[Gtkradiant] r22 - in UFOAIPack: . trunk trunk/games
trunk/ufoai.game trunk/ufoai.game/base
svn-noreply at zerowing.idsoftware.com
svn-noreply at zerowing.idsoftware.com
Fri Jan 5 16:03:24 CST 2007
Author: namespace
Date: Fri Jan 5 16:03:20 2007
New Revision: 22
Added:
UFOAIPack/
UFOAIPack/trunk/
UFOAIPack/trunk/games/
UFOAIPack/trunk/games/ufoai.game
UFOAIPack/trunk/ufoai.game/
UFOAIPack/trunk/ufoai.game/base/
UFOAIPack/trunk/ufoai.game/base/entities.def
UFOAIPack/trunk/ufoai.game/default_build_menu.xml
UFOAIPack/trunk/ufoai.game/game.xlink
Log:
Added UFOAIPack
Added: UFOAIPack/trunk/games/ufoai.game
Url: http://zerowing.idsoftware.com/viewcvs/radiant/UFOAIPack/trunk/games/ufoai.game?view=auto&rev=22
==============================================================================
--- (empty file)
+++ UFOAIPack/trunk/games/ufoai.game Fri Jan 5 16:03:20 2007
@@ -0,0 +1,68 @@
+<?xml version="1.0"?>
+<game
+ type="q2"
+ name="UFO:Alien Invasion"
+ enginepath_win32="c:\ufoai\"
+ enginepath_linux="/usr/local/games/ufoai/"
+ enginepath_macos="/Applications/UFOAI/"
+ engine_win32="ufo.exe"
+ engine_linux="ufo"
+ engine_macos="Ufo"
+ basegame="base"
+ basegamename="UFO:Alien Invasion"
+ unknowngamename="Custom UFO:AI modification"
+ default_scale="1.0"
+ no_patch="1"
+ no_bsp_monitor="1"
+ archivetypes="pk3"
+ texturetypes="pcx tga jpg png wal"
+ modeltypes="md2 md3 ase lwo obj 3ds"
+ maptypes="mapq2"
+ shaders="quake3"
+ entityclass="quake3"
+ entityclasstype="def"
+ entities="quake3"
+ brushtypes="quake2"
+ patchtypes="quake3"
+ si_flags="true"
+ surf1="light"
+ surf2="slick"
+ surf3="sky"
+ surf4="warp"
+ surf5="trans33"
+ surf6="trans66"
+ surf7="flow"
+ surf8="nodraw"
+ surf9="hint"
+ surf10="skip"
+ cont1="solid"
+ cont2="window"
+ cont3="aux"
+ cont4="smoke"
+ cont5="slime"
+ cont6="water"
+ cont7="mist"
+ cont9="level1"
+ cont10="level2"
+ cont11="level3"
+ cont12="level4"
+ cont13="level5"
+ cont14="level6"
+ cont15="level7"
+ cont16="level8"
+ cont17="actorclip"
+ cont18="monsterclip"
+ cont19="current_0"
+ cont20="current_90"
+ cont21="current_180"
+ cont22="current_270"
+ cont23="current_up"
+ cont24="current_down"
+ cont25="origin"
+ cont26="monster"
+ cont27="corpse"
+ cont28="detail"
+ cont29="translucent"
+ cont30="ladder"
+ cont31="stepon"
+/>
Added: UFOAIPack/trunk/ufoai.game/base/entities.def
Url: http://zerowing.idsoftware.com/viewcvs/radiant/UFOAIPack/trunk/ufoai.game/base/entities.def?view=auto&rev=22
==============================================================================
--- (empty file)
+++ UFOAIPack/trunk/ufoai.game/base/entities.def Fri Jan 5 16:03:20 2007
@@ -0,0 +1,129 @@
+/*QUAKED info_player_start (1 0 0) (-16 -16 -24) (16 16 32)
+Starting point for a player.
