[Gtkradiant] 64-bit issues
    Branan Riley 
    branan at gmail.com
       
    Fri Mar 21 12:10:23 CDT 2008
    
    
  
Yup, the patch still hasn't been applied to the tree - if it's
necessary in ZeroRadiant still, I can port it.
Also, what does it take to work with ZeroRadiant right now? I tried
dumping the GtkRadiant Q3 gamepack into my ZeroRadiant install
directory, and it didn't work at all:
"Couldn't find 'gametools' node in file
'/home/branan/Programs/radiant/ZeroRadiant/install/games/q3.game"
Do any of the gamepacks work with ZeroRadiant yet? or is there
something else I need to do to set up a game to be edited?
Branan
On Fri, Mar 21, 2008 at 7:51 AM, Timothee Besset <ttimo at idsoftware.com> wrote:
> Yeah I think that patch to the DDS loader needs to be applied to the
>  tree. You should definitely be looking at ZeroRadiant, that's what we
>  will be making further releases from.
>
>  TTimo
>
>
>
>  Branan Riley wrote:
>  > I've already sent my patch for the 64-bit issues with the DDS loader,
>  > and that seems to work perfectly now. I'm planning on looking into the
>  > issue with drawing entity boxes in the 2D views[1]. Are there any
>  > other issues that people have run into with GtkRadiant that should be
>  > addressed?
>  >
>  > Also,are there any plans to release any 1.5.X bugfix releases, or
>  > would my efforts be better but towards playing with ZeroRadiant?
>  >
>
>
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