[Gtkradiant] r65 - in ReactionPack/trunk: game install/Boomstick/scripts

svn-noreply at zerowing.idsoftware.com svn-noreply at zerowing.idsoftware.com
Thu Jan 20 00:27:05 CST 2011


Author: rambetter
Date: Thu Jan 20 00:27:05 2011
New Revision: 65

Modified:
   ReactionPack/trunk/game/synapse.config
   ReactionPack/trunk/install/Boomstick/scripts/default_project.proj
Log:
We can't use "-game quake3" because we're not using ~/.q3a .  We use
~/.Reaction .  This is annying.


Modified: ReactionPack/trunk/game/synapse.config
Url: http://zerowing.idsoftware.com/viewcvs/radiant/ReactionPack/trunk/game/synapse.config?view=diff&rev=65&p1=ReactionPack/trunk/game/synapse.config&r1=64&p2=ReactionPack/trunk/game/synapse.config&r2=65
==============================================================================
--- ReactionPack/trunk/game/synapse.config	(original)
+++ ReactionPack/trunk/game/synapse.config	Thu Jan 20 00:27:05 2011
@@ -20,12 +20,11 @@
     <api name="surfdialog">
       quake3
     </api>
-<!-- I don't know about this.
+<!-- I don't know about this.  Only few model types supported in ZeroRadiant 1.6.
     <api name="model">
       md3 ase lwo obj 3ds picoterrain
     </api>
 -->
-<!-- Also, RQ3 uses ~/.Reaction so how do we handle that? -->
   </client>
   <client name="image">
     <api name="VFS">

Modified: ReactionPack/trunk/install/Boomstick/scripts/default_project.proj
Url: http://zerowing.idsoftware.com/viewcvs/radiant/ReactionPack/trunk/install/Boomstick/scripts/default_project.proj?view=diff&rev=65&p1=ReactionPack/trunk/install/Boomstick/scripts/default_project.proj&r1=64&p2=ReactionPack/trunk/install/Boomstick/scripts/default_project.proj&r2=65
==============================================================================
--- ReactionPack/trunk/install/Boomstick/scripts/default_project.proj	(original)
+++ ReactionPack/trunk/install/Boomstick/scripts/default_project.proj	Thu Jan 20 00:27:05 2011
@@ -25,39 +25,39 @@
 <key name="mapspath" value="$TEMPLATEuserhomepath$TEMPLATEbasedir/maps/"/>
 <key name="gamename" value="Boomstick"/>
 
-<key name="bsp_Q3Map2: (single) BSP -meta" value="! &quot;$TEMPLATEapppathq3map2&quot; -v # -game quake3 -fs_basepath &quot;$TEMPLATEenginepath&quot; -meta $"/>
+<key name="bsp_Q3Map2: (single) BSP -meta" value="! &quot;$TEMPLATEapppathq3map2&quot; -v # -game reaction -fs_basepath &quot;$TEMPLATEenginepath&quot; -meta $"/>
 
-<key name="bsp_Q3Map2: (single) -vis" value="! &quot;$TEMPLATEapppathq3map2&quot; # -game quake3 -fs_basepath &quot;$TEMPLATEenginepath&quot; -vis $" />
+<key name="bsp_Q3Map2: (single) -vis" value="! &quot;$TEMPLATEapppathq3map2&quot; # -game reaction -fs_basepath &quot;$TEMPLATEenginepath&quot; -vis $" />
 
-<key name="bsp_Q3Map2: (single test) -vis -fast" value="! &quot;$TEMPLATEapppathq3map2&quot; # -game quake3 -fs_basepath &quot;$TEMPLATEenginepath&quot; -vis -fast $" />
+<key name="bsp_Q3Map2: (single test) -vis -fast" value="! &quot;$TEMPLATEapppathq3map2&quot; # -game reaction -fs_basepath &quot;$TEMPLATEenginepath&quot; -vis -fast $" />
 
-<key name="bsp_Q3Map2: (single test) -light -faster" value="! &quot;$TEMPLATEapppathq3map2&quot; -v # -game quake3 -fs_basepath &quot;$TEMPLATEenginepath&quot; -light -faster $" />
+<key name="bsp_Q3Map2: (single test) -light -faster" value="! &quot;$TEMPLATEapppathq3map2&quot; -v # -game reaction -fs_basepath &quot;$TEMPLATEenginepath&quot; -light -faster $" />
 
