[Gtkradiant] GTKRadiant Bug Report
145.94.109.215
gtkradiant@zerowing.idsoftware.com
Wed, 10 Dec 2003 06:03:13 -0600
This bug report was submitted from 145.94.109.215 using the Bug Report Submission Form on the QERadiant Website at 06:03:11 CST Dec 10, 2003.
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BUG REPORT
CPU/RAM/Operating System: Athlon XP 2600+, 512 ram, Windows XP professional (Dutch)
Hard Drive Space: over 40 GB
Video Card/OpenGL Drivers: NVidia Detonator
Version of GTKRadiant: 1.3.8 ET
Error:
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce FX 5200/AGP/SSE/3DNOW!
GL_VERSION: 1.4.0
GL_EXTENSIONS: GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_point_parameters GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_window_pos GL_S3_s3tc GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT!
_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NVX_ycrcb GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_sh!
adow GL_WIN_swap_hint WGL_EXT_swap_control
Checking for extension 'GL_ARB_texture_compression'...Found
Checking for extension 'GL_EXT_texture_compression_s3tc'...Found
OpenGL texture compression enabled
ATI bug workaround disabled
Loading project file: "E:/Games/Hele Spellen/1st Person/Wolfenstein - Enemy Territory/etmain/scripts/user0.proj"
basepath : E:/Games/Hele Spellen/1st Person/Wolfenstein - Enemy Territory/etmain/
entitypath : E:/Games/Hele Spellen/1st Person/Wolfenstein - Enemy Territory/Radiant-1.3/etmain/scripts/et_entities.def
Setting current project in prefs to "E:/Games/Hele Spellen/1st Person/Wolfenstein - Enemy Territory/etmain/scripts/user0.proj"
Wrote XML property file 'E:/Editors/3D/GTK Radiant ET/global.pref'
Wrote XML property file 'E:/Games/Hele Spellen/1st Person/Wolfenstein - Enemy Territory/Radiant-1.3/local.pref'
vfs directory: E:/Games/Hele Spellen/1st Person/Wolfenstein - Enemy Territory/etmain
pak file: E:/Games/Hele Spellen/1st Person/Wolfenstein - Enemy Territory/etmain/pak1.pk3
pak file: E:/Games/Hele Spellen/1st Person/Wolfenstein - Enemy Territory/etmain/pak0.pk3
pak file: E:/Games/Hele Spellen/1st Person/Wolfenstein - Enemy Territory/etmain/mp_bin.pk3
pak file: E:/Games/Hele Spellen/1st Person/Wolfenstein - Enemy Territory/etmain/mapmedia.pk3
pak file: E:/Games/Hele Spellen/1st Person/Wolfenstein - Enemy Territory/etmain/lights.pk3
pak file: E:/Games/Hele Spellen/1st Person/Wolfenstein - Enemy Territory/etmain/common.pk3
pak file: E:/Games/Hele Spellen/1st Person/Wolfenstein - Enemy Territory/etmain/astro-skies.pk3
LOADED: textures/radiant/notex
ScanFile: E:/Games/Hele Spellen/1st Person/Wolfenstein - Enemy Territory/etmain/scripts/et_entities.def
Searching VFS for files in sprites/*.* that match entity names...
