[Gtkradiant] ZeroRadiant Linux and OSX build system
Forest `LordHavoc` Hale
lordhavoc at ghdigital.com
Sat Nov 3 14:58:20 CDT 2007
Timothee Besset wrote:
> The basics of the new build system for ZeroRadiant on Linux and OSX are
> done. I've dropped a little status update on the website:
>
> http://www.qeradiant.com/cgi-bin/trac.cgi/wiki/ZeroRadiant
Cool.
> I need to setup a few things to synchronize better between our internal
> ZeroRadiant source and the SVN.
Would git prove useful in synchronizing those sources? Just curious.
(I've never used git and don't know a whole lot about it, except that it does support svn repositories, and that it is designed to keep several repositories in sync, with independent commits)
> Another good thing to get done now may
> be to start looking at some easy scripts to install/configure the
> editor. Ideally I want to distribute a static tree and use some scripts
> to do configuration.
>
> TTimo
I've been wanting a static tree for a long time, it's just logical :)
It's kind of ironic that even the game pack for the GPL game Nexuiz (which consists only of a couple files to tell Radiant about the Nexuiz data - the actual editor data pack is preinstalled in
Nexuiz) is not included in Radiant by default.
I understand the other packs were for licensing reasons.
Hmm, on that note, I wonder if the quake1 map sources should be added to the Q1Pack at some point.
--
LordHavoc
Author of DarkPlaces Quake1 engine and mod
http://icculus.org/twilight/darkplaces/
"War does not prove who is right, it proves who is left." - Unknown
"Any sufficiently advanced technology is indistinguishable from a rigged demo." - James Klass
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