[Gtkradiant] r22 - in UFOAIPack: . trunk trunk/games trunk/ufoai.game trunk/ufoai.game/base

svn-noreply at zerowing.idsoftware.com svn-noreply at zerowing.idsoftware.com
Fri Jan 5 16:03:24 CST 2007


Author: namespace
Date: Fri Jan  5 16:03:20 2007
New Revision: 22

Added:
   UFOAIPack/
   UFOAIPack/trunk/
   UFOAIPack/trunk/games/
   UFOAIPack/trunk/games/ufoai.game
   UFOAIPack/trunk/ufoai.game/
   UFOAIPack/trunk/ufoai.game/base/
   UFOAIPack/trunk/ufoai.game/base/entities.def
   UFOAIPack/trunk/ufoai.game/default_build_menu.xml
   UFOAIPack/trunk/ufoai.game/game.xlink
Log:
Added UFOAIPack

Added: UFOAIPack/trunk/games/ufoai.game
Url: http://zerowing.idsoftware.com/viewcvs/radiant/UFOAIPack/trunk/games/ufoai.game?view=auto&rev=22
==============================================================================
--- (empty file)
+++ UFOAIPack/trunk/games/ufoai.game	Fri Jan  5 16:03:20 2007
@@ -0,0 +1,68 @@
+<?xml version="1.0"?>
+<game
+  type="q2"
+  name="UFO:Alien Invasion"
+  enginepath_win32="c:\ufoai\"
+  enginepath_linux="/usr/local/games/ufoai/"
+  enginepath_macos="/Applications/UFOAI/"
+  engine_win32="ufo.exe"
+  engine_linux="ufo"
+  engine_macos="Ufo"
+  basegame="base"
+  basegamename="UFO:Alien Invasion"
+  unknowngamename="Custom UFO:AI modification"
+  default_scale="1.0"
+  no_patch="1"
+  no_bsp_monitor="1"
+  archivetypes="pk3"
+  texturetypes="pcx tga jpg png wal"
+  modeltypes="md2 md3 ase lwo obj 3ds"
+  maptypes="mapq2"
+  shaders="quake3"
+  entityclass="quake3"
+  entityclasstype="def"
+  entities="quake3"
+  brushtypes="quake2"
+  patchtypes="quake3"
+  si_flags="true"
+  surf1="light"
+  surf2="slick"
+  surf3="sky"
+  surf4="warp"
+  surf5="trans33"
+  surf6="trans66"
+  surf7="flow"
+  surf8="nodraw"
+  surf9="hint"
+  surf10="skip"
+  cont1="solid"
+  cont2="window"
+  cont3="aux"
+  cont4="smoke"
+  cont5="slime"
+  cont6="water"
+  cont7="mist"
+  cont9="level1"
+  cont10="level2"
+  cont11="level3"
+  cont12="level4"
+  cont13="level5"
+  cont14="level6"
+  cont15="level7"
+  cont16="level8"
+  cont17="actorclip"
+  cont18="monsterclip"
+  cont19="current_0"
+  cont20="current_90"
+  cont21="current_180"
+  cont22="current_270"
+  cont23="current_up"
+  cont24="current_down"
+  cont25="origin"
+  cont26="monster"
+  cont27="corpse"
+  cont28="detail"
+  cont29="translucent"
+  cont30="ladder"
+  cont31="stepon"
+/>

