[Gtkradiant] [Bug 642] Q3Map2: lightgrid from area lights borked (too dark)

gtkradiant@zerowing.idsoftware.com gtkradiant@zerowing.idsoftware.com
Tue, 22 Oct 2002 00:59:59 -0500


http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=642

ydnar@shaderlab.com changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|NEW                         |RESOLVED
         Resolution|                            |FIXED



------- Additional Comments From ydnar@shaderlab.com  2002-10-22 00:59 -------
Traced the problem to the area light code inverting the sample origin <-> light 
origin direction normal. ASCII art diagram:

|  = area light
o  = sample point
-> = normal

|
|--->   o---->
|


Correct:

|
|---> <---o
|