-<key name="bsp_Q3Map2: (single test) -light -fast" value="! &quot;$TEMPLATEapppathq3map2&quot; -v # -game quake3 -fs_basepath &quot;$TEMPLATEenginepath&quot; -light -fast $" />
+<key name="bsp_Q3Map2: (single test) -light -fast" value="! &quot;$TEMPLATEapppathq3map2&quot; -v # -game reaction -fs_basepath &quot;$TEMPLATEenginepath&quot; -light -fast $" />
 
-<key name="bsp_Q3Map2: (single) -light -super 2" value="! &quot;$TEMPLATEapppathq3map2&quot; -v # -game quake3 -fs_basepath &quot;$TEMPLATEenginepath&quot; -light -super 2 $" />
+<key name="bsp_Q3Map2: (single) -light -super 2" value="! &quot;$TEMPLATEapppathq3map2&quot; -v # -game reaction -fs_basepath &quot;$TEMPLATEenginepath&quot; -light -super 2 $" />
 
-<key name="bsp_Q3Map2: (single) -light -fast -super 2" value="! &quot;$TEMPLATEapppathq3map2&quot; -v # -game quake3 -fs_basepath &quot;$TEMPLATEenginepath&quot; -light -fast -super 2 $" />
+<key name="bsp_Q3Map2: (single) -light -fast -super 2" value="! &quot;$TEMPLATEapppathq3map2&quot; -v # -game reaction -fs_basepath &quot;$TEMPLATEenginepath&quot; -light -fast -super 2 $" />
 
-<key name="bsp_Q3Map2: (single) -light -fast -super 2 -filter" value="! &quot;$TEMPLATEapppathq3map2&quot; -v # -game quake3 -fs_basepath &quot;$TEMPLATEenginepath&quot; -light -fast -super 2 -filter $" />
+<key name="bsp_Q3Map2: (single) -light -fast -super 2 -filter" value="! &quot;$TEMPLATEapppathq3map2&quot; -v # -game reaction -fs_basepath &quot;$TEMPLATEenginepath&quot; -light -fast -super 2 -filter $" />
 
-<key name="bsp_Q3Map2: (single) -light -super 2 -filter -bounce 8" value="! &quot;$TEMPLATEapppathq3map2&quot; -v # -game quake3 -fs_basepath &quot;$TEMPLATEenginepath&quot; -light -super 2 -filter -bounce 8 $" />
+<key name="bsp_Q3Map2: (single) -light -super 2 -filter -bounce 8" value="! &quot;$TEMPLATEapppathq3map2&quot; -v # -game reaction -fs_basepath &quot;$TEMPLATEenginepath&quot; -light -super 2 -filter -bounce 8 $" />
 
-<key name="bsp_Q3Map2: (single) -light -super 2 -filter -bounce 1" value="! &quot;$TEMPLATEapppathq3map2&quot; -v # -game quake3 -fs_basepath &quot;$TEMPLATEenginepath&quot; -light -super 2 -filter -bounce 1 $" />
+<key name="bsp_Q3Map2: (single) -light -super 2 -filter -bounce 1" value="! &quot;$TEMPLATEapppathq3map2&quot; -v # -game reaction -fs_basepath &quot;$TEMPLATEenginepath&quot; -light -super 2 -filter -bounce 1 $" />
 
-<key name="bsp_Q3Map2: (single) -light -fast -super 2 -filter -bounce 8" value="! &quot;$TEMPLATEapppathq3map2&quot; -v # -game quake3 -fs_basepath &quot;$TEMPLATEenginepath&quot; -light -fast -super 2 -filter -bounce 8 $" />
+<key name="bsp_Q3Map2: (single) -light -fast -super 2 -filter -bounce 8" value="! &quot;$TEMPLATEapppathq3map2&quot; -v # -game reaction -fs_basepath &quot;$TEMPLATEenginepath&quot; -light -fast -super 2 -filter -bounce 8 $" />
 
