NULL,
-	ai_move,	0,		NULL,
-	ai_move,	0,		NULL,
-	ai_move,	0,		NULL,
-	ai_move,	0,		NULL,
-	ai_move,	0,		NULL,
-	ai_move,	0,		NULL
+	{ai_move,	0,		NULL},
+	{ai_move,	0,		NULL},
+	{ai_move,	0,		NULL},
+	{ai_move,	0,		NULL},
+	{ai_move,	0,		NULL},
+	{ai_move,	0,		NULL},
+	{ai_move,	0,		NULL}
 };
 mmove_t insane_move_crawl_death = {FRAME_cr_death10, FRAME_cr_death16, insane_frames_crawl_death, insane_dead};
 
 mframe_t insane_frames_cross [] =
 {
-	ai_move,	0,		insane_moan,
-	ai_move,	0,		NULL,
-	ai_move,	0,		NULL,
-	ai_move,	0,		NULL,
-	ai_move,	0,		NULL,
-	ai_move,	0,		NULL,
-	ai_move,	0,		NULL,
-	ai_move,	0,		NULL,
-	ai_move,	0,		NULL,
-	ai_move,	0,		NULL,
-	ai_move,	0,		NULL,
-	ai_move,	0,		NULL,
-	ai_move,	0,		NULL,
-	ai_move,	0,		NULL,
-	ai_move,	0,		NULL
+	{ai_move,	0,		insane_moan},
+	{ai_move,	0,		NULL},
+	{ai_move,	0,		NULL},
+	{ai_move,	0,		NULL},
+	{ai_move,	0,		NULL},
+	{ai_move,	0,		NULL},
+	{ai_move,	0,		NULL},
+	{ai_move,	0,		NULL},
+	{ai_move,	0,		NULL},
+	{ai_move,	0,		NULL},
+	{ai_move,	0,		NULL},
+	{ai_move,	0,		NULL},
+	{ai_move,	0,		NULL},
+	{ai_move,	0,		NULL},
+	{ai_move,	0,		NULL}
 };
 mmove_t insane_move_cross = {FRAME_cross1, FRAME_cross15, insane_frames_cross, insane_cross};
 
 mframe_t insane_frames_struggle_cross [] =
 {
-	ai_move,	0,		insane_scream,
-	ai_move,	0,		NULL,
-	ai_move,	0,		NULL,
-	ai_move,	0,		NULL,
-	ai_move,	0,		NULL,
-	ai_move,	0,		NULL,
-	ai_move,	0,		NULL,
-	ai_move,	0,		NULL,
-	ai_move,	0,		NULL,
-	ai_move,	0,		NULL,
-	ai_move,	0,		NULL,
-	ai_move,	0,		NULL,
-	ai_move,	0,		NULL,
-	ai_move,	0,		NULL,
-	ai_move,	0,		NULL
+	{ai_move,	0,		insane_scream},
+	{ai_move,	0,		NULL},
+	{ai_move,	0,		NULL},
+	{ai_move,	0,		NULL},
+	{ai_move,	0,		NULL},
+	{ai_move,	0,		NULL},
+	{ai_move,	0,		NULL},
+	{ai_move,	0,		NULL},
+	{ai_move,	0,		NULL},
+	{ai_move,	0,		NULL},
+	{ai_move,	0,		NULL},
+	{ai_move,	0,		NULL},
+	{ai_move,	0,		NULL},
+	{ai_move,	0,		NULL},
+	{ai_move,	0,		NULL}
 };
 mmove_t insane_move_struggle_cross = {FRAME_cross16, FRAME_cross30, insane_frames_struggle_cross, insane_cross};
 
Index: src/game/m_medic.c
===================================================================
RCS file: /cvs/cvsroot/quake2/src/game/m_medic.c,v
retrieving revision 1.1.1.1
diff -u -r1.1.1.1 m_medic.c
--- src/game/m_medic.c	2001/12/28 08:04:24	1.1.1.1
+++ src/game/m_medic.c	2002/02/19 21:12:37
@@ -121,96 +121,96 @@
 
 mframe_t medic_frames_stand [] =
 {
-	ai_stand, 0, medic_idle,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
+	{ai_stand, 0, medic_idle},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
 
 };
 mmove_t medic_move_stand = {FRAME_wait1, FRAME_wait90, medic_frames_stand, NULL};
@@ -223,18 +223,18 @@
 
 mframe_t medic_frames_walk [] =
 {
-	ai_walk, 6.2,	NULL,
-	ai_walk, 18.1,  NULL,
-	ai_walk, 1,		NULL,
-	ai_walk, 9,		NULL,
-	ai_walk, 10,	NULL,
-	ai_walk, 9,		NULL,
-	ai_walk, 11,	NULL,
-	ai_walk, 11.6,  NULL,
-	ai_walk, 2,		NULL,
-	ai_walk, 9.9,	NULL,
-	ai_walk, 14,	NULL,
-	ai_walk, 9.3,	NULL
+	{ai_walk, 6.2,	NULL},
+	{ai_walk, 18.1,  NULL},
+	{ai_walk, 1,		NULL},
+	{ai_walk, 9,		NULL},
+	{ai_walk, 10,	NULL},
+	{ai_walk, 9,		NULL},
+	{ai_walk, 11,	NULL},
+	{ai_walk, 11.6,  NULL},
+	{ai_walk, 2,		NULL},
+	{ai_walk, 9.9,	NULL},
+	{ai_walk, 14,	NULL},
+	{ai_walk, 9.3,	NULL}
 };
 mmove_t medic_move_walk = {FRAME_walk1, FRAME_walk12, medic_frames_walk, NULL};
 
@@ -246,12 +246,12 @@
 
 mframe_t medic_frames_run [] =
 {
-	ai_run, 18,		NULL,
-	ai_run, 22.5,	NULL,
-	ai_run, 25.4,	NULL,
-	ai_run, 23.4,	NULL,
-	ai_run, 24,		NULL,
-	ai_run, 35.6,	NULL
+	{ai_run, 18,		NULL},
+	{ai_run, 22.5,	NULL},
+	{ai_run, 25.4,	NULL},
+	{ai_run, 23.4,	NULL},
+	{ai_run, 24,		NULL},
+	{ai_run, 35.6,	NULL}
 	
 };
 mmove_t medic_move_run = {FRAME_run1, FRAME_run6, medic_frames_run, NULL};
@@ -283,34 +283,34 @@
 
 mframe_t medic_frames_pain1 [] =
 {
-	ai_move, 0, NULL,
-	ai_move, 0, NULL,
-	ai_move, 0, NULL,
-	ai_move, 0, NULL,
-	ai_move, 0, NULL,
-	ai_move, 0, NULL,
-	ai_move, 0, NULL,
-	ai_move, 0, NULL
+	{ai_move, 0, NULL},
+	{ai_move, 0, NULL},
+	{ai_move, 0, NULL},
+	{ai_move, 0, NULL},
+	{ai_move, 0, NULL},
+	{ai_move, 0, NULL},
+	{ai_move, 0, NULL},
+	{ai_move, 0, NULL}
 };
 mmove_t medic_move_pain1 = {FRAME_paina1, FRAME_paina8, medic_frames_pain1, medic_run};
 
 mframe_t medic_frames_pain2 [] =
 {
-	ai_move, 0, NULL,
-	ai_move, 0, NULL,
-	ai_move, 0, NULL,
-	ai_move, 0, NULL,
-	ai_move, 0, NULL,
-	ai_move, 0, NULL,
-	ai_move, 0, NULL,
-	ai_move, 0, NULL,
-	ai_move, 0, NULL,
-	ai_move, 0, NULL,
-	ai_move, 0, NULL,
-	ai_move, 0, NULL,
-	ai_move, 0, NULL,
-	ai_move, 0, NULL,
-	ai_move, 0, NULL
+	{ai_move, 0, NULL},
+	{ai_move, 0, NULL},
+	{ai_move, 0, NULL},
+	{ai_move, 0, NULL},
+	{ai_move, 0, NULL},
+	{ai_move, 0, NULL},
+	{ai_move, 0, NULL},
+	{ai_move, 0, NULL},
+	{ai_move, 0, NULL},
+	{ai_move, 0, NULL},
+	{ai_move, 0, NULL},
+	{ai_move, 0, NULL},
+	{ai_move, 0, NULL},
+	{ai_move, 0, NULL},
+	{ai_move, 0, NULL}
 };
 mmove_t medic_move_pain2 = {FRAME_painb1, FRAME_painb15, medic_frames_pain2, medic_run};
 
@@ -377,36 +377,36 @@
 
 mframe_t medic_frames_death [] =
 {
-	ai_move, 0, NULL,
-	ai_move, 0, NULL,
-	ai_move, 0, NULL,
-	ai_move, 0, NULL,
-	ai_move, 0, NULL,
-	ai_move, 0, NULL,
-	ai_move, 0, NULL,
-	ai_move, 0, NULL,
-	ai_move, 0, NULL,
-	ai_move, 0, NULL,
-	ai_move, 0, NULL,
-	ai_move, 0, NULL,
-	ai_move, 0, NULL,
-	ai_move, 0, NULL,
-	ai_move, 0, NULL,
-	ai_move, 0, NULL,
-	ai_move, 0, NULL,
-	ai_move, 0, NULL,
-	ai_move, 0, NULL,
-	ai_move, 0, NULL,
-	ai_move, 0, NULL,
-	ai_move, 0, NULL,
-	ai_move, 0, NULL,
-	ai_move, 0, NULL,
-	ai_move, 0, NULL,
-	ai_move, 0, NULL,
-	ai_move, 0, NULL,
-	ai_move, 0, NULL,
-	ai_move, 0, NULL,
-	ai_move, 0, NULL
+	{ai_move, 0, NULL},
+	{ai_move, 0, NULL},
+	{ai_move, 0, NULL},
+	{ai_move, 0, NULL},
+	{ai_move, 0, NULL},
+	{ai_move, 0, NULL},
+	{ai_move, 0, NULL},
+	{ai_move, 0, NULL},
+	{ai_move, 0, NULL},
+	{ai_move, 0, NULL},
+	{ai_move, 0, NULL},
+	{ai_move, 0, NULL},
+	{ai_move, 0, NULL},
+	{ai_move, 0, NULL},
+	{ai_move, 0, NULL},
+	{ai_move, 0, NULL},
+	{ai_move, 0, NULL},
+	{ai_move, 0, NULL},
+	{ai_move, 0, NULL},
+	{ai_move, 0, NULL},
+	{ai_move, 0, NULL},
+	{ai_move, 0, NULL},
+	{ai_move, 0, NULL},
+	{ai_move, 0, NULL},
+	{ai_move, 0, NULL},
+	{ai_move, 0, NULL},
+	{ai_move, 0, NULL},
+	{ai_move, 0, NULL},
+	{ai_move, 0, NULL},
+	{ai_move, 0, NULL}
 };
 mmove_t medic_move_death = {FRAME_death1, FRAME_death30, medic_frames_death, medic_dead};
 
@@ -472,22 +472,22 @@
 
 mframe_t medic_frames_duck [] =
 {
-	ai_move, -1,	NULL,
-	ai_move, -1,	NULL,
-	ai_move, -1,	medic_duck_down,
-	ai_move, -1,	medic_duck_hold,
-	ai_move, -1,	NULL,
-	ai_move, -1,	NULL,
-	ai_move, -1,	medic_duck_up,
-	ai_move, -1,	NULL,
-	ai_move, -1,	NULL,
-	ai_move, -1,	NULL,
-	ai_move, -1,	NULL,
-	ai_move, -1,	NULL,
-	ai_move, -1,	NULL,
-	ai_move, -1,	NULL,
-	ai_move, -1,	NULL,
-	ai_move, -1,	NULL
+	{ai_move, -1,	NULL},
+	{ai_move, -1,	NULL},
+	{ai_move, -1,	medic_duck_down},
+	{ai_move, -1,	medic_duck_hold},
+	{ai_move, -1,	NULL},
+	{ai_move, -1,	NULL},
+	{ai_move, -1,	medic_duck_up},
+	{ai_move, -1,	NULL},
+	{ai_move, -1,	NULL},
+	{ai_move, -1,	NULL},
+	{ai_move, -1,	NULL},
+	{ai_move, -1,	NULL},
+	{ai_move, -1,	NULL},
+	{ai_move, -1,	NULL},
+	{ai_move, -1,	NULL},
+	{ai_move, -1,	NULL}
 };
 mmove_t medic_move_duck = {FRAME_duck1, FRAME_duck16, medic_frames_duck, medic_run};
 
@@ -504,22 +504,22 @@
 
 mframe_t medic_frames_attackHyperBlaster [] =
 {
-	ai_charge, 0,	NULL,
-	ai_charge, 0,	NULL,
-	ai_charge, 0,	NULL,
-	ai_charge, 0,	NULL,
-	ai_charge, 0,	medic_fire_blaster,
-	ai_charge, 0,	medic_fire_blaster,
-	ai_charge, 0,	medic_fire_blaster,
-	ai_charge, 0,	medic_fire_blaster,
-	ai_charge, 0,	medic_fire_blaster,
-	ai_charge, 0,	medic_fire_blaster,
-	ai_charge, 0,	medic_fire_blaster,
-	ai_charge, 0,	medic_fire_blaster,
-	ai_charge, 0,	medic_fire_blaster,
-	ai_charge, 0,	medic_fire_blaster,
-	ai_charge, 0,	medic_fire_blaster,
-	ai_charge, 0,	medic_fire_blaster
+	{ai_charge, 0,	NULL},
+	{ai_charge, 0,	NULL},
+	{ai_charge, 0,	NULL},
+	{ai_charge, 0,	NULL},
+	{ai_charge, 0,	medic_fire_blaster},
+	{ai_charge, 0,	medic_fire_blaster},
+	{ai_charge, 0,	medic_fire_blaster},
+	{ai_charge, 0,	medic_fire_blaster},
+	{ai_charge, 0,	medic_fire_blaster},
+	{ai_charge, 0,	medic_fire_blaster},
+	{ai_charge, 0,	medic_fire_blaster},
+	{ai_charge, 0,	medic_fire_blaster},
+	{ai_charge, 0,	medic_fire_blaster},
+	{ai_charge, 0,	medic_fire_blaster},
+	{ai_charge, 0,	medic_fire_blaster},
+	{ai_charge, 0,	medic_fire_blaster}
 };
 mmove_t medic_move_attackHyperBlaster = {FRAME_attack15, FRAME_attack30, medic_frames_attackHyperBlaster, medic_run};
 
