[Gtkradiant] problem with shader

Tim Aerdts fragger123 at gmail.com
Mon Apr 28 15:36:34 CDT 2008


Hi Dirk,

It is the blendFunc lines that control the transparency.
Try removing them, and you do not need a shader to make the surface red, you
can just use a red texture :)

Greetings Fragger

On Mon, Apr 28, 2008 at 6:24 PM, Dirk <noisyb at gmx.net> wrote:

> i want a shader that does just make a red surface
>
> textures/test/red
> {
>   {
>   map $whiteimage
>   rgbGen const ( 1.0 0.0 0.0 )
>   blendFunc add
>   }
>   {
>   map $lightmap
>   rgbGen identity
>   blendFunc filter
>   }
> }
>
> ...but why is it transparent?
>
> Can anyone help? or point me to a place where someone can help? I have
> had a look at the Q3A shader manual.. but this is the best I can come up
> with after having read it...
>
>
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>



-- 
Xperiment
www.xperimentgame.com
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