[Gtkradiant] [Bug 642] Q3Map2: lightgrid from area lights borked (too dark)

gtkradiant@zerowing.idsoftware.com gtkradiant@zerowing.idsoftware.com
Tue, 22 Oct 2002 01:03:04 -0500


http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=642





------- Additional Comments From nib@nibsworld.com  2002-10-22 01:03 -------
FYI, I had a very dark lightgrid in areas lit by the following sky shader:
textures/se_bunker/nib_sky_bunker
{
	qer_editorimage textures/skies/sky_m01dmcmp

	surfaceparm noimpact
	surfaceparm nolightmap
	surfaceparm sky
	q3map_globaltexture

	q3map_lightsubdivide 1024

	q3map_sun	0.274632 0.274632 0.358662 25 325 35
	q3map_surfacelight 80
	fogvars ( .26 .26 .31 ) 3000

	{
		map $whiteimage
		alphaFunc GE128
		alphaGen const 0.0
	}
}