@@ -534,20 +534,20 @@
 
 mframe_t medic_frames_attackBlaster [] =
 {
-	ai_charge, 0,	NULL,
-	ai_charge, 5,	NULL,
-	ai_charge, 5,	NULL,
-	ai_charge, 3,	NULL,
-	ai_charge, 2,	NULL,
-	ai_charge, 0,	NULL,
-	ai_charge, 0,	NULL,
-	ai_charge, 0,	NULL,
-	ai_charge, 0,	medic_fire_blaster,
-	ai_charge, 0,	NULL,
-	ai_charge, 0,	NULL,
-	ai_charge, 0,	medic_fire_blaster,	
-	ai_charge, 0,	NULL,
-	ai_charge, 0,	medic_continue	// Change to medic_continue... Else, go to frame 32
+	{ai_charge, 0,	NULL},
+	{ai_charge, 5,	NULL},
+	{ai_charge, 5,	NULL},
+	{ai_charge, 3,	NULL},
+	{ai_charge, 2,	NULL},
+	{ai_charge, 0,	NULL},
+	{ai_charge, 0,	NULL},
+	{ai_charge, 0,	NULL},
+	{ai_charge, 0,	medic_fire_blaster},
+	{ai_charge, 0,	NULL},
+	{ai_charge, 0,	NULL},
+	{ai_charge, 0,	medic_fire_blaster},	
+	{ai_charge, 0,	NULL},
+	{ai_charge, 0,	medic_continue}	// Change to medic_continue... Else, go to frame 32
 };
 mmove_t medic_move_attackBlaster = {FRAME_attack1, FRAME_attack14, medic_frames_attackBlaster, medic_run};
 
@@ -561,16 +561,16 @@
 
 static vec3_t	medic_cable_offsets[] =
 {
-	45.0,  -9.2, 15.5,
-	48.4,  -9.7, 15.2,
-	47.8,  -9.8, 15.8,
-	47.3,  -9.3, 14.3,
-	45.4, -10.1, 13.1,
-	41.9, -12.7, 12.0,
-	37.8, -15.8, 11.2,
-	34.3, -18.4, 10.7,
-	32.7, -19.7, 10.4,
-	32.7, -19.7, 10.4
+	{45.0,  -9.2, 15.5},
+	{48.4,  -9.7, 15.2},
+	{47.8,  -9.8, 15.8},
+	{47.3,  -9.3, 14.3},
+	{45.4, -10.1, 13.1},
+	{41.9, -12.7, 12.0},
+	{37.8, -15.8, 11.2},
+	{34.3, -18.4, 10.7},
+	{32.7, -19.7, 10.4},
+	{32.7, -19.7, 10.4}
 };
 
 void medic_cable_attack (edict_t *self)
@@ -661,34 +661,34 @@
 
 mframe_t medic_frames_attackCable [] =
 {
-	ai_move, 2,		NULL,
-	ai_move, 3,		NULL,
-	ai_move, 5,		NULL,
-	ai_move, 4.4,	NULL,
-	ai_charge, 4.7,	NULL,
-	ai_charge, 5,	NULL,
-	ai_charge, 6,	NULL,
-	ai_charge, 4,	NULL,
-	ai_charge, 0,	NULL,
-	ai_move, 0,		medic_hook_launch,
-	ai_move, 0,		medic_cable_attack,
-	ai_move, 0,		medic_cable_attack,
-	ai_move, 0,		medic_cable_attack,
-	ai_move, 0,		medic_cable_attack,
-	ai_move, 0,		medic_cable_attack,
-	ai_move, 0,		medic_cable_attack,
-	ai_move, 0,		medic_cable_attack,
-	ai_move, 0,		medic_cable_attack,
-	ai_move, 0,		medic_cable_attack,
-	ai_move, -15,	medic_hook_retract,
-	ai_move, -1.5,	NULL,
-	ai_move, -1.2,	NULL,
-	ai_move, -3,	NULL,
-	ai_move, -2,	NULL,
-	ai_move, 0.3,	NULL,
-	ai_move, 0.7,	NULL,
-	ai_move, 1.2,	NULL,
-	ai_move, 1.3,	NULL
+	{ai_move, 2,		NULL},
+	{ai_move, 3,		NULL},
+	{ai_move, 5,		NULL},
+	{ai_move, 4.4,	NULL},
+	{ai_charge, 4.7,	NULL},
+	{ai_charge, 5,	NULL},
+	{ai_charge, 6,	NULL},
+	{ai_charge, 4,	NULL},
+	{ai_charge, 0,	NULL},
+	{ai_move, 0,		medic_hook_launch},
+	{ai_move, 0,		medic_cable_attack},
+	{ai_move, 0,		medic_cable_attack},
+	{ai_move, 0,		medic_cable_attack},
+	{ai_move, 0,		medic_cable_attack},
+	{ai_move, 0,		medic_cable_attack},
+	{ai_move, 0,		medic_cable_attack},
+	{ai_move, 0,		medic_cable_attack},
+	{ai_move, 0,		medic_cable_attack},
+	{ai_move, 0,		medic_cable_attack},
+	{ai_move, -15,	medic_hook_retract},
+	{ai_move, -1.5,	NULL},
+	{ai_move, -1.2,	NULL},
+	{ai_move, -3,	NULL},
+	{ai_move, -2,	NULL},
+	{ai_move, 0.3,	NULL},
+	{ai_move, 0.7,	NULL},
+	{ai_move, 1.2,	NULL},
+	{ai_move, 1.3,	NULL}
 };
 mmove_t medic_move_attackCable = {FRAME_attack33, FRAME_attack60, medic_frames_attackCable, medic_run};
 
Index: src/game/m_mutant.c
===================================================================
RCS file: /cvs/cvsroot/quake2/src/game/m_mutant.c,v
retrieving revision 1.1.1.1
diff -u -r1.1.1.1 m_mutant.c
--- src/game/m_mutant.c	2001/12/28 08:04:24	1.1.1.1
+++ src/game/m_mutant.c	2002/02/19 21:12:37
@@ -81,62 +81,62 @@
 
 mframe_t mutant_frames_stand [] =
 {
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,		// 10
-
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,		// 20
-
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,		// 30
-
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,		// 40
-
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,		// 50
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},		// 10
+
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},		// 20
+
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},		// 30
+
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},		// 40
+
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},		// 50
 
-	ai_stand, 0, NULL
+	{ai_stand, 0, NULL}
 };
 mmove_t mutant_move_stand = {FRAME_stand101, FRAME_stand151, mutant_frames_stand, NULL};
 
@@ -158,19 +158,19 @@
 
 mframe_t mutant_frames_idle [] =
 {
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,					// scratch loop start
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, mutant_idle_loop,		// scratch loop end
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},					// scratch loop start
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, mutant_idle_loop},		// scratch loop end
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL}
 };
 mmove_t mutant_move_idle = {FRAME_stand152, FRAME_stand164, mutant_frames_idle, mutant_stand};
 
@@ -189,18 +189,18 @@
 
 mframe_t mutant_frames_walk [] =
 {
-	ai_walk,	3,		NULL,
-	ai_walk,	1,		NULL,
-	ai_walk,	5,		NULL,
-	ai_walk,	10,		NULL,
-	ai_walk,	13,		NULL,
-	ai_walk,	10,		NULL,
-	ai_walk,	0,		NULL,
-	ai_walk,	5,		NULL,
-	ai_walk,	6,		NULL,
-	ai_walk,	16,		NULL,
-	ai_walk,	15,		NULL,
-	ai_walk,	6,		NULL
+	{ai_walk,	3,		NULL},
+	{ai_walk,	1,		NULL},
+	{ai_walk,	5,		NULL},
+	{ai_walk,	10,		NULL},
+	{ai_walk,	13,		NULL},
+	{ai_walk,	10,		NULL},
+	{ai_walk,	0,		NULL},
+	{ai_walk,	5,		NULL},
+	{ai_walk,	6,		NULL},
+	{ai_walk,	16,		NULL},
+	{ai_walk,	15,		NULL},
+	{ai_walk,	6,		NULL}
 };
 mmove_t mutant_move_walk = {FRAME_walk05, FRAME_walk16, mutant_frames_walk, NULL};
 
@@ -211,10 +211,10 @@
 
 mframe_t mutant_frames_start_walk [] =
 {
-	ai_walk,	5,		NULL,
-	ai_walk,	5,		NULL,
-	ai_walk,	-2,		NULL,
-	ai_walk,	1,		NULL
+	{ai_walk,	5,		NULL},
+	{ai_walk,	5,		NULL},
+	{ai_walk,	-2,		NULL},
+	{ai_walk,	1,		NULL}
 };
 mmove_t mutant_move_start_walk = {FRAME_walk01, FRAME_walk04, mutant_frames_start_walk, mutant_walk_loop};
 
@@ -230,12 +230,12 @@
 
 mframe_t mutant_frames_run [] =
 {
-	ai_run,	40,		NULL,
-	ai_run,	40,		mutant_step,
-	ai_run,	24,		NULL,
-	ai_run,	5,		mutant_step,
-	ai_run,	17,		NULL,
-	ai_run,	10,		NULL
+	{ai_run,	40,		NULL},
+	{ai_run,	40,		mutant_step},
+	{ai_run,	24,		NULL},
+	{ai_run,	5,		mutant_step},
+	{ai_run,	17,		NULL},
+	{ai_run,	10,		NULL}
 };
 mmove_t mutant_move_run = {FRAME_run03, FRAME_run08, mutant_frames_run, NULL};
 
@@ -285,13 +285,13 @@
 
 mframe_t mutant_frames_attack [] =
 {
-	ai_charge,	0,	NULL,
-	ai_charge,	0,	NULL,
-	ai_charge,	0,	mutant_hit_left,
-	ai_charge,	0,	NULL,
-	ai_charge,	0,	NULL,
-	ai_charge,	0,	mutant_hit_right,
-	ai_charge,	0,	mutant_check_refire
+	{ai_charge,	0,	NULL},
+	{ai_charge,	0,	NULL},
+	{ai_charge,	0,	mutant_hit_left},
+	{ai_charge,	0,	NULL},
+	{ai_charge,	0,	NULL},
+	{ai_charge,	0,	mutant_hit_right},
+	{ai_charge,	0,	mutant_check_refire}
 };
 mmove_t mutant_move_attack = {FRAME_attack09, FRAME_attack15, mutant_frames_attack, mutant_run};
 
@@ -375,14 +375,14 @@
 
 mframe_t mutant_frames_jump [] =
 {
-	ai_charge,	 0,	NULL,
-	ai_charge,	17,	NULL,
-	ai_charge,	15,	mutant_jump_takeoff,
-	ai_charge,	15,	NULL,
-	ai_charge,	15,	mutant_check_landing,
-	ai_charge,	 0,	NULL,
-	ai_charge,	 3,	NULL,
-	ai_charge,	 0,	NULL
+	{ai_charge,	 0,	NULL},
+	{ai_charge,	17,	NULL},
+	{ai_charge,	15,	mutant_jump_takeoff},
+	{ai_charge,	15,	NULL},
+	{ai_charge,	15,	mutant_check_landing},
+	{ai_charge,	 0,	NULL},
+	{ai_charge,	 3,	NULL},
+	{ai_charge,	 0,	NULL}
 };
 mmove_t mutant_move_jump = {FRAME_attack01, FRAME_attack08, mutant_frames_jump, mutant_run};
 
@@ -458,38 +458,38 @@
 
 mframe_t mutant_frames_pain1 [] =
 {
-	ai_move,	4,	NULL,
-	ai_move,	-3,	NULL,
-	ai_move,	-8,	NULL,
-	ai_move,	2,	NULL,
-	ai_move,	5,	NULL
+	{ai_move,	4,	NULL},
+	{ai_move,	-3,	NULL},
+	{ai_move,	-8,	NULL},
+	{ai_move,	2,	NULL},
+	{ai_move,	5,	NULL}
 };
 mmove_t mutant_move_pain1 = {FRAME_pain101, FRAME_pain105, mutant_frames_pain1, mutant_run};
 
 mframe_t mutant_frames_pain2 [] =
 {
-	ai_move,	-24,NULL,
-	ai_move,	11,	NULL,
-	ai_move,	5,	NULL,
-	ai_move,	-2,	NULL,
-	ai_move,	6,	NULL,
-	ai_move,	4,	NULL
+	{ai_move,	-24,NULL},
+	{ai_move,	11,	NULL},
+	{ai_move,	5,	NULL},
+	{ai_move,	-2,	NULL},
+	{ai_move,	6,	NULL},
+	{ai_move,	4,	NULL}
 };
 mmove_t mutant_move_pain2 = {FRAME_pain201, FRAME_pain206, mutant_frames_pain2, mutant_run};
 
 mframe_t mutant_frames_pain3 [] =
 {
-	ai_move,	-22,NULL,
-	ai_move,	3,	NULL,
-	ai_move,	3,	NULL,
-	ai_move,	2,	NULL,
-	ai_move,	1,	NULL,
-	ai_move,	1,	NULL,
-	ai_move,	6,	NULL,
-	ai_move,	3,	NULL,
-	ai_move,	2,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	1,	NULL
+	{ai_move,	-22,NULL},
+	{ai_move,	3,	NULL},
+	{ai_move,	3,	NULL},
+	{ai_move,	2,	NULL},
+	{ai_move,	1,	NULL},
+	{ai_move,	1,	NULL},
+	{ai_move,	6,	NULL},
+	{ai_move,	3,	NULL},
+	{ai_move,	2,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	1,	NULL}
 };
 mmove_t mutant_move_pain3 = {FRAME_pain301, FRAME_pain311, mutant_frames_pain3, mutant_run};
 
@@ -544,30 +544,30 @@
 
 mframe_t mutant_frames_death1 [] =
 {
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL}
 };
 mmove_t mutant_move_death1 = {FRAME_death101, FRAME_death109, mutant_frames_death1, mutant_dead};
 
 mframe_t mutant_frames_death2 [] =
 {
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL}
 };
 mmove_t mutant_move_death2 = {FRAME_death201, FRAME_death210, mutant_frames_death2, mutant_dead};
 
