[Gtkradiant] [Bug 89] implement Quake 1 support
gtkradiant@zerowing.idsoftware.com
gtkradiant@zerowing.idsoftware.com
Mon, 24 Mar 2003 06:42:28 -0600
http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=89
------- Additional Comments From wjoseph@europe.ea.com 2003-03-24 06:42 -------
The main features quake support requires are..
- loading textures from wad files.
- loading stuff from pak files
- loading/saving quake .map format
- loading quake mdl format
The code for all these exists in some form in 1.3.x, either leftover from qe4,
added for halflife support, or added separately. Some of the code is unused and
does not compile in 1.3. It should be simple to fix and reconnect things..
The thing we now lack is a "quake" option in the installers - this would prompt
for the quake dir and install quake-specific files there, and create a q1.game
with the correct editor configuration. We'll need the quake compile tools and a
project file with correct bsp-commands, and no shaders.
best place to ask questions is irc.telefragged.com #qeradiant - you can save
yourself a LOT of headaches that way =).