[Gtkradiant] [Bug 642] Q3Map2: lightgrid from area lights borked (too dark)
gtkradiant@zerowing.idsoftware.com
gtkradiant@zerowing.idsoftware.com
Tue, 22 Oct 2002 00:59:59 -0500
http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=642
ydnar@shaderlab.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
------- Additional Comments From ydnar@shaderlab.com 2002-10-22 00:59 -------
Traced the problem to the area light code inverting the sample origin <-> light
origin direction normal. ASCII art diagram:
| = area light
o = sample point
-> = normal
|
|---> o---->
|
Correct:
|
|---> <---o
|