[Gtkradiant] [Bug 1096] Radiant crash on startup
bugzilla-daemon at zerowing.idsoftware.com
bugzilla-daemon at zerowing.idsoftware.com
Fri May 26 16:27:07 CDT 2006
http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=1096
------- Additional Comments From diablo151 at wanadoo.fr 2006-05-26 16:27 -------
Some additionnal details:
I'm on Debian sid AMD64, and use GTKradiant vith a 32 bits chroot.
I've a Nvidia geforce 6600 GT graphic card with 1.0-8756 drivers.
I've tested with newest and older versions of GTKradiant, but I've always the
same problem.
Her is the log file of Radiant:
Started logging to /home/diablo150/.radiant/1.5.0/radiant.log
Today is: Fri May 26 17:33:40 2006
This is GtkRadiant '1.5.0' compiled Mar 2 2006
Official qeradiant.com build by SPoG
gcc version: 3.4.4
failed to parse build menu:
"/home/diablo150/.radiant/1.5.0/q3.game/build_menu.xml"vfs directory:
/home/diablo150/.q3a/baseq3/
pak file: /home/diablo150/.q3a/baseq3/pak8.pk3
pak file: /home/diablo150/.q3a/baseq3/pak7.pk3
pak file: /home/diablo150/.q3a/baseq3/pak6.pk3
pak file: /home/diablo150/.q3a/baseq3/pak5.pk3
pak file: /home/diablo150/.q3a/baseq3/pak4.pk3
pak file: /home/diablo150/.q3a/baseq3/pak3.pk3
pak file: /home/diablo150/.q3a/baseq3/pak2.pk3
pak file: /home/diablo150/.q3a/baseq3/pak1.pk3
pak file: /home/diablo150/.q3a/baseq3/pak0.pk3
pak file: /home/diablo150/.q3a/baseq3/mapmedia.pk3
pak file: /home/diablo150/.q3a/baseq3/curry.pk3
pak file: /home/diablo150/.q3a/baseq3/common-spog.pk3
vfs directory: /usr/local/games/quake3/baseq3/
filesystem initialised
Parsing shader files from /usr/local/games/quake3/baseq3/scripts/shaderlist.txt
Following shader files are not referenced in shaderlist.txt:
hell.shader
museum.shader
test.shader
models.shader
terrademoQ3.shader
gfx.shader
explode1.shader
lightningnew.shader
tim.shader
base.shader
eerie.shader
liquid.shader
menu.shader
shrine.shader
sky.shader
Parsing shaderfile scripts/base_button.shader
Parsing shaderfile scripts/base_door.shader
Parsing shaderfile scripts/base_floor.shader
Parsing shaderfile scripts/base_light.shader
Parsing shaderfile scripts/base_object.shader
Parsing shaderfile scripts/base_support.shader
Parsing shaderfile scripts/base_trim.shader
Parsing shaderfile scripts/base_wall.shader
Parsing shaderfile scripts/common.shader
Parsing shaderfile scripts/ctf.shader
Parsing shaderfile scripts/gothic_block.shader
Parsing shaderfile scripts/gothic_button.shader
Parsing shaderfile scripts/gothic_door.shader
Parsing shaderfile scripts/gothic_floor.shader
Parsing shaderfile scripts/gothic_light.shader
Parsing shaderfile scripts/gothic_trim.shader
Parsing shaderfile scripts/gothic_wall.shader
Parsing shaderfile scripts/liquids.shader
Parsing shaderfile scripts/organics.shader
Parsing shaderfile scripts/sfx.shader
Parsing shaderfile scripts/skin.shader
Parsing shaderfile scripts/skies.shader
EntityClass: searching "/opt/gtkradiant/q3.game/baseq3/" for *.ent
loading custom shortcuts list from
"/home/diablo150/.radiant/1.5.0/q3.game/shortcuts.ini"
commands import: data version 1.0 is compatible with code version 1.0
parsed 147 custom shortcuts
Processing .xlink file '/opt/gtkradiant/global.xlink'
Processing .xlink file '/opt/gtkradiant/q3.game/game.xlink'
OpenGL window configuration: colour-buffer = 32bpp, depth-buffer = 24bpp
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce 6600 GT/AGP/SSE2
GL_VERSION: 2.0.2 NVIDIA 87.56
GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_depth_texture
GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample
GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object
GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects
GL_ARB_shading_language_100 GL_ARB_texture_border_clamp
GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add
GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float
GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two
GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object
GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers
GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc
GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color
GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax
GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader
GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord
GL_EXT_framebuffer_object GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil
GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters
GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color
GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D
GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB
GL_EXT_timer_query GL_EXT_vertex_array GL_HP_occlusion_test
GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region
GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence
GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program
GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_half_float
GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query
GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite
GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2
GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4
GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader
GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range
GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1
GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3
GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod
GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
Loaded Texture: "/opt/gtkradiant/bitmaps/notex.bmp"
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