Index: src/game/m_parasite.c
===================================================================
RCS file: /cvs/cvsroot/quake2/src/game/m_parasite.c,v
retrieving revision 1.1.1.1
diff -u -r1.1.1.1 m_parasite.c
--- src/game/m_parasite.c	2001/12/28 08:04:24	1.1.1.1
+++ src/game/m_parasite.c	2002/02/19 21:12:37
@@ -85,34 +85,34 @@
 
 mframe_t parasite_frames_start_fidget [] =
 {
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL}
 };
 mmove_t parasite_move_start_fidget = {FRAME_stand18, FRAME_stand21, parasite_frames_start_fidget, parasite_do_fidget};
 
 mframe_t parasite_frames_fidget [] =
 {	
-	ai_stand, 0, parasite_scratch,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, parasite_scratch,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL
+	{ai_stand, 0, parasite_scratch},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, parasite_scratch},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL}
 };
 mmove_t parasite_move_fidget = {FRAME_stand22, FRAME_stand27, parasite_frames_fidget, parasite_refidget};
 
 mframe_t parasite_frames_end_fidget [] =
 {
-	ai_stand, 0, parasite_scratch,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL
+	{ai_stand, 0, parasite_scratch},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL}
 };
 mmove_t parasite_move_end_fidget = {FRAME_stand28, FRAME_stand35, parasite_frames_end_fidget, parasite_stand};
 
@@ -142,23 +142,23 @@
 
 mframe_t parasite_frames_stand [] =
 {
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, parasite_tap,
-	ai_stand, 0, NULL,
-	ai_stand, 0, parasite_tap,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, parasite_tap,
-	ai_stand, 0, NULL,
-	ai_stand, 0, parasite_tap,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, parasite_tap,
-	ai_stand, 0, NULL,
-	ai_stand, 0, parasite_tap
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, parasite_tap},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, parasite_tap},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, parasite_tap},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, parasite_tap},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, parasite_tap},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, parasite_tap}
 };
 mmove_t	parasite_move_stand = {FRAME_stand01, FRAME_stand17, parasite_frames_stand, parasite_stand};
 
@@ -170,31 +170,31 @@
 
 mframe_t parasite_frames_run [] =
 {
-	ai_run, 30, NULL,
-	ai_run, 30, NULL,
-	ai_run, 22, NULL,
-	ai_run, 19, NULL,
-	ai_run, 24, NULL,
-	ai_run, 28, NULL,
-	ai_run, 25, NULL
+	{ai_run, 30, NULL},
+	{ai_run, 30, NULL},
+	{ai_run, 22, NULL},
+	{ai_run, 19, NULL},
+	{ai_run, 24, NULL},
+	{ai_run, 28, NULL},
+	{ai_run, 25, NULL}
 };
 mmove_t parasite_move_run = {FRAME_run03, FRAME_run09, parasite_frames_run, NULL};
 
 mframe_t parasite_frames_start_run [] =
 {
-	ai_run, 0,	NULL,
-	ai_run, 30, NULL,
+	{ai_run, 0,	NULL},
+	{ai_run, 30, NULL},
 };
 mmove_t parasite_move_start_run = {FRAME_run01, FRAME_run02, parasite_frames_start_run, parasite_run};
 
 mframe_t parasite_frames_stop_run [] =
 {	
-	ai_run, 20, NULL,
-	ai_run, 20,	NULL,
-	ai_run, 12, NULL,
-	ai_run, 10, NULL,
-	ai_run, 0,  NULL,
-	ai_run, 0,  NULL
+	{ai_run, 20, NULL},
+	{ai_run, 20,	NULL},
+	{ai_run, 12, NULL},
+	{ai_run, 10, NULL},
+	{ai_run, 0,  NULL},
+	{ai_run, 0,  NULL}
 };
 mmove_t parasite_move_stop_run = {FRAME_run10, FRAME_run15, parasite_frames_stop_run, NULL};
 
@@ -217,31 +217,31 @@
 
 mframe_t parasite_frames_walk [] =
 {
-	ai_walk, 30, NULL,
-	ai_walk, 30, NULL,
-	ai_walk, 22, NULL,
-	ai_walk, 19, NULL,
-	ai_walk, 24, NULL,
-	ai_walk, 28, NULL,
-	ai_walk, 25, NULL
+	{ai_walk, 30, NULL},
+	{ai_walk, 30, NULL},
+	{ai_walk, 22, NULL},
+	{ai_walk, 19, NULL},
+	{ai_walk, 24, NULL},
+	{ai_walk, 28, NULL},
+	{ai_walk, 25, NULL}
 };
 mmove_t parasite_move_walk = {FRAME_run03, FRAME_run09, parasite_frames_walk, parasite_walk};
 
 mframe_t parasite_frames_start_walk [] =
 {
-	ai_walk, 0,	NULL,
-	ai_walk, 30, parasite_walk
+	{ai_walk, 0,	NULL},
+	{ai_walk, 30, parasite_walk}
 };
 mmove_t parasite_move_start_walk = {FRAME_run01, FRAME_run02, parasite_frames_start_walk, NULL};
 
 mframe_t parasite_frames_stop_walk [] =
 {	
-	ai_walk, 20, NULL,
-	ai_walk, 20,	NULL,
-	ai_walk, 12, NULL,
-	ai_walk, 10, NULL,
-	ai_walk, 0,  NULL,
-	ai_walk, 0,  NULL
+	{ai_walk, 20, NULL},
+	{ai_walk, 20,	NULL},
+	{ai_walk, 12, NULL},
+	{ai_walk, 10, NULL},
+	{ai_walk, 0,  NULL},
+	{ai_walk, 0,  NULL}
 };
 mmove_t parasite_move_stop_walk = {FRAME_run10, FRAME_run15, parasite_frames_stop_walk, NULL};
 
@@ -258,17 +258,17 @@
 
 mframe_t parasite_frames_pain1 [] =
 {
-	ai_move, 0, NULL,
-	ai_move, 0, NULL,
-	ai_move, 0,	NULL,
-	ai_move, 0,	NULL,
-	ai_move, 0,	NULL,
-	ai_move, 0,	NULL,
-	ai_move, 6,	NULL,
-	ai_move, 16, NULL,
-	ai_move, -6, NULL,
-	ai_move, -7, NULL,
-	ai_move, 0, NULL
+	{ai_move, 0, NULL},
+	{ai_move, 0, NULL},
+	{ai_move, 0,	NULL},
+	{ai_move, 0,	NULL},
+	{ai_move, 0,	NULL},
+	{ai_move, 0,	NULL},
+	{ai_move, 6,	NULL},
+	{ai_move, 16, NULL},
+	{ai_move, -6, NULL},
+	{ai_move, -7, NULL},
+	{ai_move, 0, NULL}
 };
 mmove_t parasite_move_pain1 = {FRAME_pain101, FRAME_pain111, parasite_frames_pain1, parasite_start_run};
 
@@ -365,62 +365,62 @@
 
 mframe_t parasite_frames_drain [] =
 {
-	ai_charge, 0,	parasite_launch,
-	ai_charge, 0,	NULL,
-	ai_charge, 15,	parasite_drain_attack,			// Target hits
-	ai_charge, 0,	parasite_drain_attack,			// drain
-	ai_charge, 0,	parasite_drain_attack,			// drain
-	ai_charge, 0,	parasite_drain_attack,			// drain
-	ai_charge, 0,	parasite_drain_attack,			// drain
-	ai_charge, -2,  parasite_drain_attack,			// drain
-	ai_charge, -2,	parasite_drain_attack,			// drain
-	ai_charge, -3,	parasite_drain_attack,			// drain
-	ai_charge, -2,	parasite_drain_attack,			// drain
-	ai_charge, 0,	parasite_drain_attack,			// drain
-	ai_charge, -1,  parasite_drain_attack,			// drain
-	ai_charge, 0,	parasite_reel_in,				// let go
-	ai_charge, -2,	NULL,
-	ai_charge, -2,	NULL,
-	ai_charge, -3,	NULL,
-	ai_charge, 0,	NULL
+	{ai_charge, 0,	parasite_launch},
+	{ai_charge, 0,	NULL},
+	{ai_charge, 15,	parasite_drain_attack},			// Target hits
+	{ai_charge, 0,	parasite_drain_attack},			// drain
+	{ai_charge, 0,	parasite_drain_attack},			// drain
+	{ai_charge, 0,	parasite_drain_attack},			// drain
+	{ai_charge, 0,	parasite_drain_attack},			// drain
+	{ai_charge, -2,  parasite_drain_attack},			// drain
+	{ai_charge, -2,	parasite_drain_attack},			// drain
+	{ai_charge, -3,	parasite_drain_attack},			// drain
+	{ai_charge, -2,	parasite_drain_attack},			// drain
+	{ai_charge, 0,	parasite_drain_attack},			// drain
+	{ai_charge, -1,  parasite_drain_attack},			// drain
+	{ai_charge, 0,	parasite_reel_in},				// let go
+	{ai_charge, -2,	NULL},
+	{ai_charge, -2,	NULL},
+	{ai_charge, -3,	NULL},
+	{ai_charge, 0,	NULL}
 };
 mmove_t parasite_move_drain = {FRAME_drain01, FRAME_drain18, parasite_frames_drain, parasite_start_run};
 
 
 mframe_t parasite_frames_break [] =
 {
-	ai_charge, 0,	NULL,
-	ai_charge, -3,	NULL,
-	ai_charge, 1,	NULL,
-	ai_charge, 2,	NULL,
-	ai_charge, -3,	NULL,
-	ai_charge, 1,	NULL,
-	ai_charge, 1,	NULL,
-	ai_charge, 3,	NULL,
-	ai_charge, 0,	NULL,
-	ai_charge, -18,	NULL,
-	ai_charge, 3,	NULL,
-	ai_charge, 9,	NULL,
-	ai_charge, 6,	NULL,
-	ai_charge, 0,	NULL,
-	ai_charge, -18,	NULL,
-	ai_charge, 0,	NULL,
-	ai_charge, 8,	NULL,
-	ai_charge, 9,	NULL,
-	ai_charge, 0,	NULL,
-	ai_charge, -18,	NULL,
-	ai_charge, 0,	NULL,
-	ai_charge, 0,	NULL,		// airborne
-	ai_charge, 0,	NULL,		// airborne
-	ai_charge, 0,	NULL,		// slides
-	ai_charge, 0,	NULL,		// slides
-	ai_charge, 0,	NULL,		// slides
-	ai_charge, 0,	NULL,		// slides
-	ai_charge, 4,	NULL,
-	ai_charge, 11,	NULL,		
-	ai_charge, -2,	NULL,
-	ai_charge, -5,	NULL,
-	ai_charge, 1,	NULL
+	{ai_charge, 0,	NULL},
+	{ai_charge, -3,	NULL},
+	{ai_charge, 1,	NULL},
+	{ai_charge, 2,	NULL},
+	{ai_charge, -3,	NULL},
+	{ai_charge, 1,	NULL},
+	{ai_charge, 1,	NULL},
+	{ai_charge, 3,	NULL},
+	{ai_charge, 0,	NULL},
+	{ai_charge, -18,	NULL},
+	{ai_charge, 3,	NULL},
+	{ai_charge, 9,	NULL},
+	{ai_charge, 6,	NULL},
+	{ai_charge, 0,	NULL},
+	{ai_charge, -18,	NULL},
+	{ai_charge, 0,	NULL},
+	{ai_charge, 8,	NULL},
+	{ai_charge, 9,	NULL},
+	{ai_charge, 0,	NULL},
+	{ai_charge, -18,	NULL},
+	{ai_charge, 0,	NULL},
+	{ai_charge, 0,	NULL},		// airborne
+	{ai_charge, 0,	NULL},		// airborne
+	{ai_charge, 0,	NULL},		// slides
+	{ai_charge, 0,	NULL},		// slides
+	{ai_charge, 0,	NULL},		// slides
+	{ai_charge, 0,	NULL},		// slides
+	{ai_charge, 4,	NULL},
+	{ai_charge, 11,	NULL},		
+	{ai_charge, -2,	NULL},
+	{ai_charge, -5,	NULL},
+	{ai_charge, 1,	NULL}
 };
 mmove_t parasite_move_break = {FRAME_break01, FRAME_break32, parasite_frames_break, parasite_start_run};
 
@@ -458,13 +458,13 @@
 
 mframe_t parasite_frames_death [] =
 {
-	ai_move, 0,	 NULL,
-	ai_move, 0,	 NULL,
-	ai_move, 0,	 NULL,
-	ai_move, 0,	 NULL,
-	ai_move, 0,	 NULL,
-	ai_move, 0,	 NULL,
-	ai_move, 0,	 NULL
+	{ai_move, 0,	 NULL},
+	{ai_move, 0,	 NULL},
+	{ai_move, 0,	 NULL},
+	{ai_move, 0,	 NULL},
+	{ai_move, 0,	 NULL},
+	{ai_move, 0,	 NULL},
+	{ai_move, 0,	 NULL}
 };
 mmove_t parasite_move_death = {FRAME_death101, FRAME_death107, parasite_frames_death, parasite_dead};
 
Index: src/game/m_soldier.c
===================================================================
RCS file: /cvs/cvsroot/quake2/src/game/m_soldier.c,v
retrieving revision 1.1.1.1
diff -u -r1.1.1.1 m_soldier.c
--- src/game/m_soldier.c	2001/12/28 08:04:24	1.1.1.1
+++ src/game/m_soldier.c	2002/02/19 21:12:37
@@ -62,148 +62,148 @@
 
 mframe_t soldier_frames_stand1 [] =
 {
-	ai_stand, 0, soldier_idle,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL
+	{ai_stand, 0, soldier_idle},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL}
 };
 mmove_t soldier_move_stand1 = {FRAME_stand101, FRAME_stand130, soldier_frames_stand1, soldier_stand};
 
 mframe_t soldier_frames_stand3 [] =
 {
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-
-	ai_stand, 0, NULL,
-	ai_stand, 0, soldier_cock,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, soldier_cock},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL}
 };
 mmove_t soldier_move_stand3 = {FRAME_stand301, FRAME_stand339, soldier_frames_stand3, soldier_stand};
 
 #if 0
 mframe_t soldier_frames_stand4 [] =
 {
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 4, NULL,
-	ai_stand, 1, NULL,
-	ai_stand, -1, NULL,
-	ai_stand, -2, NULL,
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 4, NULL},
+	{ai_stand, 1, NULL},
+	{ai_stand, -1, NULL},
+	{ai_stand, -2, NULL},
 
