[Gtkradiant] [Bug 654] New: SOF2/JK2: Brushsides not matching up correctly with drawsurfs
gtkradiant@zerowing.idsoftware.com
gtkradiant@zerowing.idsoftware.com
Thu, 31 Oct 2002 11:45:30 -0600
http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=654
Summary: SOF2/JK2: Brushsides not matching up correctly with
drawsurfs
Product: GtkRadiant
Version: 1.2
Platform: All
OS/Version: All
Status: NEW
Severity: normal
Priority: P2
Component: q3map2
AssignedTo: ydnar@shaderlab.com
ReportedBy: ydnar@shaderlab.com
>From Q3W post: http://www.quake3world.com/ubb/Forum6/HTML/019997-31.html?
"i think there is a bug in q3map2 when compiling sof2 terrain maps. the surface
whether it be grass or rock always seems to have the same suface properties
after compile. i dont get a grass/rock noise when i walk over/shoot it. also i
dont see the correct bullet impact effects. i see just default effects like
bullet proof plastic."
Verified that this is the case with large metasurfaces such as terrain. Need to
change the code to store brush->surface rather than surface->brush reference.