[Gtkradiant] 1.6.4 build updated (Re: GtkRadiant 1.6.4 for Windows: shots fired!)

Andre D andre at andred.ca
Sat Aug 24 19:59:05 EDT 2013


Congratulations on the release.  As usual thanks for the hard work
everyone.
On Aug 24, 2013 7:48 PM, "Timothee Besset" <ttimo at ttimo.net> wrote:

> Build updated:
>
> http://gtkradiant.s3.amazonaws.com/GtkRadiant-1.6.4-20130824.zip
>
> CHANGES:
> - Return To Castle Wolfenstein support added - merlin1991 is officially in
> charge of support for this
> - Binaries are compatible with Windows XP again
> - More fixes to the floating entity/texture/console dialog in 4-view layout
> - Switched to a dedicated build machine to produce new builds, should be
> easier and less error prone to iterate on making new builds
>
> TTimo
>
>
> On Tue, Aug 6, 2013 at 10:09 AM, Timothee Besset <ttimo at ttimo.net> wrote:
>
>> Getting the Linux build systems back online, we have some 1.6.4 Linux
>> binaries too now:
>>
>>
>> http://gtkradiant.s3-website-us-east-1.amazonaws.com/GtkRadiant-1.6.4-Linux-x86_64-20130806.tar.gz
>>
>> http://gtkradiant.s3-website-us-east-1.amazonaws.com/GtkRadiant-1.6.4-Linux-i686-20130806.tar.gz
>>
>> TTimo
>>
>>
>> On Fri, Aug 2, 2013 at 11:51 AM, Timothee Besset <ttimo at ttimo.net> wrote:
>>
>>> Coming to you from QuakeCon 2013 BYOC floor!
>>>
>>> http://gtkradiant.s3.amazonaws.com/GtkRadiant-1.6.4-20130802.zip
>>>
>>> We lapsed a bit updating the builds, but a lot of progress was made:
>>>
>>> CHANGES:
>>> - Continued MacOS X work. If you compile GtkRadiant on MacOS X from
>>> source, it should be very functional. We are still figuring out the binary
>>> distribution.
>>> - The idTech2 (Quake 2) surface inspector was updated, better
>>> functionality, less confusing etc. - similar changes to the idTech3 surface
>>> inspector should happen soon
>>> - Added -exportents option to q3map2 and q3map2_urt: some idTech3 games
>>> can load entities from a separate file than the .bsp
>>> - Fixes to STVEF support
>>> - A bug due to the bump in texture directories that was causing all
>>> shaders to load has been fixed
>>> - There is a new button in the toolbar that lets you create detail
>>> brushes by default
>>>  - There is a new preference that creates all brushes with the caulk
>>> texture by default (default on)
>>>
>>> TTimo
>>>
>>>
>>> On Sun, Jul 7, 2013 at 5:53 PM, Timothee Besset <ttimo at ttimo.net> wrote:
>>>
>>>> New build:
>>>>
>>>>
>>>> http://gtkradiant.s3-website-us-east-1.amazonaws.com/GtkRadiant-1.6.4-20130707.zip
>>>>
>>>> CHANGES:
>>>> - Improved GL font rendering on Windows
>>>> - A lot of code cleanups and more work towards Quake2World support
>>>> (@jdolan)
>>>> - Improvements to the clipboard support
>>>> - Fix texture window not redrawing when group dialog comes up (in
>>>> 4-view layout)
>>>> - Esc, T and N keys will hide the group dialog back after showing it
>>>> - Bumped the number of texture directories to 1024 from 128 .. we have
>>>> the memory!
>>>> - Esc key will hide back the Quake3 Surface Inspector (shortcut 'S' to
>>>> bring up)
>>>> - Cleanup the Surface Inspector a bit. More work is needed on the
>>>> surface inspector, see https://github.com/TTimo/GtkRadiant/issues/195
>>>> - The ASE export configuration was broken in previous build, and was
>>>> fixed
>>>>
>>>> TTimo
>>>>
>>>>
>>>>
>>>> On Sun, Jun 30, 2013 at 5:31 PM, Timothee Besset <ttimo at ttimo.net>wrote:
>>>>
>>>>> Updated GtkRadiant 1.6.4 build:
>>>>>
>>>>>
>>>>> http://gtkradiant.s3-website-us-east-1.amazonaws.com/GtkRadiant-1.6.4-20130630.zip
>>>>>
>>>>> CHANGES:
>>>>> - Quake2World and vanilla Quake2 support from jdolan (see
>>>>> http://quetoo.org/)
>>>>> - Star Trek Voyage: Elite Force game pack from GSIO01
>>>>> - Jedi Academy gamepack is included
>>>>> - bspc.exe is included in the build again
>>>>> - added a missing dll that prevented the x64 version of q3map2 from
>>>>> starting
>>>>> - support selecting and dragging multiple vertexes in vertex edit mode
>>>>> - add *.ogg and *.* options to the sound selection
