[Gtkradiant] GtkRadiant 1.6.4 release candidate

Timothee Besset ttimo at ttimo.net
Fri Dec 13 15:35:03 EST 2013


Another set of binaries. Still a release candidate:

https://s3.amazonaws.com/gtkradiant/GtkRadiant-1.6.4-20131213.zip
https://s3.amazonaws.com/gtkradiant/GtkRadiant-1.6.4-Linux-i686-20131213.tar.gz
https://s3.amazonaws.com/gtkradiant/GtkRadiant-1.6.4-Linux-x86_64-20131213.tar.gz

CHANGES:

- The idTech3 surface inspector window had some major usability problems.
Should be better now. See https://github.com/TTimo/GtkRadiant/issues/240 for
details.

TTimo

https://dl.dropboxusercontent.com/u/1529870/compiling.gif

On Sun, Sep 22, 2013 at 5:53 PM, Timothee Besset <ttimo at ttimo.net> wrote:

> Hopefully the last update before declaring 1.6.4 the new stable release.
> What does this mean? Not much, just that we'll start a 1.6.5 line soon and
> look through all the bugs and feature requests to decide what we should try
> to tackle.
>
> You'll notice that the website is already updated suggesting that this
> 1.6.4 build is final. That's because we had some web changes pending that
> we needed to update.
>
> https://s3.amazonaws.com/gtkradiant/GtkRadiant-1.6.4-20130922.zip
>
> https://s3.amazonaws.com/gtkradiant/GtkRadiant-1.6.4-Linux-i686-20130922.tar.gz
>
> https://s3.amazonaws.com/gtkradiant/GtkRadiant-1.6.4-Linux-x86_64-20130922.tar.gz
>
> CHANGES:
> - Surface inspector (shortcut S) was simplified and cleaned up further. We
> removed several buttons and generally confusing functionality.
> - Quake2World support now works on Windows.
> - Linux/Mac can monitor BSP process over stdin/stdout directly now (an
> alternative to using the TCP loopback for compilation monitoring - not
> available on Windows at present)
> - Fixed several memory allocation/free errors.
>
> On Sat, Aug 24, 2013 at 6:48 PM, Timothee Besset <ttimo at ttimo.net> wrote:
>
>> Build updated:
>>
>> http://gtkradiant.s3.amazonaws.com/GtkRadiant-1.6.4-20130824.zip
>>
>> CHANGES:
>> - Return To Castle Wolfenstein support added - merlin1991 is officially
>> in charge of support for this
>> - Binaries are compatible with Windows XP again
>> - More fixes to the floating entity/texture/console dialog in 4-view
>> layout
>> - Switched to a dedicated build machine to produce new builds, should be
>> easier and less error prone to iterate on making new builds
>>
>> TTimo
>>
>>
>> On Tue, Aug 6, 2013 at 10:09 AM, Timothee Besset <ttimo at ttimo.net> wrote:
>>
>>> Getting the Linux build systems back online, we have some 1.6.4 Linux
>>> binaries too now:
>>>
>>>
>>> http://gtkradiant.s3-website-us-east-1.amazonaws.com/GtkRadiant-1.6.4-Linux-x86_64-20130806.tar.gz
>>>
>>> http://gtkradiant.s3-website-us-east-1.amazonaws.com/GtkRadiant-1.6.4-Linux-i686-20130806.tar.gz
>>>
>>> TTimo
>>>
>>>
>>> On Fri, Aug 2, 2013 at 11:51 AM, Timothee Besset <ttimo at ttimo.net>wrote:
>>>
>>>> Coming to you from QuakeCon 2013 BYOC floor!
>>>>
>>>> http://gtkradiant.s3.amazonaws.com/GtkRadiant-1.6.4-20130802.zip
>>>>
>>>> We lapsed a bit updating the builds, but a lot of progress was made:
>>>>
>>>> CHANGES:
>>>> - Continued MacOS X work. If you compile GtkRadiant on MacOS X from
>>>> source, it should be very functional. We are still figuring out the binary
>>>> distribution.
>>>> - The idTech2 (Quake 2) surface inspector was updated, better
