[Gtkradiant] r137 - GtkRadiant/trunk/tools/quake3/q3map2
ydnar
ydnar at shaderlab.com
Thu Jan 18 11:10:46 CST 2007
Hey,
This change is a really bad idea. On some maps, disabling SnapPlane
will result in an order of magnitude more unique planes in the BSP,
hitting the plane limit or creating a very messy, bad BSP.
An alternative could be a shader parameter, q3map_no_snap_planes that
you can put on your models’ shaders.
Randy
On Jan 18, 2007, at 4:04 AM, svn-noreply at zerowing.idsoftware.com wrote:
> Author: lordhavoc
> Date: Thu Jan 18 06:04:47 2007
> New Revision: 137
>
> Modified:
> GtkRadiant/trunk/tools/quake3/q3map2/map.c
> Log:
> disabled SnapPlane because it slightly corrupts collision brushes from
> embedded model triangles
>
>
> Modified: GtkRadiant/trunk/tools/quake3/q3map2/map.c
> Url: http://zerowing.idsoftware.com/viewcvs/radiant/GtkRadiant/
> trunk/tools/quake3/q3map2/map.c?view=diff&rev=137&p1=GtkRadiant/
> trunk/tools/quake3/q3map2/map.c&r1=136&p2=GtkRadiant/trunk/tools/
> quake3/q3map2/map.c&r2=137
> ======================================================================
> ========
>
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