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL}
 };
 mmove_t soldier_move_stand4 = {FRAME_stand401, FRAME_stand452, soldier_frames_stand4, NULL};
 #endif
@@ -229,54 +229,54 @@
 
 mframe_t soldier_frames_walk1 [] =
 {
-	ai_walk, 3,  NULL,
-	ai_walk, 6,  NULL,
-	ai_walk, 2,  NULL,
-	ai_walk, 2,  NULL,
-	ai_walk, 2,  NULL,
-	ai_walk, 1,  NULL,
-	ai_walk, 6,  NULL,
-	ai_walk, 5,  NULL,
-	ai_walk, 3,  NULL,
-	ai_walk, -1, soldier_walk1_random,
-	ai_walk, 0,  NULL,
-	ai_walk, 0,  NULL,
-	ai_walk, 0,  NULL,
-	ai_walk, 0,  NULL,
-	ai_walk, 0,  NULL,
-	ai_walk, 0,  NULL,
-	ai_walk, 0,  NULL,
-	ai_walk, 0,  NULL,
-	ai_walk, 0,  NULL,
-	ai_walk, 0,  NULL,
-	ai_walk, 0,  NULL,
-	ai_walk, 0,  NULL,
-	ai_walk, 0,  NULL,
-	ai_walk, 0,  NULL,
-	ai_walk, 0,  NULL,
-	ai_walk, 0,  NULL,
-	ai_walk, 0,  NULL,
-	ai_walk, 0,  NULL,
-	ai_walk, 0,  NULL,
-	ai_walk, 0,  NULL,
-	ai_walk, 0,  NULL,
-	ai_walk, 0,  NULL,
-	ai_walk, 0,  NULL
+	{ai_walk, 3,  NULL},
+	{ai_walk, 6,  NULL},
+	{ai_walk, 2,  NULL},
+	{ai_walk, 2,  NULL},
+	{ai_walk, 2,  NULL},
+	{ai_walk, 1,  NULL},
+	{ai_walk, 6,  NULL},
+	{ai_walk, 5,  NULL},
+	{ai_walk, 3,  NULL},
+	{ai_walk, -1, soldier_walk1_random},
+	{ai_walk, 0,  NULL},
+	{ai_walk, 0,  NULL},
+	{ai_walk, 0,  NULL},
+	{ai_walk, 0,  NULL},
+	{ai_walk, 0,  NULL},
+	{ai_walk, 0,  NULL},
+	{ai_walk, 0,  NULL},
+	{ai_walk, 0,  NULL},
+	{ai_walk, 0,  NULL},
+	{ai_walk, 0,  NULL},
+	{ai_walk, 0,  NULL},
+	{ai_walk, 0,  NULL},
+	{ai_walk, 0,  NULL},
+	{ai_walk, 0,  NULL},
+	{ai_walk, 0,  NULL},
+	{ai_walk, 0,  NULL},
+	{ai_walk, 0,  NULL},
+	{ai_walk, 0,  NULL},
+	{ai_walk, 0,  NULL},
+	{ai_walk, 0,  NULL},
+	{ai_walk, 0,  NULL},
+	{ai_walk, 0,  NULL},
+	{ai_walk, 0,  NULL}
 };
 mmove_t soldier_move_walk1 = {FRAME_walk101, FRAME_walk133, soldier_frames_walk1, NULL};
 
 mframe_t soldier_frames_walk2 [] =
 {
-	ai_walk, 4,  NULL,
-	ai_walk, 4,  NULL,
-	ai_walk, 9,  NULL,
-	ai_walk, 8,  NULL,
-	ai_walk, 5,  NULL,
-	ai_walk, 1,  NULL,
-	ai_walk, 3,  NULL,
-	ai_walk, 7,  NULL,
-	ai_walk, 6,  NULL,
-	ai_walk, 7,  NULL
+	{ai_walk, 4,  NULL},
+	{ai_walk, 4,  NULL},
+	{ai_walk, 9,  NULL},
+	{ai_walk, 8,  NULL},
+	{ai_walk, 5,  NULL},
+	{ai_walk, 1,  NULL},
+	{ai_walk, 3,  NULL},
+	{ai_walk, 7,  NULL},
+	{ai_walk, 6,  NULL},
+	{ai_walk, 7,  NULL}
 };
 mmove_t soldier_move_walk2 = {FRAME_walk209, FRAME_walk218, soldier_frames_walk2, NULL};
 
@@ -297,19 +297,19 @@
 
 mframe_t soldier_frames_start_run [] =
 {
-	ai_run, 7,  NULL,
-	ai_run, 5,  NULL
+	{ai_run, 7,  NULL},
+	{ai_run, 5,  NULL}
 };
 mmove_t soldier_move_start_run = {FRAME_run01, FRAME_run02, soldier_frames_start_run, soldier_run};
 
 mframe_t soldier_frames_run [] =
 {
-	ai_run, 10, NULL,
-	ai_run, 11, NULL,
-	ai_run, 11, NULL,
-	ai_run, 16, NULL,
-	ai_run, 10, NULL,
-	ai_run, 15, NULL
+	{ai_run, 10, NULL},
+	{ai_run, 11, NULL},
+	{ai_run, 11, NULL},
+	{ai_run, 16, NULL},
+	{ai_run, 10, NULL},
+	{ai_run, 15, NULL}
 };
 mmove_t soldier_move_run = {FRAME_run03, FRAME_run08, soldier_frames_run, NULL};
 
@@ -340,68 +340,68 @@
 
 mframe_t soldier_frames_pain1 [] =
 {
-	ai_move, -3, NULL,
-	ai_move, 4,  NULL,
-	ai_move, 1,  NULL,
-	ai_move, 1,  NULL,
-	ai_move, 0,  NULL
+	{ai_move, -3, NULL},
+	{ai_move, 4,  NULL},
+	{ai_move, 1,  NULL},
+	{ai_move, 1,  NULL},
+	{ai_move, 0,  NULL}
 };
 mmove_t soldier_move_pain1 = {FRAME_pain101, FRAME_pain105, soldier_frames_pain1, soldier_run};
 
 mframe_t soldier_frames_pain2 [] =
 {
-	ai_move, -13, NULL,
-	ai_move, -1,  NULL,
-	ai_move, 2,   NULL,
-	ai_move, 4,   NULL,
-	ai_move, 2,   NULL,
-	ai_move, 3,   NULL,
-	ai_move, 2,   NULL
+	{ai_move, -13, NULL},
+	{ai_move, -1,  NULL},
+	{ai_move, 2,   NULL},
+	{ai_move, 4,   NULL},
+	{ai_move, 2,   NULL},
+	{ai_move, 3,   NULL},
+	{ai_move, 2,   NULL}
 };
 mmove_t soldier_move_pain2 = {FRAME_pain201, FRAME_pain207, soldier_frames_pain2, soldier_run};
 
 mframe_t soldier_frames_pain3 [] =
 {
-	ai_move, -8, NULL,
-	ai_move, 10, NULL,
-	ai_move, -4, NULL,
-	ai_move, -1, NULL,
-	ai_move, -3, NULL,
-	ai_move, 0,  NULL,
-	ai_move, 3,  NULL,
-	ai_move, 0,  NULL,
-	ai_move, 0,  NULL,
-	ai_move, 0,  NULL,
-	ai_move, 0,  NULL,
-	ai_move, 1,  NULL,
-	ai_move, 0,  NULL,
-	ai_move, 1,  NULL,
-	ai_move, 2,  NULL,
-	ai_move, 4,  NULL,
-	ai_move, 3,  NULL,
-	ai_move, 2,  NULL
+	{ai_move, -8, NULL},
+	{ai_move, 10, NULL},
+	{ai_move, -4, NULL},
+	{ai_move, -1, NULL},
+	{ai_move, -3, NULL},
+	{ai_move, 0,  NULL},
+	{ai_move, 3,  NULL},
+	{ai_move, 0,  NULL},
+	{ai_move, 0,  NULL},
+	{ai_move, 0,  NULL},
+	{ai_move, 0,  NULL},
+	{ai_move, 1,  NULL},
+	{ai_move, 0,  NULL},
+	{ai_move, 1,  NULL},
+	{ai_move, 2,  NULL},
+	{ai_move, 4,  NULL},
+	{ai_move, 3,  NULL},
+	{ai_move, 2,  NULL}
 };
 mmove_t soldier_move_pain3 = {FRAME_pain301, FRAME_pain318, soldier_frames_pain3, soldier_run};
 
 mframe_t soldier_frames_pain4 [] =
 {
-	ai_move, 0,   NULL,
-	ai_move, 0,   NULL,
-	ai_move, 0,   NULL,
-	ai_move, -10, NULL,
-	ai_move, -6,  NULL,
-	ai_move, 8,   NULL,
-	ai_move, 4,   NULL,
-	ai_move, 1,   NULL,
-	ai_move, 0,   NULL,
-	ai_move, 2,   NULL,
-	ai_move, 5,   NULL,
-	ai_move, 2,   NULL,
-	ai_move, -1,  NULL,
-	ai_move, -1,  NULL,
-	ai_move, 3,   NULL,
-	ai_move, 2,   NULL,
-	ai_move, 0,   NULL
+	{ai_move, 0,   NULL},
+	{ai_move, 0,   NULL},
+	{ai_move, 0,   NULL},
+	{ai_move, -10, NULL},
+	{ai_move, -6,  NULL},
+	{ai_move, 8,   NULL},
+	{ai_move, 4,   NULL},
+	{ai_move, 1,   NULL},
+	{ai_move, 0,   NULL},
+	{ai_move, 2,   NULL},
+	{ai_move, 5,   NULL},
+	{ai_move, 2,   NULL},
+	{ai_move, -1,  NULL},
+	{ai_move, -1,  NULL},
+	{ai_move, 3,   NULL},
+	{ai_move, 2,   NULL},
+	{ai_move, 0,   NULL}
 };
 mmove_t soldier_move_pain4 = {FRAME_pain401, FRAME_pain417, soldier_frames_pain4, soldier_run};
 
@@ -558,18 +558,18 @@
 
 mframe_t soldier_frames_attack1 [] =
 {
-	ai_charge, 0,  NULL,
-	ai_charge, 0,  NULL,
-	ai_charge, 0,  soldier_fire1,
-	ai_charge, 0,  NULL,
-	ai_charge, 0,  NULL,
-	ai_charge, 0,  soldier_attack1_refire1,
-	ai_charge, 0,  NULL,
-	ai_charge, 0,  soldier_cock,
-	ai_charge, 0,  soldier_attack1_refire2,
-	ai_charge, 0,  NULL,
-	ai_charge, 0,  NULL,
-	ai_charge, 0,  NULL
+	{ai_charge, 0,  NULL},
+	{ai_charge, 0,  NULL},
+	{ai_charge, 0,  soldier_fire1},
+	{ai_charge, 0,  NULL},
+	{ai_charge, 0,  NULL},
+	{ai_charge, 0,  soldier_attack1_refire1},
+	{ai_charge, 0,  NULL},
+	{ai_charge, 0,  soldier_cock},
+	{ai_charge, 0,  soldier_attack1_refire2},
+	{ai_charge, 0,  NULL},
+	{ai_charge, 0,  NULL},
+	{ai_charge, 0,  NULL}
 };
 mmove_t soldier_move_attack1 = {FRAME_attak101, FRAME_attak112, soldier_frames_attack1, soldier_run};
 
@@ -608,24 +608,24 @@
 
 mframe_t soldier_frames_attack2 [] =
 {
-	ai_charge, 0, NULL,
-	ai_charge, 0, NULL,
-	ai_charge, 0, NULL,
-	ai_charge, 0, NULL,
-	ai_charge, 0, soldier_fire2,
-	ai_charge, 0, NULL,
-	ai_charge, 0, NULL,
-	ai_charge, 0, soldier_attack2_refire1,
-	ai_charge, 0, NULL,
-	ai_charge, 0, NULL,
-	ai_charge, 0, NULL,
-	ai_charge, 0, NULL,
-	ai_charge, 0, soldier_cock,
-	ai_charge, 0, NULL,
-	ai_charge, 0, soldier_attack2_refire2,
-	ai_charge, 0, NULL,
-	ai_charge, 0, NULL,
-	ai_charge, 0, NULL
+	{ai_charge, 0, NULL},
+	{ai_charge, 0, NULL},
+	{ai_charge, 0, NULL},
+	{ai_charge, 0, NULL},
+	{ai_charge, 0, soldier_fire2},
+	{ai_charge, 0, NULL},
+	{ai_charge, 0, NULL},
+	{ai_charge, 0, soldier_attack2_refire1},
+	{ai_charge, 0, NULL},
+	{ai_charge, 0, NULL},
+	{ai_charge, 0, NULL},
+	{ai_charge, 0, NULL},
+	{ai_charge, 0, soldier_cock},
+	{ai_charge, 0, NULL},
+	{ai_charge, 0, soldier_attack2_refire2},
+	{ai_charge, 0, NULL},
+	{ai_charge, 0, NULL},
+	{ai_charge, 0, NULL}
 };
 mmove_t soldier_move_attack2 = {FRAME_attak201, FRAME_attak218, soldier_frames_attack2, soldier_run};
 
@@ -664,15 +664,15 @@
 
 mframe_t soldier_frames_attack3 [] =
 {
-	ai_charge, 0, NULL,
-	ai_charge, 0, NULL,
-	ai_charge, 0, soldier_fire3,
-	ai_charge, 0, NULL,
-	ai_charge, 0, NULL,
-	ai_charge, 0, soldier_attack3_refire,
-	ai_charge, 0, soldier_duck_up,
-	ai_charge, 0, NULL,
-	ai_charge, 0, NULL
+	{ai_charge, 0, NULL},
+	{ai_charge, 0, NULL},
+	{ai_charge, 0, soldier_fire3},
+	{ai_charge, 0, NULL},
+	{ai_charge, 0, NULL},
+	{ai_charge, 0, soldier_attack3_refire},
+	{ai_charge, 0, soldier_duck_up},
+	{ai_charge, 0, NULL},
+	{ai_charge, 0, NULL}
 };
 mmove_t soldier_move_attack3 = {FRAME_attak301, FRAME_attak309, soldier_frames_attack3, soldier_run};
 
@@ -691,12 +691,12 @@
 
 mframe_t soldier_frames_attack4 [] =
 {
-	ai_charge, 0, NULL,
-	ai_charge, 0, NULL,
-	ai_charge, 0, soldier_fire4,
-	ai_charge, 0, NULL,
-	ai_charge, 0, NULL,
-	ai_charge, 0, NULL
+	{ai_charge, 0, NULL},
+	{ai_charge, 0, NULL},
+	{ai_charge, 0, soldier_fire4},
+	{ai_charge, 0, NULL},
+	{ai_charge, 0, NULL},
+	{ai_charge, 0, NULL}
 };
 mmove_t soldier_move_attack4 = {FRAME_attak401, FRAME_attak406, soldier_frames_attack4, soldier_run};
 
