[Gtkradiant] GTKRadiant Bug Report

80.142.145.87 gtkradiant@zerowing.idsoftware.com
Mon, 31 May 2004 10:01:57 -0500 (CDT)


This bug report was submitted from 80.142.145.87 using the Bug Report Submission Form on the QERadiant Website at 10:01:57 CDT May 31, 2004.

---

BUG REPORT

CPU/RAM/Operating System: AMD 2000 512RAM Windows XP
Hard Drive Space: 80
Video Card/OpenGL Drivers: NVidia Geforce 4
Version of GTKRadiant: 1.4

Error:
i work on my stuff, safe it and close radiant i test my bsp. in testing with et i see some brushes missing. so i close ET and open my project. i look for the missing brushes but they are still there. but now they are twins -> two same brushes on the same place. if i delete one of them and save, reopen it, there are two brushes again.

second failure: some lights which got the same settings like the others are less lightend or got another color than before.

Cause of Error:
used compile: BSP meta vis light fast filter

Saving map to C:/Program Files/Wolfenstein - Enemy Territory/etmain/maps/13ghost.map
Map_SaveFile: C:/Program Files/Wolfenstein - Enemy Territory/etmain/maps/13ghost.map
Saved in 0.06 second(s).
Setting up
Listening...
=== running BSP command ===
 "C:/Mapping-Tools/GtkRadiant-1.4/q3map2" -v  -connect 127.0.0.1:39000  -game et -fs_basepath "C:/Program Files/Wolfenstein - Enemy Territory//" -meta -mv 1024 -mi 6144 "C:/Program Files/Wolfenstein - Enemy Territory/etmain/maps/13ghost.map" 
Connected.
1 threads
Q3Map         - v1.0r (c) 1999 Id Software Inc.
Q3Map (ydnar) - v2.5.11
GtkRadiant    - v1.4.0 Dec 21 2003 20:42:58
A well-oiled toaster oven
--- InitPaths ---
VFS Init: C:/Program Files/Wolfenstein - Enemy Territory///etmain/

