[Gtkradiant] BSP compiling error
nlandys at gmail.com
Thu May 5 11:40:09 CDT 2011
Make as many brushes as you possibly can into detail, leave the walls
of your rooms structural. Basically, anything "inside" and not
touching the void should be detail. If you have too many structural
brushes in fancy arrangements touching each other, you will get this
error. Try to create your map with few structural brushes (unless you
need them to "block vis").
A bit of background in case you don't understand: There are two types
of brushes. Detail and structural. When you create a brush it's
structural by default, but you can change it to detail and back to
structural using the menus or shortcuts.
On Wed, May 4, 2011 at 11:34 PM, Daniel <Daniel at nusalaska.com> wrote:
> so this is not necessarily a bug in the code but I am looking for a
> solution to a compiling error I keep getting.
> I am getting the following error:
> AllocWinding failed: MAX_POINTS_ON_WINDING exceeded.
> I have researched this error and I am lead to believe that this means
> that somewhere there is a brush which intersects with too many other
> brushes. however there is no sign anywhere which tells me which brush is
> the one triggering the error. The little debug window that normally
> shows up listing entity and brush errors does not appear and there is no
> further description in the error. How can I find the problem??
> any help would be appreciated.
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