r5123 - trunk/data/qcsrc/server
DONOTREPLY at icculus.org
DONOTREPLY at icculus.org
Thu Nov 27 09:14:42 EST 2008
Author: div0
Date: 2008-11-27 09:14:42 -0500 (Thu, 27 Nov 2008)
New Revision: 5123
Modified:
trunk/data/qcsrc/server/scores_rules.qc
trunk/data/qcsrc/server/teamplay.qc
Log:
for now, hard code points-based ctf scoring for campaign levels
Modified: trunk/data/qcsrc/server/scores_rules.qc
===================================================================
--- trunk/data/qcsrc/server/scores_rules.qc 2008-11-27 13:33:46 UTC (rev 5122)
+++ trunk/data/qcsrc/server/scores_rules.qc 2008-11-27 14:14:42 UTC (rev 5123)
@@ -56,7 +56,7 @@
{
float sp_score, sp_caps;
sp_score = sp_caps = 0;
- switch(cvar("g_ctf_win_mode"))
+ switch(g_ctf_win_mode)
{
case 0: // caps only
sp_caps = SFL_SORT_PRIO_PRIMARY;
Modified: trunk/data/qcsrc/server/teamplay.qc
===================================================================
--- trunk/data/qcsrc/server/teamplay.qc 2008-11-27 13:33:46 UTC (rev 5122)
+++ trunk/data/qcsrc/server/teamplay.qc 2008-11-27 14:14:42 UTC (rev 5123)
@@ -228,7 +228,10 @@
game = GAME_CTF;
gamemode_name = "Capture the Flag";
ActivateTeamplay();
- g_ctf_win_mode = cvar("g_ctf_win_mode");
+ if(g_campaign)
+ g_ctf_win_mode = 2;
+ else
+ g_ctf_win_mode = cvar("g_ctf_win_mode");
g_ctf_ignore_frags = cvar("g_ctf_ignore_frags");
if(g_ctf_win_mode == 2)
fraglimit_override = cvar("g_ctf_capture_limit");
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