[Gtkradiant] [Bug 901] New: The light value for textures will not be saved, so textures cannot emit light in my quake2 maps.

gtkradiant@zerowing.idsoftware.com gtkradiant@zerowing.idsoftware.com
Wed, 22 Oct 2003 16:18:23 -0500


http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=901

           Summary: The light value for textures will not be saved, so
                    textures cannot emit light in my quake2 maps.
           Product: GtkRadiant
           Version: 1.3
          Platform: All
        OS/Version: All
            Status: NEW
          Severity: normal
          Priority: P2
         Component: game-q2
        AssignedTo: nurail@yahoo.com
        ReportedBy: nurail@yahoo.com


from patric.schielke@ggaweb.ch ---------------------------------------------
I selected the brush or sometimes only the textured part and pressed "S" for
managing surface properties.

I already had turned on e.g. "lava" and "warp" for a lava brus. I could also
switch the "ligth" button on, but If i enter the value strange things happen.

Sometimes, I enter a value, e.g. "700", then if I go out of the surface manager
and go back in it 2 or 3 times then the value changes automatically to "0".
That's why I think is the problem why my textures doesn't emit light, the value
gets automatically lost.

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