[Gtkradiant] Re: GtkRadiant BSP monitoring from standard output?

Timothee Besset gtkradiant@zerowing.idsoftware.com
Mon, 16 Feb 2004 23:51:13 +0100


Please use the developers mailing list. I am too busy on other projects 
lately ..

TTimo

Riku 'Rakkis' Nurminen wrote:

>Hi,
>
>I'm using GtkRadiant for designing levels for a game that I'm developing
>with the OGRE engine (www.ogre3d.org). However, I can't use the q3map2
>compiler because for some reasons the engine doesn't accept BSPs
>produced by it (random crashes, it's an issue with the engine). BSPs
>from id software q3map are working great.
>
>Anyway, this means I can't use the BSP monitoring in GtkRadiant, which I
>think is a great feature! So by any chance, could there be a possibility
>to catch the output for it from the standard output? I don't know
>exactly how the BSP monitoring works (some network thing?), but
>wouldn't it be possible to e.g. simply catch "** leaked**" etc from the
>compiler output to denote an error? Maybe this capturing-from-STDOUT
>could be an optional user preferences setting, or something?
>
>Greetings,
>
>		- Riku "Rakkis" Nurminen
>
>P.S. _Great_ work with the editor! By far the best (and only?) quake3
>level editor for Linux :)
>
>
>  
>