[Gtkradiant] [Bug 901] New: The light value for textures will not be saved, so textures cannot emit light in my quake2 maps.
gtkradiant@zerowing.idsoftware.com
gtkradiant@zerowing.idsoftware.com
Wed, 22 Oct 2003 16:18:23 -0500
http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=901
Summary: The light value for textures will not be saved, so
textures cannot emit light in my quake2 maps.
Product: GtkRadiant
Version: 1.3
Platform: All
OS/Version: All
Status: NEW
Severity: normal
Priority: P2
Component: game-q2
AssignedTo: nurail@yahoo.com
ReportedBy: nurail@yahoo.com
from patric.schielke@ggaweb.ch ---------------------------------------------
I selected the brush or sometimes only the textured part and pressed "S" for
managing surface properties.
I already had turned on e.g. "lava" and "warp" for a lava brus. I could also
switch the "ligth" button on, but If i enter the value strange things happen.
Sometimes, I enter a value, e.g. "700", then if I go out of the surface manager
and go back in it 2 or 3 times then the value changes automatically to "0".
That's why I think is the problem why my textures doesn't emit light, the value
gets automatically lost.
-------------------------------------------------------------------------------