[Gtkradiant] [Bug 642] Q3Map2: lightgrid from area lights borked (too dark)
gtkradiant@zerowing.idsoftware.com
gtkradiant@zerowing.idsoftware.com
Tue, 22 Oct 2002 01:03:04 -0500
http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=642
------- Additional Comments From nib@nibsworld.com 2002-10-22 01:03 -------
FYI, I had a very dark lightgrid in areas lit by the following sky shader:
textures/se_bunker/nib_sky_bunker
{
qer_editorimage textures/skies/sky_m01dmcmp
surfaceparm noimpact
surfaceparm nolightmap
surfaceparm sky
q3map_globaltexture
q3map_lightsubdivide 1024
q3map_sun 0.274632 0.274632 0.358662 25 325 35
q3map_surfacelight 80
fogvars ( .26 .26 .31 ) 3000
{
map $whiteimage
alphaFunc GE128
alphaGen const 0.0
}
}