[mohaa] cheats detection
André Rivotti Casimiro
rivotti at netcabo.pt
Wed Nov 27 11:45:48 EST 2002
Hi,
I have the confirmation that SpearHead doesn't accept nothing diferent of
the original with sv_pure 1. Not even costum crosshairs :). And yes it has
an option to kick regarding the amount of tk.
Regards
André Rivotti Casimiro
-----Mensagem original-----
De: Salsich, Luke [mailto:LJS at protectorgroup.com]
Enviada: quarta-feira, 27 de Novembro de 2002 16:40
Para: 'mohaa at icculus.org'
Assunto: RE: [mohaa] cheats detection
cool. anybody heard about the sv_pure function for screening the .pk3 files
in spearhead?
Luke Salsich
-----Original Message-----
From: Sander de Hond [mailto:sanderdehond at home.nl]
Sent: Wednesday, November 27, 2002 11:36 AM
To: mohaa at icculus.org
Subject: RE: [mohaa] cheats detection
Hi,
I heard it has a autokick system in it for teamkillers.
But i haven't tried it yet, so the rumours might be only rumours :D
But i sure hope it has got a autokick system, should improve the game alot!!
I will try and find out more features..
Keep you guys posted,
Sander
-----Oorspronkelijk bericht-----
Van: Salsich, Luke [mailto:LJS at protectorgroup.com]
Verzonden: woensdag 27 november 2002 16:43
Aan: 'mohaa at icculus.org'
Onderwerp: RE: [mohaa] cheats detection
that brings up a great point - does the sv_pure function work in Spearhead?
any other new features that will help game admins run a clean server??
anybody checked this out yet... I know the linux patch for Spearhead isnt
going to be out for a while (I know Ryan is busy), but what can we linux
admins expect in terms of improved game functions? anybody running a windows
version of this server, or know someone who is?
Luke Salsich
-----Original Message-----
From: André Rivotti Casimiro [mailto:rivotti at netcabo.pt]
Sent: Wednesday, November 27, 2002 10:32 AM
To: mohaa at icculus.org
Subject: RE: [mohaa] cheats detection
Hi,
For that you can use dumpuser, to detect, or install Dogmeat Mod, to prevent
using illegal skins and Force-Models. Another thing someone told me is that
the rcon challenge is negative when the cliente is using Wallhack... I don't
believe in this but if someone knows more, please share.
Unfortunately sv_pure doesn't work(force pk3 to be igual to the server) and
there's no way to checksum pk3 files in the client, so the server anti-cheat
option doesn't work (I think this is working in Spearhead).
There is also some cfg lines you could had to your config file but, I'm not
sure they work... i don't use cheats :). Anyway:
//No Fog
setu r_farplane 0
setu r_farplane_nocull 0
setu r_farplane_nofog 0
//Wallhack
setu r_lightmap 0
setu r_lockpvs 0
setu r_showSmp 0
//Transparent Door
setu r_novis 0
//Force Models
setu cg_forceModel 0
I'm using this in our servers... but, as I said, donno if it works.
Regards
André Rivotti Casimiro
P.S. - Antonio Cristovão: Rivotti aqui, qualquer coisa tb podes perguntar a
mim :).
-----Mensagem original-----
De: Salsich, Luke [mailto:LJS at protectorgroup.com]
Enviada: quarta-feira, 27 de Novembro de 2002 15:10
Para: 'mohaa at icculus.org'
Assunto: RE: [mohaa] cheats detection
you can run a program called delator, which detects suspect skins.
Luke Salsich
Account Manager
The Protector Group Insurance Agency, Inc.
100 Front Street, 8th Floor
Worcester, MA 01608
Phone (508)595-7975
Fax (508)853-4579
-----Original Message-----
From: Antonio Cristovão [mailto:acristovao at compulab.pt]
Sent: Wednesday, November 27, 2002 9:53 AM
To: mohaa at icculus.org
Subject: [mohaa] cheats detection
Hi hall,
How can i detect the various cheats in the rcon ... or in another way???
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