[mohaa] mohaa process freezes

Luca Fabbro luca.fabbro at procne.it
Tue Aug 17 10:00:54 EDT 2004


I'm not a RH - Fedora user, so I'm not able to tell if using one of this 
two distros will "fix" the "problem", I'm sorry.
I'm a Slackware user so I've tried with Slackware 9.0 and 9.1and always 
with kernels 2.4.X. For sure I can say that with this configuration this 
happens (for example it never happened with COD).
Now I'm going to use Slackware 10 and 2.6.X kernel.
Maybe someone else in this mailing list using RHE - Fedora can tell you if 
it works.

Luca

At 15.34 17/08/2004, you wrote:
>Thanks, Luca. Sounds like exactly what I'm experiencing. You
>mentioned that you have tested on different machines. Is there any
>chance you notice this behavior on RedHat enterprise? Im just
>thinking that maybe if I reimage the server to RHE or Fedora this
>might not occur?
>
>Luke
>
> > This happens sometimes also to me. It usually happens after the
> > server is
> > up for several days and a lot of players used it. There isn't a
> > particular
> > rule to determine when it happens.
> > What happens sems to be a kind of software loop, (this also happens
> > sometimes for me using ID engine based games), in fact the server
> > will take
> > all the ammount of free CPU and it will be set at lower priority.
> > The only
> > way is killing it from bash. I've tested different CPU's and
> > machines and
> > it always happens (it happens just sometimes).
> > What i can suggest is to create a script that will check (for
> > example) the
> > status of the server using qstat and kills it when it's down for
> > certain
> > time or simply restart it using cron at certain hours/days of week.
> >
> > Luca
> >
> > At 15.12 17/08/2004, you wrote:
> >>Permissions are all set correctly and I can kill the process
> >>manually. Thanks for the thought.
> >>
> >>I'm wondering if it might have something to do with the server
> >>platform. Im running this particular server on RedHat 7.3 since
> >> this
> >>is what I was using when the first Mohaa binary came out. Just a
> >>long shot.......
> >>
> >> > Hmzz...sounds like a runaway,,,is perms ok ? and if u cant kill
> >> the
> >> > process then its probably perms not set right for the script
> >> > Pj
> >> > ----- Original Message -----
> >> > From: <luke at techfreak.org>
> >> > To: <mohaa at icculus.org>
> >> > Sent: Tuesday, August 17, 2004 2:52 PM
> >> > Subject: [mohaa] mohaa process freezes
> >> >
> >> >
> >> >> Hi all,
> >> >>
> >> >> I've been running mohaa, spearhead and COD servers since the
> >> games
> >> >> came out - using Ryans binaries (thanks, Ryan!).
> >> >>
> >> >> My mohaa server used to periodically spiral up to like 85-95%
> >> of
> >> >> the
> >> >> cpu (PIV 2.0) and refuse player connections (effectively
> >> locking
> >> >> the
> >> >> game up). But, since the process is still running, my restart
> >> >> scripts dont attempt to restart teh process. Arggg!!!!
> >> >>
> >> >> This used to happen maybe twice a month so it wasnt a huge
> >> deal.
> >> >> Now, for whatever reason, it is happening twice a day.
> >> >>
> >> >> Does anyone have any suggestion? This is ruining the
> >> >> server......which is normally full 24/7.
> >> >>
> >> >> Luke
> >> >>
> >> >
> >> >
> >




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