map rotations
wokka
wokka at justfamily.org
Thu Jul 25 14:32:16 EDT 2002
Ryan, mohaa_ded isn't interpreting vstr properly, at least I don't think so.
I'm getting this error on the map rotation when we hit the timelimit and it
tries to change:
------ Server Initialization ------
Server: vstr d2
------ Unloading fgameded.so ------
------- Attempting to load /data1/moh/fgameded.so -------
Error: recursive error after: Couldn't load maps/vstr d2.bsp
and here is the excerpt from the server config:
set d1 "g_gametype 1; map dm/mohdm6; set nextmap vstr d2"
set d2 "g_gametype 1; map dm/mohdm4; set nextmap vstr d3"
set d3 "g_gametype 1; map dm/mohdm2; set nextmap vstr d4"
set d4 "g_gametype 4; map obj/obj_team1; set nextmap vstr d5"
set d5 "g_gametype 4; map obj/obj_team3; set nextmap vstr d6"
set d6 "g_gametype 4; map obj/obj_team4; set nextmap vstr d1"
vstr d1
when it hits time to go to d2, i get the above error... likes its trying to
execute the variable as the mapname...
when i go into the console and manually type vstr d2, it works fine.
checking nextmap at the console displays the proper syntax:
nextmap
"nextmap" is:"vstr d2" default:""
ideas?
Thanks
Charles
Ryan C. Gordon writes:
>
>> using the oldstyle vstr commands would work, but after you set g_gametype to
>> a different type, it won't let you change the map to obj from ffa because
>> you have to restart the server to have the gametype change take effect.
>
> The restart message is misleading...you just have to start a new map for
> g_gametype to take effect.
>
> I haven't tried the "vstr" thing, but I wanted to clarify that.
>
> --ryan.
>
>
>
>
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