--- BSP ---
Creating meta surfaces from brush faces
Maximum per-surface vertex count set to 1024
Maximum per-surface index count set to 6144
entering scripts/shaderlist.txt
entering scripts/shaderlist.txt (2)
entering scripts/shaderlist.txt (3)
entering scripts/_unsorted.shader
entering scripts/alpha.shader
entering scripts/alpha_sd.shader
entering scripts/assault.shader
entering scripts/assault_rock.shader
entering scripts/awf_props.shader
entering scripts/battery.shader
entering scripts/battery_wall.shader
entering scripts/bbmodels_mapobjects.shader
entering scripts/blimp.shader
entering scripts/bunker_sd.shader
entering scripts/castle_door.shader
entering scripts/castle_floor.shader
entering scripts/castle_window.shader
entering scripts/castle_wood.shader
entering scripts/chat.shader
entering scripts/chat_window.shader
entering scripts/chat_wood.shader
entering scripts/chateau.shader
entering scripts/common.shader
entering scripts/decals.shader
entering scripts/doors.shader
entering scripts/eerie.shader
entering scripts/egypt_door_sd.shader
entering scripts/egypt_floor_sd.shader
entering scripts/egypt_props_sd.shader
entering scripts/egypt_rock_sd.shader
entering scripts/egypt_trim_sd.shader
entering scripts/egypt_walls_sd.shader
entering scripts/egypt_windows_sd.shader
entering scripts/egypt_wood_sd.shader
entering scripts/factory_sd.shader
entering scripts/fueldump.shader
entering scripts/gfx_2d.shader
entering scripts/gfx_clipboard.shader
entering scripts/gfx_damage.shader
entering scripts/gfx_hud.shader
entering scripts/gfx_limbo.shader
entering scripts/gfx_misc.shader
entering scripts/goldrush.shader
entering scripts/icons.shader
entering scripts/levelshots.shader
entering scripts/lights.shader
entering scripts/liquids.shader
entering scripts/liquids_sd.shader
entering scripts/mapfx.shader
entering scripts/metal_misc.shader
entering scripts/metals_sd.shader
entering scripts/miltary_door.shader
entering scripts/miltary_trim.shader
entering scripts/miltary_wall.shader
entering scripts/models_ammo.shader
entering scripts/models_foliage.shader
entering scripts/models_furniture.shader
entering scripts/models_mapobjects.shader
entering scripts/models_multiplayer.shader
entering scripts/models_players.shader
entering scripts/models_shards.shader
entering scripts/models_weapons2.shader
entering scripts/mp_goldrush.shader
entering scripts/mp_guns.shader
entering scripts/mp_railgun.shader
entering scripts/mp_rocket.shader
entering scripts/mp_seawall.shader
entering scripts/mp_siwa.shader
entering scripts/mp_wurzburg.shader
entering scripts/props.shader
entering scripts/props_sd.shader
entering scripts/radar.shader
entering scripts/railgun_props.shader
entering scripts/railway_sd.shader
entering scripts/rock.shader
entering scripts/rubble.shader
entering scripts/seawall_wall.shader
entering scripts/sfx.shader
entering scripts/shadows.shader
entering scripts/siwa_fx_sd.shader
entering scripts/siwa_props_sd.shader
entering scripts/siwa_skyboxes_sd.shader
entering scripts/skies.shader
entering scripts/skies_sd.shader
entering scripts/snow.shader
entering scripts/snow_sd.shader
entering scripts/sprites.shader
entering scripts/stone.shader
entering scripts/swf.shader
entering scripts/temperate_sd.shader
entering scripts/terrain.shader
entering scripts/textures.shader
entering scripts/tobruk_wall_sd.shader
entering scripts/tobruk_windows_sd.shader
entering scripts/town_props.shader
entering scripts/town_roof.shader
entering scripts/town_wall.shader
entering scripts/town_window.shader
entering scripts/town_wood.shader
entering scripts/tree.shader
entering scripts/ui_assets.shader
entering scripts/ui_assets2.shader
entering scripts/villa_sd.shader
entering scripts/village.shader
entering scripts/wood.shader
entering scripts/xlab_door.shader
entering scripts/xlab_props.shader
entering scripts/xlab_wall.shader
entering scripts/terrain2.shader
entering scripts/maiden.shader
entering scripts/cyanureill.shader
     1995 shaderInfo
--- LoadMapFile ---
Loading C:/Program Files/Wolfenstein - Enemy Territory/etmain/maps/13ghost.map
entering C:/Program Files/Wolfenstein - Enemy Territory/etmain/maps/13ghost.map
WARNING: Couldn't find image for shader textures/13ghost_textures/werkzeugschrankholzfront
      634 total world brushes
      633 detail brushes
