[Gtkradiant] r47 - UFOAIPack/trunk/install/base/scripts

svn-noreply at zerowing.idsoftware.com svn-noreply at zerowing.idsoftware.com
Fri Jun 27 09:38:18 CDT 2008


Author: mattn
Date: Fri Jun 27 09:38:18 2008
New Revision: 47

Modified:
   UFOAIPack/trunk/install/base/scripts/entities.def
   UFOAIPack/trunk/install/base/scripts/textures.shader
Log:
* updated UFO:AI gamepack


Modified: UFOAIPack/trunk/install/base/scripts/entities.def
Url: http://zerowing.idsoftware.com/viewcvs/radiant/UFOAIPack/trunk/install/base/scripts/entities.def?view=diff&rev=47&p1=UFOAIPack/trunk/install/base/scripts/entities.def&r1=46&p2=UFOAIPack/trunk/install/base/scripts/entities.def&r2=47
==============================================================================
--- UFOAIPack/trunk/install/base/scripts/entities.def	(original)
+++ UFOAIPack/trunk/install/base/scripts/entities.def	Fri Jun 27 09:38:18 2008
@@ -1,5 +1,5 @@
 /*QUAKED info_player_start (1 0 0) (-16 -16 -24) (16 16 32)
-Starting point for a player.
+Starting point for a player. Only for multiplayer teams.
 "team"	the number of the team for this player starting point. 0 is reserved for civilians and critters (use info_civilian_start instead)
 */
 
@@ -26,9 +26,9 @@
 
 
 /*QUAKED misc_model (1 1 0) (-16 -16 -16) (16 16 16) level1 level2 level3 level4 level5 level6 level7 level8 server_solid glow
-Displays a md2 model.
+Displays a model.
 Set the level flags correctly!
-Use angles [pitch yaw roll] to rotate the model. pitch (up/down), yaw (left/right) and roll (fall over)
+Use angles [pitch yaw roll] to rotate the model. pitch (up/down [-90 up to 90]), yaw (left/right [0 up to 360]) and roll (fall over)
 "model"		arbitrary .md2 file to display
 "angles"	direction of the model [pitch yaw roll]
 "angle"		direction of the model [yaw]
@@ -70,8 +70,17 @@
 
 /*QUAKED worldspawn (0 0 0) ?
 Only used for the world.
+pitch (up/down [-90 up to 90]), yaw (left/right [0 up to 360])
 "maxteams"	max. teams for multiplayer
-"maxlevel"	highest selectable level
+"maxlevel"	highest selectable level [1-8]
+"light_night"	light intensity [e.g. 10 or 100]
+"angles_night"	light angle [pitch yaw 0]
+"color_night"	light color (RGB) [0.0-1.0]
+"ambient_night"	ambient color (RGB) [0.0-1.0]
+"light_day"		light intensity [e.g. 10 or 100]
+"angles_day"	light angle [pitch yaw 0]
+"color_day"		light color (RGB) [0.0-1.0]
+"ambient_day"	ambient color (RGB) [0.0-1.0]
 */
 
 /*QUAKED info_null (0 0.5 0) (-4 -4 -4) (4 4 4)
@@ -80,7 +89,7 @@
 */
 
 /*QUAKED info_civilian_target (0.5 0.8 0.1) (-16 -16 -24) (16 16 32)
-Used as a target where civilians try to get in a mission (TODO: Implement me)
+Used as a target where civilians try to get in a mission
 "count"	The priority of this waypoint - the lower the number, the nearer the end-target
 */
 
@@ -96,6 +105,9 @@
 "time"	if set the entity has to be occupied x rounds to win the mission
 "radius"	if the entity has to be occupied this defines the radius that is needed
 "health"	if set the entity has to be destroyed to win the mission - otherwise is has just to be reached (see time)
+"group"		allows you to group mission entities - e.g. you have to occupy them all for x rounds to win the match
+"target"	the target that is triggered once the round time was hit
+"message"	a message that is show when the mission is completed
 */
 
 /*QUAKED misc_mission_alien (0.1 0.6 0.3) (-16 -16 -16) (16 16 16) level1 level2 level3 level4 level5 level6 level7 level8
@@ -106,9 +118,10 @@
 "health"	if set the entity has to be destroyed to win the mission - otherwise is has just to be reached (see time)
 */
 
-/*QUAKED func_door (0 .5 .8) ? level1 level2 level3 level4 level5 level6 level7 level8
+/*QUAKED func_door (0 .5 .8) ? level1 level2 level3 level4 level5 level6 level7 level8 opened
 "angle"		determines the opening direction
 "health"	if set, door must be shot open
+"group"		multipart doors can be grouped to open together
 "speed"		movement speed (100 default)
 "wait"		wait before returning (3 default, -1 = never return)
 "lip"		lip remaining at end of move (8 default)
@@ -138,3 +151,14 @@
 Any entity that touches this will be hurt. It does dmg points of damage each server frame
 "dmg"		default 5 (whole numbers only)
 */
+
+/*QUAKED trigger_touch (0 0 0) ?
+Any entity that touches this will trigger the use function of the target entity.
+"target"		target entity (must have its targetname set to the value given here)
+*/
+
+/*QUAKED misc_item (.3 .3 1) (-16 -16 -16) (16 16 16)
+-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
+model="models/weapons/assault/assault.md2"
+"item"		the item to spawn
+*/

Modified: UFOAIPack/trunk/install/base/scripts/textures.shader
Url: http://zerowing.idsoftware.com/viewcvs/radiant/UFOAIPack/trunk/install/base/scripts/textures.shader?view=diff&rev=47&p1=UFOAIPack/trunk/install/base/scripts/textures.shader&r1=46&p2=UFOAIPack/trunk/install/base/scripts/textures.shader&r2=47
==============================================================================
--- UFOAIPack/trunk/install/base/scripts/textures.shader	(original)
+++ UFOAIPack/trunk/install/base/scripts/textures.shader	Fri Jun 27 09:38:18 2008
@@ -13,6 +13,16 @@
 	qer_alphafunc gequal 0.5
 }
 
+textures/tex_mattn/grate3
+{
+	qer_alphafunc gequal 0.5
+}
+
+textures/tex_mattn/grate4
+{
+	qer_alphafunc gequal 0.5
+}
+
 textures/tex_mattn/gully
 {
 	qer_alphafunc gequal 0.5



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