>>>> functionality, less confusing etc. - similar changes to the idTech3 surface
>>>> inspector should happen soon
>>>> - Added -exportents option to q3map2 and q3map2_urt: some idTech3 games
>>>> can load entities from a separate file than the .bsp
>>>> - Fixes to STVEF support
>>>> - A bug due to the bump in texture directories that was causing all
>>>> shaders to load has been fixed
>>>> - There is a new button in the toolbar that lets you create detail
>>>> brushes by default
>>>>  - There is a new preference that creates all brushes with the caulk
>>>> texture by default (default on)
>>>>
>>>> TTimo
>>>>
>>>>
>>>> On Sun, Jul 7, 2013 at 5:53 PM, Timothee Besset <ttimo at ttimo.net>wrote:
>>>>
>>>>> New build:
>>>>>
>>>>>
>>>>> http://gtkradiant.s3-website-us-east-1.amazonaws.com/GtkRadiant-1.6.4-20130707.zip
>>>>>
>>>>> CHANGES:
>>>>> - Improved GL font rendering on Windows
>>>>> - A lot of code cleanups and more work towards Quake2World support
>>>>> (@jdolan)
>>>>> - Improvements to the clipboard support
>>>>> - Fix texture window not redrawing when group dialog comes up (in
>>>>> 4-view layout)
>>>>> - Esc, T and N keys will hide the group dialog back after showing it
>>>>> - Bumped the number of texture directories to 1024 from 128 .. we have
>>>>> the memory!
>>>>> - Esc key will hide back the Quake3 Surface Inspector (shortcut 'S' to
>>>>> bring up)
>>>>> - Cleanup the Surface Inspector a bit. More work is needed on the
>>>>> surface inspector, see https://github.com/TTimo/GtkRadiant/issues/195
>>>>> - The ASE export configuration was broken in previous build, and was
>>>>> fixed
>>>>>
>>>>> TTimo
>>>>>
>>>>>
>>>>>
>>>>> On Sun, Jun 30, 2013 at 5:31 PM, Timothee Besset <ttimo at ttimo.net>wrote:
>>>>>
>>>>>> Updated GtkRadiant 1.6.4 build:
>>>>>>
>>>>>>
>>>>>> http://gtkradiant.s3-website-us-east-1.amazonaws.com/GtkRadiant-1.6.4-20130630.zip
>>>>>>
>>>>>> CHANGES:
>>>>>> - Quake2World and vanilla Quake2 support from jdolan (see
>>>>>> http://quetoo.org/)
>>>>>> - Star Trek Voyage: Elite Force game pack from GSIO01
>>>>>> - Jedi Academy gamepack is included
>>>>>> - bspc.exe is included in the build again
>>>>>> - added a missing dll that prevented the x64 version of q3map2 from
>>>>>> starting
>>>>>> - support selecting and dragging multiple vertexes in vertex edit mode
>>>>>> - add *.ogg and *.* options to the sound selection
>>>>>>
>>>>>> The inclusion of all those gamepaks has bumped the size of the zip to
>>>>>> 90M. I think that's still reasonable and doesn't warrant per-game packages
>>>>>> or download on demand stuff.
>>>>>>
>>>>>> MacOS X version:
>>>>>> Thanks to jdolan we also have a MacOS X build in the works. It's
>>>>>> rather experimental, and some documentation is needed, but you can try it
>>>>>> out on the github issue<https://github.com/TTimo/GtkRadiant/issues/90>
>>>>>> .
>>>>>>
>>>>>> Cheers,
>>>>>> TTimo
>>>>>>
>>>>>>
>>>>>> On Sat, Jun 15, 2013 at 4:31 PM, Timothee Besset <ttimo at ttimo.net>wrote:
>>>>>>
>>>>>>>
>>>>>>> http://gtkradiant.s3-website-us-east-1.amazonaws.com/GtkRadiant-1.6.4-20130615.zip
>>>>>>>
>>>>>>> CHANGES:
>>>>>>> - You can now select 32 or 64 bit q3map2 from the preferences menu.
>>>>>>> A restart of GtkRadiant is required.
>>>>>>> - The BSP menu for Quake3 and QuakeLive has been updated with more