Added: UFOAIPack/trunk/ufoai.game/base/entities.def
Url: http://zerowing.idsoftware.com/viewcvs/radiant/UFOAIPack/trunk/ufoai.game/base/entities.def?view=auto&rev=22
==============================================================================
--- (empty file)
+++ UFOAIPack/trunk/ufoai.game/base/entities.def	Fri Jan  5 16:03:20 2007
@@ -0,0 +1,129 @@
+/*QUAKED info_player_start (1 0 0) (-16 -16 -24) (16 16 32)
+Starting point for a player.
+"team"	the number of the team for this player starting point
+"0" is reserved for civilians and critters (use info_civilian_start instead)
+"size"	size of the model 0=default 1=one unit 2=2x2 units
+*/
+
+
+/*QUAKED info_human_start (0 1 0) (-16 -16 -24) (16 16 32)
+Starting point for a single player human.
+"size"	size of the model 0=default 1=one unit 2=2x2 units
+*/
+
+
+/*QUAKED info_alien_start (0 0 1) (-16 -16 -24) (16 16 32)
+Starting point for a single player alien.
+"size"	size of the model 0=default 1=one unit 2=2x2 units
+*/
+
+
+/*QUAKED info_ugv_start (1 1 0) (-32 -32 -24) (32 32 32)
+Starting point for a ugv 2x2 units.
+*/
+
+
+/*QUAKED info_civilian_start (0 1 1) (-16 -16 -24) (16 16 32)
+Starting point for a civilian.
+"size"	size of the model 0=default 1=one unit 2=2x2 units
+*/
+
+
+/*QUAKED misc_model (1 1 0) (-16 -16 -16) (16 16 16) level1 level2 level3 level4 level5 level6 level7 level8
+Displays a md2 model.
+Set the level flags correctly!
+Use angles [pitch yaw roll] to rotate the model. pitch (up/down), yaw (left/right) and roll (fall over)
+"model"		arbitrary .md2 file to display
+"angles"	direction of the model [pitch yaw roll]
+"angle"		direction of the model [yaw]
+"skin"		skin nummer (default 0)
+"frame"		frame nummer (default 0)
+"anim"		is this an animated model (default empty otherwise fill the animname)
+*/
+
+
+/*QUAKED misc_particle (0 0 1) (-16 -16 -16) (16 16 16) level1 level2 level3 level4 level5 level6 level7 level8
+Creates a particle. Particle properties can be set here with a preceding '-' or '+'.
+'-' property is set before calling the particle init function
+'+' do it afterwards
+Wait times are of the format "a b". It spawns particles in random intervals ranging from (a) to (a+b) seconds. If no wait time is specified one particle is created at map start.
+"particle"	name of the particle definition
+"wait"		wait time
+*/
+
+
+/*QUAKED light (0 1 0) (-8 -8 -8) (8 8 8) linear
+Non-displayed light.
+"style"		"1-32"
+"_color"	Color for the light RGB
+"light"		intensity 0-255
+"target"	entity target name (info_null)
+"_cone"
+"origin"
+"angle"
+*/
+
+
+/*QUAKED func_group (0 0 0) ?
+Only for editor convenience.
+*/
+
+/*QUAKED func_breakable (0 0 0) ? level1 level2 level3 level4 level5 level6 level7 level8
+"health"	damage until destroyed
+"particle"	particle id
+*/
+
+
+/*QUAKED worldspawn (0 0 0) ?
+Only used for the world.
+
+"light"		intensity of the sun light
+"_color"	color of the sun light (normalized) RGB
+"angles"	direction of the sun light [pitch yaw roll] - pitch (up/down), yaw (left/right) and roll (fall over)
+"ambient"	ambient light (NOT normalized)
+"maxlevel"	highest selectable level
+"maxteams"	max multiplayer teams (default is 2)
+"fog"	activate fog
+"fogcolor"	fogcolor (rgb)
+*/
+
+/*QUAKED info_null (0 0.5 0) (-4 -4 -4) (4 4 4)
+Used as a positional target for spotlights, etc.
+"targetname"	target name
+*/
+
+/*QUAKED info_civilian_target (0.5 0.8 0.1) (-16 -16 -24) (16 16 32)
+Used as a target where civilians try to get in a mission (TODO: Implement me)
+"count"	The priority of this waypoint - the lower the number, the nearer the end-target
+*/
+
+/*QUAKED misc_sound (0.5 1 0.5) (-4 -4 -4) (4 4 4)
+Used to play ambient sounds (TODO: Implement me)
+"radius"	the radius a player has to be within to play that sound
+*/
+
+/*QUAKED misc_mission (0.1 0.6 0.3) (-16 -16 -16) (16 16 16) level1 level2 level3 level4 level5 level6 level7 level8
+Defines a mission target (TODO: Implement me)
+"model"	display a model
+"particle"	display a particle
+"time"	if set the entity has to be occupied x rounds to win the mission
+"radius"	if the entity has to be occupied this defines the radius that is needed
+"health"	if set the entity has to be destroyed to win the mission - otherwise is has just to be reached (see time)
+*/
+
+/*QUAKED misc_mission_alien (0.1 0.6 0.3) (-16 -16 -16) (16 16 16) level1 level2 level3 level4 level5 level6 level7 level8
+Defines the alien mission target (TODO: Implement me)
+"model"	display a model
+"particle"	display a particle
+"time"	if set the entity has to be occupied x rounds to win the mission
+"radius"	if the entity has to be occupied this defines the radius that is needed
+"health"	if set the entity has to be destroyed to win the mission - otherwise is has just to be reached (see time)
+*/
+
+/*QUAKED misc_rope (0.2 0.6 0.9) (-4 -4 -4) (4 4 4)
+Creates ropes - you always have to define a target (start- and endpoint) (TODO: Implement me)
+"name"	name of this rope (see targetname)
+"targetname"	info_null or another misc_rope
+"slack"	slack paramter for this rope
+*/
+