@@ -719,14 +719,14 @@
 
 mframe_t soldier_frames_attack5 [] =
 {
-	ai_charge, 8, NULL,
-	ai_charge, 8, NULL,
-	ai_charge, 0, NULL,
-	ai_charge, 0, NULL,
-	ai_charge, 0, soldier_fire5,
-	ai_charge, 0, NULL,
-	ai_charge, 0, NULL,
-	ai_charge, 0, soldier_attack5_refire
+	{ai_charge, 8, NULL},
+	{ai_charge, 8, NULL},
+	{ai_charge, 0, NULL},
+	{ai_charge, 0, NULL},
+	{ai_charge, 0, soldier_fire5},
+	{ai_charge, 0, NULL},
+	{ai_charge, 0, NULL},
+	{ai_charge, 0, soldier_attack5_refire}
 };
 mmove_t soldier_move_attack5 = {FRAME_attak501, FRAME_attak508, soldier_frames_attack5, soldier_run};
 #endif
@@ -752,20 +752,20 @@
 
 mframe_t soldier_frames_attack6 [] =
 {
-	ai_charge, 10, NULL,
-	ai_charge,  4, NULL,
-	ai_charge, 12, NULL,
-	ai_charge, 11, soldier_fire8,
-	ai_charge, 13, NULL,
-	ai_charge, 18, NULL,
-	ai_charge, 15, NULL,
-	ai_charge, 14, NULL,
-	ai_charge, 11, NULL,
-	ai_charge,  8, NULL,
-	ai_charge, 11, NULL,
-	ai_charge, 12, NULL,
-	ai_charge, 12, NULL,
-	ai_charge, 17, soldier_attack6_refire
+	{ai_charge, 10, NULL},
+	{ai_charge,  4, NULL},
+	{ai_charge, 12, NULL},
+	{ai_charge, 11, soldier_fire8},
+	{ai_charge, 13, NULL},
+	{ai_charge, 18, NULL},
+	{ai_charge, 15, NULL},
+	{ai_charge, 14, NULL},
+	{ai_charge, 11, NULL},
+	{ai_charge,  8, NULL},
+	{ai_charge, 11, NULL},
+	{ai_charge, 12, NULL},
+	{ai_charge, 12, NULL},
+	{ai_charge, 17, soldier_attack6_refire}
 };
 mmove_t soldier_move_attack6 = {FRAME_runs01, FRAME_runs14, soldier_frames_attack6, soldier_run};
 
@@ -817,11 +817,11 @@
 
 mframe_t soldier_frames_duck [] =
 {
-	ai_move, 5, soldier_duck_down,
-	ai_move, -1, soldier_duck_hold,
-	ai_move, 1,  NULL,
-	ai_move, 0,  soldier_duck_up,
-	ai_move, 5,  NULL
+	{ai_move, 5, soldier_duck_down},
+	{ai_move, -1, soldier_duck_hold},
+	{ai_move, 1,  NULL},
+	{ai_move, 0,  soldier_duck_up},
+	{ai_move, 5,  NULL}
 };
 mmove_t soldier_move_duck = {FRAME_duck01, FRAME_duck05, soldier_frames_duck, soldier_run};
 
@@ -893,251 +893,251 @@
 
 mframe_t soldier_frames_death1 [] =
 {
-	ai_move, 0,   NULL,
-	ai_move, -10, NULL,
-	ai_move, -10, NULL,
-	ai_move, -10, NULL,
-	ai_move, -5,  NULL,
-	ai_move, 0,   NULL,
-	ai_move, 0,   NULL,
-	ai_move, 0,   NULL,
-	ai_move, 0,   NULL,
-	ai_move, 0,   NULL,
-
-	ai_move, 0,   NULL,
-	ai_move, 0,   NULL,
-	ai_move, 0,   NULL,
-	ai_move, 0,   NULL,
-	ai_move, 0,   NULL,
-	ai_move, 0,   NULL,
-	ai_move, 0,   NULL,
-	ai_move, 0,   NULL,
-	ai_move, 0,   NULL,
-	ai_move, 0,   NULL,
-
-	ai_move, 0,   NULL,
-	ai_move, 0,   soldier_fire6,
-	ai_move, 0,   NULL,
-	ai_move, 0,   NULL,
-	ai_move, 0,   soldier_fire7,
-	ai_move, 0,   NULL,
-	ai_move, 0,   NULL,
-	ai_move, 0,   NULL,
-	ai_move, 0,   NULL,
-	ai_move, 0,   NULL,
-
-	ai_move, 0,   NULL,
-	ai_move, 0,   NULL,
-	ai_move, 0,   NULL,
-	ai_move, 0,   NULL,
-	ai_move, 0,   NULL,
-	ai_move, 0,   NULL
+	{ai_move, 0,   NULL},
+	{ai_move, -10, NULL},
+	{ai_move, -10, NULL},
+	{ai_move, -10, NULL},
+	{ai_move, -5,  NULL},
+	{ai_move, 0,   NULL},
+	{ai_move, 0,   NULL},
+	{ai_move, 0,   NULL},
+	{ai_move, 0,   NULL},
+	{ai_move, 0,   NULL},
+
+	{ai_move, 0,   NULL},
+	{ai_move, 0,   NULL},
+	{ai_move, 0,   NULL},
+	{ai_move, 0,   NULL},
+	{ai_move, 0,   NULL},
+	{ai_move, 0,   NULL},
+	{ai_move, 0,   NULL},
+	{ai_move, 0,   NULL},
+	{ai_move, 0,   NULL},
+	{ai_move, 0,   NULL},
+
+	{ai_move, 0,   NULL},
+	{ai_move, 0,   soldier_fire6},
+	{ai_move, 0,   NULL},
+	{ai_move, 0,   NULL},
+	{ai_move, 0,   soldier_fire7},
+	{ai_move, 0,   NULL},
+	{ai_move, 0,   NULL},
+	{ai_move, 0,   NULL},
+	{ai_move, 0,   NULL},
+	{ai_move, 0,   NULL},
+
+	{ai_move, 0,   NULL},
+	{ai_move, 0,   NULL},
+	{ai_move, 0,   NULL},
+	{ai_move, 0,   NULL},
+	{ai_move, 0,   NULL},
+	{ai_move, 0,   NULL}
 };
 mmove_t soldier_move_death1 = {FRAME_death101, FRAME_death136, soldier_frames_death1, soldier_dead};
 
 mframe_t soldier_frames_death2 [] =
 {
-	ai_move, -5,  NULL,
-	ai_move, -5,  NULL,
-	ai_move, -5,  NULL,
-	ai_move, 0,   NULL,
-	ai_move, 0,   NULL,
-	ai_move, 0,   NULL,
-	ai_move, 0,   NULL,
-	ai_move, 0,   NULL,
-	ai_move, 0,   NULL,
-	ai_move, 0,   NULL,
-
-	ai_move, 0,   NULL,
-	ai_move, 0,   NULL,
-	ai_move, 0,   NULL,
-	ai_move, 0,   NULL,
-	ai_move, 0,   NULL,
-	ai_move, 0,   NULL,
-	ai_move, 0,   NULL,
-	ai_move, 0,   NULL,
-	ai_move, 0,   NULL,
-	ai_move, 0,   NULL,
-
-	ai_move, 0,   NULL,
-	ai_move, 0,   NULL,
-	ai_move, 0,   NULL,
-	ai_move, 0,   NULL,
-	ai_move, 0,   NULL,
-	ai_move, 0,   NULL,
-	ai_move, 0,   NULL,
-	ai_move, 0,   NULL,
-	ai_move, 0,   NULL,
-	ai_move, 0,   NULL,
-
-	ai_move, 0,   NULL,
-	ai_move, 0,   NULL,
-	ai_move, 0,   NULL,
-	ai_move, 0,   NULL,
-	ai_move, 0,   NULL
+	{ai_move, -5,  NULL},
+	{ai_move, -5,  NULL},
+	{ai_move, -5,  NULL},
+	{ai_move, 0,   NULL},
+	{ai_move, 0,   NULL},
+	{ai_move, 0,   NULL},
+	{ai_move, 0,   NULL},
+	{ai_move, 0,   NULL},
+	{ai_move, 0,   NULL},
+	{ai_move, 0,   NULL},
+
+	{ai_move, 0,   NULL},
+	{ai_move, 0,   NULL},
+	{ai_move, 0,   NULL},
+	{ai_move, 0,   NULL},
+	{ai_move, 0,   NULL},
+	{ai_move, 0,   NULL},
+	{ai_move, 0,   NULL},
+	{ai_move, 0,   NULL},
+	{ai_move, 0,   NULL},
+	{ai_move, 0,   NULL},
+
+	{ai_move, 0,   NULL},
+	{ai_move, 0,   NULL},
+	{ai_move, 0,   NULL},
+	{ai_move, 0,   NULL},
+	{ai_move, 0,   NULL},
+	{ai_move, 0,   NULL},
+	{ai_move, 0,   NULL},
+	{ai_move, 0,   NULL},
+	{ai_move, 0,   NULL},
+	{ai_move, 0,   NULL},
+
+	{ai_move, 0,   NULL},
+	{ai_move, 0,   NULL},
+	{ai_move, 0,   NULL},
+	{ai_move, 0,   NULL},
+	{ai_move, 0,   NULL}
 };
 mmove_t soldier_move_death2 = {FRAME_death201, FRAME_death235, soldier_frames_death2, soldier_dead};
 
 mframe_t soldier_frames_death3 [] =
 {
-	ai_move, -5,  NULL,
-	ai_move, -5,  NULL,
-	ai_move, -5,  NULL,
-	ai_move, 0,   NULL,
-	ai_move, 0,   NULL,
-	ai_move, 0,   NULL,
-	ai_move, 0,   NULL,
-	ai_move, 0,   NULL,
-	ai_move, 0,   NULL,
-	ai_move, 0,   NULL,
-
-	ai_move, 0,   NULL,
-	ai_move, 0,   NULL,
-	ai_move, 0,   NULL,
-	ai_move, 0,   NULL,
-	ai_move, 0,   NULL,
-	ai_move, 0,   NULL,
-	ai_move, 0,   NULL,
-	ai_move, 0,   NULL,
-	ai_move, 0,   NULL,
-	ai_move, 0,   NULL,
-
-	ai_move, 0,   NULL,
-	ai_move, 0,   NULL,
-	ai_move, 0,   NULL,
-	ai_move, 0,   NULL,
-	ai_move, 0,   NULL,
-	ai_move, 0,   NULL,
-	ai_move, 0,   NULL,
-	ai_move, 0,   NULL,
-	ai_move, 0,   NULL,
-	ai_move, 0,   NULL,
-
-	ai_move, 0,   NULL,
-	ai_move, 0,   NULL,
-	ai_move, 0,   NULL,
-	ai_move, 0,   NULL,
-	ai_move, 0,   NULL,
-	ai_move, 0,   NULL,
-	ai_move, 0,   NULL,
-	ai_move, 0,   NULL,
-	ai_move, 0,   NULL,
-	ai_move, 0,   NULL,
-
-	ai_move, 0,   NULL,
-	ai_move, 0,   NULL,
-	ai_move, 0,   NULL,
-	ai_move, 0,   NULL,
-	ai_move, 0,   NULL,
+	{ai_move, -5,  NULL},
+	{ai_move, -5,  NULL},
+	{ai_move, -5,  NULL},
+	{ai_move, 0,   NULL},
+	{ai_move, 0,   NULL},
+	{ai_move, 0,   NULL},
+	{ai_move, 0,   NULL},
+	{ai_move, 0,   NULL},
+	{ai_move, 0,   NULL},
+	{ai_move, 0,   NULL},
+
+	{ai_move, 0,   NULL},
+	{ai_move, 0,   NULL},
+	{ai_move, 0,   NULL},
+	{ai_move, 0,   NULL},
+	{ai_move, 0,   NULL},
+	{ai_move, 0,   NULL},
+	{ai_move, 0,   NULL},
+	{ai_move, 0,   NULL},
+	{ai_move, 0,   NULL},
+	{ai_move, 0,   NULL},
+
+	{ai_move, 0,   NULL},
+	{ai_move, 0,   NULL},
+	{ai_move, 0,   NULL},
+	{ai_move, 0,   NULL},
+	{ai_move, 0,   NULL},
+	{ai_move, 0,   NULL},
+	{ai_move, 0,   NULL},
+	{ai_move, 0,   NULL},
+	{ai_move, 0,   NULL},
+	{ai_move, 0,   NULL},
+
+	{ai_move, 0,   NULL},
+	{ai_move, 0,   NULL},
+	{ai_move, 0,   NULL},
+	{ai_move, 0,   NULL},
+	{ai_move, 0,   NULL},
+	{ai_move, 0,   NULL},
+	{ai_move, 0,   NULL},
+	{ai_move, 0,   NULL},
+	{ai_move, 0,   NULL},
+	{ai_move, 0,   NULL},
+
+	{ai_move, 0,   NULL},
+	{ai_move, 0,   NULL},
+	{ai_move, 0,   NULL},
+	{ai_move, 0,   NULL},
+	{ai_move, 0,   NULL},
 };
 mmove_t soldier_move_death3 = {FRAME_death301, FRAME_death345, soldier_frames_death3, soldier_dead};
 
