[Gtkradiant] problem with shader
Forest Hale
lordhavoc at ghdigital.com
Tue Apr 29 18:49:31 CDT 2008
Dirk wrote:
> i want a shader that does just make a red surface
>
> textures/test/red
> {
> {
> map $whiteimage
> rgbGen const ( 1.0 0.0 0.0 )
> blendFunc add
> }
> {
> map $lightmap
> rgbGen identity
> blendFunc filter
> }
> }
>
> ...but why is it transparent?
>
> Can anyone help? or point me to a place where someone can help? I have
> had a look at the Q3A shader manual.. but this is the best I can come up
> with after having read it...
Your first pass has a blendFunc, therefore it is transparent.
--
LordHavoc
Author of DarkPlaces Quake1 engine and mod
http://icculus.org/twilight/darkplaces/
"War does not prove who is right, it proves who is left." - Unknown
"Any sufficiently advanced technology is indistinguishable from a rigged demo." - James Klass
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