[Gtkradiant] [Bug 89] implement Quake 1 support
Tig
gtkradiant@zerowing.idsoftware.com
Tue, 25 Mar 2003 00:27:01 +0100
On Mon, 24 Mar 2003 14:43:37 +0100
Timothee Besset <ttimo@idsoftware.com> wrote:
> Well, I suppose you made a pack with some Q1 shader files holding qer_
> directives for transparency and stuff? Maybe you'd want to let us use
> this?
More than welcome to use it. As I'm converting Q3 maps to Q1 format, I
place extracted Q1 textures into a texture sub folder (q1_defaults),
make a shader called common.shader in a scritps folder and a
shaderlist.txt with the entry common.shader. It all works great for me.
No need for a common.pk3
However with wad file support I'm guessing this would be a little
different.
copy of my common.shader.
// works with textures extracted from the wad files.
// Note the '#' prefix for liquid textures.
// standard quake textures in textures/q1_default
// common editing textures in textures/common
textures/common/clip
{
qer_trans 0.3
}
textures/common/trigger
{
qer_trans 0.3
}
textures/common/caulk
{
// tenebrae can use/understand caulk
qer_trans 0.50
}
// teleporter
textures/q1_defaults/#teleport
{
// transparent in tenebare
qer_trans 0.50
}
// water
textures/q1_defaults/#04water1
{
qer_trans 0.50
}
textures/q1_defaults/#04water2
{
qer_trans 0.50
}
textures/q1_defaults/#water0
{
qer_trans 0.50
}
textures/q1_defaults/#water1
{
qer_trans 0.50
}
textures/q1_defaults/#water2
{
qer_trans 0.50
}
// slime
textures/q1_defaults/#slime
{
qer_trans 0.50
}
textures/q1_defaults/#slime0
{
qer_trans 0.50
}
// lava
textures/q1_defaults/#lava1
{
qer_trans 0.50
}