[nexuiz-commits] r7829 - trunk/data
DONOTREPLY at icculus.org
DONOTREPLY at icculus.org
Fri Sep 18 02:29:18 EDT 2009
Author: div0
Date: 2009-09-18 02:29:17 -0400 (Fri, 18 Sep 2009)
New Revision: 7829
Added:
trunk/data/physicsQ2.cfg
trunk/data/physicsQ2a.cfg
Modified:
trunk/data/physicsQ.cfg
Log:
make physicsQ actually match Quake 1 (physics code MISMATCHES!)
Modified: trunk/data/physicsQ.cfg
===================================================================
--- trunk/data/physicsQ.cfg 2009-09-17 15:05:23 UTC (rev 7828)
+++ trunk/data/physicsQ.cfg 2009-09-18 06:29:17 UTC (rev 7829)
@@ -3,7 +3,8 @@
sv_maxspeed 320
sv_maxairspeed 30
sv_accelerate 10
-sv_airaccelerate 10
+sv_airaccelerate 106.66666666666666666666
+// it is 10 in Quake 1, but the Nexuiz player physics code does not 100% match an oddity of Quake 1, but matches Quake 2 and 3 more
sv_friction 5
edgefriction 1
sv_stepheight 18
Added: trunk/data/physicsQ2.cfg
===================================================================
--- trunk/data/physicsQ2.cfg (rev 0)
+++ trunk/data/physicsQ2.cfg 2009-09-18 06:29:17 UTC (rev 7829)
@@ -0,0 +1,23 @@
+// Quake 2
+sv_gravity 800
+sv_maxspeed 300
+sv_maxairspeed 300
+sv_accelerate 10
+sv_airaccelerate 1
+sv_friction 6
+edgefriction 1
+sv_stepheight 18
+sv_jumpvelocity 270
+sv_wateraccelerate -1
+sv_waterfriction 1
+sv_airaccel_sideways_friction 0
+sv_airaccel_qw 1
+sv_airstopaccelerate 0
+sv_airstrafeaccelerate 0
+sv_maxairstrafespeed 0
+sv_aircontrol 0
+sv_warsowbunny_turnaccel 0
+sv_warsowbunny_accel 0.1593
+sv_warsowbunny_topspeed 925
+sv_warsowbunny_backtosideratio 0.8
+sv_friction_on_land 0
Added: trunk/data/physicsQ2a.cfg
===================================================================
--- trunk/data/physicsQ2a.cfg (rev 0)
+++ trunk/data/physicsQ2a.cfg 2009-09-18 06:29:17 UTC (rev 7829)
@@ -0,0 +1,24 @@
+// Quake 2 if pm_airaccelerate were set to 10 and not 0 (Q1-like)
+sv_gravity 800
+sv_maxspeed 300
+sv_maxairspeed 30
+sv_accelerate 10
+sv_airaccelerate 106.66666666666666666666
+// it is 10 in Quake 2, but the Nexuiz player physics code does not 100% match an oddity of Quake 1, but matches Quake 2 and 3 more
+sv_friction 6
+edgefriction 1
+sv_stepheight 18
+sv_jumpvelocity 270
+sv_wateraccelerate -1
+sv_waterfriction 1
+sv_airaccel_sideways_friction 0
+sv_airaccel_qw 1
+sv_airstopaccelerate 0
+sv_airstrafeaccelerate 0
+sv_maxairstrafespeed 0
+sv_aircontrol 0
+sv_warsowbunny_turnaccel 0
+sv_warsowbunny_accel 0.1593
+sv_warsowbunny_topspeed 925
+sv_warsowbunny_backtosideratio 0.8
+sv_friction_on_land 0
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