 mframe_t soldier_frames_death4 [] =
 {
-	ai_move, 0,   NULL,
-	ai_move, 0,   NULL,
-	ai_move, 0,   NULL,
-	ai_move, 0,   NULL,
-	ai_move, 0,   NULL,
-	ai_move, 0,   NULL,
-	ai_move, 0,   NULL,
-	ai_move, 0,   NULL,
-	ai_move, 0,   NULL,
-	ai_move, 0,   NULL,
-
-	ai_move, 0,   NULL,
-	ai_move, 0,   NULL,
-	ai_move, 0,   NULL,
-	ai_move, 0,   NULL,
-	ai_move, 0,   NULL,
-	ai_move, 0,   NULL,
-	ai_move, 0,   NULL,
-	ai_move, 0,   NULL,
-	ai_move, 0,   NULL,
-	ai_move, 0,   NULL,
-
-	ai_move, 0,   NULL,
-	ai_move, 0,   NULL,
-	ai_move, 0,   NULL,
-	ai_move, 0,   NULL,
-	ai_move, 0,   NULL,
-	ai_move, 0,   NULL,
-	ai_move, 0,   NULL,
-	ai_move, 0,   NULL,
-	ai_move, 0,   NULL,
-	ai_move, 0,   NULL,
-
-	ai_move, 0,   NULL,
-	ai_move, 0,   NULL,
-	ai_move, 0,   NULL,
-	ai_move, 0,   NULL,
-	ai_move, 0,   NULL,
-	ai_move, 0,   NULL,
-	ai_move, 0,   NULL,
-	ai_move, 0,   NULL,
-	ai_move, 0,   NULL,
-	ai_move, 0,   NULL,
-
-	ai_move, 0,   NULL,
-	ai_move, 0,   NULL,
-	ai_move, 0,   NULL,
-	ai_move, 0,   NULL,
-	ai_move, 0,   NULL,
-	ai_move, 0,   NULL,
-	ai_move, 0,   NULL,
-	ai_move, 0,   NULL,
-	ai_move, 0,   NULL,
-	ai_move, 0,   NULL,
-
-	ai_move, 0,   NULL,
-	ai_move, 0,   NULL,
-	ai_move, 0,   NULL
+	{ai_move, 0,   NULL},
+	{ai_move, 0,   NULL},
+	{ai_move, 0,   NULL},
+	{ai_move, 0,   NULL},
+	{ai_move, 0,   NULL},
+	{ai_move, 0,   NULL},
+	{ai_move, 0,   NULL},
+	{ai_move, 0,   NULL},
+	{ai_move, 0,   NULL},
+	{ai_move, 0,   NULL},
+
+	{ai_move, 0,   NULL},
+	{ai_move, 0,   NULL},
+	{ai_move, 0,   NULL},
+	{ai_move, 0,   NULL},
+	{ai_move, 0,   NULL},
+	{ai_move, 0,   NULL},
+	{ai_move, 0,   NULL},
+	{ai_move, 0,   NULL},
+	{ai_move, 0,   NULL},
+	{ai_move, 0,   NULL},
+
+	{ai_move, 0,   NULL},
+	{ai_move, 0,   NULL},
+	{ai_move, 0,   NULL},
+	{ai_move, 0,   NULL},
+	{ai_move, 0,   NULL},
+	{ai_move, 0,   NULL},
+	{ai_move, 0,   NULL},
+	{ai_move, 0,   NULL},
+	{ai_move, 0,   NULL},
+	{ai_move, 0,   NULL},
+
+	{ai_move, 0,   NULL},
+	{ai_move, 0,   NULL},
+	{ai_move, 0,   NULL},
+	{ai_move, 0,   NULL},
+	{ai_move, 0,   NULL},
+	{ai_move, 0,   NULL},
+	{ai_move, 0,   NULL},
+	{ai_move, 0,   NULL},
+	{ai_move, 0,   NULL},
+	{ai_move, 0,   NULL},
+
+	{ai_move, 0,   NULL},
+	{ai_move, 0,   NULL},
+	{ai_move, 0,   NULL},
+	{ai_move, 0,   NULL},
+	{ai_move, 0,   NULL},
+	{ai_move, 0,   NULL},
+	{ai_move, 0,   NULL},
+	{ai_move, 0,   NULL},
+	{ai_move, 0,   NULL},
+	{ai_move, 0,   NULL},
+
+	{ai_move, 0,   NULL},
+	{ai_move, 0,   NULL},
+	{ai_move, 0,   NULL}
 };
 mmove_t soldier_move_death4 = {FRAME_death401, FRAME_death453, soldier_frames_death4, soldier_dead};
 
 mframe_t soldier_frames_death5 [] =
 {
-	ai_move, -5,  NULL,
-	ai_move, -5,  NULL,
-	ai_move, -5,  NULL,
-	ai_move, 0,   NULL,
-	ai_move, 0,   NULL,
-	ai_move, 0,   NULL,
-	ai_move, 0,   NULL,
-	ai_move, 0,   NULL,
-	ai_move, 0,   NULL,
-	ai_move, 0,   NULL,
-
-	ai_move, 0,   NULL,
-	ai_move, 0,   NULL,
-	ai_move, 0,   NULL,
-	ai_move, 0,   NULL,
-	ai_move, 0,   NULL,
-	ai_move, 0,   NULL,
-	ai_move, 0,   NULL,
-	ai_move, 0,   NULL,
-	ai_move, 0,   NULL,
-	ai_move, 0,   NULL,
-
-	ai_move, 0,   NULL,
-	ai_move, 0,   NULL,
-	ai_move, 0,   NULL,
-	ai_move, 0,   NULL
+	{ai_move, -5,  NULL},
+	{ai_move, -5,  NULL},
+	{ai_move, -5,  NULL},
+	{ai_move, 0,   NULL},
+	{ai_move, 0,   NULL},
+	{ai_move, 0,   NULL},
+	{ai_move, 0,   NULL},
+	{ai_move, 0,   NULL},
+	{ai_move, 0,   NULL},
+	{ai_move, 0,   NULL},
+
+	{ai_move, 0,   NULL},
+	{ai_move, 0,   NULL},
+	{ai_move, 0,   NULL},
+	{ai_move, 0,   NULL},
+	{ai_move, 0,   NULL},
+	{ai_move, 0,   NULL},
+	{ai_move, 0,   NULL},
+	{ai_move, 0,   NULL},
+	{ai_move, 0,   NULL},
+	{ai_move, 0,   NULL},
+
+	{ai_move, 0,   NULL},
+	{ai_move, 0,   NULL},
+	{ai_move, 0,   NULL},
+	{ai_move, 0,   NULL}
 };
 mmove_t soldier_move_death5 = {FRAME_death501, FRAME_death524, soldier_frames_death5, soldier_dead};
 
 mframe_t soldier_frames_death6 [] =
 {
-	ai_move, 0,   NULL,
-	ai_move, 0,   NULL,
-	ai_move, 0,   NULL,
-	ai_move, 0,   NULL,
-	ai_move, 0,   NULL,
-	ai_move, 0,   NULL,
-	ai_move, 0,   NULL,
-	ai_move, 0,   NULL,
-	ai_move, 0,   NULL,
-	ai_move, 0,   NULL
+	{ai_move, 0,   NULL},
+	{ai_move, 0,   NULL},
+	{ai_move, 0,   NULL},
+	{ai_move, 0,   NULL},
+	{ai_move, 0,   NULL},
+	{ai_move, 0,   NULL},
+	{ai_move, 0,   NULL},
+	{ai_move, 0,   NULL},
+	{ai_move, 0,   NULL},
+	{ai_move, 0,   NULL}
 };
 mmove_t soldier_move_death6 = {FRAME_death601, FRAME_death610, soldier_frames_death6, soldier_dead};
 
Index: src/game/m_supertank.c
===================================================================
RCS file: /cvs/cvsroot/quake2/src/game/m_supertank.c,v
retrieving revision 1.2
diff -u -r1.2 m_supertank.c
--- src/game/m_supertank.c	2002/01/03 05:10:14	1.2
+++ src/game/m_supertank.c	2002/02/19 21:12:37
@@ -67,66 +67,66 @@
 
 mframe_t supertank_frames_stand []=
 {
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL}
 };
 mmove_t	supertank_move_stand = {FRAME_stand_1, FRAME_stand_60, supertank_frames_stand, NULL};
 	
@@ -138,24 +138,24 @@
 
 mframe_t supertank_frames_run [] =
 {
-	ai_run, 12,	TreadSound,
-	ai_run, 12,	NULL,
-	ai_run, 12,	NULL,
-	ai_run, 12,	NULL,
-	ai_run, 12,	NULL,
-	ai_run, 12,	NULL,
-	ai_run, 12,	NULL,
-	ai_run, 12,	NULL,
-	ai_run, 12,	NULL,
-	ai_run, 12,	NULL,
-	ai_run, 12,	NULL,
-	ai_run, 12,	NULL,
-	ai_run, 12,	NULL,
-	ai_run, 12,	NULL,
-	ai_run, 12,	NULL,
-	ai_run, 12,	NULL,
-	ai_run, 12,	NULL,
-	ai_run, 12,	NULL
+	{ai_run, 12,	TreadSound},
+	{ai_run, 12,	NULL},
+	{ai_run, 12,	NULL},
+	{ai_run, 12,	NULL},
+	{ai_run, 12,	NULL},
+	{ai_run, 12,	NULL},
+	{ai_run, 12,	NULL},
+	{ai_run, 12,	NULL},
+	{ai_run, 12,	NULL},
+	{ai_run, 12,	NULL},
+	{ai_run, 12,	NULL},
+	{ai_run, 12,	NULL},
+	{ai_run, 12,	NULL},
+	{ai_run, 12,	NULL},
+	{ai_run, 12,	NULL},
+	{ai_run, 12,	NULL},
+	{ai_run, 12,	NULL},
+	{ai_run, 12,	NULL}
 };
 mmove_t	supertank_move_run = {FRAME_forwrd_1, FRAME_forwrd_18, supertank_frames_run, NULL};
 
@@ -166,24 +166,24 @@
 
 mframe_t supertank_frames_forward [] =
 {
-	ai_walk, 4,	TreadSound,
-	ai_walk, 4,	NULL,
-	ai_walk, 4,	NULL,
-	ai_walk, 4,	NULL,
-	ai_walk, 4,	NULL,
-	ai_walk, 4,	NULL,
-	ai_walk, 4,	NULL,
-	ai_walk, 4,	NULL,
-	ai_walk, 4,	NULL,
-	ai_walk, 4,	NULL,
-	ai_walk, 4,	NULL,
-	ai_walk, 4,	NULL,
-	ai_walk, 4,	NULL,
-	ai_walk, 4,	NULL,
-	ai_walk, 4,	NULL,
-	ai_walk, 4,	NULL,
-	ai_walk, 4,	NULL,
-	ai_walk, 4,	NULL
+	{ai_walk, 4,	TreadSound},
+	{ai_walk, 4,	NULL},
+	{ai_walk, 4,	NULL},
+	{ai_walk, 4,	NULL},
+	{ai_walk, 4,	NULL},
+	{ai_walk, 4,	NULL},
+	{ai_walk, 4,	NULL},
+	{ai_walk, 4,	NULL},
+	{ai_walk, 4,	NULL},
+	{ai_walk, 4,	NULL},
+	{ai_walk, 4,	NULL},
+	{ai_walk, 4,	NULL},
+	{ai_walk, 4,	NULL},
+	{ai_walk, 4,	NULL},
+	{ai_walk, 4,	NULL},
+	{ai_walk, 4,	NULL},
+	{ai_walk, 4,	NULL},
+	{ai_walk, 4,	NULL}
 };
 mmove_t	supertank_move_forward = {FRAME_forwrd_1, FRAME_forwrd_18, supertank_frames_forward, NULL};
 
@@ -207,233 +207,233 @@
 
 mframe_t supertank_frames_turn_right [] =
 {
-	ai_move,	0,	TreadSound,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL
+	{ai_move,	0,	TreadSound},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL}
 };
 mmove_t supertank_move_turn_right = {FRAME_right_1, FRAME_right_18, supertank_frames_turn_right, supertank_run};
 
 mframe_t supertank_frames_turn_left [] =
 {
-	ai_move,	0,	TreadSound,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL
+	{ai_move,	0,	TreadSound},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL}
 };
 mmove_t supertank_move_turn_left = {FRAME_left_1, FRAME_left_18, supertank_frames_turn_left, supertank_run};
 
 
 mframe_t supertank_frames_pain3 [] =
 {
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL}
 };
 mmove_t supertank_move_pain3 = {FRAME_pain3_9, FRAME_pain3_12, supertank_frames_pain3, supertank_run};
 
 mframe_t supertank_frames_pain2 [] =
 {
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL}
 };
 mmove_t supertank_move_pain2 = {FRAME_pain2_5, FRAME_pain2_8, supertank_frames_pain2, supertank_run};
 
 mframe_t supertank_frames_pain1 [] =
 {
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL}
 };
 mmove_t supertank_move_pain1 = {FRAME_pain1_1, FRAME_pain1_4, supertank_frames_pain1, supertank_run};
 
 mframe_t supertank_frames_death1 [] =
 {
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	BossExplode
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	BossExplode}
 };
 mmove_t supertank_move_death = {FRAME_death_1, FRAME_death_24, supertank_frames_death1, supertank_dead};
 
 mframe_t supertank_frames_backward[] =
 {
-	ai_walk, 0,	TreadSound,
-	ai_walk, 0,	NULL,
-	ai_walk, 0,	NULL,
-	ai_walk, 0,	NULL,
-	ai_walk, 0,	NULL,
-	ai_walk, 0,	NULL,
-	ai_walk, 0,	NULL,
-	ai_walk, 0,	NULL,
-	ai_walk, 0,	NULL,
-	ai_walk, 0,	NULL,
-	ai_walk, 0,	NULL,
-	ai_walk, 0,	NULL,
-	ai_walk, 0,	NULL,
-	ai_walk, 0,	NULL,
-	ai_walk, 0,	NULL,
-	ai_walk, 0,	NULL,
-	ai_walk, 0,	NULL,
-	ai_walk, 0,	NULL
+	{ai_walk, 0,	TreadSound},
+	{ai_walk, 0,	NULL},
+	{ai_walk, 0,	NULL},
+	{ai_walk, 0,	NULL},
+	{ai_walk, 0,	NULL},
+	{ai_walk, 0,	NULL},
+	{ai_walk, 0,	NULL},
+	{ai_walk, 0,	NULL},
+	{ai_walk, 0,	NULL},
+	{ai_walk, 0,	NULL},
+	{ai_walk, 0,	NULL},
+	{ai_walk, 0,	NULL},
+	{ai_walk, 0,	NULL},
+	{ai_walk, 0,	NULL},
+	{ai_walk, 0,	NULL},
+	{ai_walk, 0,	NULL},
+	{ai_walk, 0,	NULL},
+	{ai_walk, 0,	NULL}
 };
 mmove_t	supertank_move_backward = {FRAME_backwd_1, FRAME_backwd_18, supertank_frames_backward, NULL};
 
 mframe_t supertank_frames_attack4[]=
 {
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL}
 };
 mmove_t supertank_move_attack4 = {FRAME_attak4_1, FRAME_attak4_6, supertank_frames_attack4, supertank_run};
 
 mframe_t supertank_frames_attack3[]=
 {
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL}
 };
 mmove_t supertank_move_attack3 = {FRAME_attak3_1, FRAME_attak3_27, supertank_frames_attack3, supertank_run};
 
 mframe_t supertank_frames_attack2[]=
 {
-	ai_charge,	0,	NULL,
-	ai_charge,	0,	NULL,
-	ai_charge,	0,	NULL,
-	ai_charge,	0,	NULL,
-	ai_charge,	0,	NULL,
-	ai_charge,	0,	NULL,
-	ai_charge,	0,	NULL,
-	ai_charge,	0,	supertankRocket,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	supertankRocket,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	supertankRocket,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL
+	{ai_charge,	0,	NULL},
+	{ai_charge,	0,	NULL},
+	{ai_charge,	0,	NULL},
+	{ai_charge,	0,	NULL},
+	{ai_charge,	0,	NULL},
+	{ai_charge,	0,	NULL},
+	{ai_charge,	0,	NULL},
+	{ai_charge,	0,	supertankRocket},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	supertankRocket},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	supertankRocket},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL}
 };
 mmove_t supertank_move_attack2 = {FRAME_attak2_1, FRAME_attak2_27, supertank_frames_attack2, supertank_run};
 
 mframe_t supertank_frames_attack1[]=
 {
-	ai_charge,	0,	supertankMachineGun,
-	ai_charge,	0,	supertankMachineGun,
-	ai_charge,	0,	supertankMachineGun,
-	ai_charge,	0,	supertankMachineGun,
-	ai_charge,	0,	supertankMachineGun,
-	ai_charge,	0,	supertankMachineGun,
+	{ai_charge,	0,	supertankMachineGun},
+	{ai_charge,	0,	supertankMachineGun},
+	{ai_charge,	0,	supertankMachineGun},
+	{ai_charge,	0,	supertankMachineGun},
+	{ai_charge,	0,	supertankMachineGun},
+	{ai_charge,	0,	supertankMachineGun},
 
