[Gtkradiant] r65 - in ReactionPack/trunk: game install/Boomstick/scripts
svn-noreply at zerowing.idsoftware.com
svn-noreply at zerowing.idsoftware.com
Thu Jan 20 00:27:05 CST 2011
Author: rambetter
Date: Thu Jan 20 00:27:05 2011
New Revision: 65
Modified:
ReactionPack/trunk/game/synapse.config
ReactionPack/trunk/install/Boomstick/scripts/default_project.proj
Log:
We can't use "-game quake3" because we're not using ~/.q3a . We use
~/.Reaction . This is annying.
Modified: ReactionPack/trunk/game/synapse.config
Url: http://zerowing.idsoftware.com/viewcvs/radiant/ReactionPack/trunk/game/synapse.config?view=diff&rev=65&p1=ReactionPack/trunk/game/synapse.config&r1=64&p2=ReactionPack/trunk/game/synapse.config&r2=65
==============================================================================
--- ReactionPack/trunk/game/synapse.config (original)
+++ ReactionPack/trunk/game/synapse.config Thu Jan 20 00:27:05 2011
@@ -20,12 +20,11 @@
<api name="surfdialog">
quake3
</api>
-<!-- I don't know about this.
+<!-- I don't know about this. Only few model types supported in ZeroRadiant 1.6.
<api name="model">
md3 ase lwo obj 3ds picoterrain
</api>
-->
-<!-- Also, RQ3 uses ~/.Reaction so how do we handle that? -->
</client>
<client name="image">
<api name="VFS">
Modified: ReactionPack/trunk/install/Boomstick/scripts/default_project.proj
Url: http://zerowing.idsoftware.com/viewcvs/radiant/ReactionPack/trunk/install/Boomstick/scripts/default_project.proj?view=diff&rev=65&p1=ReactionPack/trunk/install/Boomstick/scripts/default_project.proj&r1=64&p2=ReactionPack/trunk/install/Boomstick/scripts/default_project.proj&r2=65
==============================================================================
--- ReactionPack/trunk/install/Boomstick/scripts/default_project.proj (original)
+++ ReactionPack/trunk/install/Boomstick/scripts/default_project.proj Thu Jan 20 00:27:05 2011
@@ -25,39 +25,39 @@
<key name="mapspath" value="$TEMPLATEuserhomepath$TEMPLATEbasedir/maps/"/>
<key name="gamename" value="Boomstick"/>
-<key name="bsp_Q3Map2: (single) BSP -meta" value="! "$TEMPLATEapppathq3map2" -v # -game quake3 -fs_basepath "$TEMPLATEenginepath" -meta $"/>
+<key name="bsp_Q3Map2: (single) BSP -meta" value="! "$TEMPLATEapppathq3map2" -v # -game reaction -fs_basepath "$TEMPLATEenginepath" -meta $"/>
-<key name="bsp_Q3Map2: (single) -vis" value="! "$TEMPLATEapppathq3map2" # -game quake3 -fs_basepath "$TEMPLATEenginepath" -vis $" />
+<key name="bsp_Q3Map2: (single) -vis" value="! "$TEMPLATEapppathq3map2" # -game reaction -fs_basepath "$TEMPLATEenginepath" -vis $" />
-<key name="bsp_Q3Map2: (single test) -vis -fast" value="! "$TEMPLATEapppathq3map2" # -game quake3 -fs_basepath "$TEMPLATEenginepath" -vis -fast $" />
+<key name="bsp_Q3Map2: (single test) -vis -fast" value="! "$TEMPLATEapppathq3map2" # -game reaction -fs_basepath "$TEMPLATEenginepath" -vis -fast $" />
-<key name="bsp_Q3Map2: (single test) -light -faster" value="! "$TEMPLATEapppathq3map2" -v # -game quake3 -fs_basepath "$TEMPLATEenginepath" -light -faster $" />
+<key name="bsp_Q3Map2: (single test) -light -faster" value="! "$TEMPLATEapppathq3map2" -v # -game reaction -fs_basepath "$TEMPLATEenginepath" -light -faster $" />
-<key name="bsp_Q3Map2: (single test) -light -fast" value="! "$TEMPLATEapppathq3map2" -v # -game quake3 -fs_basepath "$TEMPLATEenginepath" -light -fast $" />
+<key name="bsp_Q3Map2: (single test) -light -fast" value="! "$TEMPLATEapppathq3map2" -v # -game reaction -fs_basepath "$TEMPLATEenginepath" -light -fast $" />