+"team" the number of the team for this player starting point
+"0" is reserved for civilians and critters (use info_civilian_start instead)
+"size" size of the model 0=default 1=one unit 2=2x2 units
+*/
+
+
+/*QUAKED info_human_start (0 1 0) (-16 -16 -24) (16 16 32)
+Starting point for a single player human.
+"size" size of the model 0=default 1=one unit 2=2x2 units
+*/
+
+
+/*QUAKED info_alien_start (0 0 1) (-16 -16 -24) (16 16 32)
+Starting point for a single player alien.
+"size" size of the model 0=default 1=one unit 2=2x2 units
+*/
+
+
+/*QUAKED info_ugv_start (1 1 0) (-32 -32 -24) (32 32 32)
+Starting point for a ugv 2x2 units.
+*/
+
+
+/*QUAKED info_civilian_start (0 1 1) (-16 -16 -24) (16 16 32)
+Starting point for a civilian.
+"size" size of the model 0=default 1=one unit 2=2x2 units
+*/
+
+
+/*QUAKED misc_model (1 1 0) (-16 -16 -16) (16 16 16) level1 level2 level3 level4 level5 level6 level7 level8
+Displays a md2 model.
+Set the level flags correctly!
+Use angles [pitch yaw roll] to rotate the model. pitch (up/down), yaw (left/right) and roll (fall over)
+"model" arbitrary .md2 file to display
+"angles" direction of the model [pitch yaw roll]
+"angle" direction of the model [yaw]
+"skin" skin nummer (default 0)
+"frame" frame nummer (default 0)
+"anim" is this an animated model (default empty otherwise fill the animname)
+*/
+
+
+/*QUAKED misc_particle (0 0 1) (-16 -16 -16) (16 16 16) level1 level2 level3 level4 level5 level6 level7 level8
+Creates a particle. Particle properties can be set here with a preceding '-' or '+'.
+'-' property is set before calling the particle init function
+'+' do it afterwards
+Wait times are of the format "a b". It spawns particles in random intervals ranging from (a) to (a+b) seconds. If no wait time is specified one particle is created at map start.
+"particle" name of the particle definition
+"wait" wait time
+*/
+
+
+/*QUAKED light (0 1 0) (-8 -8 -8) (8 8 8) linear
+Non-displayed light.
+"style" "1-32"
+"_color" Color for the light RGB
+"light" intensity 0-255
+"target" entity target name (info_null)
+"_cone"
+"origin"
+"angle"
+*/
+
+
+/*QUAKED func_group (0 0 0) ?
+Only for editor convenience.
+*/
+
+/*QUAKED func_breakable (0 0 0) ? level1 level2 level3 level4 level5 level6 level7 level8
+"health" damage until destroyed
+"particle" particle id
+*/
+
+
+/*QUAKED worldspawn (0 0 0) ?
+Only used for the world.
+
+"light" intensity of the sun light
+"_color" color of the sun light (normalized) RGB
+"angles" direction of the sun light [pitch yaw roll] - pitch (up/down), yaw (left/right) and roll (fall over)
+"ambient" ambient light (NOT normalized)
+"maxlevel" highest selectable level
+"maxteams" max multiplayer teams (default is 2)
+"fog" activate fog
+"fogcolor" fogcolor (rgb)
+*/
+
+/*QUAKED info_null (0 0.5 0) (-4 -4 -4) (4 4 4)
+Used as a positional target for spotlights, etc.
