[nexuiz-commits] r7573 - trunk/data/qcsrc/server
DONOTREPLY at icculus.org
DONOTREPLY at icculus.org
Tue Sep 1 02:44:39 EDT 2009
Author: div0
Date: 2009-09-01 02:44:39 -0400 (Tue, 01 Sep 2009)
New Revision: 7573
Modified:
trunk/data/qcsrc/server/csqcprojectile.qc
trunk/data/qcsrc/server/csqcprojectile.qh
trunk/data/qcsrc/server/t_teleporters.qc
Log:
teleport bit for projectiles
Modified: trunk/data/qcsrc/server/csqcprojectile.qc
===================================================================
--- trunk/data/qcsrc/server/csqcprojectile.qc 2009-09-01 06:09:41 UTC (rev 7572)
+++ trunk/data/qcsrc/server/csqcprojectile.qc 2009-09-01 06:44:39 UTC (rev 7573)
@@ -2,6 +2,7 @@
float CSQCProjectile_SendEntity(entity to, float sf)
{
+ // note: flag 0x20 = no trail please
sf = sf & 0x3F;
if(self.csqcprojectile_clientanimate)
@@ -72,6 +73,15 @@
}
}
+void UpdateCSQCProjectileAfterTeleport(entity e)
+{
+ if(e.SendEntity == CSQCProjectile_SendEntity)
+ {
+ // send new origin data and mark as teleported
+ e.SendFlags |= 0x21;
+ }
+}
+
.void(void) csqcprojectile_oldthink;
.float csqcprojectile_oldnextthink;
Modified: trunk/data/qcsrc/server/csqcprojectile.qh
===================================================================
--- trunk/data/qcsrc/server/csqcprojectile.qh 2009-09-01 06:09:41 UTC (rev 7572)
+++ trunk/data/qcsrc/server/csqcprojectile.qh 2009-09-01 06:44:39 UTC (rev 7573)
@@ -2,5 +2,6 @@
void CSQCProjectile(entity e, float clientanimate, float type, float docull);
void UpdateCSQCProjectile(entity e);
+void UpdateCSQCProjectileAfterTeleport(entity e);
void UpdateCSQCProjectileNextFrame(entity e);
void CSQCProjectile_Check(entity e);
Modified: trunk/data/qcsrc/server/t_teleporters.qc
===================================================================
--- trunk/data/qcsrc/server/t_teleporters.qc 2009-09-01 06:09:41 UTC (rev 7572)
+++ trunk/data/qcsrc/server/t_teleporters.qc 2009-09-01 06:44:39 UTC (rev 7573)
@@ -79,7 +79,7 @@
player.velocity = to_velocity;
BITXOR_ASSIGN(player.effects, EF_TELEPORT_BIT);
- UpdateCSQCProjectile(player);
+ UpdateCSQCProjectileAtferTeleport(player);
if(player.classname == "player")
{
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