-<key name="bsp_Q3Map2: (single) -light -super 2" value="! "$TEMPLATEapppathq3map2" -v # -game quake3 -fs_basepath "$TEMPLATEenginepath" -light -super 2 $" />
+<key name="bsp_Q3Map2: (single) -light -super 2" value="! "$TEMPLATEapppathq3map2" -v # -game reaction -fs_basepath "$TEMPLATEenginepath" -light -super 2 $" />
-<key name="bsp_Q3Map2: (single) -light -fast -super 2" value="! "$TEMPLATEapppathq3map2" -v # -game quake3 -fs_basepath "$TEMPLATEenginepath" -light -fast -super 2 $" />
+<key name="bsp_Q3Map2: (single) -light -fast -super 2" value="! "$TEMPLATEapppathq3map2" -v # -game reaction -fs_basepath "$TEMPLATEenginepath" -light -fast -super 2 $" />
-<key name="bsp_Q3Map2: (single) -light -fast -super 2 -filter" value="! "$TEMPLATEapppathq3map2" -v # -game quake3 -fs_basepath "$TEMPLATEenginepath" -light -fast -super 2 -filter $" />
+<key name="bsp_Q3Map2: (single) -light -fast -super 2 -filter" value="! "$TEMPLATEapppathq3map2" -v # -game reaction -fs_basepath "$TEMPLATEenginepath" -light -fast -super 2 -filter $" />
-<key name="bsp_Q3Map2: (single) -light -super 2 -filter -bounce 8" value="! "$TEMPLATEapppathq3map2" -v # -game quake3 -fs_basepath "$TEMPLATEenginepath" -light -super 2 -filter -bounce 8 $" />
+<key name="bsp_Q3Map2: (single) -light -super 2 -filter -bounce 8" value="! "$TEMPLATEapppathq3map2" -v # -game reaction -fs_basepath "$TEMPLATEenginepath" -light -super 2 -filter -bounce 8 $" />
-<key name="bsp_Q3Map2: (single) -light -super 2 -filter -bounce 1" value="! "$TEMPLATEapppathq3map2" -v # -game quake3 -fs_basepath "$TEMPLATEenginepath" -light -super 2 -filter -bounce 1 $" />
+<key name="bsp_Q3Map2: (single) -light -super 2 -filter -bounce 1" value="! "$TEMPLATEapppathq3map2" -v # -game reaction -fs_basepath "$TEMPLATEenginepath" -light -super 2 -filter -bounce 1 $" />
-<key name="bsp_Q3Map2: (single) -light -fast -super 2 -filter -bounce 8" value="! "$TEMPLATEapppathq3map2" -v # -game quake3 -fs_basepath "$TEMPLATEenginepath" -light -fast -super 2 -filter -bounce 8 $" />
+<key name="bsp_Q3Map2: (single) -light -fast -super 2 -filter -bounce 8" value="! "$TEMPLATEapppathq3map2" -v # -game reaction -fs_basepath "$TEMPLATEenginepath" -light -fast -super 2 -filter -bounce 8 $" />
-<key name="bsp_Q3Map2: (test) BSP -meta, -vis, -light -fast -filter" value="! "$TEMPLATEapppathq3map2" -v # -game quake3 -fs_basepath "$TEMPLATEenginepath" -meta $ && ! "$TEMPLATEapppathq3map2" # -game quake3 -fs_basepath "$TEMPLATEenginepath" -vis -saveprt $ && ! "$TEMPLATEapppathq3map2" -v # -game quake3 -fs_basepath "$TEMPLATEenginepath" -light -fast -filter $" />
+<key name="bsp_Q3Map2: (test) BSP -meta, -vis, -light -fast -filter" value="! "$TEMPLATEapppathq3map2" -v # -game reaction -fs_basepath "$TEMPLATEenginepath" -meta $ && ! "$TEMPLATEapppathq3map2" # -game reaction -fs_basepath "$TEMPLATEenginepath" -vis -saveprt $ && ! "$TEMPLATEapppathq3map2" -v # -game reaction -fs_basepath "$TEMPLATEenginepath" -light -fast -filter $" />
-<key name="bsp_Q3Map2: (test) BSP -meta, -vis -fast, -light -fast -super 2 -filter" value="! "$TEMPLATEapppathq3map2" -v # -game quake3 -fs_basepath "$TEMPLATEenginepath" -meta $ && ! "$TEMPLATEapppathq3map2" # -game quake3 -fs_basepath "$TEMPLATEenginepath" -vis -saveprt -fast $ && ! "$TEMPLATEapppathq3map2" -v # -game quake3 -fs_basepath "$TEMPLATEenginepath" -light -fast -super 2 -filter $" />
+<key name="bsp_Q3Map2: (test) BSP -meta, -vis -fast, -light -fast -super 2 -filter" value="! "$TEMPLATEapppathq3map2" -v # -game reaction -fs_basepath "$TEMPLATEenginepath" -meta $ && ! "$TEMPLATEapppathq3map2" # -game reaction -fs_basepath "$TEMPLATEenginepath" -vis -saveprt -fast $ && ! "$TEMPLATEapppathq3map2" -v # -game reaction -fs_basepath "$TEMPLATEenginepath" -light -fast -super 2 -filter $" />
