[Gtkradiant] [Bug 574] Add spritemodel support to all games, not just Halflife

gtkradiant@zerowing.idsoftware.com gtkradiant@zerowing.idsoftware.com
Tue, 07 Oct 2003 10:56:44 -0500


http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=574





------- Additional Comments From mailinglist.gtkradiant@hydras-world.com  2003-10-07 10:56 -------
All this code is now in the core, and has been in place for a while with 
reported problems.  Currently the spritemodel is only loaded if the synapse 
config is adjusted so that radiant loads the module.  

The synapse.config's need to be updated as detailed above in comment #10 (and 
copied below for reference).

All the user has to do is place image files in

<enginepath>/sprites/<entity_name>.<supportedimage_format>

Examples for Quake 3:

sprites/target_speaker.tga
sprites/info_player_start.jpg
sprites/path_corner.tga
sprites/misc_teleporter_dest.bmp

These then appear in the 3D view like this:

http://zerowing.idsoftware.com/bugzilla/attachment.cgi?id=408&action=view

Copied from comment #10
-----------------------

For quake3, add this section to the synapse.config

  <client name="sprite">
    <api name="shaders">
      quake3
    </api>
    <api name="VFS">
      pk3
    </api>
  </client>