       15 patches
      193 boxbevels
      200 edgebevels
       34 entities
     3130 planes
        0 areaportals
Size: -2650, -6394,  -473 to  5600,   669,  1264
--- ProcessDecals ---
        0 decal projectors
--- CreateMapFogs ---
Map has global fog shader textures/radar/fog
        1 fogs
############### model 0 ###############
block size = { 1024 1024 1024 }
BSP bounds: { -2650.000000 -6394.000000 -473.000000 } { 5600.000000 669.000000 1264.000000 }
Lightgrid bounds: { 99999.000000 99999.000000 99999.000000 } { -99999.000000 -99999.000000 -99999.000000 }
--- PatchMapDrawSurfs ---
       15 patches
        2 patch LOD groups
--- FaceBSP ---
       36 faces
     1217 leafs
--- MakeTreePortals ---
        0 tiny portals
        0 bad portals
--- FilterStructuralBrushesIntoTree ---
        6 structural brushes
      770 cluster references
--- FloodEntities ---
      189 flooded leafs
--- FillOutside ---
      614 solid leafs
      414 leafs filled
      189 inside leafs
--- CullSides ---
      676 hidden faces culled
       33 coincident faces culled
--- ClipSidesIntoTree ---
--- FaceBSP ---
        6 faces
      411 leafs
--- MakeTreePortals ---
        0 tiny portals
        0 bad portals
--- FilterStructuralBrushesIntoTree ---
        6 structural brushes
      298 cluster references
--- NumberClusters ---
      189 visclusters
      456 visportals
      222 solidfaces
--- WritePortalFile ---
writing C:/Program Files/Wolfenstein - Enemy Territory/etmain/maps/13ghost.prt
--- FloodAreas ---
        1 areas
--- AddTriangleModels ---
--- AddEntitySurfaceModels ---
--- FilterDetailBrushesIntoTree ---
     7257 detail brushes
     8388 cluster references
----- FogDrawSurfs -----
        0 fog polygon fragments
        0 fog patch fragments
     2794 fogged drawsurfs
--- SubdivideFaceSurfaces ---
--- FixTJunctions ---
     3762 axial edge lines
      558 non-axial edge lines
        0 degenerate edges
     1353 verts added for T-junctions
    12598 total verts
     2359 naturally ordered
      351 rotated orders
       69 can't order
        0 broken (degenerate) surfaces removed
--- ClassifyEntitySurfaces ---
--- TidyEntitySurfaces ---
        0 empty or malformed surfaces deleted
--- MakeEntityDecals ---
 (0)
        0 decal surfaces
--- MakeEntityMetaTriangles ---
0...1...2...3...4...5...6...7...8...9... (1)
     2781 total meta surfaces
     2757 stripped surfaces
       22 fanned surfaces
        0 patch meta surfaces
    17490 meta verts
    12538 meta triangles
--- TidyEntitySurfaces ---
     2781 empty or malformed surfaces deleted
--- SmoothMetaTriangles ---
No smoothing angles specified, aborting
--- MergeMetaTriangles ---
0...1...2...3...4...5...6...7...8...9... (6)
     2778 surfaces merged
    52501 vertexes merged
--- FilterDrawsurfsIntoTree ---
     4212 references
     2798 (2798) emitted drawsurfs
     2757 stripped face surfaces
       22 fanned face surfaces
        0 surface models generated
        0 skybox surfaces generated
        0 SURFACE_BAD surfaces
        0 SURFACE_FACE surfaces
       15 SURFACE_PATCH surfaces
        5 SURFACE_TRIANGLES surfaces
        0 SURFACE_FLARE surfaces
        0 SURFACE_FOLIAGE surfaces
        0 SURFACE_FORCED_META surfaces
     2778 SURFACE_META surfaces
        0 SURFACE_FOGHULL surfaces
        0 SURFACE_DECAL surfaces
        0 SURFACE_SHADER surfaces
    19029 redundant indexes supressed, saving 74 Kbytes
--- FixBrushSides ---
--- EndModel ---
        8 light entities stripped
   139118 BSP planes
--- WriteSurfaceExtraFile ---
Writing C:/Program Files/Wolfenstein - Enemy Territory/etmain/maps/13ghost.srf
Writing C:/Program Files/Wolfenstein - Enemy Territory/etmain/maps/13ghost.bsp
Wrote 4.4 MB (4614100 bytes)
       20 seconds elapsed
Disconnecting
Connection closed.
Setting up
Listening...
=== running BSP command ===
  "C:/Mapping-Tools/GtkRadiant-1.4/q3map2"  -connect 127.0.0.1:39000  -game et -fs_basepath "C:/Program Files/Wolfenstein - Enemy Territory//" -vis -saveprt "C:/Program Files/Wolfenstein - Enemy Territory/etmain/maps/13ghost.map" 
Connected.
1 threads
Q3Map         - v1.0r (c) 1999 Id Software Inc.
Q3Map (ydnar) - v2.5.11
GtkRadiant    - v1.4.0 Dec 21 2003 20:42:58
A well-oiled toaster oven
VFS Init: C:/Program Files/Wolfenstein - Enemy Territory///etmain/