Searching for sprite for fixed-size entity corona...not found
Searching for sprite for fixed-size entity dlight...not found
Searching for sprite for fixed-size entity func_timer...not found
Searching for sprite for fixed-size entity info_limbo_camera...not found
Searching for sprite for fixed-size entity info_notnull...not found
Searching for sprite for fixed-size entity info_notnull_big...not found
Searching for sprite for fixed-size entity info_null...not found
Searching for sprite for fixed-size entity info_player_deathmatch...not found
Searching for sprite for fixed-size entity info_player_intermission...not found
Searching for sprite for fixed-size entity info_train_spline_control...not found
Searching for sprite for fixed-size entity info_train_spline_main...not found
Searching for sprite for fixed-size entity light...not found
Searching for sprite for fixed-size entity lightJunior...not found
Searching for sprite for fixed-size entity misc_beam...not found
Searching for sprite for fixed-size entity misc_commandmap_marker...not found
Searching for sprite for fixed-size entity misc_gamemodel...not found
Searching for sprite for fixed-size entity misc_mg42...not found
Searching for sprite for fixed-size entity misc_model...not found
Searching for sprite for fixed-size entity misc_vis_dummy...not found
Searching for sprite for fixed-size entity misc_vis_dummy_multiple...not found
Searching for sprite for fixed-size entity path_corner...not found
Searching for sprite for fixed-size entity path_corner_2...not found
Searching for sprite for fixed-size entity props_chair...not found
Searching for sprite for fixed-size entity props_skyportal...not found
Searching for sprite for fixed-size entity script_multiplayer...not found
Searching for sprite for fixed-size entity shooter_grenade...not found
Searching for sprite for fixed-size entity shooter_mortar...not found
Searching for sprite for fixed-size entity shooter_rocket...not found
Searching for sprite for fixed-size entity target_delay...not found
Searching for sprite for fixed-size entity target_effect...not found
Searching for sprite for fixed-size entity target_explosion...not found
Searching for sprite for fixed-size entity target_fog...not found
Searching for sprite for fixed-size entity target_kill...not found
Searching for sprite for fixed-size entity target_push...not found
Searching for sprite for fixed-size entity target_rumble...not found
Searching for sprite for fixed-size entity target_script_trigger...not found
Searching for sprite for fixed-size entity target_smoke...not found
Searching for sprite for fixed-size entity target_speaker...not found
Searching for sprite for fixed-size entity team_CTF_blueflag...not found
Searching for sprite for fixed-size entity team_CTF_bluespawn...not found
Searching for sprite for fixed-size entity team_CTF_redflag...not found
Searching for sprite for fixed-size entity team_CTF_redspawn...not found
Searching for sprite for fixed-size entity team_WOLF_objective...not found
Searching for sprite for fixed-size entity trigger_always...not found
70 entities were scanned
2 entities that already had models/sprites were ignored
24 non-fixed-size entities were ignored
70 entities did not have matching sprite files
0 entities had sprite files and have been attached
Map_New
Parsing shader files from E:/Games/Hele Spellen/1st Person/Wolfenstein - Enemy Territory/etmain/scripts/shaderlist.txt
Parsing shaderfile scripts/_unsorted.shader
Parsing shaderfile scripts/alpha.shader
Parsing shaderfile scripts/alpha_sd.shader
Parsing shaderfile scripts/assault.shader
Parsing shaderfile scripts/assault_rock.shader
Parsing shaderfile scripts/awf_props.shader