>>>>>
>>>>> The inclusion of all those gamepaks has bumped the size of the zip to
>>>>> 90M. I think that's still reasonable and doesn't warrant per-game packages
>>>>> or download on demand stuff.
>>>>>
>>>>> MacOS X version:
>>>>> Thanks to jdolan we also have a MacOS X build in the works. It's
>>>>> rather experimental, and some documentation is needed, but you can try it
>>>>> out on the github issue<https://github.com/TTimo/GtkRadiant/issues/90>
>>>>> .
>>>>>
>>>>> Cheers,
>>>>> TTimo
>>>>>
>>>>>
>>>>> On Sat, Jun 15, 2013 at 4:31 PM, Timothee Besset <ttimo at ttimo.net>wrote:
>>>>>
>>>>>>
>>>>>> http://gtkradiant.s3-website-us-east-1.amazonaws.com/GtkRadiant-1.6.4-20130615.zip
>>>>>>
>>>>>> CHANGES:
>>>>>> - You can now select 32 or 64 bit q3map2 from the preferences menu. A
>>>>>> restart of GtkRadiant is required.
>>>>>> - The BSP menu for Quake3 and QuakeLive has been updated with more up
>>>>>> to date and relevant options (see
>>>>>> https://github.com/TTimo/GtkRadiant/issues/167, QL testing is needed)
>>>>>> - The Quake2World game pack is included, but still WIP (see
>>>>>> https://github.com/TTimo/GtkRadiant/issues/165)
>>>>>>
>>>>>> If you have a bit of coding time, the next few weeks are definitely
>>>>>> the right time to pickup a few of the issues reported on github and have a
>>>>>> shot at them.
>>>>>>
>>>>>> If you need inspiration, have a look at those:
>>>>>> https://github.com/TTimo/GtkRadiant/issues/121 - Feature Request:
>>>>>> Structural/Detail Toggle Button
>>>>>> https://github.com/TTimo/GtkRadiant/issues/122 - [BUG] Vertex Mode -
>>>>>> selection of multiple vertices
>>>>>>
>>>>>> Another (larger, but fairly important one):
>>>>>> https://github.com/TTimo/GtkRadiant/issues/11 - Migrate GTKradiant
>>>>>> 1.5 Texture Browser
>>>>>>
>>>>>> Some of the other things we hope to land in this release, are
>>>>>> inclusion of the JAPack, and maybe a MacOS X release.
>>>>>>
>>>>>> Cheers,
>>>>>> TTimo
>>>>>>
>>>>>> On Wed, Jun 12, 2013 at 9:05 AM, Timothee Besset <ttimo at ttimo.net>wrote:
>>>>>>
>>>>>>> Alright, there is a first Windows build of what should eventually
>>>>>>> turn into the new 1.6.4 GtkRadiant release line:
>>>>>>>
>>>>>>>
>>>>>>> http://gtkradiant.s3-website-us-east-1.amazonaws.com/GtkRadiant-1.6.4-20130609.zip
>>>>>>>
>>>>>>> You may need to install the Visual Studio 2012 runtime if you're
>>>>>>> having problems running:
>>>>>>>
>>>>>>> http://gtkradiant.s3-website-us-east-1.amazonaws.com/vcredist_x86.exe
>>>>>>> http://gtkradiant.s3-website-us-east-1.amazonaws.com/vcredist_x64.exe
>>>>>>>
>>>>>>> You will only need the x64 redist if you intend to run the 64 bit
>>>>>>> version of q3map2.
>>>>>>>
>>>>>>> CHANGES:
>>>>>>>
>>>>>>> There are not many user visible changes at this point.
>>>>>>> - The supporting libraries: gtk, jpeg, libxml were all updated to
>>>>>>> the latest on Windows.
>>>>>>> - Project files were upgraded to Visual Studio 2012 (Express is
>>>>>>> supported)
>>>>>>> - A 64 bit version of q3map2 is included
>>>>>>>
>>>>>>> The 64 bit q3map2 binary is included, but there is no easy support
>>>>>>> for using it from GtkRadiant yet. That will come in a later build. For now
>>>>>>> in order to use it, you would need to manually edit the project template,
>>>>>>> and rename all occurences of 'q3map2' to 'x64/q3map2'. See
>>>>>>> https://github.com/TTimo/GtkRadiant/issues/116 for details.
>>>>>>>
>>>>>>> TODO:
>>>>>>>
>>>>>>> There is a list of items that I'd like to consider for the 1.6.4
>>>>>>> release on github:
>>>>>>>
>>>>>>>
>>>>>>> https://github.com/TTimo/GtkRadiant/issues?direction=desc&milestone=2&sort=updated&state=open
>>>>>>>
>>>>>>> As usual, contributors and patches are most welcome. If there are
>>>>>>> other important issues that you think should be considered for 1.6.4 please
>>>>>>> bring them up here.
>>>>>>>
>>>>>>> TTimo
>>>>>>>
>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>
>
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