[Gtkradiant] Q3 Patch tex coord U,V scaling?

"Eduard Aumüller" basiror at gmx.de
Fri Mar 16 14:57:47 CDT 2007


Hi, I am implementing my own map format for my engine at the moment.
One thing I notices or might have missed is how do you get the u,v scaling of the shaders for patches?

I have searched the code a little and you don t seem save any scaling values is that correct?

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