 };
 mmove_t supertank_move_attack1 = {FRAME_attak1_1, FRAME_attak1_6, supertank_frames_attack1, supertank_reattack1};
 
 mframe_t supertank_frames_end_attack1[]=
 {
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL,
-	ai_move,	0,	NULL
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL},
+	{ai_move,	0,	NULL}
 };
 mmove_t supertank_move_end_attack1 = {FRAME_attak1_7, FRAME_attak1_20, supertank_frames_end_attack1, supertank_run};
 
Index: src/game/m_tank.c
===================================================================
RCS file: /cvs/cvsroot/quake2/src/game/m_tank.c,v
retrieving revision 1.2
diff -u -r1.2 m_tank.c
--- src/game/m_tank.c	2002/01/03 05:10:14	1.2
+++ src/game/m_tank.c	2002/02/19 21:12:38
@@ -79,36 +79,36 @@
 
 mframe_t tank_frames_stand []=
 {
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL,
-	ai_stand, 0, NULL
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL},
+	{ai_stand, 0, NULL}
 };
 mmove_t	tank_move_stand = {FRAME_stand01, FRAME_stand30, tank_frames_stand, NULL};
 	
@@ -126,41 +126,41 @@
 
 mframe_t tank_frames_start_walk [] =
 {
-	ai_walk,  0, NULL,
-	ai_walk,  6, NULL,
-	ai_walk,  6, NULL,
-	ai_walk, 11, tank_footstep
+	{ai_walk,  0, NULL},
+	{ai_walk,  6, NULL},
+	{ai_walk,  6, NULL},
+	{ai_walk, 11, tank_footstep}
 };
 mmove_t	tank_move_start_walk = {FRAME_walk01, FRAME_walk04, tank_frames_start_walk, tank_walk};
 
 mframe_t tank_frames_walk [] =
 {
-	ai_walk, 4,	NULL,
-	ai_walk, 5,	NULL,
-	ai_walk, 3,	NULL,
-	ai_walk, 2,	NULL,
-	ai_walk, 5,	NULL,
-	ai_walk, 5,	NULL,
-	ai_walk, 4,	NULL,
-	ai_walk, 4,	tank_footstep,
-	ai_walk, 3,	NULL,
-	ai_walk, 5,	NULL,
-	ai_walk, 4,	NULL,
-	ai_walk, 5,	NULL,
-	ai_walk, 7,	NULL,
-	ai_walk, 7,	NULL,
-	ai_walk, 6,	NULL,
-	ai_walk, 6,	tank_footstep
+	{ai_walk, 4,	NULL},
+	{ai_walk, 5,	NULL},
+	{ai_walk, 3,	NULL},
+	{ai_walk, 2,	NULL},
+	{ai_walk, 5,	NULL},
+	{ai_walk, 5,	NULL},
+	{ai_walk, 4,	NULL},
+	{ai_walk, 4,	tank_footstep},
+	{ai_walk, 3,	NULL},
+	{ai_walk, 5,	NULL},
+	{ai_walk, 4,	NULL},
+	{ai_walk, 5,	NULL},
+	{ai_walk, 7,	NULL},
+	{ai_walk, 7,	NULL},
+	{ai_walk, 6,	NULL},
+	{ai_walk, 6,	tank_footstep}
 };
 mmove_t	tank_move_walk = {FRAME_walk05, FRAME_walk20, tank_frames_walk, NULL};
 
 mframe_t tank_frames_stop_walk [] =
 {
-	ai_walk,  3, NULL,
-	ai_walk,  3, NULL,
-	ai_walk,  2, NULL,
-	ai_walk,  2, NULL,
-	ai_walk,  4, tank_footstep
+	{ai_walk,  3, NULL},
+	{ai_walk,  3, NULL},
+	{ai_walk,  2, NULL},
+	{ai_walk,  2, NULL},
+	{ai_walk,  4, tank_footstep}
 };
 mmove_t	tank_move_stop_walk = {FRAME_walk21, FRAME_walk25, tank_frames_stop_walk, tank_stand};
 
@@ -178,41 +178,41 @@
 
 mframe_t tank_frames_start_run [] =
 {
-	ai_run,  0, NULL,
-	ai_run,  6, NULL,
-	ai_run,  6, NULL,
-	ai_run, 11, tank_footstep
+	{ai_run,  0, NULL},
+	{ai_run,  6, NULL},
+	{ai_run,  6, NULL},
+	{ai_run, 11, tank_footstep}
 };
 mmove_t	tank_move_start_run = {FRAME_walk01, FRAME_walk04, tank_frames_start_run, tank_run};
 
 mframe_t tank_frames_run [] =
 {
-	ai_run, 4,	NULL,
-	ai_run, 5,	NULL,
-	ai_run, 3,	NULL,
-	ai_run, 2,	NULL,
-	ai_run, 5,	NULL,
-	ai_run, 5,	NULL,
-	ai_run, 4,	NULL,
-	ai_run, 4,	tank_footstep,
-	ai_run, 3,	NULL,
-	ai_run, 5,	NULL,
-	ai_run, 4,	NULL,
-	ai_run, 5,	NULL,
-	ai_run, 7,	NULL,
-	ai_run, 7,	NULL,
-	ai_run, 6,	NULL,
-	ai_run, 6,	tank_footstep
+	{ai_run, 4,	NULL},
+	{ai_run, 5,	NULL},
+	{ai_run, 3,	NULL},
+	{ai_run, 2,	NULL},
+	{ai_run, 5,	NULL},
+	{ai_run, 5,	NULL},
+	{ai_run, 4,	NULL},
+	{ai_run, 4,	tank_footstep},
+	{ai_run, 3,	NULL},
+	{ai_run, 5,	NULL},
+	{ai_run, 4,	NULL},
+	{ai_run, 5,	NULL},
+	{ai_run, 7,	NULL},
+	{ai_run, 7,	NULL},
+	{ai_run, 6,	NULL},
+	{ai_run, 6,	tank_footstep}
 };
 mmove_t	tank_move_run = {FRAME_walk05, FRAME_walk20, tank_frames_run, NULL};
 
 mframe_t tank_frames_stop_run [] =
 {
-	ai_run,  3, NULL,
-	ai_run,  3, NULL,
-	ai_run,  2, NULL,
-	ai_run,  2, NULL,
-	ai_run,  4, tank_footstep
+	{ai_run,  3, NULL},
+	{ai_run,  3, NULL},
+	{ai_run,  2, NULL},
+	{ai_run,  2, NULL},
+	{ai_run,  4, tank_footstep}
 };
 mmove_t	tank_move_stop_run = {FRAME_walk21, FRAME_walk25, tank_frames_stop_run, tank_walk};
 
@@ -246,41 +246,41 @@
 
 mframe_t tank_frames_pain1 [] =
 {
-	ai_move, 0, NULL,
-	ai_move, 0, NULL,
-	ai_move, 0, NULL,
-	ai_move, 0, NULL
+	{ai_move, 0, NULL},
+	{ai_move, 0, NULL},
+	{ai_move, 0, NULL},
+	{ai_move, 0, NULL}
 };
 mmove_t tank_move_pain1 = {FRAME_pain101, FRAME_pain104, tank_frames_pain1, tank_run};
 
 mframe_t tank_frames_pain2 [] =
 {
-	ai_move, 0, NULL,
-	ai_move, 0, NULL,
-	ai_move, 0, NULL,
-	ai_move, 0, NULL,
-	ai_move, 0, NULL
+	{ai_move, 0, NULL},
+	{ai_move, 0, NULL},
+	{ai_move, 0, NULL},
+	{ai_move, 0, NULL},
+	{ai_move, 0, NULL}
 };
 mmove_t tank_move_pain2 = {FRAME_pain201, FRAME_pain205, tank_frames_pain2, tank_run};
 
 mframe_t tank_frames_pain3 [] =
 {
-	ai_move, -7, NULL,
-	ai_move, 0,  NULL,
-	ai_move, 0,  NULL,
-	ai_move, 0,  NULL,
-	ai_move, 2,  NULL,
-	ai_move, 0,  NULL,
-	ai_move, 0,  NULL,
-	ai_move, 3,  NULL,
-	ai_move, 0,  NULL,
-	ai_move, 2,  NULL,
-	ai_move, 0,  NULL,
-	ai_move, 0,  NULL,
-	ai_move, 0,  NULL,
-	ai_move, 0,  NULL,
-	ai_move, 0,  NULL,
-	ai_move, 0,  tank_footstep
+	{ai_move, -7, NULL},
+	{ai_move, 0,  NULL},
+	{ai_move, 0,  NULL},
+	{ai_move, 0,  NULL},
+	{ai_move, 2,  NULL},
+	{ai_move, 0,  NULL},
+	{ai_move, 0,  NULL},
+	{ai_move, 3,  NULL},
+	{ai_move, 0,  NULL},
+	{ai_move, 2,  NULL},
+	{ai_move, 0,  NULL},
+	{ai_move, 0,  NULL},
+	{ai_move, 0,  NULL},
+	{ai_move, 0,  NULL},
+	{ai_move, 0,  NULL},
+	{ai_move, 0,  tank_footstep}
 };
 mmove_t	tank_move_pain3 = {FRAME_pain301, FRAME_pain316, tank_frames_pain3, tank_run};
 
@@ -423,44 +423,44 @@
 
 mframe_t tank_frames_attack_blast [] =
 {
-	ai_charge, 0,	NULL,
-	ai_charge, 0,	NULL,
-	ai_charge, 0,	NULL,
-	ai_charge, 0,	NULL,
-	ai_charge, -1,	NULL,
-	ai_charge, -2,	NULL,
-	ai_charge, -1,	NULL,
-	ai_charge, -1,	NULL,
-	ai_charge, 0,	NULL,
-	ai_charge, 0,	TankBlaster,		// 10
-	ai_charge, 0,	NULL,
-	ai_charge, 0,	NULL,
-	ai_charge, 0,	TankBlaster,
-	ai_charge, 0,	NULL,
-	ai_charge, 0,	NULL,
-	ai_charge, 0,	TankBlaster			// 16
+	{ai_charge, 0,	NULL},
+	{ai_charge, 0,	NULL},
+	{ai_charge, 0,	NULL},
+	{ai_charge, 0,	NULL},
+	{ai_charge, -1,	NULL},
+	{ai_charge, -2,	NULL},
+	{ai_charge, -1,	NULL},
+	{ai_charge, -1,	NULL},
+	{ai_charge, 0,	NULL},
+	{ai_charge, 0,	TankBlaster},		// 10
+	{ai_charge, 0,	NULL},
+	{ai_charge, 0,	NULL},
+	{ai_charge, 0,	TankBlaster},
+	{ai_charge, 0,	NULL},
+	{ai_charge, 0,	NULL},
+	{ai_charge, 0,	TankBlaster}			// 16
 };
 mmove_t tank_move_attack_blast = {FRAME_attak101, FRAME_attak116, tank_frames_attack_blast, tank_reattack_blaster};
 
 mframe_t tank_frames_reattack_blast [] =
 {
-	ai_charge, 0,	NULL,
-	ai_charge, 0,	NULL,
-	ai_charge, 0,	TankBlaster,
-	ai_charge, 0,	NULL,
-	ai_charge, 0,	NULL,
-	ai_charge, 0,	TankBlaster			// 16
+	{ai_charge, 0,	NULL},
+	{ai_charge, 0,	NULL},
+	{ai_charge, 0,	TankBlaster},
+	{ai_charge, 0,	NULL},
+	{ai_charge, 0,	NULL},
+	{ai_charge, 0,	TankBlaster}			// 16
 };
 mmove_t tank_move_reattack_blast = {FRAME_attak111, FRAME_attak116, tank_frames_reattack_blast, tank_reattack_blaster};
 
 mframe_t tank_frames_attack_post_blast [] =	
 {
-	ai_move, 0,		NULL,				// 17
-	ai_move, 0,		NULL,
-	ai_move, 2,		NULL,
-	ai_move, 3,		NULL,
-	ai_move, 2,		NULL,
-	ai_move, -2,	tank_footstep		// 22
+	{ai_move, 0,		NULL},				// 17
+	{ai_move, 0,		NULL},
+	{ai_move, 2,		NULL},
+	{ai_move, 3,		NULL},
+	{ai_move, 2,		NULL},
+	{ai_move, -2,	tank_footstep}		// 22
 };
 mmove_t tank_move_attack_post_blast = {FRAME_attak117, FRAME_attak122, tank_frames_attack_post_blast, tank_run};
 