+"targetname" target name
+*/
+
+/*QUAKED info_civilian_target (0.5 0.8 0.1) (-16 -16 -24) (16 16 32)
+Used as a target where civilians try to get in a mission (TODO: Implement me)
+"count" The priority of this waypoint - the lower the number, the nearer the end-target
+*/
+
+/*QUAKED misc_sound (0.5 1 0.5) (-4 -4 -4) (4 4 4)
+Used to play ambient sounds (TODO: Implement me)
+"radius" the radius a player has to be within to play that sound
+*/
+
+/*QUAKED misc_mission (0.1 0.6 0.3) (-16 -16 -16) (16 16 16) level1 level2 level3 level4 level5 level6 level7 level8
+Defines a mission target (TODO: Implement me)
+"model" display a model
+"particle" display a particle
+"time" if set the entity has to be occupied x rounds to win the mission
+"radius" if the entity has to be occupied this defines the radius that is needed
+"health" if set the entity has to be destroyed to win the mission - otherwise is has just to be reached (see time)
+*/
+
+/*QUAKED misc_mission_alien (0.1 0.6 0.3) (-16 -16 -16) (16 16 16) level1 level2 level3 level4 level5 level6 level7 level8
+Defines the alien mission target (TODO: Implement me)
+"model" display a model
+"particle" display a particle
+"time" if set the entity has to be occupied x rounds to win the mission
+"radius" if the entity has to be occupied this defines the radius that is needed
+"health" if set the entity has to be destroyed to win the mission - otherwise is has just to be reached (see time)
+*/
+
+/*QUAKED misc_rope (0.2 0.6 0.9) (-4 -4 -4) (4 4 4)
+Creates ropes - you always have to define a target (start- and endpoint) (TODO: Implement me)
+"name" name of this rope (see targetname)
+"targetname" info_null or another misc_rope
+"slack" slack paramter for this rope
+*/
+
Added: UFOAIPack/trunk/ufoai.game/default_build_menu.xml
Url: http://zerowing.idsoftware.com/viewcvs/radiant/UFOAIPack/trunk/ufoai.game/default_build_menu.xml?view=auto&rev=22
==============================================================================
--- (empty file)
+++ UFOAIPack/trunk/ufoai.game/default_build_menu.xml Fri Jan 5 16:03:20 2007
@@ -0,0 +1,27 @@
+<?xml version="1.0"?>
+<!--
+build commands
+[RadiantPath]: path to Radiant .. C:\Program Files\Gtkradiant
+[EnginePath]: path to the engine .. C:\ufoai\ C:\Program Files\UFOAI\ /usr/local/games/ufoai/
+-->
+<project version="2.0">
+ <var name="ufo2map">"[EnginePath]ufo2map"</var>
+<!-- <var name="qrad3">"[RadiantPath]qrad3" -fs_basepath "[EnginePath]"</var>-->
+
+ <build name="Entities">
+ <command>[ufo2map] -bsp -onlyents "[MapFile]"</command>
+ </build>
+
+ <build name="Test build">
+ <command>[ufo2map] "[MapFile]"</command>
+<!-- <command>[qrad3] "[MapFile]"</command>-->
+ </build>
+
+ <build name="Final build">
+<!-- <command>[qbsp3] "[MapFile]"</command>-->
+ <command>[ufo2map] -extra -bounce 0 -chop 32 "[MapFile]"</command>
+ </build>
+
+</project>
+
+
Added: UFOAIPack/trunk/ufoai.game/game.xlink
Url: http://zerowing.idsoftware.com/viewcvs/radiant/UFOAIPack/trunk/ufoai.game/game.xlink?view=auto&rev=22
==============================================================================
--- (empty file)
+++ UFOAIPack/trunk/ufoai.game/game.xlink Fri Jan 5 16:03:20 2007
@@ -0,0 +1,11 @@
+<?xml version="1.0" encoding="iso-8859-1" standalone="yes"?>
+<!-- generated by Radiant setup, modify at your own risks -->
+<!-- links for the Quake II game pack -->
+<links>
+<item name="UFO:AI Community site" url="http://www.ufoai.net"/>
+<item name="UFO:AI Project site" url="http://www.sourceforge.net/projects/ufoai"/>
+<item name="UFO:AI Tutorials site with mapping tutorials" url="http://ufo.myexp.de/wiki/index.php/Mapping"/>
+<item name="MapCenter's GtkRadiant Forum" url="http://www.map-center.com/modules.php?name=Forums&file=viewforum&f=8"/>
+<item name="MapCenter's Quake I & II editing forum" url="http://www.map-center.com/modules.php?name=Forums&file=viewforum&f=28"/>
+<item name="GtkRadiant Bugzilla - Report Bug" url="http://zerowing.idsoftware.com/bugzilla/index.cgi"/>
+</links>
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