-<key name="bsp_Q3Map2: (test) BSP -meta, -vis, -light -fast -filter" value="! &quot;$TEMPLATEapppathq3map2&quot; -v # -game quake3 -fs_basepath &quot;$TEMPLATEenginepath&quot; -meta $ &amp;&amp; ! &quot;$TEMPLATEapppathq3map2&quot; # -game quake3 -fs_basepath &quot;$TEMPLATEenginepath&quot; -vis -saveprt $ &amp;&amp; ! &quot;$TEMPLATEapppathq3map2&quot; -v # -game quake3 -fs_basepath &quot;$TEMPLATEenginepath&quot; -light -fast -filter $" />
+<key name="bsp_Q3Map2: (test) BSP -meta, -vis, -light -fast -filter" value="! &quot;$TEMPLATEapppathq3map2&quot; -v # -game reaction -fs_basepath &quot;$TEMPLATEenginepath&quot; -meta $ &amp;&amp; ! &quot;$TEMPLATEapppathq3map2&quot; # -game reaction -fs_basepath &quot;$TEMPLATEenginepath&quot; -vis -saveprt $ &amp;&amp; ! &quot;$TEMPLATEapppathq3map2&quot; -v # -game reaction -fs_basepath &quot;$TEMPLATEenginepath&quot; -light -fast -filter $" />
 
-<key name="bsp_Q3Map2: (test) BSP -meta, -vis -fast, -light -fast -super 2 -filter" value="! &quot;$TEMPLATEapppathq3map2&quot; -v # -game quake3 -fs_basepath &quot;$TEMPLATEenginepath&quot; -meta $ &amp;&amp; ! &quot;$TEMPLATEapppathq3map2&quot; # -game quake3 -fs_basepath &quot;$TEMPLATEenginepath&quot; -vis -saveprt -fast $ &amp;&amp; ! &quot;$TEMPLATEapppathq3map2&quot; -v # -game quake3 -fs_basepath &quot;$TEMPLATEenginepath&quot; -light -fast -super 2 -filter $" />
+<key name="bsp_Q3Map2: (test) BSP -meta, -vis -fast, -light -fast -super 2 -filter" value="! &quot;$TEMPLATEapppathq3map2&quot; -v # -game reaction -fs_basepath &quot;$TEMPLATEenginepath&quot; -meta $ &amp;&amp; ! &quot;$TEMPLATEapppathq3map2&quot; # -game reaction -fs_basepath &quot;$TEMPLATEenginepath&quot; -vis -saveprt -fast $ &amp;&amp; ! &quot;$TEMPLATEapppathq3map2&quot; -v # -game reaction -fs_basepath &quot;$TEMPLATEenginepath&quot; -light -fast -super 2 -filter $" />
 
-<key name="bsp_Q3Map2: (final) BSP -meta, -vis, -light -fast -filter -super 2" value="! &quot;$TEMPLATEapppathq3map2&quot; -v # -game quake3 -fs_basepath &quot;$TEMPLATEenginepath&quot; -meta $ &amp;&amp; ! &quot;$TEMPLATEapppathq3map2&quot; # -game quake3 -fs_basepath &quot;$TEMPLATEenginepath&quot; -vis -saveprt $ &amp;&amp; ! &quot;$TEMPLATEapppathq3map2&quot; -v # -game quake3 -fs_basepath &quot;$TEMPLATEenginepath&quot; -light -fast -filter -super 2 $" />
+<key name="bsp_Q3Map2: (final) BSP -meta, -vis, -light -fast -filter -super 2" value="! &quot;$TEMPLATEapppathq3map2&quot; -v # -game reaction -fs_basepath &quot;$TEMPLATEenginepath&quot; -meta $ &amp;&amp; ! &quot;$TEMPLATEapppathq3map2&quot; # -game reaction -fs_basepath &quot;$TEMPLATEenginepath&quot; -vis -saveprt $ &amp;&amp; ! &quot;$TEMPLATEapppathq3map2&quot; -v # -game reaction -fs_basepath &quot;$TEMPLATEenginepath&quot; -light -fast -filter -super 2 $" />
 
