[Gtkradiant] gtkradiant 1.5 / quake4

Mauricio Villamil mvillamil at aib.ac.uk
Fri Apr 18 08:44:19 CDT 2008


Hi Tim,

Thanks for your reply. I would finally would like to respectfully suggest that the satatement in the radiant website see (http://www.qeradiant.com/cgi-bin/trac.cgi)
  
that estates that gtkradiant supports Quake4 editing in Linux should be removed, as it is misleading, and basically false. I myself wasted long hours compiling and pulling my hair out wandering what was I doing wrong, when basically it just does not work.

Cheers.




Mauricio Villamil
Technician Demonstrator -Linux studio-
Arts Institute at Bournemouth

MA Digital Effects
BA(Hons)Computer Visualization & Animation
BA(Hons)Fine Art -Painting-



-----Original Message-----
From: gtkradiant-bounces at zerowing.idsoftware.com on behalf of Timothee Besset
Sent: Thu 4/17/2008 4:46 PM
To: GtkRadiant developer discussion
Subject: Re: [Gtkradiant] gtkradiant 1.5 / quake4
 
Mauricio Villamil wrote:
> I wander if you could help me to clarify a few things about radiant.
>
> First of all to sumarise and to put it quite bluntly, gtkradiant has been announced as to be able to support (compile,open,edit) quake4 maps in LINUX, yet I have not found yet the first person to achieve this,all across forums people are struggling to get this to work (me too) but there is any point?? does it really works on Linux ??
>
>   

You may be able to edit maps, but you won't be able to compile them,
unless you setup to run quake4.exe's map compiler through wine or some
other pretendulator.

> I have installed Quake4 in Linux (Fedora 6), and also gtkRadiant 1.5 (in linux) . I want to set this up for my students to do some game levels / map creation.
>
>   

The only version that will still actively develop is ZeroRadiant (1.6),
which supports Quake3, Urban Terror, Quake2 and UFOAI atm. You can read
more about it there:
http://www.qeradiant.com/cgi-bin/trac.cgi/wiki/ZeroRadiant You may find
some GtkRadiant 1.4 and 1.5 builds but you're mostly on your own with those.

> The thing is gtkRadiant only seems able to load/edit quake3 maps, my first question is (and remember I am in Linux) can I get gtkRadiant to load up and compile create (export) quake4 maps ??????????????????
>
>   

See two previous answers.

> It may not do it right now, but then is it ithere a way to get it to work ???????????????????????????
>
>   

I don't think you will get Quake4 compiler tools natively on Linux any
time soon. Any developer who wants to get involved maintaining a Quake4
pak for ZeroRadiant is more than welcome to contribute.

> I have also installed quake3 (linux) and gtkradiant can very well do its stuff, but obviously I would like to use quake4 engine.........?
>
>   

See answers 1, 2 and 4

> I read a while back that quake4 can load up quake3 maps / mods, if thwe nescesary editing of files is done / configured, could you explain how to do that ??????????????????????????????????????
>
>   

answer 2

Cheers,
TTimo

> Well that is all..... I appreciate any clues you can give me. 
>
> Cheers !!
>
>
> Mauricio Villamil
> Technician Demonstrator -Linux studio-
> Arts Institute at Bournemouth
>
> MA Digital Effects
> BA(Hons)Computer Visualization & Animation
> BA(Hons)Fine Art -Painting-
>
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