Parsing shaderfile scripts/battery.shader
Parsing shaderfile scripts/battery_wall.shader
Parsing shaderfile scripts/bbmodels_mapobjects.shader
Parsing shaderfile scripts/blimp.shader
Parsing shaderfile scripts/bunker_sd.shader
Parsing shaderfile scripts/castle_door.shader
Parsing shaderfile scripts/castle_floor.shader
Parsing shaderfile scripts/castle_window.shader
Parsing shaderfile scripts/castle_wood.shader
Parsing shaderfile scripts/chat.shader
Parsing shaderfile scripts/chat_window.shader
Parsing shaderfile scripts/chat_wood.shader
Parsing shaderfile scripts/chateau.shader
Parsing shaderfile scripts/common.shader
Parsing shaderfile scripts/decals.shader
Parsing shaderfile scripts/doors.shader
Parsing shaderfile scripts/eerie.shader
Parsing shaderfile scripts/egypt_door_sd.shader
Parsing shaderfile scripts/egypt_floor_sd.shader
Parsing shaderfile scripts/egypt_props_sd.shader
Parsing shaderfile scripts/egypt_rock_sd.shader
Parsing shaderfile scripts/egypt_trim_sd.shader
Parsing shaderfile scripts/egypt_walls_sd.shader
Parsing shaderfile scripts/egypt_windows_sd.shader
Parsing shaderfile scripts/egypt_wood_sd.shader
Parsing shaderfile scripts/factory_sd.shader
Parsing shaderfile scripts/fueldump.shader
Parsing shaderfile scripts/gfx_2d.shader
Parsing shaderfile scripts/gfx_clipboard.shader
Parsing shaderfile scripts/gfx_damage.shader
Parsing shaderfile scripts/gfx_hud.shader
Parsing shaderfile scripts/gfx_limbo.shader
Parsing shaderfile scripts/gfx_misc.shader
Parsing shaderfile scripts/goldrush.shader
Parsing shaderfile scripts/icons.shader
Parsing shaderfile scripts/levelshots.shader
Parsing shaderfile scripts/lights.shader
Parsing shaderfile scripts/liquids.shader
Parsing shaderfile scripts/liquids_sd.shader
Parsing shaderfile scripts/mapfx.shader
Parsing shaderfile scripts/metal_misc.shader
Parsing shaderfile scripts/metals_sd.shader
Parsing shaderfile scripts/miltary_door.shader
Parsing shaderfile scripts/miltary_trim.shader
Parsing shaderfile scripts/miltary_wall.shader
Parsing shaderfile scripts/models_ammo.shader
Parsing shaderfile scripts/models_foliage.shader
Parsing shaderfile scripts/models_furniture.shader
Parsing shaderfile scripts/models_mapobjects.shader
Parsing shaderfile scripts/models_multiplayer.shader
Parsing shaderfile scripts/models_players.shader
Parsing shaderfile scripts/models_shards.shader
Parsing shaderfile scripts/models_weapons2.shader
Parsing shaderfile scripts/mp_goldrush.shader
Parsing shaderfile scripts/mp_guns.shader
Parsing shaderfile scripts/mp_railgun.shader
Parsing shaderfile scripts/mp_rocket.shader
Parsing shaderfile scripts/mp_seawall.shader
Parsing shaderfile scripts/mp_siwa.shader
Parsing shaderfile scripts/mp_wurzburg.shader
Parsing shaderfile scripts/props.shader
Parsing shaderfile scripts/props_sd.shader
Parsing shaderfile scripts/radar.shader
Parsing shaderfile scripts/railgun_props.shader
Parsing shaderfile scripts/railway_sd.shader
Parsing shaderfile scripts/rock.shader
Parsing shaderfile scripts/rubble.shader
Parsing shaderfile scripts/seawall_wall.shader
Parsing shaderfile scripts/sfx.shader
Parsing shaderfile scripts/shadows.shader
Parsing shaderfile scripts/siwa_fx_sd.shader
Parsing shaderfile scripts/siwa_props_sd.shader
Parsing shaderfile scripts/siwa_skyboxes_sd.shader
Parsing shaderfile scripts/skies.shader
Parsing shaderfile scripts/skies_sd.shader
Parsing shaderfile scripts/snow.shader
Parsing shaderfile scripts/snow_sd.shader
Parsing shaderfile scripts/sprites.shader
Parsing shaderfile scripts/stone.shader
Parsing shaderfile scripts/swf.shader
Parsing shaderfile scripts/temperate_sd.shader
Parsing shaderfile scripts/terrain.shader
Parsing shaderfile scripts/textures.shader