--- Vis ---
saveprt = true
Loading C:/Program Files/Wolfenstein - Enemy Territory/etmain/maps/13ghost.bsp
Loading C:/Program Files/Wolfenstein - Enemy Territory/etmain/maps/13ghost.prt
   189 portalclusters
   456 numportals
   222 numfaces
   912 active portals
     0 hint portals
visdatasize:4544
farplane distance = 500.0

--- BasePortalVis (912) ---
0...1...2...3...4...5...6...7...8...9... (0)
      4 average number of passages per leaf
      0 MB required passage memory

--- CreatePassages (912) ---
0...1...2...3...4...5...6...7...8...9... (1)

--- PassagePortalFlow (912) ---
0...1...2...3...4...5...6...7...8...9... (0)
creating leaf vis...
Total visible clusters: 7924
Average clusters visible: 41
Writing C:/Program Files/Wolfenstein - Enemy Territory/etmain/maps/13ghost.bsp
Wrote 4.4 MB (4618644 bytes)
        1 seconds elapsed
Disconnecting
Connection closed.
Setting up
Listening...
=== running BSP command ===
  "C:/Mapping-Tools/GtkRadiant-1.4/q3map2" -v  -connect 127.0.0.1:39000  -game et -fs_basepath "C:/Program Files/Wolfenstein - Enemy Territory//" -light -fast -filter -external -lightmapsize 256 "C:/Program Files/Wolfenstein - Enemy Territory/etmain/maps/13ghost.map"
Connected.
1 threads
Q3Map         - v1.0r (c) 1999 Id Software Inc.
Q3Map (ydnar) - v2.5.11
GtkRadiant    - v1.4.0 Dec 21 2003 20:42:58
A well-oiled toaster oven
--- InitPaths ---
VFS Init: C:/Program Files/Wolfenstein - Enemy Territory///etmain/

