[Gtkradiant] quake 3 nodraw water shader

panter at gmx.de panter at gmx.de
Sun Sep 14 23:50:05 CDT 2008

would you and could you add this nodraw water shader to gtkradiant 1.5/ZeroRadiant for Quake 3?
This shader just matters on compile time and should be available to split water without having broken water or any visible faces in the water. Did add "surfaceparm water" to the source nodraw shader.

	qer_editorimage textures/common/nodraw.tga
	surfaceparm nodraw
	surfaceparm nolightmap
	surfaceparm nonsolid
	surfaceparm trans
	surfaceparm nomarks
	surfaceparm water

Sometimes using nodraw works and sometimes not, don't know how to reproduce this.

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