[Gtkradiant] r42 - UrTPack/trunk/install/q3ut4/scripts
svn-noreply at zerowing.idsoftware.com
svn-noreply at zerowing.idsoftware.com
Sun Apr 20 14:24:12 CDT 2008
Author: timo
Date: Sun Apr 20 14:24:12 2008
New Revision: 42
Added:
UrTPack/trunk/install/q3ut4/scripts/common.shader
Log:
use Q3Pack's common.shader
Added: UrTPack/trunk/install/q3ut4/scripts/common.shader
Url: http://zerowing.idsoftware.com/viewcvs/radiant/UrTPack/trunk/install/q3ut4/scripts/common.shader?view=auto&rev=42
==============================================================================
--- (empty file)
+++ UrTPack/trunk/install/q3ut4/scripts/common.shader Sun Apr 20 14:24:12 2008
@@ -0,0 +1,321 @@
+
+textures/common/areaportal
+{
+ qer_trans 0.50
+ surfaceparm nodraw
+ surfaceparm nolightmap
+ surfaceparm nonsolid
+ surfaceparm structural
+ surfaceparm trans
+ surfaceparm nomarks
+ surfaceparm areaportal
+}
+
+textures/common/caulk
+{
+ surfaceparm nodraw
+ surfaceparm nolightmap
+ surfaceparm nomarks
+}
+
+textures/common/clip
+{
+ qer_trans 0.40
+ surfaceparm nodraw
+ surfaceparm nolightmap
+ surfaceparm nonsolid
+ surfaceparm trans
+ surfaceparm nomarks
+ surfaceparm noimpact
+ surfaceparm playerclip
+}
+
+textures/common/clusterportal
+{
+ qer_trans 0.50
+ surfaceparm nodraw
+ surfaceparm nolightmap
+ surfaceparm nonsolid
+ surfaceparm trans
+ surfaceparm nomarks
+ surfaceparm clusterportal
+}
+
+textures/common/cushion
+{
+ qer_nocarve
+ qer_trans 0.50
+ surfaceparm nodraw
+ surfaceparm nolightmap
+ surfaceparm trans
+ surfaceparm nomarks
+ surfaceparm nodamage
+}
+
+textures/common/donotenter
+{
+ qer_trans 0.50
+ surfaceparm nodraw
+ surfaceparm nonsolid
+ surfaceparm trans
+ surfaceparm nomarks
+ surfaceparm donotenter
+}
+
+
+// never used
+//
+//textures/common/energypad
+//{
+// qer_editorimage textures/sfx/bluegoal.tga
+// surfaceparm nolightmap
+// cull twosided
+// {
+// map textures//bluegoal.tga
+// blendFunc GL_ONE GL_SRC_ALPHA
+// tcGen environment
+// tcMod turb 0 0.25 0 0.05
+// }
+//}
+
+textures/common/full_clip // silly shader, use weapclip instead
+{
+ qer_trans 0.40
+ surfaceparm nodraw
+ surfaceparm playerclip
+}
+
+textures/common/hint // should NOT use surfaceparm hint.. strange but true
+{
+ qer_nocarve
+ qer_trans 0.30
+ surfaceparm nodraw
+ surfaceparm nonsolid
+ surfaceparm structural
+ surfaceparm trans
+ surfaceparm noimpact
+ surfaceparm hint // ydnar: yes it should.