--- Light ---
Fast mode enabled
Lightmap filtering enabled
Storing all lightmaps externally
Default lightmap size set to 256 x 256 pixels
Storing all lightmaps externally
Map has shader script C:/Program Files/Wolfenstein - Enemy Territory/etmain/maps/../scripts/q3map2_13ghost.shader
entering scripts/shaderlist.txt
entering scripts/shaderlist.txt (2)
entering scripts/shaderlist.txt (3)
entering scripts/_unsorted.shader
entering scripts/alpha.shader
entering scripts/alpha_sd.shader
entering scripts/assault.shader
entering scripts/assault_rock.shader
entering scripts/awf_props.shader
entering scripts/battery.shader
entering scripts/battery_wall.shader
entering scripts/bbmodels_mapobjects.shader
entering scripts/blimp.shader
entering scripts/bunker_sd.shader
entering scripts/castle_door.shader
entering scripts/castle_floor.shader
entering scripts/castle_window.shader
entering scripts/castle_wood.shader
entering scripts/chat.shader
entering scripts/chat_window.shader
entering scripts/chat_wood.shader
entering scripts/chateau.shader
entering scripts/common.shader
entering scripts/decals.shader
entering scripts/doors.shader
entering scripts/eerie.shader
entering scripts/egypt_door_sd.shader
entering scripts/egypt_floor_sd.shader
entering scripts/egypt_props_sd.shader
entering scripts/egypt_rock_sd.shader
entering scripts/egypt_trim_sd.shader
entering scripts/egypt_walls_sd.shader
entering scripts/egypt_windows_sd.shader
entering scripts/egypt_wood_sd.shader
entering scripts/factory_sd.shader
entering scripts/fueldump.shader
entering scripts/gfx_2d.shader
entering scripts/gfx_clipboard.shader
entering scripts/gfx_damage.shader
entering scripts/gfx_hud.shader
entering scripts/gfx_limbo.shader
entering scripts/gfx_misc.shader
entering scripts/goldrush.shader
entering scripts/icons.shader
entering scripts/levelshots.shader
entering scripts/lights.shader
entering scripts/liquids.shader
entering scripts/liquids_sd.shader
entering scripts/mapfx.shader
entering scripts/metal_misc.shader
entering scripts/metals_sd.shader
entering scripts/miltary_door.shader
entering scripts/miltary_trim.shader
entering scripts/miltary_wall.shader
entering scripts/models_ammo.shader
entering scripts/models_foliage.shader
entering scripts/models_furniture.shader
entering scripts/models_mapobjects.shader
entering scripts/models_multiplayer.shader
entering scripts/models_players.shader
entering scripts/models_shards.shader
entering scripts/models_weapons2.shader
entering scripts/mp_goldrush.shader
entering scripts/mp_guns.shader
entering scripts/mp_railgun.shader
entering scripts/mp_rocket.shader
entering scripts/mp_seawall.shader
entering scripts/mp_siwa.shader
entering scripts/mp_wurzburg.shader
entering scripts/props.shader
entering scripts/props_sd.shader
entering scripts/radar.shader
entering scripts/railgun_props.shader
entering scripts/railway_sd.shader
entering scripts/rock.shader
entering scripts/rubble.shader
entering scripts/seawall_wall.shader
entering scripts/sfx.shader
entering scripts/shadows.shader
entering scripts/siwa_fx_sd.shader
entering scripts/siwa_props_sd.shader
entering scripts/siwa_skyboxes_sd.shader
entering scripts/skies.shader
entering scripts/skies_sd.shader
entering scripts/snow.shader
entering scripts/snow_sd.shader
entering scripts/sprites.shader
entering scripts/stone.shader
entering scripts/swf.shader
entering scripts/temperate_sd.shader
entering scripts/terrain.shader
entering scripts/textures.shader
entering scripts/tobruk_wall_sd.shader
entering scripts/tobruk_windows_sd.shader
entering scripts/town_props.shader
entering scripts/town_roof.shader
entering scripts/town_wall.shader
entering scripts/town_window.shader
entering scripts/town_wood.shader
entering scripts/tree.shader
entering scripts/ui_assets.shader
entering scripts/ui_assets2.shader
entering scripts/villa_sd.shader
entering scripts/village.shader
entering scripts/wood.shader
entering scripts/xlab_door.shader
entering scripts/xlab_props.shader
entering scripts/xlab_wall.shader
entering scripts/terrain2.shader
entering scripts/maiden.shader
entering scripts/cyanureill.shader
     1995 shaderInfo
Loading C:/Program Files/Wolfenstein - Enemy Territory/etmain/maps/13ghost.bsp
Loading C:/Program Files/Wolfenstein - Enemy Territory/etmain/maps/13ghost.srf
--- LoadMapFile ---
Loading C:/Program Files/Wolfenstein - Enemy Territory/etmain/maps/13ghost.map
entering C:/Program Files/Wolfenstein - Enemy Territory/etmain/maps/13ghost.map
        8 light entities
--- SetupBrushes ---
     7227 opaque brushes
--- SetupSurfaceLightmaps ---
     2815 surfaces
     2636 raw lightmaps
       44 surfaces vertex lit
     2771 surfaces lightmapped
     2365 planar surfaces lightmapped
      391 non-planar surfaces lightmapped
       15 patches lightmapped
        7 planar patches lightmapped
--- SetupTraceNodes ---
    80029 trace windings (20.15MB)
   145135 trace triangles (12.73MB)
    25786 trace nodes (1.57MB)
    12894 leaf nodes (0.79MB)
        6 average windings per leaf node
       25 max trace depth
--- SetupGrid ---
Grid size = { 64, 64, 128 }
   184470 grid points
--- CreateLights ---
        7 point lights
        1 spotlights
        0 diffuse (area) lights
        0 sun/sky lights
--- SetupEnvelopes (fast) ---
        8 total lights
        0 culled lights
--- TraceGrid ---
0...1...2...3...4...5...6...7...8...9... (4)
129 x 110 x 13 = 184470 grid
   369183 grid points envelope culled
        0 grid points bounds culled
--- MapRawLightmap ---
0...1...2...3...4...5...6...7...8...9... (11)
   185254 luxels
   139741 luxels mapped
    11963 luxels occluded
--- SetupEnvelopes (fast) ---
        8 total lights
        0 culled lights
--- IlluminateRawLightmap ---
0...1...2...3...4...5...6...7...8...9... (0)
        0 luxels illuminated
--- IlluminateVertexes ---
0...1...2...3...4...5...6...7...8...9... (1)
    20642 vertexes illuminated
      982 lights plane culled
    12806 lights envelope culled
        0 lights bounds culled
     5599 lights cluster culled
--- StoreSurfaceLightmaps ---
Subsampling...collapsing...sorting...allocating...storing...
writing C:/Program Files/Wolfenstein - Enemy Territory/etmain/maps/13ghost/lm_0000.tga
writing C:/Program Files/Wolfenstein - Enemy Territory/etmain/maps/13ghost/lm_0001.tga
writing C:/Program Files/Wolfenstein - Enemy Territory/etmain/maps/13ghost/lm_0002.tga
writing C:/Program Files/Wolfenstein - Enemy Territory/etmain/maps/13ghost/lm_0003.tga
projecting...done.
   163077 luxels used
        0 luxels stored (0.00 percent efficiency)
     2292 identical surface lightmaps, using 59492 luxels
        0 vertex forced surfaces
        0 vertex approximated surfaces
        4 BSP lightmaps
        4 total lightmaps
       52 unique lightmap/shader combinations
Writing C:/Program Files/Wolfenstein - Enemy Territory/etmain/maps/13ghost.bsp
Wrote 5.8 MB (6094404 bytes)
       37 seconds elapsed
Disconnecting
Connection closed.


User Email: marcel_hauck@web.de