[Gtkradiant] [Bug 654] New: SOF2/JK2: Brushsides not matching up correctly with drawsurfs

gtkradiant@zerowing.idsoftware.com gtkradiant@zerowing.idsoftware.com
Thu, 31 Oct 2002 11:45:30 -0600


http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=654

           Summary: SOF2/JK2: Brushsides not matching up correctly with
                    drawsurfs
           Product: GtkRadiant
           Version: 1.2
          Platform: All
        OS/Version: All
            Status: NEW
          Severity: normal
          Priority: P2
         Component: q3map2
        AssignedTo: ydnar@shaderlab.com
        ReportedBy: ydnar@shaderlab.com


>From Q3W post: http://www.quake3world.com/ubb/Forum6/HTML/019997-31.html?

"i think there is a bug in q3map2 when compiling sof2 terrain maps. the surface 
whether it be grass or rock always seems to have the same suface properties 
after compile. i dont get a grass/rock noise when i walk over/shoot it. also i 
dont see the correct bullet impact effects. i see just default effects like 
bullet proof plastic."

Verified that this is the case with large metasurfaces such as terrain. Need to 
change the code to store brush->surface rather than surface->brush reference.