[Gtkradiant] Quake 1

Tim Aerdts fragger123 at gmail.com
Wed Oct 22 14:40:39 CDT 2008

Hello Mihai,

I don't know much about the compile other then how to compile with it :)

But here you might find some more info on Blender to BSP



On Wed, Oct 22, 2008 at 7:52 PM, Mihai Drăghicioiu <
mihai.draghicioiu at gmail.com> wrote:

> Hi everybody! I'm trying to learn how this whole BSP thing works...
> I'm starting with Quake (1), and then I'll move on to the new ones...
> So far I think I figured out how collision detection works with quake
> maps, but I'd like to know how those bsp files are compiled... that is
> -- I'd like to look at the source of the bsp compiler... I've googled
> a bit but I can only find compilers for quake 2 and quake 3... any
> idea where I could find the compiler for quake 1?
> Any other suggestions are welcome... like should I bother with quake
> 1? or should I start with 2 or 3? I'm planning on making a little
> demo, and if possible, export the maps from blender, then compile the
> bsp
> Thanks,
> Mihai
> _______________________________________________
> Gtkradiant mailing list
> Gtkradiant at zerowing.idsoftware.com
> http://zerowing.idsoftware.com/cgi-bin/mailman/listinfo/gtkradiant

-------------- next part --------------
An HTML attachment was scrubbed...
URL: http://zerowing.idsoftware.com/pipermail/gtkradiant/attachments/20081022/91de0920/attachment.htm 

More information about the Gtkradiant mailing list