[physfs] Can't run trigger rally as normal user

Indy Sams indy at driftsolutions.com
Sun Jan 13 17:40:53 EST 2008


Hello Marko,

      You'd really have to read the source of that game to know, that
      most likely isn't a physfs error so much as the game
      programmer's doing something odd/wrong.

Sunday, January 13, 2008, 4:16:39 AM, you wrote:

M> Hi to all and sorry if this is a n00b question, i couldn't find info on the
M> net. I installed Trigger rally
M> sourceforge.net/projects/trigger-rally , an 
M> racing game using physfs that isn't maintained now, and i can't run the game
M> as a normal user. physfs version is 1.0.1, the os is archlinux 2007.08-2
M> Don't Panic and trigger rally is version 0.5.2. As you can see from the
M> messages down running as root works without problems.

M> [maki at archer ~]$ trigger
M> Trigger init
M> Build: 0.5.2 on Dec 10 2007 at 13:50:51
M> Initialising PhysFS
M> Set writable user directory to "/home/maki/"
M> Reset writable user directory to "/home/maki/.trigger"
M> Application base directory "/usr/bin/"
M> Main game data directory
M> datadir="/opt/games/trigger/trigger-0.5.2-data"
M> Loading game configuration
M> Load failed: PhysFS: Permission denied
M> Error: Couldn't load configuration file
M> TinyXML:
M> Your data paths are probably not set up correctly
M> Config failed: Boink at src/trigger/main.cpp:127
M> [maki at archer ~]$ xhost +
M> access control disabled, clients can connect from any host
M> [maki at archer ~]$ su
M> Password:
M> [root at archer maki]# trigger
M> Trigger init
M> Build: 0.5.2 on Dec 10 2007 at 13:50:51
M> Initialising PhysFS
M> Set writable user directory to "/root/"
M> Reset writable user directory to "/root/.trigger"
M> Application base directory "/usr/bin/"
M> Main game data directory
M> datadir="/opt/games/trigger/trigger-0.5.2-data"
M> Loading game configuration
M> Initialising SDL
M> Create window and set video mode
M> Found 0 joysticks
M> GLEW initialized
M> Graphics: NVIDIA Corporation GeForce FX 5200/AGP/SSE2
M> Using OpenGL 2.0
M> Initialising render subsystem
M> Initialising texture subsystem [SDL_Image]
M> Initialising effects subsystem
M> Initialising model subsystem
M> Initialising audio subsystem [OpenAL]
M> Performing app load
M> Loading image "textures/splash/splash.jpg"
M> Initialisation complete, entering main loop
M> Loading image "/textures/consolefont.png"
M> Loading image "/textures/splash/endgame.jpg"
M> Loading image "/textures/life_helmet.png"
M> Loading image "/textures/arrow.png"
M> Loading image "/textures/detail.jpg"
M> Loading image "/textures/dust.png"
M> Loading image "/textures/shadow.png"
M> Loading image "/textures/dial_rev.png"
M> Loading image "/textures/dial_speed.png"
M> Loading image "/textures/dial_gear.png"
M> Loading sample "/sounds/engine1.wav"
M> Loading sample "/sounds/wind.wav"
M> Loading sample "/sounds/evo_sound/clank1.wav"
M> Loading sample "/sounds/gravel2.wav"
M> Loading sample "/sounds/evo_sound/clank3.wav"
M> Loading levels and events
M> /events/triggercup/warmup/warmup.level
M> maps/desertstorm/storm.level
M> maps/lunar/lunar.level
M> /events/triggercup/bigjump/jump.level
M> /events/triggercup/monkeybusiness/monkey.level
M> /events/triggercup/oldmacdonald/farm.level
M> Exit requested
M> Shutting down audio subsystem
M> Shutting down model subsystem
M> Shutting down effects subsystem
M> Shutting down texture subsystem
M> Shutting down render subsystem
M> Shutdown complete

M> Thanks in Advance

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Best regards,
 Indy Sams
 mailto:indy at driftsolutions.com

 P.S. This is what part of the alphabet would look like if Q & R were eliminated.




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