[Gtkradiant] [Bug 932] New: A missing function of q3map2 & bspc.
gtkradiant@zerowing.idsoftware.com
gtkradiant@zerowing.idsoftware.com
Fri, 05 Dec 2003 15:29:17 -0600
http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=932
Summary: A missing function of q3map2 & bspc.
Product: GtkRadiant
Version: 1.3
Platform: All
OS/Version: All
Status: NEW
Severity: blocker
Priority: P1
Component: q3map2
AssignedTo: ydnar@shaderlab.com
ReportedBy: itspecialist2k2@yahoo.com
All of Zoner's Half-Life Tools (HLCSG, HLBSP, HLVIS, HLRAD) have a function
that allows the user to set the Windows priority (high, normal, low, etc.). Is
it possible for this to be implemented in q3map2 and bspc? I'm sure a lot of
mappers beside myself would greatly benefit from this. Instead of using -
LIGHT -fast (or -faster), mappers could just set the priority to "high" to get
a good lighting job in a short amount of time. Not everyone has a multi-
gigahertz machine, but level-designers would be able to benefit from this as it
would cut down the potential development time.