[Gtkradiant] lwo models (Lightwave Object) and ZeroRadiant 1.6
Forest Hale
lordhavoc at ghdigital.com
Sun Jan 23 10:49:38 CST 2011
I certainly remember lwo support in all aspects of GTKRadiant... Perhaps it is simply not added to the relevant game description? Maybe the support is being blocked by some loading filter?
On 01/20/2011 11:47 PM, Rudolf Polzer wrote:
> On Thu, Jan 20, 2011 at 02:16:21PM -0800, Nerius Landys wrote:
>> I have a potential customer of Radiant 1.6 who says he won't use it unless
>> there is lwo model support for it
>> (other Radiants such as 1.5 have support for it I think).
>>
>> Would anyone oppose an effort to add lwo support, so long as it's non-intrusive
>> and does not affect any existing functionality?
>
> Are you sure 1.5 does support it? 1.5 and 1.6 share picomodel, as far as I
> know. Apart from fixing two const-related compile warnings, I haven't touched
> the lwo support in NetRadiant at all.
>
> Best regards,
>
> Rudolf Polzer
>
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--
LordHavoc
Author of DarkPlaces Quake1 engine - http://icculus.org/twilight/darkplaces
Co-designer of Nexuiz - http://alientrap.org/nexuiz
"War does not prove who is right, it proves who is left." - Unknown
"Any sufficiently advanced technology is indistinguishable from a rigged demo." - James Klass
"A game is a series of interesting choices." - Sid Meier
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