+}
+
+textures/common/invisible // solid, transparent polygons, casts shadows
+{
+ surfaceparm nolightmap
+ {
+ map textures/common/invisible.tga
+ alphaFunc GE128
+ depthWrite
+ rgbGen vertex
+ }
+}
+
+textures/common/mirror1
+{
+ qer_editorimage textures/common/mirror1.tga
+ surfaceparm nolightmap
+ portal
+
+ {
+ map textures/common/mirror1.tga
+ blendfunc GL_ONE GL_ONE_MINUS_SRC_ALPHA
+ depthWrite
+ }
+
+
+
+}
+
+textures/common/mirror2
+{
+ qer_editorimage textures/common/qer_mirror.tga
+ surfaceparm nolightmap
+ portal
+ {
+ map textures/common/mirror1.tga
+ blendfunc GL_ONE GL_ONE_MINUS_SRC_ALPHA
+ depthWrite
+ }
+ {
+ map textures/sfx/mirror.tga
+ blendFunc GL_ZERO GL_ONE_MINUS_SRC_COLOR
+ }
+
+}
+
+textures/common/missileclip
+{
+ qer_trans 0.40
+ surfaceparm nodamage
+ surfaceparm nomarks
+ surfaceparm nodraw
+ //surfaceparm nonsolid
+ surfaceparm playerclip
+ surfaceparm trans
+}
+
+textures/common/nodraw
+{
+ surfaceparm nodraw
+ surfaceparm nolightmap
+ surfaceparm nonsolid
+ surfaceparm trans
+ surfaceparm nomarks
+}
+
+textures/common/nodrawnonsolid
+{
+ surfaceparm nonsolid
+ surfaceparm nolightmap
+ surfaceparm nodraw
+}
+
+textures/common/nodrop
+{
+ qer_nocarve
+ qer_trans 0.5
+ surfaceparm nodraw
+ surfaceparm nolightmap
+ surfaceparm nonsolid
+ surfaceparm trans
+ surfaceparm nomarks
+ surfaceparm nodrop
+}
+
+
+textures/common/noimpact
+{
+ qer_editorimage textures/common/nolightmap.tga
+ surfaceparm noimpact
+}
+
+textures/common/nolightmap
+{
+ surfaceparm nolightmap
+}
+
+textures/common/origin
+{
+ qer_nocarve
+ surfaceparm nodraw
+ surfaceparm nolightmap
+ surfaceparm nonsolid
+ surfaceparm trans
+ surfaceparm origin
+}
+
+textures/common/portal
+{
+ qer_editorimage textures/common/qer_portal.tga
+ surfaceparm nolightmap
+ portal
+ {
+ map textures/common/mirror1.tga
+ tcMod turb 0 0.25 0 0.05
+ blendfunc GL_ONE GL_ONE_MINUS_SRC_ALPHA
+ depthWrite
+
+ }
+}
+
+textures/common/slick
+{
+ qer_trans 0.50
+ surfaceparm nodraw
+ surfaceparm nolightmap
+ surfaceparm nomarks
+ surfaceparm trans
+ surfaceparm slick
+}
+
+textures/common/terrain
+{
+ q3map_terrain
+ surfaceparm nodraw
+ surfaceparm nolightmap
+ surfaceparm nomarks
+}
+
+textures/common/terrain2
+{
+ q3map_terrain
+ qer_editorimage textures/common/terrain.tga
+ surfaceparm dust
+ surfaceparm nodraw
+ surfaceparm nomarks
+ surfaceparm nolightmap
+}
+
+textures/common/timportal
+{
+ qer_editorimage textures/common/qer_portal.tga
+ portal
+ surfaceparm nolightmap
+ {
+ map textures/common/portal.tga
+ tcMod turb 0 0.25 0 0.05
+ blendFunc GL_ONE GL_SRC_ALPHA
+ depthWrite
+ }
+}
+
+textures/common/trigger
+{
+ qer_trans 0.50
+ qer_nocarve
+ surfaceparm nodraw
+}
+
+textures/common/weapclip
+{
+ qer_trans 0.40
+ surfaceparm nodraw
+ surfaceparm nolightmap
+ surfaceparm trans
+ surfaceparm nomarks
+}
+
+textures/common/metalclip
+{
+ qer_trans 0.40
+ surfaceparm nodraw
+ surfaceparm nolightmap
+ surfaceparm nonsolid
+ surfaceparm trans
+ surfaceparm nomarks
+ surfaceparm noimpact
+ surfaceparm playerclip
+ surfaceparm metalsteps
+}
+
+textures/common/botclip
+{
+ qer_trans 0.40
+ surfaceparm nodraw
+ surfaceparm nolightmap
+ surfaceparm nonsolid
+ surfaceparm trans
+ surfaceparm nomarks
+ surfaceparm noimpact
+ surfaceparm botclip
+}
+
+//
+// ydnar q3map lightgrid bounds
+//
+// the min/max bounds of brushes with this shader in a map
+// will define the bounds of the map's lightgrid (model lighting)
+// note: make it as small as possible around player space
+// to minimize bsp size and compile time
+//
+
+textures/common/lightgrid
+{
+ qer_trans 0.5
+ surfaceparm nodraw
+ surfaceparm nolightmap
+ surfaceparm nonsolid
+ surfaceparm detail
+ surfaceparm nomarks
+ surfaceparm trans
+ surfaceparm lightgrid
+}
+
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