-<key name="bsp_Q3Map2: (final) BSP -meta, -vis, -light -fast -filter -super 2" value="! "$TEMPLATEapppathq3map2" -v # -game quake3 -fs_basepath "$TEMPLATEenginepath" -meta $ && ! "$TEMPLATEapppathq3map2" # -game quake3 -fs_basepath "$TEMPLATEenginepath" -vis -saveprt $ && ! "$TEMPLATEapppathq3map2" -v # -game quake3 -fs_basepath "$TEMPLATEenginepath" -light -fast -filter -super 2 $" />
+<key name="bsp_Q3Map2: (final) BSP -meta, -vis, -light -fast -filter -super 2" value="! "$TEMPLATEapppathq3map2" -v # -game reaction -fs_basepath "$TEMPLATEenginepath" -meta $ && ! "$TEMPLATEapppathq3map2" # -game reaction -fs_basepath "$TEMPLATEenginepath" -vis -saveprt $ && ! "$TEMPLATEapppathq3map2" -v # -game reaction -fs_basepath "$TEMPLATEenginepath" -light -fast -filter -super 2 $" />
-<key name="bsp_Q3Map2: (final) BSP -meta, -vis, -light -fast -filter -super 2" value="! "$TEMPLATEapppathq3map2" -v # -game quake3 -fs_basepath "$TEMPLATEenginepath" -meta $ && ! "$TEMPLATEapppathq3map2" # -game quake3 -fs_basepath "$TEMPLATEenginepath" -vis -saveprt $ && ! "$TEMPLATEapppathq3map2" -v # -game quake3 -fs_basepath "$TEMPLATEenginepath" -light -fast -filter -super 2 $" />
+<key name="bsp_Q3Map2: (final) BSP -meta, -vis, -light -fast -filter -super 2" value="! "$TEMPLATEapppathq3map2" -v # -game reaction -fs_basepath "$TEMPLATEenginepath" -meta $ && ! "$TEMPLATEapppathq3map2" # -game reaction -fs_basepath "$TEMPLATEenginepath" -vis -saveprt $ && ! "$TEMPLATEapppathq3map2" -v # -game reaction -fs_basepath "$TEMPLATEenginepath" -light -fast -filter -super 2 $" />
-<key name="bsp_Q3Map2: (final) BSP -meta, -vis, -light -fast -filter -super 2 -bounce 8" value="! "$TEMPLATEapppathq3map2" -v # -game quake3 -fs_basepath "$TEMPLATEenginepath" -meta $ && ! "$TEMPLATEapppathq3map2" # -game quake3 -fs_basepath "$TEMPLATEenginepath" -vis -saveprt $ && ! "$TEMPLATEapppathq3map2" -v # -game quake3 -fs_basepath "$TEMPLATEenginepath" -light -fast -super 2 -filter -bounce 8 $" />
+<key name="bsp_Q3Map2: (final) BSP -meta, -vis, -light -fast -filter -super 2 -bounce 8" value="! "$TEMPLATEapppathq3map2" -v # -game reaction -fs_basepath "$TEMPLATEenginepath" -meta $ && ! "$TEMPLATEapppathq3map2" # -game reaction -fs_basepath "$TEMPLATEenginepath" -vis -saveprt $ && ! "$TEMPLATEapppathq3map2" -v # -game reaction -fs_basepath "$TEMPLATEenginepath" -light -fast -super 2 -filter -bounce 8 $" />
-<key name="bsp_Q3Map2: (simulate old style -light -extra) BSP -meta, -vis, -light -super 2" value="! "$TEMPLATEapppathq3map2" -v # -game quake3 -fs_basepath "$TEMPLATEenginepath" -meta $ && ! "$TEMPLATEapppathq3map2" # -game quake3 -fs_basepath "$TEMPLATEenginepath" -vis -saveprt $ && ! "$TEMPLATEapppathq3map2" -v # -game quake3 -fs_basepath "$TEMPLATEenginepath" -light -super 2 $" />
+<key name="bsp_Q3Map2: (simulate old style -light -extra) BSP -meta, -vis, -light -super 2" value="! "$TEMPLATEapppathq3map2" -v # -game reaction -fs_basepath "$TEMPLATEenginepath" -meta $ && ! "$TEMPLATEapppathq3map2" # -game reaction -fs_basepath "$TEMPLATEenginepath" -vis -saveprt $ && ! "$TEMPLATEapppathq3map2" -v # -game reaction -fs_basepath "$TEMPLATEenginepath" -light -super 2 $" />
<key name="bsp_AAS: compile AAS" value="! "$TEMPLATEapppathbspc" -optimize -threads 2 -forcesidesvisible -bsp2aas $" />
</project>
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