Module neither: Change committed
coderjoe at icculus.org
coderjoe at icculus.org
Fri Mar 26 11:04:21 EST 2004
Commiter : coderjoe
CVSROOT : /cvs/cvsroot/neither
Module : neither
Commit time: 2004-03-26 16:04:21 UTC
Log message:
add MSVC6 project files.
Added files:
darkwar/darkwar.dsp darkwar/darkwar.dsw
darkwar/renderer/renderer.dsp
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Index: neither/darkwar/darkwar.dsp
diff -u /dev/null neither/darkwar/darkwar.dsp:1.1
--- /dev/null Fri Mar 26 11:04:21 2004
+++ neither/darkwar/darkwar.dsp Fri Mar 26 11:04:11 2004
@@ -0,0 +1,191 @@
+# Microsoft Developer Studio Project File - Name="darkwar" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** DO NOT EDIT **
+
+# TARGTYPE "Win32 (x86) Application" 0x0101
+
+CFG=darkwar - Win32 Debug
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
+!MESSAGE use the Export Makefile command and run
+!MESSAGE
+!MESSAGE NMAKE /f "darkwar.mak".
+!MESSAGE
+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
+!MESSAGE
+!MESSAGE NMAKE /f "darkwar.mak" CFG="darkwar - Win32 Debug"
+!MESSAGE
+!MESSAGE Possible choices for configuration are:
+!MESSAGE
+!MESSAGE "darkwar - Win32 Release" (based on "Win32 (x86) Application")
+!MESSAGE "darkwar - Win32 Debug" (based on "Win32 (x86) Application")
+!MESSAGE
+
+# Begin Project
+# PROP AllowPerConfigDependencies 0
+# PROP Scc_ProjName ""
+# PROP Scc_LocalPath ""
+CPP=cl.exe
+MTL=midl.exe
+RSC=rc.exe
+
+!IF "$(CFG)" == "darkwar - Win32 Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "Release"
+# PROP BASE Intermediate_Dir "Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "Release"
+# PROP Intermediate_Dir "Release"
+# PROP Ignore_Export_Lib 0
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c
+# ADD CPP /nologo /G5 /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c
+# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
+# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
+# ADD BASE RSC /l 0x409 /d "NDEBUG"
+# ADD RSC /l 0x409 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
+# ADD LINK32 sdlmain.lib sdl.lib /nologo /subsystem:windows /machine:I386
+
+!ELSEIF "$(CFG)" == "darkwar - Win32 Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "darkwar___Win32_Debug"
+# PROP BASE Intermediate_Dir "darkwar___Win32_Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "darkwar___Win32_Debug"
+# PROP Intermediate_Dir "darkwar___Win32_Debug"
+# PROP Ignore_Export_Lib 0
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /GZ /c
+# ADD CPP /nologo /G5 /MD /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /GZ /c
+# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
+# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
+# ADD LINK32 sdlmain.lib sdl.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
+
+!ENDIF
+
+# Begin Target
+
+# Name "darkwar - Win32 Release"
+# Name "darkwar - Win32 Debug"
+# Begin Group "Source Files"
+
+# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+# Begin Source File
+
+SOURCE=.\crc.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\cvar.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\dwmain.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\hash.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\matrixlib.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\nconsole.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\nfile.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\nimage.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\nmemory.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\nstring.c
+# End Source File
+# End Group
+# Begin Group "Header Files"
+
+# PROP Default_Filter "h;hpp;hxx;hm;inl"
+# Begin Source File
+
+SOURCE=.\crc.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\cvar.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\fallbackconfig.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\hash.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\matrixlib.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\ncommon.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\nconsole.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\nfile.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\nimage.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\nmemory.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\nstring.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\ntypes.h
+# End Source File
+# End Group
+# Begin Group "Resource Files"
+
+# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
+# End Group
+# End Target
+# End Project
Index: neither/darkwar/darkwar.dsw
diff -u /dev/null neither/darkwar/darkwar.dsw:1.1
--- /dev/null Fri Mar 26 11:04:21 2004
+++ neither/darkwar/darkwar.dsw Fri Mar 26 11:04:11 2004
@@ -0,0 +1,44 @@
+Microsoft Developer Studio Workspace File, Format Version 6.00
+# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE!
+
+###############################################################################
+
+Project: "darkwar"=.\darkwar.dsp - Package Owner=<4>
+
+Package=<5>
+{{{
+}}}
+
+Package=<4>
+{{{
+ Begin Project Dependency
+ Project_Dep_Name renderer
+ End Project Dependency
+}}}
+
+###############################################################################
+
+Project: "renderer"=.\renderer\renderer.dsp - Package Owner=<4>
+
+Package=<5>
+{{{
+}}}
+
+Package=<4>
+{{{
+}}}
+
+###############################################################################
+
+Global:
+
+Package=<5>
+{{{
+}}}
+
+Package=<3>
+{{{
+}}}
+
+###############################################################################
+
Index: neither/darkwar/renderer/renderer.dsp
diff -u /dev/null neither/darkwar/renderer/renderer.dsp:1.1
--- /dev/null Fri Mar 26 11:04:21 2004
+++ neither/darkwar/renderer/renderer.dsp Fri Mar 26 11:04:11 2004
@@ -0,0 +1,120 @@
+# Microsoft Developer Studio Project File - Name="renderer" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** DO NOT EDIT **
+
+# TARGTYPE "Win32 (x86) Static Library" 0x0104
+
+CFG=renderer - Win32 Debug
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
+!MESSAGE use the Export Makefile command and run
+!MESSAGE
+!MESSAGE NMAKE /f "renderer.mak".
+!MESSAGE
+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
+!MESSAGE
+!MESSAGE NMAKE /f "renderer.mak" CFG="renderer - Win32 Debug"
+!MESSAGE
+!MESSAGE Possible choices for configuration are:
+!MESSAGE
+!MESSAGE "renderer - Win32 Release" (based on "Win32 (x86) Static Library")
+!MESSAGE "renderer - Win32 Debug" (based on "Win32 (x86) Static Library")
+!MESSAGE
+
+# Begin Project
+# PROP AllowPerConfigDependencies 0
+# PROP Scc_ProjName ""
+# PROP Scc_LocalPath ""
+CPP=cl.exe
+RSC=rc.exe
+
+!IF "$(CFG)" == "renderer - Win32 Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "Release"
+# PROP BASE Intermediate_Dir "Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "Release"
+# PROP Intermediate_Dir "Release"
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
+# ADD CPP /nologo /G5 /MD /W3 /GX /O2 /I ".." /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
+# ADD BASE RSC /l 0x409 /d "NDEBUG"
+# ADD RSC /l 0x409 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo
+
+!ELSEIF "$(CFG)" == "renderer - Win32 Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "Debug"
+# PROP BASE Intermediate_Dir "Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "Debug"
+# PROP Intermediate_Dir "Debug"
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
+# ADD CPP /nologo /G5 /MD /W3 /Gm /GX /ZI /Od /I ".." /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo
+
+!ENDIF
+
+# Begin Target
+
+# Name "renderer - Win32 Release"
+# Name "renderer - Win32 Debug"
+# Begin Group "Source Files"
+
+# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+# Begin Source File
+
+SOURCE=.\dyngl.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\ngl.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\ntextures.c
+# End Source File
+# End Group
+# Begin Group "Header Files"
+
+# PROP Default_Filter "h;hpp;hxx;hm;inl"
+# Begin Source File
+
+SOURCE=.\dglfuncs.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\dyngl.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\ngl.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\ntextures.h
+# End Source File
+# End Group
+# End Target
+# End Project
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