>>>>>>> up to date and relevant options (see
>>>>>>> https://github.com/TTimo/GtkRadiant/issues/167, QL testing is
>>>>>>> needed)
>>>>>>> - The Quake2World game pack is included, but still WIP (see
>>>>>>> https://github.com/TTimo/GtkRadiant/issues/165)
>>>>>>>
>>>>>>> If you have a bit of coding time, the next few weeks are definitely
>>>>>>> the right time to pickup a few of the issues reported on github and have a
>>>>>>> shot at them.
>>>>>>>
>>>>>>> If you need inspiration, have a look at those:
>>>>>>> https://github.com/TTimo/GtkRadiant/issues/121 - Feature Request:
>>>>>>> Structural/Detail Toggle Button
>>>>>>> https://github.com/TTimo/GtkRadiant/issues/122 - [BUG] Vertex Mode
>>>>>>> - selection of multiple vertices
>>>>>>>
>>>>>>> Another (larger, but fairly important one):
>>>>>>> https://github.com/TTimo/GtkRadiant/issues/11 - Migrate GTKradiant
>>>>>>> 1.5 Texture Browser
>>>>>>>
>>>>>>> Some of the other things we hope to land in this release, are
>>>>>>> inclusion of the JAPack, and maybe a MacOS X release.
>>>>>>>
>>>>>>> Cheers,
>>>>>>> TTimo
>>>>>>>
>>>>>>> On Wed, Jun 12, 2013 at 9:05 AM, Timothee Besset <ttimo at ttimo.net>wrote:
>>>>>>>
>>>>>>>> Alright, there is a first Windows build of what should eventually
>>>>>>>> turn into the new 1.6.4 GtkRadiant release line:
>>>>>>>>
>>>>>>>>
>>>>>>>> http://gtkradiant.s3-website-us-east-1.amazonaws.com/GtkRadiant-1.6.4-20130609.zip
>>>>>>>>
>>>>>>>> You may need to install the Visual Studio 2012 runtime if you're
>>>>>>>> having problems running:
>>>>>>>>
>>>>>>>>
>>>>>>>> http://gtkradiant.s3-website-us-east-1.amazonaws.com/vcredist_x86.exe
>>>>>>>>
>>>>>>>> http://gtkradiant.s3-website-us-east-1.amazonaws.com/vcredist_x64.exe
>>>>>>>>
>>>>>>>> You will only need the x64 redist if you intend to run the 64 bit
>>>>>>>> version of q3map2.
>>>>>>>>
>>>>>>>> CHANGES:
>>>>>>>>
>>>>>>>> There are not many user visible changes at this point.
>>>>>>>> - The supporting libraries: gtk, jpeg, libxml were all updated to
>>>>>>>> the latest on Windows.
>>>>>>>> - Project files were upgraded to Visual Studio 2012 (Express is
>>>>>>>> supported)
>>>>>>>> - A 64 bit version of q3map2 is included
>>>>>>>>
>>>>>>>> The 64 bit q3map2 binary is included, but there is no easy support
>>>>>>>> for using it from GtkRadiant yet. That will come in a later build. For now
>>>>>>>> in order to use it, you would need to manually edit the project template,
>>>>>>>> and rename all occurences of 'q3map2' to 'x64/q3map2'. See
>>>>>>>> https://github.com/TTimo/GtkRadiant/issues/116 for details.
>>>>>>>>
>>>>>>>> TODO:
>>>>>>>>
>>>>>>>> There is a list of items that I'd like to consider for the 1.6.4
>>>>>>>> release on github:
>>>>>>>>
>>>>>>>>
>>>>>>>> https://github.com/TTimo/GtkRadiant/issues?direction=desc&milestone=2&sort=updated&state=open
>>>>>>>>
>>>>>>>> As usual, contributors and patches are most welcome. If there are
>>>>>>>> other important issues that you think should be considered for 1.6.4 please
>>>>>>>> bring them up here.
>>>>>>>>
>>>>>>>> TTimo
>>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>
>
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://icculus.org/pipermail/gtkradiant/attachments/20131213/c0933a94/attachment-0001.html>


More information about the Gtkradiant mailing list