[Gtkradiant] [Bug 932] New: A missing function of q3map2 & bspc.

gtkradiant@zerowing.idsoftware.com gtkradiant@zerowing.idsoftware.com
Fri, 05 Dec 2003 15:29:17 -0600


http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=932

           Summary: A missing function of q3map2 & bspc.
           Product: GtkRadiant
           Version: 1.3
          Platform: All
        OS/Version: All
            Status: NEW
          Severity: blocker
          Priority: P1
         Component: q3map2
        AssignedTo: ydnar@shaderlab.com
        ReportedBy: itspecialist2k2@yahoo.com


All of Zoner's Half-Life Tools (HLCSG, HLBSP, HLVIS, HLRAD) have a function 
that allows the user to set the Windows priority (high, normal, low, etc.).  Is 
it possible for this to be implemented in q3map2 and bspc?  I'm sure a lot of 
mappers beside myself would greatly benefit from this.  Instead of using -
LIGHT -fast (or -faster), mappers could just set the priority to "high" to get 
a good lighting job in a short amount of time.  Not everyone has a multi-
gigahertz machine, but level-designers would be able to benefit from this as it 
would cut down the potential development time.