[Gtkradiant] CVS: OS X Radiant, one dozen donuts, and a sprinkle of Q3Map2

tigital gtkradiant@zerowing.idsoftware.com
Tue, 14 Jan 2003 13:01:28 -0500


--============_-1169555199==_ma============
Content-Type: text/plain; charset="us-ascii" ; format="flowed"

>  GtkRadiant/tools/quake3/q3map2/changelog.q3map2.txt
>!
>! 2.3.34 (2003-01-08)
>!
>! - Building from merged GtkRadiant 1.2 -> 1.3 merged codebase
>! - IMPORTANT NEW CHANGE: Light entities are now STRIPPED from the BSP file.
>!   They are re-read in by -light from the MAP file. This has two 
>consequences:
>!   + It is no longer necessary to re-BSP & re-vis a map in order to change
>!     lighting. You can just change lights in the map file and run -light.
>!   + Slightly smaller BSP file, due to fewer entities
>!   + Faster loading time, as the game code doesn't have to deal with them
>! - Added new -ne (normal epsilon) and -de (distance epsilon) for 
>tuning precision
>!   of plane snapping to correct potential AAS/BSP issues
>! - Using latest PicoModel, with support for RTCW MDC models
>! - Surfaces per raw lightmap are now sorted by shader name, which should give
>!   slightly better lightmap efficiency and lower in-game shader counts
>! - Adjusted model code to use correct m4x4_t code & angles key
>! - Minor bugfix in patch color gradient calculation code
>! - Silenced erroneous areaportal warning spew
>! - q3map_tcGen now works on model surfaces
>! - Using default radiosity subdivide of 256 again (should make 
>radiosity faster)
>! - Enabled byte-swapping code so Q3Map2 can be compiled/run on little-endian
>!   architectures (Mac OS X)

...Good work Ydnar!

...But, one little quibble:  PPC (and hence Mac OS X) is BIG-endian; 
Intel is little-endian...

l8r,
tigital
--============_-1169555199==_ma============
Content-Type: text/html; charset="us-ascii"

<!doctype html public "-//W3C//DTD W3 HTML//EN">
<html><head><style type="text/css"><!--
blockquote, dl, ul, ol, li { padding-top: 0 ; padding-bottom: 0 }
 --></style><title>Re: [Gtkradiant] CVS: OS X Radiant, one dozen
donuts,</title></head><body>
<blockquote type="cite"
cite><b>&nbsp;GtkRadiant/tools/quake3/q3map2/changelog.q3map2.txt</b
></blockquote>
<blockquote type="cite" cite><tt>!<br>
! 2.3.34 (2003-01-08)<br>
!<br>
! - Building from merged GtkRadiant 1.2 -&gt; 1.3 merged codebase<br>
! - IMPORTANT NEW CHANGE: Light entities are now STRIPPED from the BSP
file.<br>
!&nbsp;&nbsp; They are re-read in by -light from the MAP file. This
has two consequences:<br>
!&nbsp;&nbsp; + It is no longer necessary to re-BSP &amp; re-vis a map
in order to change<br>
!&nbsp;&nbsp;&nbsp;&nbsp; lighting. You can just change lights in the
map file and run -light.<br>
!&nbsp;&nbsp; + Slightly smaller BSP file, due to fewer entities<br>
!&nbsp;&nbsp; + Faster loading time, as the game code doesn't have to
deal with them<br>
! - Added new -ne (normal epsilon) and -de (distance epsilon) for
tuning precision<br>
!&nbsp;&nbsp; of plane snapping to correct potential AAS/BSP
issues<br>
! - Using latest PicoModel, with support for RTCW MDC models<br>
! - Surfaces per raw lightmap are now sorted by shader name, which
should give<br>
!&nbsp;&nbsp; slightly better lightmap efficiency and lower in-game
shader counts<br>
! - Adjusted model code to use correct m4x4_t code &amp; angles
key<br>
! - Minor bugfix in patch color gradient calculation code<br>
! - Silenced erroneous areaportal warning spew<br>
! - q3map_tcGen now works on model surfaces<br>
! - Using default radiosity subdivide of 256 again (should make
radiosity faster)<br>
! - Enabled byte-swapping code so Q3Map2 can be compiled/run on
little-endian</tt></blockquote>
<blockquote type="cite" cite><tt>!&nbsp;&nbsp; architectures (Mac OS
X)</tt></blockquote>
<div><tt><br></tt></div>
<div><tt>...Good work Ydnar!</tt></div>
<div><tt><br></tt></div>
<div><tt>...But, one little quibble:&nbsp; PPC (and hence Mac OS X) is
BIG-endian; Intel is little-endian...</tt></div>
<div><tt><br></tt></div>
<div><tt>l8r,</tt></div>
<div><tt>tigital</tt></div>
</body>
</html>
--============_-1169555199==_ma============--