[Gtkradiant] quake 3 nodraw water shader
panter at gmx.de
panter at gmx.de
Sun Sep 14 23:50:05 CDT 2008
hello,
would you and could you add this nodraw water shader to gtkradiant 1.5/ZeroRadiant for Quake 3?
This shader just matters on compile time and should be available to split water without having broken water or any visible faces in the water. Did add "surfaceparm water" to the source nodraw shader.
textures/common/nodraw_water
{
qer_editorimage textures/common/nodraw.tga
surfaceparm nodraw
surfaceparm nolightmap
surfaceparm nonsolid
surfaceparm trans
surfaceparm nomarks
surfaceparm water
}
Sometimes using nodraw works and sometimes not, don't know how to reproduce this.
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