[Gtkradiant] 64-bit issues
Branan Riley
branan at gmail.com
Fri Mar 21 12:10:23 CDT 2008
Yup, the patch still hasn't been applied to the tree - if it's
necessary in ZeroRadiant still, I can port it.
Also, what does it take to work with ZeroRadiant right now? I tried
dumping the GtkRadiant Q3 gamepack into my ZeroRadiant install
directory, and it didn't work at all:
"Couldn't find 'gametools' node in file
'/home/branan/Programs/radiant/ZeroRadiant/install/games/q3.game"
Do any of the gamepacks work with ZeroRadiant yet? or is there
something else I need to do to set up a game to be edited?
Branan
On Fri, Mar 21, 2008 at 7:51 AM, Timothee Besset <ttimo at idsoftware.com> wrote:
> Yeah I think that patch to the DDS loader needs to be applied to the
> tree. You should definitely be looking at ZeroRadiant, that's what we
> will be making further releases from.
>
> TTimo
>
>
>
> Branan Riley wrote:
> > I've already sent my patch for the 64-bit issues with the DDS loader,
> > and that seems to work perfectly now. I'm planning on looking into the
> > issue with drawing entity boxes in the 2D views[1]. Are there any
> > other issues that people have run into with GtkRadiant that should be
> > addressed?
> >
> > Also,are there any plans to release any 1.5.X bugfix releases, or
> > would my efforts be better but towards playing with ZeroRadiant?
> >
>
>
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