[Gtkradiant] Crash fix patches for trunk
Timothee Besset
ttimo at idsoftware.com
Thu Dec 31 12:45:36 CST 2009
Nerius Landys wrote:
>>> [Linux] Fix attempt: models with upper case letters in the path are not
>>> shown, reported by Rambetter.
>>> http://github.com/mfn/GtkRadiant/commit/4ae38a57e61bda27e99d75001400892931c28c62.diff
>>>
>> I don't know about this. The fix is simple enough, but a much better
>> policy is to *never* use uppercase for any reason whatsoever when
>> working with idtech3 on non windows operating systems.
>>
>> Windows filesystem, for which the game engine, level editor and map
>> compiling tools were primarily developed is case insensitive (although
>> case "aware"). When files are packed into zip (pk3) files it just so
>> happens that the file search is case insensitive as well on non-windows
>> operating systems.
>>
>> Still if you try to work with an expanded assets tree for day to day
>> level design and game production work with tech3 and GtkRadiant on a non
>> windows operating system, you will risk many subtle problems if you have
>> files and paths with uppercase letters.
>>
>> This fix is really only the tip of the iceberg and I'd rather not go
>> there at all. Our policy at id is to refuse checkins to baseq3/ if some
>> files have uppercase letters (which can be easily enforced with a commit
>> hook script in subversion).
>
> Well that kinda sucks. Even though I ALWAYS use lowercase letters in
> all resource names that I make myself, some third-party resources such
> as models (and image paths they point to) use uppercase letters.
>
Just as easy to process everything you get into your tree to be
lowercased first.
> I am solely using Linux for all my mapping. I did test Markus' patch
> for this bug, and I created a helloworld map with a model which has
> uppercase letters in its path. I did everything up to compiling the
> map and generating the PK3. It all worked fine, loaded just fine in
> Urban Terror. You may want to reconsider checking this in.
>
> What other tools/functions are broken when you use uppercase letters
> in resource names? I'm kind of curious.
>
Shader parsing I believe, finding the stage images etc., same for model
skins, etc.
It's really better to ask people to have a good policy of sticking to
lowercase than hoping you'll be patching case support forever.
TTimo
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