[Gtkradiant] GtkRadiant 1.5 Vector handling error?
Forest Hale
lordhavoc at ghdigital.com
Wed Aug 27 01:42:08 CDT 2008
Not a clue, that sounds strange.
The standard Quake1/2/3 order is pitch yaw roll, corresponding to Y Z X axis rotations (not in that order of course - the order of application is roll pitch yaw - or reversed if you prefer a different
matrix multiply order).
Perhaps ydnar had some random moment of "brilliance" and reordered them? I don't have a clue.
Martin Gerhardy wrote:
> Hi, can someone please have a lock at this and tell me why the heck the
> order of the components was changed? This fixed some strange vector
> shifting for me - and also the resetting of the angles value when moving
> a misc_model. But i'm absolutly not sure whether this mixed order has
> any deeper meaning. Also note that reading is/was in the order 2 0 1 and
> writing is/was in 1 2 0.
>
> http://ufoai.svn.sourceforge.net/viewvc/ufoai/ufoai/trunk/src/tools/radiant/plugins/entity/angles.h?r1=18587&r2=18586&pathrev=18587
>
>
>
>
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--
LordHavoc
Author of DarkPlaces Quake1 engine and mod
http://icculus.org/twilight/darkplaces/
"War does not prove who is right, it proves who is left." - Unknown
"Any sufficiently advanced technology is indistinguishable from a rigged demo." - James Klass
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