-<key name="bsp_Q3Map2: (final) BSP -meta, -vis, -light -fast -filter -super 2" value="! &quot;$TEMPLATEapppathq3map2&quot; -v # -game quake3 -fs_basepath &quot;$TEMPLATEenginepath&quot; -meta $ &amp;&amp; ! &quot;$TEMPLATEapppathq3map2&quot; # -game quake3 -fs_basepath &quot;$TEMPLATEenginepath&quot; -vis -saveprt $ &amp;&amp; ! &quot;$TEMPLATEapppathq3map2&quot; -v # -game quake3 -fs_basepath &quot;$TEMPLATEenginepath&quot; -light -fast -filter -super 2 $" />
+<key name="bsp_Q3Map2: (final) BSP -meta, -vis, -light -fast -filter -super 2" value="! &quot;$TEMPLATEapppathq3map2&quot; -v # -game reaction -fs_basepath &quot;$TEMPLATEenginepath&quot; -meta $ &amp;&amp; ! &quot;$TEMPLATEapppathq3map2&quot; # -game reaction -fs_basepath &quot;$TEMPLATEenginepath&quot; -vis -saveprt $ &amp;&amp; ! &quot;$TEMPLATEapppathq3map2&quot; -v # -game reaction -fs_basepath &quot;$TEMPLATEenginepath&quot; -light -fast -filter -super 2 $" />
 
-<key name="bsp_Q3Map2: (final) BSP -meta, -vis, -light -fast -filter -super 2 -bounce 8" value="! &quot;$TEMPLATEapppathq3map2&quot; -v # -game quake3 -fs_basepath &quot;$TEMPLATEenginepath&quot; -meta $ &amp;&amp; ! &quot;$TEMPLATEapppathq3map2&quot; # -game quake3 -fs_basepath &quot;$TEMPLATEenginepath&quot; -vis -saveprt $ &amp;&amp; ! &quot;$TEMPLATEapppathq3map2&quot; -v # -game quake3 -fs_basepath &quot;$TEMPLATEenginepath&quot; -light -fast -super 2 -filter -bounce 8 $" />
+<key name="bsp_Q3Map2: (final) BSP -meta, -vis, -light -fast -filter -super 2 -bounce 8" value="! &quot;$TEMPLATEapppathq3map2&quot; -v # -game reaction -fs_basepath &quot;$TEMPLATEenginepath&quot; -meta $ &amp;&amp; ! &quot;$TEMPLATEapppathq3map2&quot; # -game reaction -fs_basepath &quot;$TEMPLATEenginepath&quot; -vis -saveprt $ &amp;&amp; ! &quot;$TEMPLATEapppathq3map2&quot; -v # -game reaction -fs_basepath &quot;$TEMPLATEenginepath&quot; -light -fast -super 2 -filter -bounce 8 $" />
 
-<key name="bsp_Q3Map2: (simulate old style -light -extra) BSP -meta, -vis, -light -super 2" value="! &quot;$TEMPLATEapppathq3map2&quot; -v # -game quake3 -fs_basepath &quot;$TEMPLATEenginepath&quot; -meta $ &amp;&amp; ! &quot;$TEMPLATEapppathq3map2&quot; # -game quake3 -fs_basepath &quot;$TEMPLATEenginepath&quot; -vis -saveprt $ &amp;&amp; ! &quot;$TEMPLATEapppathq3map2&quot; -v # -game quake3 -fs_basepath &quot;$TEMPLATEenginepath&quot; -light -super 2 $" />
+<key name="bsp_Q3Map2: (simulate old style -light -extra) BSP -meta, -vis, -light -super 2" value="! &quot;$TEMPLATEapppathq3map2&quot; -v # -game reaction -fs_basepath &quot;$TEMPLATEenginepath&quot; -meta $ &amp;&amp; ! &quot;$TEMPLATEapppathq3map2&quot; # -game reaction -fs_basepath &quot;$TEMPLATEenginepath&quot; -vis -saveprt $ &amp;&amp; ! &quot;$TEMPLATEapppathq3map2&quot; -v # -game reaction -fs_basepath &quot;$TEMPLATEenginepath&quot; -light -super 2 $" />
 
 <key name="bsp_AAS: compile AAS" value="! &quot;$TEMPLATEapppathbspc&quot; -optimize -threads 2 -forcesidesvisible -bsp2aas $" />
 </project>



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