@@ -486,150 +486,150 @@
 
 mframe_t tank_frames_attack_strike [] =
 {
-	ai_move, 3,   NULL,
-	ai_move, 2,   NULL,
-	ai_move, 2,   NULL,
-	ai_move, 1,   NULL,
-	ai_move, 6,   NULL,
-	ai_move, 7,   NULL,
-	ai_move, 9,   tank_footstep,
-	ai_move, 2,   NULL,
-	ai_move, 1,   NULL,
-	ai_move, 2,   NULL,
-	ai_move, 2,   tank_footstep,
-	ai_move, 2,   NULL,
-	ai_move, 0,   NULL,
-	ai_move, 0,   NULL,
-	ai_move, 0,   NULL,
-	ai_move, 0,   NULL,
-	ai_move, -2,  NULL,
-	ai_move, -2,  NULL,
-	ai_move, 0,   tank_windup,
-	ai_move, 0,   NULL,
-	ai_move, 0,   NULL,
-	ai_move, 0,   NULL,
-	ai_move, 0,   NULL,
-	ai_move, 0,   NULL,
-	ai_move, 0,   NULL,
-	ai_move, 0,   TankStrike,
-	ai_move, 0,   NULL,
-	ai_move, -1,  NULL,
-	ai_move, -1,  NULL,
-	ai_move, -1,  NULL,
-	ai_move, -1,  NULL,
-	ai_move, -1,  NULL,
-	ai_move, -3,  NULL,
-	ai_move, -10, NULL,
-	ai_move, -10, NULL,
-	ai_move, -2,  NULL,
-	ai_move, -3,  NULL,
-	ai_move, -2,  tank_footstep
+	{ai_move, 3,   NULL},
+	{ai_move, 2,   NULL},
+	{ai_move, 2,   NULL},
+	{ai_move, 1,   NULL},
+	{ai_move, 6,   NULL},
+	{ai_move, 7,   NULL},
+	{ai_move, 9,   tank_footstep},
+	{ai_move, 2,   NULL},
+	{ai_move, 1,   NULL},
+	{ai_move, 2,   NULL},
+	{ai_move, 2,   tank_footstep},
+	{ai_move, 2,   NULL},
+	{ai_move, 0,   NULL},
+	{ai_move, 0,   NULL},
+	{ai_move, 0,   NULL},
+	{ai_move, 0,   NULL},
+	{ai_move, -2,  NULL},
+	{ai_move, -2,  NULL},
+	{ai_move, 0,   tank_windup},
+	{ai_move, 0,   NULL},
+	{ai_move, 0,   NULL},
+	{ai_move, 0,   NULL},
+	{ai_move, 0,   NULL},
+	{ai_move, 0,   NULL},
+	{ai_move, 0,   NULL},
+	{ai_move, 0,   TankStrike},
+	{ai_move, 0,   NULL},
+	{ai_move, -1,  NULL},
+	{ai_move, -1,  NULL},
+	{ai_move, -1,  NULL},
+	{ai_move, -1,  NULL},
+	{ai_move, -1,  NULL},
+	{ai_move, -3,  NULL},
+	{ai_move, -10, NULL},
+	{ai_move, -10, NULL},
+	{ai_move, -2,  NULL},
+	{ai_move, -3,  NULL},
+	{ai_move, -2,  tank_footstep}
 };
 mmove_t tank_move_attack_strike = {FRAME_attak201, FRAME_attak238, tank_frames_attack_strike, tank_poststrike};
 
 mframe_t tank_frames_attack_pre_rocket [] =
 {
-	ai_charge, 0,  NULL,
-	ai_charge, 0,  NULL,
-	ai_charge, 0,  NULL,
-	ai_charge, 0,  NULL,
-	ai_charge, 0,  NULL,
-	ai_charge, 0,  NULL,
-	ai_charge, 0,  NULL,
-	ai_charge, 0,  NULL,
-	ai_charge, 0,  NULL,
-	ai_charge, 0,  NULL,			// 10
-
-	ai_charge, 0,  NULL,
-	ai_charge, 1,  NULL,
-	ai_charge, 2,  NULL,
-	ai_charge, 7,  NULL,
-	ai_charge, 7,  NULL,
-	ai_charge, 7,  tank_footstep,
-	ai_charge, 0,  NULL,
-	ai_charge, 0,  NULL,
-	ai_charge, 0,  NULL,
-	ai_charge, 0,  NULL,			// 20
+	{ai_charge, 0,  NULL},
+	{ai_charge, 0,  NULL},
+	{ai_charge, 0,  NULL},
+	{ai_charge, 0,  NULL},
+	{ai_charge, 0,  NULL},
+	{ai_charge, 0,  NULL},
+	{ai_charge, 0,  NULL},
+	{ai_charge, 0,  NULL},
+	{ai_charge, 0,  NULL},
+	{ai_charge, 0,  NULL},			// 10
+
+	{ai_charge, 0,  NULL},
+	{ai_charge, 1,  NULL},
+	{ai_charge, 2,  NULL},
+	{ai_charge, 7,  NULL},
+	{ai_charge, 7,  NULL},
+	{ai_charge, 7,  tank_footstep},
+	{ai_charge, 0,  NULL},
+	{ai_charge, 0,  NULL},
+	{ai_charge, 0,  NULL},
+	{ai_charge, 0,  NULL},			// 20
 
-	ai_charge, -3, NULL
+	{ai_charge, -3, NULL}
 };
 mmove_t tank_move_attack_pre_rocket = {FRAME_attak301, FRAME_attak321, tank_frames_attack_pre_rocket, tank_doattack_rocket};
 
 mframe_t tank_frames_attack_fire_rocket [] =
 {
-	ai_charge, -3, NULL,			// Loop Start	22 
-	ai_charge, 0,  NULL,
-	ai_charge, 0,  TankRocket,		// 24
-	ai_charge, 0,  NULL,
-	ai_charge, 0,  NULL,
-	ai_charge, 0,  TankRocket,
-	ai_charge, 0,  NULL,
-	ai_charge, 0,  NULL,
-	ai_charge, -1, TankRocket		// 30	Loop End
+	{ai_charge, -3, NULL},			// Loop Start	22 
+	{ai_charge, 0,  NULL},
+	{ai_charge, 0,  TankRocket},		// 24
+	{ai_charge, 0,  NULL},
+	{ai_charge, 0,  NULL},
+	{ai_charge, 0,  TankRocket},
+	{ai_charge, 0,  NULL},
+	{ai_charge, 0,  NULL},
+	{ai_charge, -1, TankRocket}		// 30	Loop End
 };
 mmove_t tank_move_attack_fire_rocket = {FRAME_attak322, FRAME_attak330, tank_frames_attack_fire_rocket, tank_refire_rocket};
 
 mframe_t tank_frames_attack_post_rocket [] =
 {	
-	ai_charge, 0,  NULL,			// 31
-	ai_charge, -1, NULL,
-	ai_charge, -1, NULL,
-	ai_charge, 0,  NULL,
-	ai_charge, 2,  NULL,
-	ai_charge, 3,  NULL,
-	ai_charge, 4,  NULL,
-	ai_charge, 2,  NULL,
-	ai_charge, 0,  NULL,
-	ai_charge, 0,  NULL,			// 40
-
-	ai_charge, 0,  NULL,
-	ai_charge, -9, NULL,
-	ai_charge, -8, NULL,
-	ai_charge, -7, NULL,
-	ai_charge, -1, NULL,
-	ai_charge, -1, tank_footstep,
-	ai_charge, 0,  NULL,
-	ai_charge, 0,  NULL,
-	ai_charge, 0,  NULL,
-	ai_charge, 0,  NULL,			// 50
-
-	ai_charge, 0,  NULL,
-	ai_charge, 0,  NULL,
-	ai_charge, 0,  NULL
+	{ai_charge, 0,  NULL},			// 31
+	{ai_charge, -1, NULL},
+	{ai_charge, -1, NULL},
+	{ai_charge, 0,  NULL},
+	{ai_charge, 2,  NULL},
+	{ai_charge, 3,  NULL},
+	{ai_charge, 4,  NULL},
+	{ai_charge, 2,  NULL},
+	{ai_charge, 0,  NULL},
+	{ai_charge, 0,  NULL},			// 40
+
+	{ai_charge, 0,  NULL},
+	{ai_charge, -9, NULL},
+	{ai_charge, -8, NULL},
+	{ai_charge, -7, NULL},
+	{ai_charge, -1, NULL},
+	{ai_charge, -1, tank_footstep},
+	{ai_charge, 0,  NULL},
+	{ai_charge, 0,  NULL},
+	{ai_charge, 0,  NULL},
+	{ai_charge, 0,  NULL},			// 50
+
+	{ai_charge, 0,  NULL},
+	{ai_charge, 0,  NULL},
+	{ai_charge, 0,  NULL}
 };
 mmove_t tank_move_attack_post_rocket = {FRAME_attak331, FRAME_attak353, tank_frames_attack_post_rocket, tank_run};
 
 mframe_t tank_frames_attack_chain [] =
 {
-	ai_charge, 0, NULL,
-	ai_charge, 0, NULL,
-	ai_charge, 0, NULL,
-	ai_charge, 0, NULL,
-	ai_charge, 0, NULL,
-	NULL,      0, TankMachineGun,
-	NULL,      0, TankMachineGun,
-	NULL,      0, TankMachineGun,
-	NULL,      0, TankMachineGun,
-	NULL,      0, TankMachineGun,
-	NULL,      0, TankMachineGun,
-	NULL,      0, TankMachineGun,
-	NULL,      0, TankMachineGun,
-	NULL,      0, TankMachineGun,
-	NULL,      0, TankMachineGun,
-	NULL,      0, TankMachineGun,
-	NULL,      0, TankMachineGun,
-	NULL,      0, TankMachineGun,
-	NULL,      0, TankMachineGun,
-	NULL,      0, TankMachineGun,
-	NULL,      0, TankMachineGun,
-	NULL,      0, TankMachineGun,
-	NULL,      0, TankMachineGun,
-	NULL,      0, TankMachineGun,
-	ai_charge, 0, NULL,
-	ai_charge, 0, NULL,
-	ai_charge, 0, NULL,
-	ai_charge, 0, NULL,
-	ai_charge, 0, NULL
+	{ai_charge, 0, NULL},
+	{ai_charge, 0, NULL},
+	{ai_charge, 0, NULL},
+	{ai_charge, 0, NULL},
+	{ai_charge, 0, NULL},
+	{NULL,      0, TankMachineGun},
+	{NULL,      0, TankMachineGun},
+	{NULL,      0, TankMachineGun},
+	{NULL,      0, TankMachineGun},
+	{NULL,      0, TankMachineGun},
+	{NULL,      0, TankMachineGun},
+	{NULL,      0, TankMachineGun},
+	{NULL,      0, TankMachineGun},
+	{NULL,      0, TankMachineGun},
+	{NULL,      0, TankMachineGun},
+	{NULL,      0, TankMachineGun},
+	{NULL,      0, TankMachineGun},
+	{NULL,      0, TankMachineGun},
+	{NULL,      0, TankMachineGun},
+	{NULL,      0, TankMachineGun},
+	{NULL,      0, TankMachineGun},
+	{NULL,      0, TankMachineGun},
+	{NULL,      0, TankMachineGun},
+	{NULL,      0, TankMachineGun},
+	{ai_charge, 0, NULL},
+	{ai_charge, 0, NULL},
+	{ai_charge, 0, NULL},
+	{ai_charge, 0, NULL},
+	{ai_charge, 0, NULL}
 };
 mmove_t tank_move_attack_chain = {FRAME_attak401, FRAME_attak429, tank_frames_attack_chain, tank_run};
 
@@ -715,38 +715,38 @@
 
 mframe_t tank_frames_death1 [] =
 {
-	ai_move, -7,  NULL,
-	ai_move, -2,  NULL,
-	ai_move, -2,  NULL,
-	ai_move, 1,   NULL,
-	ai_move, 3,   NULL,
-	ai_move, 6,   NULL,
-	ai_move, 1,   NULL,
-	ai_move, 1,   NULL,
-	ai_move, 2,   NULL,
-	ai_move, 0,   NULL,
-	ai_move, 0,   NULL,
-	ai_move, 0,   NULL,
-	ai_move, -2,  NULL,
-	ai_move, 0,   NULL,
-	ai_move, 0,   NULL,
-	ai_move, -3,  NULL,
-	ai_move, 0,   NULL,
-	ai_move, 0,   NULL,
-	ai_move, 0,   NULL,
-	ai_move, 0,   NULL,
-	ai_move, 0,   NULL,
-	ai_move, 0,   NULL,
-	ai_move, -4,  NULL,
-	ai_move, -6,  NULL,
-	ai_move, -4,  NULL,
-	ai_move, -5,  NULL,
-	ai_move, -7,  NULL,
-	ai_move, -15, tank_thud,
-	ai_move, -5,  NULL,
-	ai_move, 0,   NULL,
-	ai_move, 0,   NULL,
-	ai_move, 0,   NULL
+	{ai_move, -7,  NULL},
+	{ai_move, -2,  NULL},
+	{ai_move, -2,  NULL},
+	{ai_move, 1,   NULL},
+	{ai_move, 3,   NULL},
+	{ai_move, 6,   NULL},
+	{ai_move, 1,   NULL},
+	{ai_move, 1,   NULL},
+	{ai_move, 2,   NULL},
+	{ai_move, 0,   NULL},
+	{ai_move, 0,   NULL},
+	{ai_move, 0,   NULL},
+	{ai_move, -2,  NULL},
+	{ai_move, 0,   NULL},
+	{ai_move, 0,   NULL},
+	{ai_move, -3,  NULL},
+	{ai_move, 0,   NULL},
+	{ai_move, 0,   NULL},
+	{ai_move, 0,   NULL},
+	{ai_move, 0,   NULL},
+	{ai_move, 0,   NULL},
+	{ai_move, 0,   NULL},
+	{ai_move, -4,  NULL},
+	{ai_move, -6,  NULL},
+	{ai_move, -4,  NULL},
+	{ai_move, -5,  NULL},
+	{ai_move, -7,  NULL},
+	{ai_move, -15, tank_thud},
+	{ai_move, -5,  NULL},
+	{ai_move, 0,   NULL},
+	{ai_move, 0,   NULL},
+	{ai_move, 0,   NULL}
 };
 mmove_t	tank_move_death = {FRAME_death101, FRAME_death132, tank_frames_death1, tank_dead};
 
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