[mohaa] Linux Dedicated Server
Salsich, Luke
LJS at protectorgroup.com
Tue Nov 12 12:11:58 EST 2002
you need to also include the gametype and map in the command line after
./mohaa_lnxded. i.e. ./mohaa_lnxded +consoleui 1 +server.cfg +gametype 2+
map dm/mohdm3
keep inmind that this line above isnt perfectly correct (im at work and dont
have the commands at hand), but this is the information you should include
int he command line when executing your server in Linux.
Luke Salsich
Account Manager
The Protector Group Insurance Agency, Inc.
100 Front Street, 8th Floor
Worcester, MA 01608
Phone (508)595-7975
Fax (508)853-4579
-----Original Message-----
From: Ian Cazabat [mailto:ian at CGXmedia.com]
Sent: Tuesday, November 12, 2002 10:51 AM
To: mohaa at icculus.org
Subject: RE: [mohaa] Linux Dedicated Server
I used:
./mohaa_lnxded
Thanks,
Ian
-----Original Message-----
From: Salsich, Luke [mailto:LJS at protectorgroup.com]
Sent: Tuesday, November 12, 2002 9:15 AM
To: 'mohaa at icculus.org'
Subject: RE: [mohaa] Linux Dedicated Server
what command line code are you using to exec the server?
Luke Salsich
-----Original Message-----
From: Ian Cazabat [mailto:ian at CGXmedia.com]
Sent: Tuesday, November 12, 2002 10:03 AM
To: mohaa at icculus.org
Subject: [mohaa] Linux Dedicated Server
Okay, I'm hoping you guys can help me out. I'm trying to get the
dedicated Linux server running and I'm having some issues. For starters
I'm running Slackware v8.1 on a Dell Precision 340 1.5GHz w/512MB RAM &
Radeon VE (7000) dual head card. I'm not sure if any of that matters or
not. I'm pretty comfortable with Linux, but I've never run a dedicated
game server on it before.
So, I mounted my Win2k partition, tar'd (sp?) my MOHAA and then untar'd
it to "/MOHAA" on my box. I moved the Linux dedicated server files over
and fired up the server.
After starting the server I got these errors:
couldn't exec localized.cfg
couldn't exec custom.cfg
Following the documentation I entered the following commands at the
console:
g_gametype 1
map dm/mohdm1
After that, I got the following errors:
------- Attempting to load ./fgameded.so -------
^~^~^ Box data is corrupted for
'models/human/allied_pilot/allied_pilot.skd'
^~^~^ Morph targets data is corrupted for
'models/human/allied_pilot/allied_pilot.skd'
^~^~^ Add the following line to the *_precache.scr map script: cache
models/miscobj/book_closed_thin_green.tik
^~^~^ Add the following line to the *_precache.scr map script: cache
models/miscobj/drinkglass.tik ^~^~^ Add the following line to the
*_precache.scr map script: cache
models/miscobj/book_closed_thin_blue.tik
^~^~^ Add the following line to the *_precache.scr map script: cache
models/miscobj/book_closed_thick_lavender.tik
WARNING: had to sanitize the name for client 0
ASSERT: [qcommon/common.c:406] SV_FindIndex: overflow max512 create1
name sound/weapons/explo/exp_interior_02.wav0 (fyi)
********************
ERROR: SV_FindIndex: overflow max512 create1 name
sound/weapons/explo/exp_interior_02.wav0
********************
Any ideas what I'm doing wrong? I don't see any .scr files. The MD5's
on the pak files were fine.
Thanks,
Ian
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