[Gtkradiant] [Bug 536] cleanly deny startup if notex can't be loaded
gtkradiant@zerowing.idsoftware.com
gtkradiant@zerowing.idsoftware.com
Sat, 31 Jan 2004 12:26:58 -0600
http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=536
------- Additional Comments From wjoseph@europe.ea.com 2004-01-31 12:26 -------
Proposed solution for 1.5:
Move notex.tga and shadernotex.tga into a fixed location relative to AppPath,
and ensure that they are always installed when the app is installed.
eg. ./bitmaps/notex.bmp and ./bitmaps/shadernotex.bmp
These images are special cases, they are never loaded by anything else, so they
don't have to be under a VFS path.
They are required when editing any game that uses the shaders module -
they "belong" to the shaders module.