Parsing shaderfile scripts/tobruk_wall_sd.shader
Parsing shaderfile scripts/tobruk_windows_sd.shader
Parsing shaderfile scripts/town_props.shader
Parsing shaderfile scripts/town_roof.shader
Parsing shaderfile scripts/town_wall.shader
Parsing shaderfile scripts/town_window.shader
Parsing shaderfile scripts/town_wood.shader
Parsing shaderfile scripts/tree.shader
Parsing shaderfile scripts/ui_assets.shader
Parsing shaderfile scripts/ui_assets2.shader
Parsing shaderfile scripts/villa_sd.shader
Parsing shaderfile scripts/village.shader
Parsing shaderfile scripts/wood.shader
Parsing shaderfile scripts/xlab_door.shader
Parsing shaderfile scripts/xlab_props.shader
Parsing shaderfile scripts/xlab_wall.shader
Looked for a 'E:/Games/Hele Spellen/1st Person/Wolfenstein - Enemy Territory/Radiant-1.3/shortcuts.ini' keyboard shortcuts file, not found
WARNING: keyboard shortcuts init, no menu item found for command: "CenterXYView"
Wrote XML property file 'E:/Editors/3D/GTK Radiant ET/global.pref'
Wrote XML property file 'E:/Games/Hele Spellen/1st Person/Wolfenstein - Enemy Territory/Radiant-1.3/local.pref'
Entering message loop
Radiant - synapse core built Jul 8 2003 1.3.8-ET
Builtin .def module built Jul 8 2003 1.3.8-ET
PrtView module built Jul 8 2003 1.3.8-ET
GtkGenSurf - built Jul 8 2003 1.3.8-ET
Camera plugin v1.0 - Arnout van Meer - built Jul 8 2003 1.3.8-ET
bobToolz module built Jul 8 2003 1.3.8-ET
PK3 VFS module built Jul 8 2003 1.3.8-ET
Q3/Half-Life shaders module built Jul 8 2003 1.3.8-ET
picomodel loader module built Jul 8 2003 1.3.8-ET
XMAP module built Jul 8 2003 1.3.8-ET
MAP format module built Jul 8 2003 1.3.8-ET
image formats module built Jul 8 2003 1.3.8-ET
Entity module built Jul 8 2003 1.3.8-ET
Loading map from E:/Games/Hele Spellen/1st Person/Wolfenstein - Enemy Territory/etmain/maps/Base.map
LOADED: textures/bunker_sd/int_wall01
LOADED: textures/skies/sky_3
LOADED: textures/miltary_wall/concrete_c05
LOADED: textures/metal_misc/diamond_c_01
LOADED: textures/metal_misc/diamond_c_01b
LOADED: textures/miltary_wall/concrete_m05c
LOADED: textures/metal_misc/ametal_m01
LOADED: textures/miltary_wall/concrete_c02
LOADED: textures/castle_wall/castle_c09_2
--- LoadMapFile ---
E:/Games/Hele Spellen/1st Person/Wolfenstein - Enemy Territory/etmain/maps/Base.map
211 brushes
3 entities
0.59 second(s) load time
Saving map to E:/Games/Hele Spellen/1st Person/Wolfenstein - Enemy Territory/etmain/maps/Base.map
Map_SaveFile: E:/Games/Hele Spellen/1st Person/Wolfenstein - Enemy Territory/etmain/maps/Base.map
Saved in 0.03 second(s).
Setting up
Listening...
=== running BSP command ===
"E:/Editors/3D/GTK Radiant ET/q3map2" -connect 127.0.0.1:39000 -game et -fs_basepath "E:/Games/Hele Spellen/1st Person/Wolfenstein - Enemy Territory/" -vis -fast "E:/Games/Hele Spellen/1st Person/Wolfenstein - Enemy Territory/etmain/maps/Base.map"
Connected.
1 threads
Q3Map - v1.0r (c) 1999 Id Software Inc.
Q3Map (ydnar) - v2.5.5-SD
GtkRadiant - v1.3.8-ET Jul 8 2003 13:02:47
After further consideration, I retract her earlier statement
VFS Init: E:/Games/Hele Spellen/1st Person/Wolfenstein - Enemy Territory//etmain/
--- Vis ---
fastvis = true
Loading E:/Games/Hele Spellen/1st Person/Wolfenstein - Enemy Territory/etmain/maps/Base.bsp
************ ERROR ************
Error opening E:/Games/Hele Spellen/1st Person/Wolfenstein - Enemy Territory/etmain/maps/Base.bsp: No such file or directory
Cause of Error:
I made a map, (I know how to do it, I have already done it for Quake 3 and RTCW) and I started to compile. I get this error and then nothing happens anymore. All of my friends who try to do this get this error too.
User Email: roystraver@hotmail.com