Added: UFOAIPack/trunk/ufoai.game/default_build_menu.xml
Url: http://zerowing.idsoftware.com/viewcvs/radiant/UFOAIPack/trunk/ufoai.game/default_build_menu.xml?view=auto&rev=22
==============================================================================
--- (empty file)
+++ UFOAIPack/trunk/ufoai.game/default_build_menu.xml	Fri Jan  5 16:03:20 2007
@@ -0,0 +1,27 @@
+<?xml version="1.0"?>
+<!--
+build commands
+[RadiantPath]: path to Radiant .. C:\Program Files\Gtkradiant
+[EnginePath]: path to the engine .. C:\ufoai\ C:\Program Files\UFOAI\ /usr/local/games/ufoai/
+-->
+<project version="2.0">
+  <var name="ufo2map">"[EnginePath]ufo2map"</var>
+<!--  <var name="qrad3">"[RadiantPath]qrad3" -fs_basepath "[EnginePath]"</var>-->
+
+  <build name="Entities">
+    <command>[ufo2map] -bsp -onlyents "[MapFile]"</command>
+  </build>
+
+  <build name="Test build">
+    <command>[ufo2map] "[MapFile]"</command>
+<!--    <command>[qrad3] "[MapFile]"</command>-->
+  </build>
+
+  <build name="Final build">
+<!--    <command>[qbsp3] "[MapFile]"</command>-->
+    <command>[ufo2map] -extra -bounce 0 -chop 32 "[MapFile]"</command>
+  </build>
+
+</project>
+
+

Added: UFOAIPack/trunk/ufoai.game/game.xlink
Url: http://zerowing.idsoftware.com/viewcvs/radiant/UFOAIPack/trunk/ufoai.game/game.xlink?view=auto&rev=22
==============================================================================
--- (empty file)
+++ UFOAIPack/trunk/ufoai.game/game.xlink	Fri Jan  5 16:03:20 2007
@@ -0,0 +1,11 @@
+<?xml version="1.0" encoding="iso-8859-1" standalone="yes"?>
+<!-- generated by Radiant setup, modify at your own risks -->
+<!-- links for the Quake II game pack -->
+<links>
+<item name="UFO:AI Community site" url="http://www.ufoai.net"/>
+<item name="UFO:AI Project site" url="http://www.sourceforge.net/projects/ufoai"/>
+<item name="UFO:AI Tutorials site with mapping tutorials" url="http://ufo.myexp.de/wiki/index.php/Mapping"/>
+<item name="MapCenter's GtkRadiant Forum" url="http://www.map-center.com/modules.php?name=Forums&amp;file=viewforum&amp;f=8"/>
+<item name="MapCenter's Quake I &amp; II editing forum" url="http://www.map-center.com/modules.php?name=Forums&amp;file=viewforum&amp;f=28"/>
+<item name="GtkRadiant Bugzilla - Report Bug" url="http://zerowing.idsoftware.com/bugzilla/index.cgi"/>
+</links>



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